Tag Archives: Stephanie Flint

Thoughts on Blogging – Video Blogs

For the past month, I’ve been experimenting with doing a weekly video blog post. The goal was to see if doing a video blog would allow me to spend more time writing fiction and working on Isaac’s and my tabletop games, rather than writing blog posts.

While doing video blogs is certainly fun (I enjoy reading the stories aloud), it doesn’t necessarily speed up the blogging process. Since I’ve just started learning how everything works (the Youtube editor, Premiere Pro…), it actually takes longer. Combine this with the tendency for the computer to take a while to upload the videos, and for Youtube to process the edited video once I’ve finished making edits, this takes time.

For example, I actually did create a video for last Friday. By the time I got it loaded, however, it was already early Saturday. And once I started to edit it on the Youtube editor, I realized that the blog portion was very rambly– the result of trying to rush. So, rather than uploading a rushed video while I was half-asleep, I decided to write this post today, and I plan to upload the video blog on Monday (I’ll be reading chapter two of Magic’s Stealing).

Based on my results thus far, I’m considering trying to do the video blogs earlier in the week. That way I could set up the video during the weekend, then schedule it to release on whichever day works best.

The biggest challenge of scheduling blog posts is discipline. If I plan for a Monday update, I’ve got to remember to make the video early in the weekend, that way I have time to upload it. For each blog–at least ones  where I do a reading–I need to practice the reading, do the reading, edit the reading, and then piece together the reading and the “blog” portion of the video.

So that’s the quick update for today. 🙂

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Behind the Scenes – Dark Spirits – Book Cover Remake

This is a cover for Rebekkah Ford. For this cover, we were revamping an older series of covers I did for her a few years ago. The goal was to more clearly give the books the paranormal romance aspect (rather than horror), and possibly center the books toward an older audience. (You can see the new cover for Beyond the Eyes here, and you can check out Rebekkah Ford’s website here).

Before:

 SBibb - Dark Spirits

SBibb - Dark Spirits

After:

SBiibb - Dark Spirits - Book Cover Remake

SBiibb - Dark Spirits - Wrap-Around Book Cover Remake

For the new covers, we chose models with visible faces, and we’ve been placing them in approximately the same position for each cover. We’ve also changed the text to be more straight-forward. The back covers are easier to read and now include an author bio and photograph. I also made the testimonials easier to spot. Overall, this should have a more professional look. (Not that the originals were bad, but my skills have improved, and book cover trends have changed).

Stock images from Shutterstock:

http://www.shutterstock.com/pic.mhtml?id=133833233 – man
http://www.shutterstock.com/pic.mhtml?id=237688516 – spooky entrance

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Thoughts on Writing – Swearing in Audio Formats

In my last post, I read from Magic’s Stealing. It was the first time I edited one of my Youtube blog videos using Premiere Pro, and I used it to remove some of the more obvious stumbles where I tripped over my words. However, I ran into a bit of a conundrum that I hadn’t considered before. For public readings, should I bleep out swear words, or should I leave the text as-is?

If you recall, I wrote a post a while back on To Swear or Not To Swear, in which I debated whether or not to include actual swear words in the dialogue of the book. Ultimately, I decided to keep that particular instance, because it fit the character’s intentions and offered readers a bit of insight into the characters.

Keeping the swear as-is continued to bug me, though, largely because I wondered whether or not a middle grade audience (not just young adults) might be inclined to enjoy the book–but might have a less-inclined parent if those parents read the first chapter.

And that in itself is a whole new debate. Is it a good idea to tailor a story to a specific audience, with certain marketing expectations in mind? Middle grade novels are typically expected to be free of swearing. YA ranges the gamut, and adult depends on the genre.

