Of Villainy and Tragedy

Alternatively… “Everyone’s the hero of their own story”

(Which appears to have multiple attributions… so know that I did not come up with that quote, but it is very useful for designing antagonists)

When writing the Glitch saga, one of the parts I enjoyed working with was showing the Distant Horizon universe from a different point of view (in this case, from the point of view of “the bad guys”). Though the Camaraderie of Evil lives up to their name, an aspect Isaac and I wanted to work with was the idea that “everyone is the hero of their own story.”

Most of the villains aren’t doing evil things for evil’s sake. (Most. There are exceptions).

Instead, they’re driven by a desire for security, a utilitarian view of “the greatest good for the greatest number of people,” or a sense that the end justifies the means.

Even the antagonist with the most logical reason to be pure evil has his own motives and reasons for doing what he does. (Though really, he’s been through so much by the time we see him that… uh… it doesn’t really take much to push him into the “he knows what he’s doing is wrong and yet his desire for revenge is a bit too strong to counterbalance that knowledge.)

Sure, there are a couple characters who are outright power hungry, but for the most part, the people we see all want a better life. They just have… not the greatest ideas… about how to achieve that life. (As in, their ideas work, for them, but definitely aren’t “good guy” plans).

There’s a specific scene from Whispers in the Code (book one of the Glitch saga) that usually comes to mind when considering the Camaraderie’s mentality regarding the world:

Commander Rick motions me to the command room and sits in the chair, resting his chin against the bone of his knuckles. I stand before him, feet together, back straight. I wish I felt more confident.

“You will be challenged by much of what we do,” he continues. “In the Community, your tasks were simple: program basic systems, keep everything running smoothly… This job is not so simple. We call ourselves the Camaraderie of Evil because we are willing to take steps others wouldn’t dare consider. That’s the only way we can accomplish security and efficiency. I don’t personally believe we are evil, but the name stuck around from our earlier days, and they were… an interesting bunch.” A thoughtful smile quirks on his lips and he clasps his hands on his knee. Despite the relaxed position, he still carries an imposing presence.

“Yes, sir,” I say.

“The Community is everything we promise. It is safe, secure, and efficient. Everyone has a secure job, with no fear of being mugged on the street or killed because of needless terrorism. They have food, shelter, and companionship. We rule the Community carefully, and the system works.” He pauses as he gathers his thoughts. “However, there is a price. When the Camaraderie was first formed, Lord Black determined that superpowers posed a threat to his utopian ideals. Those with powers must be controlled or eliminated. Those who do not contribute cannot be allowed to siphon off others.” Commander Rick sets his jaw and my chest clenches tight. I know this already, but to hear it directly from the eldest council member is another thing entirely.

“Thus, through Sanjorez’s and Benjamin’s work with the pendants, the Camaraderie learned how to make beasts. Beasts can be controlled. They can fight. They are more efficient than eliminating each individual person that opposes us. No one would contest using elementals and power users in Special Forces. But our enemies would argue that our actions are morally wrong.”

Like Jenna.

The commander smirks. “Like Miss Nickleson, yes. But I have seen her mind. She seeks truth in answers. In her eyes, to have been lied to about the state of the world was a crime. It is not the action of transformation she sees as wrong, so much as it is that we withheld that information from her.” He presses a knuckle to his chin and gazes out at the dark sky. “I believe it is similar to how you are unaccustomed to making decisions which impact the wellbeing of others, and why you have a hard time understanding the art of war.”

I shift uncomfortably as the commander stands.

“You will do well, m’boy. You will adjust.”

I nod, but I still have a sinking feeling in the back of my throat. To be efficient, truly efficient, I’m going to have to make choices I’d rather not make.

Indeed, Tim does end up having to make choices and decisions that the rebellion would never consider.

And I’ll throw this out there: the Glitch saga doesn’t have a happy ending.

I hope you find it a satisfying one, especially when read in conjunction with the rest of the Distant Horizon series, but things have gone horribly wrong, in large part due to the actions of the Camaraderie.

And things continue to go wrong in the Distant Horizon series, because the things the Camaraderie has done (and even the rebellious Coalition of Freedom) don’t have a simple solution. Like real life, politics and war are messy.

