Cover Process for The Wind Mage and the Wolf

Today I thought I’d give you a look into the messy sketches and scribbles of my cover design process for the The Wind Mage and the Wolf, the seventh story in the Legends of Cirena series.

I don’t always make sketches like these, but in this case, I had a few ideas I wanted to jot down so I wouldn’t forget.

Note: the scribbles are barely readable in person. Unforunately, that means they’re even less readable here.

As you can see, these are really rough sketches, meant to give me a general idea of where I might place key elements.

I’ve tried to make a note of possible titles, variant backgrounds, and things I’d need to take into consideration when I went to create the proof.

All of this was on one sheet of paper, and covered multiple stories, but I cut the page in Photoshop to make it easier to view in an email, where I originally sent out this preview in 2019.

Fast forward to the finished version of the cover, which I designed in Daz 3D Studio:

SBibb - The Wind Mage and the Wolf Cover

Here we have Livena and Nuaka (currently in an altered wolf form) as they head down the streets of Ashan. Though Livena’s magic wouldn’t normally be visible to the naked eye (she can’t see it, either), I was aiming to convey the magic/fantasy genre.

This was the first of the covers for the crossover portion of the Legends of Cirena series, each of which are novellas (or a novel, in the case of the upcoming The Dark Forest of Aneth) instead of short stories.

Eventually I decided on the title: The Wind Mage and the Wolf

(Notice in the sketch it’s “The Wolves of Maijev” which… didn’t really work for me)

My logic was that “The Wind Mage and the Wolf” crosses the title conventions of the two previous stories (“The Wind Mage of Maijev” and “The Gryphon and the Mountain Bear”), where Livena was the wind mage, and the cover art focuses on the style of her cover, whereas the title style is closer to Nuaka’s story (previously she was the mountain bear, and now she’s the wolf).

I was concerned it might sound too silly (or be too close to the first title), but ultimately, it stuck. 😄

* * *

A wind mage and a shapeshifting thief start with their own adventures… and then end up working together:

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Happy reading and writing!

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Play Phalanx in a browser!

Have you wanted to try out our tabletop games, but aren’t local?
Or maybe you don’t have a second person to play those games with?

Well, now you can try Phalanx in your favorite web browser!

Now, some quick housekeeping…

The browser edition is in beta. Why? Well, neither Isaac nor I are great HTML coders, so this edition was created using Claude AI, based on the game mechanics Isaac designed, with me doing the work of guiding Claude in bug fixes, game corrections, and making sure the design and mechanics still matched Isaac’s vision.

Which means that it’s still a little… clunky.

Therefore, “beta.”

But it is functional, and has let me scratch the itch of playing the game even when no one else is available to play it with me. 😁

Screenshot of the browser edition of Phalanx

Click here to play Phalanx!

I recommend going full-screen, but it’s available in both web browser and on mobile.

Now a caveat… I’ve only been able to test it on Windows 11 with a Chrome browser and on an Android phone.

But have a go, and please consider filling out the survey linked at the top of the game (click “Provide Feedback”). That’ll help us refine the game in the future. ☺️

Want to know more about how Phalanx came about?

Well…

Originally, Isaac and I had Distant Horizon.

And in Distant Horizon, the characters played a card game called Battle Decks (Originally called Beastie Wars, but that sounded too similar to another franchise).

At some point, Isaac decided it’d be really cool to figure out the mechanics of the game, so he did. He ended up making a few different faction sets, including a steampunk version based on the universe the Camaraderie members (antagonists in Distant Horizon) came from.

And because we can’t just leave a story referenced, we decided to write the story of that universe, The Multiverse Chronicles! (Back in revisions! Yay!)

But then Isaac wanted to come up with a game that made sense for those characters to play, something simple, that they might have at taverns or in small bags easy to tote along while traveling on foot.

And one day I came back from work to a fully-fledged game designed in pencil on a manila folder using pennies and nickels for game pieces and art drawn on cut-up index cards.

We refined the game, then eventually created a boxed edition on The Game Crafter… but that site is really meant for prototypes, and ordering a single copy was expensive, and not quite how we wanted the game to look.