The conundrum I’ve run into is that I intended Magic’s Stealing to be YA. However, I wouldn’t be surprised if a middle grade audience enjoyed it. As such, it’s led me to a new thought… if I ever do a public reading, should I censor the word? Then again, if I didn’t keep the swear, the passage wouldn’t have quite the same meaning. It’s unfortunate from a marketing standpoint that the only real-word swear is in the first few pages. Should I simply find a different chapter to read, perhaps in the middle of the action?

I suspect this will depend on the venue in question. Some venues, especially ones that are geared towards being family friendly, may ask to not have the swear read. Others may not care at all. It’s probably up to the type of fiction you write as to whether or not you choose to use venues that have specific preferences.

But what about audiobooks?

My first thought was, why change what we wrote? We choose our words for a reason.

On the other hand, people reading a book can very easily skim over words they don’t like. It’s not so easy when those words are being spoken aloud.

(I’ll admit that I don’t tend to listen to audiobooks, so I’m not sure what the general protocol is here.)

Granted, censoring spoken swears will depend on the audience. Obviously, censoring an erotic novel would be ridiculous. The target audience has expectations as to the contents of the novel.

But what about a YA novel with the occasional swear? Should this be censored in audio format? My first thought was “no.” That’s not how the author wrote it. But when read aloud, does that change the impact of those words?

Does reading the book aloud change the impact of the intent, and thus, change what should be read? Does reading aloud change how the text is perceived?

Or does trying to censor a word–whether by dropping the volume or inserting a bleep– actually draw more attention to it?

What about switching the word? The meaning changes, but what if, by switching words during a spoken performance, you actually get the intended reaction?

Is there a difference between the impact of something spoken, versus something silently read?

That, to me, is the real question.

If what we write on the page takes a different meaning when said aloud, then perhaps we should consider that impact, and decide what to change from there.

After all, screenwriting is different from novel writing. Adaptations are made because a book is a different format than what you might see in a live or recorded performance, and has different advantages and limitations.

But if the spoken word has the same impact as the written, then perhaps no changes should be made.

Honestly, I’m probably over-thinking this. For the previous reading, I left the swear in. I figured that pretty much anything I did would draw more attention to it (other than writing a whole blog post pondering the question), while letting it flow in context should keep the story running smoothly.

And in general, I’m thinking I’ll read the text as-is. If the one swear is likely to pose a problem, I could always chose a later segment to read.

But now I’m curious as to what you think. How would you handle a reading that has the occasional swear, whether an audiobook or in public?

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Thoughts on Publishing – A Video Blog Post – Reading Chapter One of Magic’s Stealing

Today I’m continuing the trend of doing a weekly video blog post, but instead of doing a reading from 1000 Words, I’m reading the first chapter of Magic’s Stealing. 🙂

(And  a Youtube link in case you can’t see it).

This is a day late–I normally try to post on Fridays– but this time I edited the audio to remove the more obvious stumbles where I tripped over my words. It’s been a while since I used  Premiere Pro, so it’s not perfect (and I caught a couple spots I missed once I listened to the full video), but hopefully the edits will make the overall listening experience smoother.

As a side note, I started doing the video blogs as an experiment in seeing whether or not that would help shorten the amount of time I spent producing material for the blog.

Did it?

Nope.

I want the videos to look and sound at least semi-professional, so I practice the reading at least once beforehand, so that the actual reading has as few stumbles as possible. Since I’ve now rediscovered how to use Premiere Pro, removing obvious stumbles also takes time, and then I have to export the edited clip from Premiere Pro and create a “movie” image in Movie Maker for the book (because I haven’t quite figured out the video options in Premiere Pro). Then I upload the different clips to Youtube (I do the reading separate from where I talk beforehand). Depending on my internet speed (which has been lacking as of late), those clips can take a while to upload. Then, once uploaded, I need to splice them together using Youtube’s video editor (handy thing, though limited), listen to transition points to make sure those flow smoothly, and create the new video. Once that’s uploaded, I listen to the full thing to make sure that everything has correctly processed.

It’s a lot more time-consuming that I thought it would be, but I suspect part of that is the learning curve involved with each program.