Tim recognizes that much of what the Camaraderie does is questionable, or should be stopped. (And he does try to stop some of those things, or at least mitigate the problems).

But with their actions already snowballing into a terrifying boulder down a slope made slippery by too many people before him, it’s not something he can stop on his own.

Will the things he does help others make things better, even if his story ends tragically? Will his actions matter, allowing for a bittersweet ending? Will his actions have made an impact on those around him… even those who have been working with the Camaraderie for most of their lives?

It may not be immediately evident at the end of the Glitch saga, but once we get to book three of the Distant Horizon series (Starless Night)), I’m hoping a lot more of that becomes apparent. And it should become even more apparent by the time we get to book four, Changing Tides.

Do you have any favorite books where the story had a tragic ending, and yet the character’s actions still made a difference?

* * *

Delve into the Camaraderie’s dark and tragic secrets…

* * *

Happy reading and writing!

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Happy Book Birthday, Fae! 🎉

The ebook is here! *Happy dance* 🥳

Stephanie holds up a coffee cup from a local coffee shop.

To celebrate, I hopped over to my favorite toy/coffee shop and grabbed my usual banana bread latte…

Which I might have alluded to in the story (even though the location is technically different).

Here’s a tiny snippet from one of the later chapters, where Verdi is working through one of the Fae judges’ impossible trials:

(I redacted the name of one of the characters since that might be a bit of a spoiler).

Gray morning light filters through the bedroom window, tinted red by the bricks of the building next door. There’s not room for more than a narrow alley, but it’s better than nothing.

I pace beside the bed, my hands wrapped around the paper sleeve of the banana bread latte Mr. Jacob bought for me from a local toymaker’s coffee shop. The latte is sweet, but not overly so, with a hint of cinnamon and nutmeg… and with extra espresso since my augments filter out part of the caffeine before it can provide any focus.

((REDACTED))’s map overlays my vision as I commit it to memory, but there’s something… off… about it I can’t place. I twist my lips. Normally I’d check in with one of the other huntresses to get their opinions, but I’m not sure if they’re being watched. ((REDACTED)) didn’t say anything about me needing to keep this deal discreet, but I’d still prefer not to tell anyone I don’t trust completely.

Interested in knowing who she’s working with?

Wondering what happens once she follows that questionable map?

Choose one of these retailers to buy the ebook!

Amazon (US) | Amazon (UK) | Apple Books | Barnes & Noble | Google Play | Kobo | Smashwords

(Note: If your library has Libby, you can request for them to get a copy for you to read that way!)

Fae Book Cover

✨ Fae ✨

(Huntress #3)

When former huntress, Verdi, finds herself standing trial before two Fae judges instead of the corporate trial she expected, a broken bargain could be the opportunity Verdi needs to save herself and Maria…

✨ A sapphic, YA dystopian retelling of Rumpelstiltskin and Pied Piper ✨

Ebook available now!

Amazon (US) | Amazon (UK) | Apple Books | Barnes & Noble | Google Play | Kobo | Smashwords

Anyway, I’m off to enjoy my coffee! But if you’ve been waiting to find out what happens next to Verdi, that wait is over!

Oh, before I go, a quick reminder…

The first book in the series is currently available for only 99 cents, so now is a great time to start the series! 😄

* * *

Happy reading! 📚

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🪈Pre-order Fae! (Huntress 3 is almost here!)

Ahh! After seven years, book three is finally here! 😃 (Or will be in a couple days – July 28th!)

And the ebook is now available for pre-order!

✨ Fae ✨

(Huntress #3)

Fae Book Cover

Amazon (US) | Amazon (UK) | Apple Books | Barnes & Noble | Google Play | Kobo | Smashwords

Stripped of her toxins and on trial for a crime she regrets, Verdi is no longer a huntress.

Maria, the woman she loves, bears the scar Verdi gave her. She has forgiven Verdi, but Verdi hasn’t forgiven herself. Determined to set things right, Verdi now stands before two capricious, nanite-enhanced Fae judges who deal in impossible tasks. Their first task? Spin a corrupt company’s data into marketing gold.

Something a huntress was never trained to do.