We also created a bag edition, in which Isaac ironed on the game board to cloth bags he sewed, and all the game pieces fit inside the bag. Looked cool, and we sold almost all of those, but they took a lot of extra time since we were hand-sewing the bags.

The other edition we made involved pairing up with a local wood-carver (actually, two, because our first round sold out), and had them create a really elegant wooden board edition.

Fancy! But definitely more expensive, so we were only able to stock a few at a time.

Looked great at festivals, though.

Eventually we had an idea for putting the board game on a mouse pad, but hadn’t found a feasible way to do that until more recently.

But that version is finally complete and debuted at the Flower Moon Spring Market back in May! Woot!

Even so, all those versions were limited to what we could do locally.

We kind of tinkered with the idea of a computer version using a program called Tabletop Simulator a while back, but didn’t get far with it. And then came Claude AI.

I’d been working with Claude for a bit on other projects, but if you know much about Claude, it’s known for coding. And at some point I asked, “If I gave you the rules and art and details for a game we made, could you make a computer version?”

Said yes, so I tabled that idea until I had a chance to gather the pieces.

Eventually I started up that chat, worked through a few details with Claude, and *mind blown.* Didn’t take much to get a working prototype of the browser game running.

After more tinkering and testing, we finally got the browser version to a point that I decided it was ready for its first reveal. I sent it off to the Distant Horizon Universe newsletter!

And now, finally, I’m doing the public reveal.

I expect there will still be bugs, though I’ve done what I can to smooth anything out that I’ve found. But I would love for you to have a look, give it a try, and let us know what you think!

Click here to try out Phalanx!

* * *

Happy reading, writing, and gaming!

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Monthly Book Promotion Highlight

Today I’ve got five promos for you! Mostly fantasy, but a few sci-fi ones, too!

This month I’m featuring the Fantasy & Sci-Fi Mania ebook promo, the Epic Women in Fantasy & Science Fiction ebook promo, the Scifi Mutations ebook promo, the Faith & Family Fantasy Finds ebook promo, and the Free Fantasy & Science Fiction ebook promo!

Fantasy & Sci-Fi Mania Ebook Promo

Epic Women Ebook Promo

Sci-Fi Mutations Ebook Promo

Faith & Family Fantasy Finds Ebook Promo

Free Fantasy & Science Fiction Ebook Promo

(Note: The giveaways above are hosted through BookFunnel. Authors will usually ask for your email address, and in many cases, the author will collect these addresses for their newsletters.)

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I hope you find a good book! 😀

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Blast from the Past – 🚀 My Top 3 Most Memorable YA Sci-Fi Reads in 2019 🌌

Found this in my newsletter archives, and I thought maybe you’d be interested in hearing about my favorite reads from 2019. (I found it interesting, at least).

Apparently I’d been on a reading kick involving space—as the top three most memorable sci-fi books I read that year all had some kind of space theme:

The Diabolic by S.J. Kincaid

The Diabolic Book Cover

Brutal, fast-paced, and fascinating. A YA dystopia set in an oppressive space empire, where the main character was genetically engineered to be a “diabolic,” a personalized, deadly bodyguard. But after the empire outlaws diabolics, the main character, Nemesis, is hidden by the girl she bodyguards—until the best way for her to protect her charge is to take the girl’s place in the empire’s court. There’s a slightly frustrating romance, but quite a bit of intrigue and nail-biting plot to make up for those frustrations.

Skyward by Brandon Sanderson

Skyward Book Cover

A YA adventure novel in space. With the looming shame of her father’s desertion constantly on Spensa’s shoulders, she’s the outcast of the colony. But she is determined to become a fighter pilot and fly among the stars with the best—thus casting aside the “coward” brand that stains her. But the odds are against her, at least until she befriends a surprisingly sentient old fighter ship abandoned in the caves. Now if she could just convince it to come out of hiding and stop being so focused on surveying the local mushrooms…

Salvage by Alexandra Duncan

Salvage Book Cover

YA social sci-fi, though not strictly dystopia (though it starts that way). At the beginning, you’ll probably want to strangle the opposing characters or throw the book across the room in frustration. But give it time, and it gets a lot better. This book is slower paced than the other reads, and there is a lot more emphasis on the social differences between the main character (raised in isolation on a very patriarchal merchant spaceship) and the future Mumbai on Earth where she ends up in exile. The world building is lovely, thoughtful, and fascinating, character relationships are heartwarming (the ones you don’t want to strangle), and it ends up being a story of empowerment and strength.