I still enjoy doing the readings, however, and I hope you enjoy them, too. 🙂

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Behind the Scenes – The Girl Who Flew Away

This is a cover for Barking Rain Press. The author had several ideas on their art form for how the cover might look, and they listed a few options for symbolism. After reading the form, I had an idea of the style I thought might work. I found the images (including the sketchy dragonflies, both the illustration and the creature referencing the book) and put together a mock-up. My initial mock-up had a different background, which included cliffs and a waterfall but didn’t really give the right feel in regards to setting. I sent another idea for the background, just the picture, along with the mock-up, and they asked to try it. This is the end result. 🙂

SBibb - The Girl Who Flew Away - Book Cover

SBibb - The Girl Who Flew Away - Wrap-Around Book Cover

Stock images from Shutterstock:

http://www.shutterstock.com/pic.mhtml?id=94726207

http://www.shutterstock.com/pic.mhtml?id=171422249

http://www.shutterstock.com/pic.mhtml?id=116280835

http://www.shutterstock.com/pic.mhtml?id=146807903

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Thoughts on Publishing – Infinitas Publishing Status Report

Wow, time flies. O_O

It’s time for another Infinitas Publishing status report!

The Wishing Blade: Magic’s Stealing (Book One) – I’ve just about got the print version ready. I’ve gone through the first proof and searched for typos, and one of my beta readers graciously agreed to look through it a (third? fourth?) time, and they pointed out a few grammatical suggestions here and there. I’ve made notes about which changes I plan to implement, and my next step is to apply those changes across the three files (print edition, Kindle edition, and Smashwords edition), then order a proof copy to make sure my formatting is still correct. Shouldn’t take too long, but I don’t want to rush and accidentally botch something.

Also, at the suggestion of my beta reader (and the encouragement of Isaac), I went ahead and polished up the Cirena map. So the print edition should have this map, and once I release the print edition, I’ll also update the ebook editions with it, as well. 🙂

SBibb - Cirena Map

(Read about my earlier map-making process here.)

The Wishing Blade: The Shadow War (Book Two)- I’m about where I was last time I wrote one of these reports (*Cringe*). However, my NaNoWriMo goal is not to complete 50,000 words, but to revise the first portion of this book, then finish writing the rest of it so that I can hand this over to beta readers. Let’s see if we can get this story on track.

The Multiverse Chronicles: Trials of Blood and Steel – I’ve given the first thirteen episodes their basic revisions, and I’m currently polishing episode five, including the end scene. In addition, I’ve been sending these off as I finish them to our beta reader for this series, and she’s been giving us good notes that I intend to implement. Then Isaac will go over them one more time to make sure any revisions I made fit with his vision, and afterwards, we’ll start releasing them. The goal is to release the first six episodes at one time, with one episode a week following that. We still need to make tweaks to the Multiverse blog site, and the release has been put on hold until we have our Battle Decks game ready.

In the meantime, Isaac’s NaNoWriMo goal involves writing the rough draft for season two of The Multiverse Chronicles. 🙂

Battle Decks: Trials of Blood and Steel -We’re off schedule on this project. Got the latest proof in, found a few minor edits to tweak, but then we had a friend come over who pointed out a lot of things that could help make the game stronger. As such, Isaac adjusted one hero character card into a basic reinforcement card, brought in a new hero card (he already had the sketch completed, but I need to clean it up in Photoshop and color it). Plus, Isaac’s changed a few stats and abilities on the other cards, and changed what certain abilities actually do. As such, this game is going to be released later than planned. Hopefully next month, if we’re able to get a new proof ordered in the next couple weeks. Not only that, but we’re currently considering offering two editions–one that has dice and tokens and a full, easy-to-read set of rules, and one version which only has the cards and a single sheet of rules (harder to read, but we’ll have the rules available for free online), which should also be a bit easier on players’ pocketbooks.