But the judges have enemies, and a broken bargain provides Verdi with unlikely allies: a silver-tongued dealmaker seeking a name the Fae erased, and a rogue hacker with a grudge, whose augmented theatrics lure his victims exactly where he wants them.

If Verdi fails the trials, the judges won’t just rob Maria of justice. They’ll reprogram Verdi’s mind and make her their perfect, beautiful weapon, incapable of being anything but a huntress.

Can Verdi assert her own voice before the Fae make her dance to their song?

Continue Verdi’s tale in this Rumpelstiltskin/Pied Piper retelling…

Order your copy today and get it July 28th!

Amazon (US) | Amazon (UK) | Apple Books | Barnes & Noble | Google Play | Kobo | Smashwords

Happy reading! 📚

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Choosing a title for “The Trial of Bells and Blood”

While working on The Wind Mage and the Wolf, I was still thinking onward to the next book of the Legends of Cirena series.

Problem is, I hadn’t decided on a title.

I mean, I kind of had an idea of what I was leaning toward, but I wasn’t sure it was really right.

(Choosing a title, like blurb rewriting, is usually one of my writing banes).

I tried brainstorming potential titles by jotting down the first ones that came to mind and then branching off from those.

Some of them seemed promising.

Some of them really didn’t fit the story.

Some seemed like… maybe?

After a bit, I whittled the choices down to three and asked the Wishing Blade Universe newsletter readers for feedback.

I gave them some details about the book I was trying to title: Legends of Cirena #8, which brings in the characters of Hahven (The Cursed Halls of Kalecen, Legends of Cirena #4) and Alia (The Scars of Her Past, Legends of Cirena #5).

Synopsis

Hahven is a duelist who would rather train his students to protect themselves than spend his time serving a vengeful god of justice, but due to an event from The Cursed Halls of Kalecen, he’s now stuck as the vengeful god’s champion. He’s forced to serve the god, or risk going back on a deal.

Thanks to those same events, he also has a rather annoying chesnathé horn growing from his forehead that intrudes on his thoughts with the guilt or honor of nearby people. Unfortunately, the horn also comes with a desire to stab and kill those he deems guilty, or to stab and grant immortality to those he finds worthy.

(Either way, the horn tends to be on the stabby side).

So when his god calls on him for a mission, he dreads learning what he might be asked to do.

Meanwhile, Alia is a merchant with a past she has tried to atone for and forget (as detailed in The Scars of Her Past). She’s almost ready to start a caravan of her own when one of the criminals she crossed during her time as a guard makes a plea to the vengeful god Hahven serves, determined to get revenge on Alia.

Problem is, that vengeful god takes a liking to Alia instead, and wants Hahven to convince her to serve him, too.

Alia isn’t having it.

Neither is Hahven.

Determined to keep her from facing the same fate he did, Hahven calls upon the high god for help circumventing his current master, and he’s surprised when he actually gets an answer.

The high god sends Alia and Hahven to the southern desert of Neel via a caravan that belongs to the gods. But when they get there, they discover an atrocious murder that tests Hahven’s increasingly irritable horn, and forces Alia to reconsider whether or not she’s really done protecting people from those who mean harm.

So that’s the overview.

These were the titles I presented that I thought might work, and there was one in particular I was leaning toward, though I hadn’t settled on anything and was open to ideas if readers were willing to share.

  1. The Trial of Bells and Blood
    • There are multiple trials throughout the story, the bells are a symbol of the vengeful god, and the horn wants blood… constantly nagging at Hahven to kill those it finds guilty. Also, it was the vengeful god’s blood that gave Hahven the judgmental horn.
    • However, the downside of this one was that it was very close to the title of our work-in-progress Multiverse Chronicles story and its Battle Decks edition: Trials of Blood and Steel.
  2. The Bells of Truth and Blood
    • The bells are a symbol of the vengeful god, the horn sees the “truth” of people, though its judgement is skewed, and the horn wants blood.
  3. The Caravan of the Gods
    • Alia is given a caravan to take to Neel where she and Hahven investigate the murder. As the caravan was organized by the gods, it’s a “caravan of the gods.”

In the end, I chose the one I was originally leaning toward: The Trial of Bells and Blood.

But what do you think?

Does The Trial of Bells and Blood have a ring to it (pun intended)?