Overall, all three of these had their strengths and memorable moments, and you might enjoy them, too.

If you give them a try, I hope you like them. 🙂

What was the most memorable sci-fi book you read recently?

* * *

I also write YA sci-fi and science fantasy!

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Happy reading and writing!

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Infinitas Publishing – Status Report

📋 Got the June report ready!

Busy month with events and such.

I’ve highlighted the projects that had changes in blue.

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Changing Tides: (Book 4 of the Distant Horizon series). On hold while working on The Dark Forest of Aneth. Next step is to merge the two revised drafts and start writing the missing scenes.

Deceived #3: On hold. Needs revisions. Tentatively titled Exposed.

Future steps: Input Isaac’s notes from Deceived #5 (formerly #4) into the manuscript, revise Deceived #5, and revise #6 (formerly #5) before handing it to Isaac for his feedback.

Dossiers (Deceived Spin-off): On hold. Next step is a revision round which involves incorporating notes into the manuscript.

Multiverse Chronicles (Distant Horizon Universe Spin-off): On hold, though I did start working on a character design for Trish in Daz, and started on a render but haven’t yet completed it.

Next up is adding missing scenes, doing a complete read-through to check for revision smudge, and then doing a read-aloud with Isaac to make sure the story still fits his vision. Then it’s off to beta-readers! I’m hoping to start revision work in July.

Little One (Distant Horizon Prequel): This story is back in action?! It is!

After doing some braindumping into a chat session with Claude and having it create a chapter by chapter “line edit” I could review, I decided to go ahead and do a test round of revisions. First four chapters went smoothly, so I gave Little One the green light to start sharing in the Distant Horizon Universe newsletter!

So far I’ve revised six out of a lot of chapters (this is a longer novel), but I’m really enjoying the process. Current plan is to do light revisions and ProWritingAid edits on this chapter by chapter, then send out a chapter with each regular Distant Horizon newsletter email.

TWB 4: (Book Four of The Wishing Blade series). On hold. Next step is to write the outline and reread the first three books.

The Dark Forest of Aneth (A Legends of Cirena short novel): On hold during June while finalizing Fae. Next step is to finish inputting my notes from my Kindle Paperwhite read, then review those revisions and see if it’s ready for beta-readers.

Other Goals: Revisit the book cover concept. Create a blurb. Polish the related poem/ballad so it can be included as back matter.

The Ruins of Amixthael (The Gryphon and the Mountain Bear Spin-Off): On hold. Next step is to revise the chapters of the secondary character, then merge the two drafts together.

Future goals: Polish cover. Create blurb.

Untitled LoC Short Story (Standalone – Merchant in Reveratch): On hold. Next step is revisions.

Goals: Figure out a title. Create book cover and blurb. Polish the related poem/ballad so it can be included as back matter.

Untitled LoC Novella (Standalone – Twins in Ferta): Last time I was at chapter twenty-six around 58,000 words. I hit a bit of a snag this month with writing, but I have sent out chapter twenty-seven and the draft now sits at around 60,000 words. While Claude Fable was still available, I ran a developmental edit test to pick out remaining loose threads and plot issues to keep an eye out for during later revisions.

Next step is to continue writing the rough draft.

The Wind Mage and the Wolf Spin-Off (Joran’s Story – A Legends of Cirena short story) : On hold. Needs the rest of the fight scene cross-referenced.

Goals: Edit in ProWritingAid, read-aloud, proofread. Book cover and blurb.