Phalanx – Won’t be released for a while, but this is a board game Isaac put together based on a game that’s mentioned in one of the Multiverse episodes. Something like a cross between Chess and Tetris. Look for more details in the upcoming months. 🙂

SBibb’s Photographic Illustration – Working through book covers, per usual. Finalizing a couple and working on the proof of another.

Lesson to be learned?

Give yourself plenty of time to complete projects. Count on needing to make more revisions than planned. Come out with a stronger product in the end…

And try not to pull out your hair in the meantime.

I hope you enjoyed this post. 🙂

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Thoughts on Publishing – A Video Blog Post – Reading Four Way Stop

Last week I did my first video blog post, in which I read “The Magician,” one of my 1000 Words short stories. Tonight I’m continuing  that trend by reading “Four Way Stop” (also from 1000 Words), in a special, Halloween edition. 🙂

I had a bit of help with this one from Isaac, who helped create a few themed props, and the process which much faster than last time, since I had a better idea of what I was doing.

Anyway, here’s the video!

(And  a Youtube link in case you can’t see it).

I hope you enjoyed this post. Please let me know if you would like to see more of these. 🙂

 

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Thoughts on Publishing – YA Paperback Prices

In my last post, I discussed my thoughts on pricing an indie card game. That got me thinking back to pricing paperback books. I’ve already determined that I’ll probably sell the paperback edition of Magic’s Stealing for $7.99. It’s an odd price, but a compromise since there weren’t a whole lot of YA novellas in paperback that I could find to reference, and the ones I did find were by well-known authors, and therefore priced higher.

Since there’s a slight possibility that Magic’s Stealing may appeal to the upper range of the middle grade audience, I referenced the $7.99 price point of similar-sized books. Here, AR quizzes can be of use determining word count.

However, I’ve now been thinking about Distant Horizon (a 97,500 Ya/NA science fiction novel), and wondering how I want to format the print edition. Granted, it still needs to be proofread, and Isaac and I are quite a ways from releasing it, but I like figuring out these things.

The print format that I used for Magic’s Stealing won’t work… we would end up with a huge page count, which means that the production costs would be too high to bring the book into local stores.

Createspace gives us the option to compare basic book costs, shipping, and royalties. With a quick check of the Distant Horizon file in the same format as Magic’s Stealing, I found that the initial page count was 450. That’s not including getting the chapter spacing formatted to look nice.

But let’s plug that into the calculator and get some numbers.

For a single copy of a 5.25 x 8 book, black and white pages with bleed, we’re looking at $6.25 for the book and $3.59 for standard shipping. $9.84 per book.

Let’s take a look at volume discounting for a moment, since that’s what makes it possible to get these books into stores.

If we buy 25 copies of the book, we pay $156.25 plus $15.50 for shipping, for a total of $171.75, or $6.87 per book. Notice how much the cost per book went down? If we buy 50 copies of the book, we pay $312.50 plus $23.00 shipping (be sure to adjust your quantity value in both calculators). That’s $335.50 total, or $6.71 per book. A slight difference from 25, but not so different that we couldn’t purchase the smaller quantity of books if funds are tight.

For royalties on Amazon (not looking at any expanded distribution options), we start making a profit at $10.99 (34 cents), $11.99 (94 cents), $12.99 ($1.54), $13.99 ($2.14), and $14.99 (2.74). Books printed in Great Britain need to be priced higher than the converted $12.99, or they lose money, while books printed in Europe need to be priced higher than the converted $10.99 or they lose money.

Keeping in mind that we can adjust those prices separately, I’m not worrying about non-US prices right at the moment.

However, without knowing how to format the book, it’s hard to say what the right price point is.

So I decided to run over to Hastings and take a look at their YA section. Figured I’d take twenty minutes to do some quick research.