I hope you enjoyed this look into my title-choosing process. 🙂

* * *

Delve into three tales of vengeance and forgiveness

* * *

Happy reading and writing!

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🍎 Huntress is 99 cents!

With the upcoming release of Fae, book three in the Huntress series, (July 28th! less than a week away!) I’ve decided to temporarily drop the ebook price of Huntress from $3.99 to 99 cents! 😄

Which means if you haven’t read Huntress yet, now is the perfect time to grab a copy!

✨ Huntress ✨

Huntress Book Cover

Amazon (US) | Amazon (UK) | Apple Books | Barnes & Noble | Google Play | Kobo | Smashwords

Her touch is poison.

Verdi is a huntress for Koenigin Corp. She’s augmented. Perfect.

Determined to earn her dear president’s favor and finally have her voice heard, Verdi agrees to target Maria Snow, the favored candidate of the Society for Natural Progression, in an acid attack.

After all, once Maria is no longer so lovely, surely she’ll accept the nanite-based technology that can remove her scar—thus branding her as a traitor to her cause.

But when Maria Snow refuses treatment and Verdi catches her secretly meeting with an enhanced, sapient bird, she realizes Snow might be the one woman who can forge an alliance between the technology-loving corporations and the nature-oriented Progressionists.

Forced to choose between loyalty to the corporation who raised her, and falling in love with the woman who could finally unite the two factions, Verdi’s decision will change the face of the city.

Will Verdi choose loyalty or love?

Grab the ebook for only 99 cents!

Amazon (US) | Amazon (UK) | Apple Books | Barnes & Noble | Google Play | Kobo | Smashwords

Happy reading! 📚

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The Mysterious Time Stones…

Today I thought I’d go into a little more detail about the mysterious time stones.

These are the artifacts both the Camaraderie and the Coalition of Freedom are trying to obtain throughout Distant Horizon, Fractured Skies, and the Glitch saga.

The Camaraderie wants the stones because they know how much the rebellious Coalition wants them… and thus the ancient artifacts make good bait.

The Coalition wants the stones because of their theoretical ability to travel time… which means a chance to upend the Camaraderie before they get their start, but also to keep them out of the Camaraderie’s hands.

Though no one is entirely sure if they can travel time (except Spectator, and he’s going to make everyone figure it out for themselves), the stones do have a few properties that have been clearly demonstrated:

Primarily that they have a very powerful spirit guardian… (possibly a constructed spirit, per Jenna’s research in Fractured Skies). There are five different stones with artwork reminiscent of five different cultures (Maya, Inca, India, Japan, and Egypt), and a matching guardian. Not much is known about the origin of the stones, save for them being “Catonian,” at least according to the Camaraderie’s alchemist.

Each guardian, however, has the usual spirit powers (life-spirit, telepathy, telekinesis, and teleportation), in addition to their own unique power set. (Such as the spirit dragon in Distant Horizon being a water elemental). Some of the spirit stuff gets covered in Fractured Skies, but it gets covered a whole lot more in the next book… for reasons. Trying not to spoil the ending of Fractured Skies or the beginning of Starless Night.

Anyway, while these guardians protect the stones, they’re limited to a certain region. Once defeated… if the stone has been moved far enough… they don’t manifest again. (Otherwise, keeping even one of the stones on an airship would be a terrible idea).

The next question becomes… how exactly is anyone supposed to use the stones?

They know there’s something about a “circle of stone,” but which circle of stone? And can the stones really travel time? Or might it do something else entirely?

And if they can use the stones to travel time, should they?

* * *

Collect the mysterious time stones while trying to thwart an evil, superpowered regime…

* * *

Happy reading and writing!

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Cover Process for The Wind Mage and the Wolf

Today I thought I’d give you a look into the messy sketches and scribbles of my cover design process for the The Wind Mage and the Wolf, the seventh story in the Legends of Cirena series.

I don’t always make sketches like these, but in this case, I had a few ideas I wanted to jot down so I wouldn’t forget.

Note: the scribbles are barely readable in person. Unforunately, that means they’re even less readable here.

As you can see, these are really rough sketches, meant to give me a general idea of where I might place key elements.