Fae (Huntress 3): I’ve completed the read-through on my ancient Kindle and input those notes. Afterward, I did a test of Claude Fable (before it got pulled and recently reinstated) as an “ARC Reader/Proofreader” for feedback. Got some really useful notes, especially around little typos that were super easy to miss. Got those corrected. Then I did the read-aloud with Isaac using ElevenReader (verdict… much more natural sounding that the stock computer voices, and even better than previous uses of NaturalReader, though it still occasionally missed the mark with how a sentence should be read).

Meanwhile, the base of the cover is now complete. Painterly touches have been added. Still needs retouching (and I noticed I forgot to add the series number), and there’s one more special effect I think I might add in, but it’s almost done.

The blurb is also almost finished. I reviewed my original blurb but wasn’t quite happy with it, so I had Claude run through the same questions I gave myself and create a blurb as well. Then, after a lot of back and forth where I would read Claude’s version, make suggested changes and ask the AI to make suggestions on specific spots (the whole process reminded me quite a bit of times when I was on a more active writer forum and would exchange blurb feedback, just a lot more instantaneous), we got the blurb to a point that I actually mostly liked. Mashed my version and that version together, and now it’s set aside for me to review again after a couple days away from it.

Once the cover is finished I’ll finalize the backmatter in Huntress and Changeling and get those ebooks updated.

Horse Shifter Romantasy 🐎: On hold. Next step is to start drafting from the outline.

Dark Romantasy Idea: On hold. I need to finish writing the synopsis (currently 4,000 words).

Writers of Warrensburg Anthology – Edits based on the meeting feedback have been input, and the revised version was submitted! Next step will be to edit four of the other anthology short stories by the end of July.

Other Stories: The YA Alien Invasion/Dystopian short story is on hold.

Poetry (?!): Nothing new this month

Game Design: Still doing bits and pieces of game design.

Phalanx: I finally updated the Infinitas Publishing Phalanx landing page to reflect the current offerings. I still need to get a photo showing all of the pieces for the mousepad edition.

The beta version of the digital Phalanx game is ready to go, so I’ll be making a post about that soon! Once that’s live I’ll include a link to that on the Phalanx page (and possibly the “Extras” page).

Elemental Card Game: Been a while since I touched this one, but I grabbed the rules for the game (the ones I could find in our older files, anyway), and had Claude create a digital version for playtesting. This one is still in alpha testing and nowhere near ready for release (somewhere I have the notes Isaac and I made while beta-testing), but I’m starting to remember the basic mechanics and get a functional testing version going.

Legends of Cirena Tabletop Game: On something of a whim I gathered all the files we had for this game (since it had a finished, printable prototype but was still technically in beta-testing) and handed those to Claude to create a digital edition. Still very early in the conversion phase, but I’ve got a version ready to start testing for playability. (Needs help with the user interface conversion, though).

Battle Decks: Digital version on hold. I need to playtest this to find the remaining quirks, then see if we can’t get a mobile version functioning properly.

Anchor: Physical edition complete, but I need to get a landing page for it on the Infinitas Publishing website.

Fantasy RPG Productivity App: On hold until Isaac has a chance to review it.

Cozy Fantasy Pet Sim– Not a huge amount of adjustments here, but I did have Claude set up the game so it can now play properly in mobile. Haven’t had much chance to test it yet. Adult creature lineart still needs cleaned up and added to game, and juvenile creature art needs adjustments. I still need to add my own flavor text as well.

AI Usage and Policy: No new updates. Most of what I’ve been doing with AI is mentioned in this report. Been reading more books on the topic, and still have the idea for a presentation on AI Literacy.

Marketing/Admin:

  • Continued with BookFunnel group promos. I’ve scheduled monthly promos through August! One change I made here is to test Claude CoWork, and I’ve structured an automation which allows Claude to go through my BookFunnel Dashboard and select all potentially relevant promos in a set time period for me to look at. I then review the picks and discard any I’m definitely not interested in. Then Claude pulls any extra details and the links to the banner (because I do review the banner for whether it’s a good fit). Once I’ve narrowed those options, Claude creates a basic submission email for me from a template I provided, which I can then quickly edit if additional details are needed, and then submit! I also had Claude create a list of the chosen banners and their respective tracking links to make those easy to upload to both my blog and newsletters, and Claude creates a basic paragraph for me with promos linked that’s easy for me to tweak and test the links. (You’ll be seeing that in the July and August posts–shouldn’t look any different from what I’ve had previously). Basically saves me from wading through a ton of promo lists that mostly aren’t good fits for the books I’m currently promoting, and automates the really repetitive tasks. Real test will come at the end of July when I go to set up the September promos (provided I’m still on the Claude Pro plan), but so far, it’s looking promising.
  • I tried running a few all-new Amazon ads, but didn’t see any traction with sales, so I ended up pausing those. Next step is to review them and see if *anything* was working about them to pull for future tests.
  • Continued using Claude to update my weekly/bi-weekly priorities list to help me stay on track with projects. I’ve also been doing a post-event review where I drop in all my thoughts of what worked and what didn’t… mostly so I’ll have a record for myself, but also to see what patterns the AI could spot.
  • One issue I’ve had with permafree books is Amazon not keeping the prices free in all territories, and the process of checking all the links and composing a message to send them requesting specific territory fixes can take a while. I set up an automation in Claude CoWork to check the prices for me, and then create the message to send based on a pre-written template. It also reminds me twice a month to do a check. So far, this has been working to help me keep both Whispers in the Code and The Wind Mage of Maijev available for free!
  • On a semi-backburner project, I gave Claude my series briefs for Distant Horizon and Glitch and had it recommend a to-market, genre-based book cover. Then, in a rare case of using ChatGPT image generation, I had it create a mockup based on the brief. (Note: The generated images will NOT be used as the actual covers. They’re visualization for my purposes only.) Though a couple of the mockups were definite misses, one stood out, so I returned with that image to Claude to discuss what I thought was working, what I thought wasn’t working, and what I liked/didn’t like compared to my current covers. I’ve gotten some pretty good ideas I want to test in a future cover, and I started toying with the perspectives on one of my Daz setups to see if I could mimic the parts I liked about the mockup image. What I found especially interesting about this process was that it reminded me of one of the assignments in my photography classes where we intentionally modeled another image we liked, so we could better learn the techniques.
  • Continued sending out Distant Horizon Universe and Wishing Blade Universe newsletters.
  • I’ve been keeping up with accounting!

Next up: Review and update book prices; watch Book Blurb Magic course on books with multiple POVs, review a social media and newsletter email PDF I bought. Continue updating the design of individual Infinitas Publishing book pages and adding metadata. Continue adding books to the Stripe store for direct sales (alternately, review new BookFunnel feature offering Square sales?). Overhaul book categories, keywords, and blurbs.

Crafting Your Fictional World: On Hold.

Repurposing Old Newsletter Content:

I did get the June posts scheduled ahead of time, but still need to schedule the ones for July. I recently pulled a bunch more content from my Wishing Blade Universe newsletter and need to do the same for the Distant Horizon Universe newsletter.

Events: This month is one of our bigger months for events, and we had both UP Rainbow Pride in Marquette and Hancock Pride Market. One thing I found useful, is that last month, before the Flower Moon Spring Market, I had Claude create an HTML event prep checklist based on the things I knew still needed done. That helped, so I updated it to be more generic but overall useful, and both times that helped keep me from forgetting anything while organizing everything to take to each event.

A Crafting Your Fictional World presentation is still planned for later in the year.

UP Rainbow Pride – Marquette MI (June 13th)

So much wind! Thankfully we had both stakes and cinderblocks to keep the tent in place, while I did spend quite a bit of time holding the back of the tent to make sure it didn’t suddenly pitch and knock over our displays. Made a great conversation starter, though.

Stephanie smiles while holding the bars on the back of the tent to keep the wind from moving it.

UP Rainbow Pride was a couple hours out, but we still had everything mostly gathered from the Flower Moon Spring Market, which meant it was fairly easy to make a few adjustments to our inventory and have everything ready to pick up from the storage unit the night before, then leave first thing in the morning without trying to pack. We split the booth with a friend, so that also helped.