One hour later…

*Ahem.*

Anyway, I came up with a list of various young adult books across different genres. I noted their title, my best guess at their genre (I referenced Goodreads for a few of them), their page count (by last page of the story, not including front and back matter), line count per page (unfortunately I didn’t think to count the average words per line), price (there may be some variation here due to price stickers covering the price listed on the book), and book size.

I found that, overwhelmingly, the young adult paperbacks were 5.25 by 8 inches, or very close to that size (some variations from printer to printer should be expected). In general, if they came from a traditional publisher, they were 5.25 x 8. Keep that in mind if you’re self-publishing, and you want your book to “look” professional. On the other hand, I briefly skimmed the adult section with the 6×9 book, and there were several more instances of the 6×9 trade paperbacks available. At some point I would like to go back and check the adult book price points and line counts and such, since I think my previous research has suggested that the average adult trade paperback would sell for roughly $14.99.

Keep your target audience in mind, and research similar books to get a feel for how to format and price your own book.

This is the list of YA books I compiled at Hastings.

Michael Vey: Rise of Elgen (Science Fiction) – 6 x 9 – 335 pgs – 35 lines per page – $10.99

Hush, Hush (Paranormal Romance) – 5.25 x 8 –  391 pgs – 25 lines per page – $11.99

Perfect Chemistry (Contemporary Romance) – 5.25 x 8 – 359  pgs – 29 lines per page – $9.99

Barely Breathing (Romantic Thriller) – 5.25 x 8 –  502 pgs – 32 lines per page – $9.99

Perfect Ruin (Dystopian) – 5.25 x 8 – 356 pgs – 29 lines per page – $9.99

The Jewel (Dystopian Romance)- 5.25 x 8 – 359 pgs – 30 lines per page – $9.99

Beautiful Creatures (Paranormal Romance) – 5.25 x 8 – 563 pgs – 30 lines per page – $9.99

Eye of Minds (Science Fiction) – 5.25 x 8 – 310 pgs – 30 lines per page – $9.99

The Dark Is Rising (Complete Sequence, Fantasy) – 6 x 9 – 1082 pgs – 30 lines per page – $16.99 (The Amazon edition is different than the edition I found)

The Hunger Games (Dystopian – Original Edition) – 5.25 x 8 – 374 pgs – 29 lines per page – $8.99 originally. Now has sticker that says $10.99

The Hunger Games (Dystopian – Movie Edition) – 5.25 x 8 – 374 pgs – 29 lines per page – $12.99

The Hunger Games (Dystopian – Shiny Gold Edition) – 5.25 x 8 – 436 pgs – 27 lines per page – $12.99

City of Bones (Urban Fantasy – New Cover) – 5.25 x 8 – 485 pgs – 30 lines per page – $13.99

The Sight (Fantasy) – 5.25 x 8 – 464 pgs – 33 lines per page – $8.99

Graceling (Fantasy) – 5.25 x 8 – 471 pgs – 28 lines per page – $8.99

The Demon King (Fantasy) – 5.25 x 8 – 506 pgs – 29 lines per page – $9.99

The Testing (Science Fiction Dystopian) – 5.25 x 8 – 325 pgs – 29 lines per page – $9.99

The Darkest Minds (Dystopian) – 5.25 x 8 – 488 pgs – 30 lines per page – $9.99

(About here I discovered that Dreamland is out. *Squee!* I’ve been wanting to read that since I read the first few chapters… *Ahem.* Back to cataloging…)

Mortal Gods (Mythology Fantasy) – 5.25 x 8 – 366 pages – 33 lines per page – $10.99

Never Fade (Dystopian) – 5.25 x 8 – 507 pages – 30 lines per page – $10.99

Fourth Comings (Contemporary Romance… looks New Adult) – 6 x 9 – 310 pages – 31 lines per page – $13.99 (Amazon has the list price at $15.00, so I think this may technically be categorized as an adult romance, though it was in the young adult section)

IMPORTANT: Some of these numbers may be incorrect due to my notes having tiny handwriting. I’ve linked to the books in the Amazon store where available, and those may have product details for the print editions that include the front and back matter. As another note, you could probably do a lot of this same research on Amazon by checking the scratched-out list price when you have the paperback edition selected.