I’ve tried to make a note of possible titles, variant backgrounds, and things I’d need to take into consideration when I went to create the proof.

All of this was on one sheet of paper, and covered multiple stories, but I cut the page in Photoshop to make it easier to view in an email, where I originally sent out this preview in 2019.

Fast forward to the finished version of the cover, which I designed in Daz 3D Studio:

SBibb - The Wind Mage and the Wolf Cover

Here we have Livena and Nuaka (currently in an altered wolf form) as they head down the streets of Ashan. Though Livena’s magic wouldn’t normally be visible to the naked eye (she can’t see it, either), I was aiming to convey the magic/fantasy genre.

This was the first of the covers for the crossover portion of the Legends of Cirena series, each of which are novellas (or a novel, in the case of the upcoming The Dark Forest of Aneth) instead of short stories.

Eventually I decided on the title: The Wind Mage and the Wolf

(Notice in the sketch it’s “The Wolves of Maijev” which… didn’t really work for me)

My logic was that “The Wind Mage and the Wolf” crosses the title conventions of the two previous stories (“The Wind Mage of Maijev” and “The Gryphon and the Mountain Bear”), where Livena was the wind mage, and the cover art focuses on the style of her cover, whereas the title style is closer to Nuaka’s story (previously she was the mountain bear, and now she’s the wolf).

I was concerned it might sound too silly (or be too close to the first title), but ultimately, it stuck. 😄

* * *

A wind mage and a shapeshifting thief start with their own adventures… and then end up working together:

* * *

Happy reading and writing!

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Play Phalanx in a browser!

Have you wanted to try out our tabletop games, but aren’t local?
Or maybe you don’t have a second person to play those games with?

Well, now you can try Phalanx in your favorite web browser!

Now, some quick housekeeping…

The browser edition is in beta. Why? Well, neither Isaac nor I are great HTML coders, so this edition was created using Claude AI, based on the game mechanics Isaac designed, with me doing the work of guiding Claude in bug fixes, game corrections, and making sure the design and mechanics still matched Isaac’s vision.

Which means that it’s still a little… clunky.

Therefore, “beta.”

But it is functional, and has let me scratch the itch of playing the game even when no one else is available to play it with me. 😁

Screenshot of the browser edition of Phalanx

Click here to play Phalanx!

I recommend going full-screen, but it’s available in both web browser and on mobile.

Now a caveat… I’ve only been able to test it on Windows 11 with a Chrome browser and on an Android phone.

But have a go, and please consider filling out the survey linked at the top of the game (click “Provide Feedback”). That’ll help us refine the game in the future. ☺️

Want to know more about how Phalanx came about?

Well…

Originally, Isaac and I had Distant Horizon.

And in Distant Horizon, the characters played a card game called Battle Decks (Originally called Beastie Wars, but that sounded too similar to another franchise).

At some point, Isaac decided it’d be really cool to figure out the mechanics of the game, so he did. He ended up making a few different faction sets, including a steampunk version based on the universe the Camaraderie members (antagonists in Distant Horizon) came from.

And because we can’t just leave a story referenced, we decided to write the story of that universe, The Multiverse Chronicles! (Back in revisions! Yay!)

But then Isaac wanted to come up with a game that made sense for those characters to play, something simple, that they might have at taverns or in small bags easy to tote along while traveling on foot.

And one day I came back from work to a fully-fledged game designed in pencil on a manila folder using pennies and nickels for game pieces and art drawn on cut-up index cards.

We refined the game, then eventually created a boxed edition on The Game Crafter… but that site is really meant for prototypes, and ordering a single copy was expensive, and not quite how we wanted the game to look.

We also created a bag edition, in which Isaac ironed on the game board to cloth bags he sewed, and all the game pieces fit inside the bag. Looked cool, and we sold almost all of those, but they took a lot of extra time since we were hand-sewing the bags.

The other edition we made involved pairing up with a local wood-carver (actually, two, because our first round sold out), and had them create a really elegant wooden board edition.

Fancy! But definitely more expensive, so we were only able to stock a few at a time.

Looked great at festivals, though.

Eventually we had an idea for putting the board game on a mouse pad, but hadn’t found a feasible way to do that until more recently.