The event went well, and we made about the same as last year (including almost exactly the same from stickers and totes. O.o ). Aside from the wind, the weather was nice, and we had a fun time.

Marquette Pride 2026 picture of the Infinitas Publishing Booth Setup

Hancock Pride Market – Hancock MI (June 28th)

This one is closer, and since we still had everything organized from UP Rainbow Pride, it didn’t take long to prep for at all. (Definite bonus part of having three events with a few weeks of each other). Got set up real quick, which gave us more time to chat with the other vendors. We didn’t make as much as expected on this show, but it might have been too close to other shows. Not enough data to say for sure on that outside of speculation. Overall, though, it was an enjoyable event.

SBibb’s Photographic Illustration: Just about done with formatting the ebook for an indie press! Need to help set up categories/keywords, and then it’s ready to upload.

Future Goals: Update the SBibbPhoto website to incorporate Daz work and fix the SEO information. Finish designing cute mascot for a local store. Finish editing photos for a local Aikido group.

SIFlint Art: Stickers ordered! I got the proofs and asked for a couple small corrections. Bag hoarding dragon stickers, coming soon! (Plus restock of plant hoarding dragon and Not-a-Ghoost).

Also, had fun making a mermaid render in Daz – “Reaching for the Light.” I used Affinity for the basic touchups. (Still need to learn how to use it for more complex touch-ups, though, so for now I mostly still use Photoshop CS6 on my older laptop).

Daz PA: Not quite as strong sales as last month, but still an improvements, so I plan to continue submitting products for the Quick Grab and Outlet Store slots.

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Happy writing and reading (Or 3D rendering if you’re into Daz)! 🙂

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A Render of Merto from Magebane

A couple weeks ago, I introduced you to Lord Cafrash Menchtoteale, the blacksmith who forged the Wishing Blade.

Today, I’d like you to meet Merto, one of Cafrash’s two sons. Unlike Camir, who makes a grandiose show of impressing those around him and makes favors with anyone he can work into his grasp, Merto tries to stay out of the public eye, careful not to draw to much attention to himself.

For now, Merto remains meek… though he knows and can do far more than he lets on.

Merto makes his first appearance in Magebane, and will continue to make appearances throughout the Wishing Blade series.

Excerpt from Merto’s first appearance (Magebane):

“What are you doing here?” Toranih demanded. The leather hilt felt slick under her clammy fingers.

The light stopped moving. “Father sent me.”

“Father?” She frowned, still not quite able to make out the figure’s features in the low light. “Show yourself.”

The young man opened his hand and a pale turquoise crystal dimly lit his tall frame. He looked about Toranih’s age—she couldn’t tell if he was older or younger—and he was a shadow like the others, his features clear since she was part of his realm. His dull, grayish hair was cut loosely around his ears. His eyes were pale and he had a petite, pointy nose and rounded jaw, both of which looked familiar.

The light weaved back and forth as the young man swayed, unstable on his feet. “My father… Cafrash.”

Though Merto has a fairly small role to play in Magebane, he has his own secrets, and Toranih quickly decides she isn’t sure if she should trust him.

But then, that could be said for everyone in Cafrash’s family, and Merto isn’t the only one with a hidden agenda.

(Huh. I realize now that I haven’t designed Camir’s character in Daz yet. Given his flare for fancier clothes and haughty attidude, I bet his render would be fun. What do you think? Should I take some time to make his render?)

Eventually I want to edit Merto’s backstory novella… which I do have written but needs edits to avoid breaking my plot. Fun times.

* * *

Both brothers have an agenda… but whose plans are more dangerous?

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Happy reading and writing!

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Favorite Sequences in the Glitch Series

Since I was talking about updating the Whispers in the Code cover a couple weeks ago, today I thought I’d do a behind-the-scenes bit about the Glitch series. While I was in the process of writing Glitch, I’d often run the scenes in my head multiple times to get a feel for the surroundings, what was present in the environment, and what Tim might be feeling. There were a few scenes, though, that I particularly enjoyed writing.

First… the “Bedtime Story” sequence.