I also found that hardback books tend to lean toward the 6 x 9 mark, but they completely vary as to the exact size, and some are considerably smaller. Also, font size and line spacing varied from book-to-book, so when formatting your own book, be sure to take that into account, and study your favorite books in the genre of the book you are formatting.

Now, let’s do the same categorizing for Magic’s Stealing that I did for the above books.

Magic’s Stealing (Fantasy) – 5.25 x 8 – 158 pages – 28 lines per page – $7.99 (once the print edition is available)

Based on the above list, most of the YA books are sized 5.25 x 8 inches, typically range around $9.99 to $10.99, higher if they’re a well known book. Based on this sampling, there aren’t as many at $11.99 as I originally thought, though more research may be needed regarding specific genres. The biggest benefit to this list that I see for Distant Horizon is that a large number of those books allow for 30 lines per page, which can significantly decrease page count. Additionally, something I didn’t check for at the time is the average word count per line, which would give a rough font size estimate.

Let’s go back to our Distant Horizon book and see what happens. I lowered the font size (which isn’t the end-all answer, but this is a rough estimate), which brought the line count to 31 lines per page (a little high, but still acceptable), and now only have 370 pages. Let’s round this to 400 pages, since formatting changes could increase the count.

With those variables, a single book is $5.65 plus $3.59 shipping, or $9.24 per book. A volume purchase of 25 books would be $141.25 plus $15.50, for a total of $156.75, or $6.27 per book. 50 copies would be $282.50 plus $23.00, for a total of $305.50 or $6.11 per book.

At the common price points, a 5.25 x 8, 400 page book would profit on US Amazon at 34 cents ($9.99), 94 cents ($10.99), and at the uncommon prices $1.54 ($11.99), and $2.14 ($12.99)

Let’s say that we want to take this into local bookstores. We choose to pick up 50 books to start with, so each book costs us $6.11. At the high end, a store asks for a 40% discount, which doesn’t work at all for the $9.99 book, but yields about 50 cents for the $10.99 book, or $1.09 for a $11.99 book.

So… it is possible to sell the book to stores at a 40% discount, though the profit wouldn’t be high. The profits would increase as the store’s requested discount decreases.

Alternatively, we could hand-sell the book at conventions, keeping all profits for ourselves (minus sales tax… and the cost of a booth), earning $3.88 per $9.99 book. Potentially, we could list it as $11.99, and still have room to discount it at conventions. However, it’s still not the best price point available, and I’d need to play with formatting to get the lowest number of pages possible, while still keeping the book as readable as possible.

Remember, poor formatting can drive a reader away from a book without them ever knowing why, while good formatting can help them ease into the reading experience, so make sure your book is readable to your target audience.

I hope you enjoyed this post, and these are just a few things to consider when you’re preparing to format your book. Good luck. 🙂

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Thoughts on Publishing – Pricing an Indie Card Game

Isaac and I have been working on our upcoming card game, Battle Decks: Trials of Blood and Steel, and we had a gaming-experienced friend come by a few days ago to test the game. He gave us a lot of great advice that we’re now looking into implementing. Our date of release may have been pushed to a later date now, but we should have a better game for it.

In the meantime, Isaac and I have been thinking about how to price Battle Decks, as well as how to make it available to the largest number of people (and still make at least a small profit).

Currently, we’re printing Battle Decks through The Game Crafter, a print-on-demand company for tabletop games.

The downside with any version of print-on-demand is the cost. For books, this has become increasingly better over the past several years, and it is now reasonably possible to be competitive with traditionally published books). For tabletop games… they could use a bit more work.

But here’s the problem. Since a customer typically only buys one game at a time, the cost per game is relatively high (at least compared to what you would find in stores). This can be offset by purchasing a large number of games in bulk, but for a small business, this quickly adds up.