But that version is finally complete and debuted at the Flower Moon Spring Market back in May! Woot!

Even so, all those versions were limited to what we could do locally.

We kind of tinkered with the idea of a computer version using a program called Tabletop Simulator a while back, but didn’t get far with it. And then came Claude AI.

I’d been working with Claude for a bit on other projects, but if you know much about Claude, it’s known for coding. And at some point I asked, “If I gave you the rules and art and details for a game we made, could you make a computer version?”

Said yes, so I tabled that idea until I had a chance to gather the pieces.

Eventually I started up that chat, worked through a few details with Claude, and *mind blown.* Didn’t take much to get a working prototype of the browser game running.

After more tinkering and testing, we finally got the browser version to a point that I decided it was ready for its first reveal. I sent it off to the Distant Horizon Universe newsletter!

And now, finally, I’m doing the public reveal.

I expect there will still be bugs, though I’ve done what I can to smooth anything out that I’ve found. But I would love for you to have a look, give it a try, and let us know what you think!

Click here to try out Phalanx!

* * *

Happy reading, writing, and gaming!

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Monthly Book Promotion Highlight

Today I’ve got five promos for you! Mostly fantasy, but a few sci-fi ones, too!

This month I’m featuring the Fantasy & Sci-Fi Mania ebook promo, the Epic Women in Fantasy & Science Fiction ebook promo, the Scifi Mutations ebook promo, the Faith & Family Fantasy Finds ebook promo, and the Free Fantasy & Science Fiction ebook promo!

Fantasy & Sci-Fi Mania Ebook Promo

Epic Women Ebook Promo

Sci-Fi Mutations Ebook Promo

Faith & Family Fantasy Finds Ebook Promo

Free Fantasy & Science Fiction Ebook Promo

(Note: The giveaways above are hosted through BookFunnel. Authors will usually ask for your email address, and in many cases, the author will collect these addresses for their newsletters.)

* * *

I hope you find a good book! 😀

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Blast from the Past – 🚀 My Top 3 Most Memorable YA Sci-Fi Reads in 2019 🌌

Found this in my newsletter archives, and I thought maybe you’d be interested in hearing about my favorite reads from 2019. (I found it interesting, at least).

Apparently I’d been on a reading kick involving space—as the top three most memorable sci-fi books I read that year all had some kind of space theme:

The Diabolic by S.J. Kincaid

The Diabolic Book Cover

Brutal, fast-paced, and fascinating. A YA dystopia set in an oppressive space empire, where the main character was genetically engineered to be a “diabolic,” a personalized, deadly bodyguard. But after the empire outlaws diabolics, the main character, Nemesis, is hidden by the girl she bodyguards—until the best way for her to protect her charge is to take the girl’s place in the empire’s court. There’s a slightly frustrating romance, but quite a bit of intrigue and nail-biting plot to make up for those frustrations.

Skyward by Brandon Sanderson

Skyward Book Cover

A YA adventure novel in space. With the looming shame of her father’s desertion constantly on Spensa’s shoulders, she’s the outcast of the colony. But she is determined to become a fighter pilot and fly among the stars with the best—thus casting aside the “coward” brand that stains her. But the odds are against her, at least until she befriends a surprisingly sentient old fighter ship abandoned in the caves. Now if she could just convince it to come out of hiding and stop being so focused on surveying the local mushrooms…

Salvage by Alexandra Duncan

Salvage Book Cover

YA social sci-fi, though not strictly dystopia (though it starts that way). At the beginning, you’ll probably want to strangle the opposing characters or throw the book across the room in frustration. But give it time, and it gets a lot better. This book is slower paced than the other reads, and there is a lot more emphasis on the social differences between the main character (raised in isolation on a very patriarchal merchant spaceship) and the future Mumbai on Earth where she ends up in exile. The world building is lovely, thoughtful, and fascinating, character relationships are heartwarming (the ones you don’t want to strangle), and it ends up being a story of empowerment and strength.

Overall, all three of these had their strengths and memorable moments, and you might enjoy them, too.

If you give them a try, I hope you like them. 🙂

What was the most memorable sci-fi book you read recently?

* * *

I also write YA sci-fi and science fantasy!

* * *

Happy reading and writing!

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