It’s starts out innocent enough (and a result of a glitch), and progressively gets more and more creepy as the Legion Spore begins to morph its surroundings to match the story of the Boy Who Cried Wolf.

“End recording and transmit.”

Yes, Master Zaytsev. Is there anything else we can do for you?

I nuzzle the flat pillow under my neck. Uncomfortable, but I’m sure it’s made for simplistic support. “No. It’s bedtime, now.”

Would you like us to read you a bedtime story?

“What?”

You like this one, remember? You like the story of ‘The Boy Who Cried Wolf.

I sit up. The Legion Spore’s voice is different. It’s still clipped, not quite oriented, but its inflections are not the same as the artificial voice I heard all afternoon. “Bedtime story?” I don’t remember programming it to read bedtime stories—unless Benjamin has an unspoken interest in oral literature.

Once upon a time, there was a foolish little boy who stood guard over the shepherd’s sheep. The shepherd told him, ‘If you ever see a wolf, son, with large gold eyes and strong sharp teeth, you must immediately call for help.’ The little boy listened closely, for he was mischievous, and full of play.

The hairs rise on my arms. This doesn’t sound like the AI at all. “Legion Spore—acknowledge me.”

The shepherd knew of the little boy’s tricks, so he gave him a stern warning. ‘You must never cry wolf if there is none, for when the townspeople come running, they will be angry if you have disturbed them for nothing. Promise me, son, that you will be honest, and call for help only if there is danger.’ The little boy agreed with every bit of passion he could muster, and the shepherd went on his way. Do you know what happens next?

I shiver. Yes, I know the fable, but this isn’t right. “Legion Spore, I do not want to hear a story.”

The first night, the little boy did as he was told. But it was all very tedious, and staring at sheep was certainly the most boring task he had ever done.

“Legion Spore!” I push the covers aside and throw my legs over the edge of the bed. I pause. The floor is no longer made of ivory. It’s returned to the basic metal grate, while the walls have lost their leatheriness, now just a soft, fleshy musculature.

So the next night, the little boy did the most exciting thing he could imagine. He cried wolf.

I reach to the vessel with my mind, but the Legion Spore has erected some kind of firewall. I launch myself out of bed. This isn’t good. If the Legion Spore isn’t responding, I can’t command it.

All the townspeople came running. But when they got there, the little boy laughed. ‘You should see your faces!’ he cried. The only creatures in the field were the sheep and their lambs.

I scramble up the ladder, my sweaty fingers clutching the rungs. My fingers slip, but I quickly catch myself. Once on the next floor, I search out the controls on the central command point.

I’m locked out.

A lot of fun to write… though Tim was definitely relieved once he found and removed the source of the glitch.

That said, I think that sequence is one of the reasons I like the Legion Spore so much. For all that its creation is a monstrosity, it also has a certain innocence to it… and is utterly perplexed as to why Tim is so frazzled once the glitch is fixed.

Another sequence I enjoyed writing comes later in Spirits of a Glitch, when the Manticore (a malicious version of the Legion Spore) erases Tim’s memory, trying to gaslight him for its own purposes.

This was particularly interesting for me since I wrote it from Tim’s perspective over the period of time it’s happening… so while the reader can see everything as it happens and the side effects of what’s happening, Tim’s memory gets clipped multiple times before he finally figures out what’s going on.

I’d share that one, but then it’d be pretty spoilery… so you’ll have to happen on that section yourself. 😉

There were plenty of other sequences I very much enjoyed writing, but those two stood out in my mind.

* * *

Read the rest of the Legion Spore’s tale of the Boy Who Cried Wolf… (but what happens when the “wolf” knows how keep the “villagers” from hearing the boy’s cries?)

* * *

Happy reading and writing!

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An early render of Lord Cafrash Menchtoteale

Since we’ve been looking at a lot of my early Daz renders, let’s now take a look at the renders I have of Lord Cafrash Menchtoteale, one of my characters from the Wishing Blade series. (He starts as an antagonist… then kind of ends up in as the questionable mentor… whether he wants to be a mentor or not).