Take, for instance, our current version of Battle Decks with all its bells and whistles (four glossy rules pages, a pair of dice, 108 tokens, 126 cards, and the box). The base cost for buying just one game is $28.00, not including shipping. Once you add the cheapest shipping–short of will call (sorry, we’re not traveling to Wisconsin to pick up a box)–we’re looking at $36.00 per game. That goes down to $26.50 per game if we buy ten games at once, but when we add shipping, the price comes to $303.00, or roughly $30.00 a box.

(Note: Shipping costs may vary by location.)

Say we chose to purchase ten boxes at $30.00 a box. We still want to make a profit. If we sell them ourselves, we could offer them for $40.00 a piece and make $10.00 per game, minus sales tax if we factor tax into that cost. However If we take it to a store and ask them to sell it, they’re going to want a wholesale discount. I expect stores want at least a 35% discount off the retail price, and the one store I’ve spoken to thus far preferred a 50% discount off the retail price. Which means that, if we sold our game at $40.00, we’d be selling the game to 35% stores at 26.00 (we lose $4.00 per box), or at $20.00 to 50% stores (we lose $10.00 per box), which basically means that price isn’t feasible.

So, if we push the price of the game up to $50.00, the 35% store wants the game for  $32.50 (we make $2.50 per box), and the 50% store wants the game for $25.00 (we lose $5.00 per box).

However, now we risk pricing the game too high for potential players to take the risk on a new game.

Now, keep in mind that I haven’t done nearly as much research on what stores want in regards to purchasing indie games as I have with books,  so it may be that they want a lower discount. But given that many stores offer discounts to their customers (such as a 10% student or military discount), and they also want to make money (make sense, since they need money to stay in business), and indie games don’t usually have the name recognition that traditionally published games do to help keep those games selling, rather than sitting on the shelves, untouched, I expect that stores will want a decent-sized discount. (Note: See the comments below for input regarding wholesale discount ranges from an experienced seller. According to him, 50% is much less likely to be the norm than a 35% or smaller discount).

I’ll be doing more research in the form of talking directly to stores in the future, once we have more funding available to do a bulk purchase.

In the meantime, yikes.

Our best bet of keeping the game somewhat affordable and still making a small profit is to sell online. However, we’re still looking at a roughly $35.00 to $40.00 game, plus the cost of shipping.

So how do we make the game more accessible?

There’s a few possible options that I’ve found thus far.

Print-And-Play

While browsing The Game Crafter website, Isaac and I noticed that a few games (card games, in particular), had print-and-play editions. With a little more research, and I discovered that Cards Against Humanity has a free print-and-play edition as well as their regular edition.

Basically, a customer pays a small fee (.99 cents to a few dollars) to purchase a PDF file with all the cards ready to print. They print the cards, cut them out, and read any rules that come with the game. They can start playing almost instantly. No shipping time, and low cost.

The downside is the lack of quality control. If a player’s printer renders cards dark or blurry, it may turn other players away from the game. Or maybe the cards aren’t printed on card stock, and shuffling is therefore terrible. (Cards Against Humanity gets around this by putting a set of instructions at the front of their PDF with suggestions on how to print quality cards).

The other downside is that if your game has a lot of cards, and the player uses their own printer, they may end up using a lot of ink.

So… Isaac and I are thinking this isn’t the best alternative option for Battle Decks.

Card-Only Variety

Another option we’re considering is offering a stripped-down, card-only version of the game. No dice, no tokens, a smaller box, and online PDFs you can download and print at your leisure.

This brings the cost of each box down to roughly $17.00 (plus shipping), and if we wanted to make a $5.00 profit, we could offer the game online for $22.00. Shipping would be anywhere from $3-$9, (not sure, since I couldn’t put an unproofed game in my cart). But it’s considerably more affordable, and suitable for players who have plenty of dice, don’t typically use tokens, and don’t mind printing the rules themselves.

We’re thinking of offering the full edition of Battle Decks, with all the additional pieces, along with the card-only version, which gives players more options in regards to how much they want to spend on the game, and how they want to play the game.

Character Cards Only, and Players Use Free Trial Print Version with Proxy Decks

The final option we have considered is offering a small pack of just character cards. (18 cards in a poker card wrap). Base cost $5.00, plus shipping (probably around $3.00, given the piece of one of our other purchases with a slightly larger tuck box).

The idea behind offering only the characters is so that people who play the trial edition (which is a PDF we plan to release that shows players how to proxy the game using poker decks, and includes a single team for each faction) can enhance their game-play while still using the proxy decks, thus making the game more accessible by offering an even lower cost.

However, this only works if you don’t mind using proxy decks. At the moment, I’m leaning toward offering a card-only variety of the core game, in addition to the full version.

Note: These prices may change over time depending on what is being offered at The Game Crafter. Also, further research is needed to determine what indie games of this particular type would reasonably sell at.

Anyway, those are our current thoughts and theories. We haven’t actually tested selling the game with any of these methods.

I hope you enjoyed this post. 🙂 If you were to buy a new, indie card game, how do you prefer to buy it? What prices do you feel are fair?

Further Reading:

http://gamedev.stackexchange.com/questions/27490/how-do-you-decide-upon-the-price-for-a-game – (2011 article, so information may be out of date) One of the people on this webpage make a great point about pricing (indie computer) games based on what platform you’re selling them from.

http://positech.co.uk/cliffsblog/2011/05/08/indie-game-pricing-pressures/ – (2011 article) This article talks about indie (computer) game pricing pressures. It’s a bit off in regards to how books are produced, but the comments do show concern at an expectation for low prices. Those comments also show example of higher-priced (and high-quality) games selling well).

http://danielsolisblog.blogspot.com/2011/09/q-on-card-game-design-costs-and-prices.html (2011 article) – This post details a card game with components, and what pricing various people consider fair for that game

http://gotgeniusgames.com/kickstarter-topic-4-manufacturing-a-card-game/ – Details on card deck pricing from various printers. (I haven’t read through this yet, but it looks like it has potentially useful information)

https://boardgamegeek.com/thread/926760/card-games-what-price-too-high – Discusses profit difference between core games and expansions.

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Thoughts on Publishing – A Video Blog Post and a Reading – The Magician

Today I’m doing something a little different. In an effort to save time (which didn’t work this time around, but hey, now I know what I’m doing, so next time may go faster), I decided to try making a video for a blog post. This is also the unveiling of the Infinitas Publishing Youtube channel. 😀

This was an experiment, to say the least.

I knew bits and pieces of what I was doing, but I had never used Youtube’s video editor before (it allows you to splice videos, add multiple video clips, add music, etc), nor have I tried using Windows Movie Maker for a really long time (and trust me, the older version I used was much more user-friendly).

Anyhow, I managed to get a video tied together, which includes a reading of “The Magician” one of my 1000 Words short stories. It’s also the first time I’ve made an audio edition of any of my stories together, so we’ll see how it goes.

Now, I’m not using a professional mic by any means, so the sound has a lot of hissing at times (and you can hear a car’s speakers in the background at one point).

Since I only rehearsed the story once before I read it, I did stumble a few times. If I try to do a true audio book with any of Isaac’s and my stories later, I’ll want something with a bit clearer sound, and I’ll probably practice each chapter a bit more before I do the recording.

I also keep noticing little tiny phrases that I would reword for accuracy in the video portion, but I guess that’s downside of doing an unscripted video.

But other than that, here it is!

(And  a Youtube link in case you can’t see it).

I hope you enjoyed this video/blog post. If you liked the video and/or the reading, please let me know. I may do more of these. If not, oh well. Worth a shot. 🙂

 

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