So a long, long time ago when I was playing around with Daz, I rendered Cafrash, the creator of the Wishing Blade (the series’ namesake). I rendered this image a couple times, since I apparently designed it on my older laptop, whose graphics card that would have made rendering nice went caput before I found Daz. Then I rendered it again once I got my then-new laptop (which now mostly lays in rest because I used it a lot for rendering and that’s… very intensive on a laptop, unfortunately. Renders now happen on a desktop with much better fans and airflow.

That first render took 7 hours, and didn’t have nearly as good as the results of this 2-hour render.

Needless to say, I was quite happy with the capabilities of the then-new laptop. (And I suspect the new desktop would render this much faster… though we’re on a new version of Daz now so the lighting system would probably have to be readjusted).

Anyway, enough about laptop capabilities. Lord Menchtoteale was a blacksmith before getting involved with the trickster god. Long story short, he forges the Wishing Blade, the weapon used to steal magic from Cirena in Magic’s Stealing.

Here’s a render that Isaac put together from a later version of Cafrash’s character design, which I then polished:

A blacksmith hammers a sword with magical blue wisps above it.

But did Cafrash actually want to forge the sword?

Is he really the warlord everyone thinks he is?

Or is there more going on behind the Trickster’s plans than meets the eye?

Cafrash’s backstory is one part of the story I’m having a lot of fun working with, and first started showing up in The Shadow War, and has a much larger role in Magebane.

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Meet Lord Menchtoteale in all his grumpy “I’m going to give you advice whether either of us want to deal with this,” in The Wishing Blade series…

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Happy reading and writing!

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Reaching for the Light – Daz Render

Decided to make a for-fun render in Daz Studio yesterday with some new assets I picked up during a sale. (Finally got that mermaid setup I’d been wanting!)

So there isn’t a particularly story behind this one, other than me picturing a mermaid seeing the sun (or moon) shining above the water and reaching out for it. Kind of feels like it might work well for flash fiction inspiration, though, or one of my 1000 word stories.

A mermaid swims up through kelp and pillars in a blue-gray sea toward a distant light.

Polished in Affinity.

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Happy reading, writing, and rendering!

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Updating the Cover for Whispers in the Code

Sometimes we authors like to test different book covers to see if one might resonate better with readers. And Whispers in the Code, being a spin-off from the Distant Horizon series, has been through several iterations in my attempt to signal just what kind of book it is. (Genre-mashup. It’s very much a mashup with a lot going on… though horror underlies the entire trilogy).

Part of the job of being an indie author is figuring out which cover attracts the right readers (or rather, which cover is conveying the genre that best fits your book). It’s something I’ve struggled with for the Glitch saga, because it’s a genre mashup.

While I really like the original cover, I think it might convey more of a space military vibe… which it isn’t. Someone who goes in looking for the tropes of a space military story probably isn’t going to find what they’re looking for.

So, around October of 2019, I got the inspiration to test a new cover for Whispers in the Code.

My thought was, depending on how it goes, I’d either change the rest of the series to match it, or switch it back to the original.

Original Cover (February 2018)

Version 2 (October 2019)

While I still really like the newer cover, which I redid in hopes of hitting a more cyberpunk/dystopian vibe, and it did pick up a few more readers in KU (Kindle Unlimited)… it seems that those readers didn’t get very far before they stopped reading (in contrast to Huntress, where they typically finished in a day or two and moved on to Changeling).

Though I didn’t have a whole lot of data to back that up, since Whispers in the Code wasn’t getting many readers, I did wonder if it’s possible that either A: Something was wrong with the book, or B) Readers were picking up the book expecting one thing, and finding something else (such as getting a lot more “magic” or a style of writing that’s more similar to what I’ve seen in YA and urban fantasy than solid cyberpunk).

So…

In February of 2020, I decided to try giving another cover a trial run for Whispers in the Code.

I put it together fairly quickly, and there’s a few things I wanted to change if I switched to this cover style for the series. But I hoped to convey more of the horror elements and more of the “magic” sense of things, while still hinting at the fact that technology is present (since it is set in the future).

Version 3 (February 2020)

I left the new cover up for a few months to see if it would get a better response from readers, though I knew I also needed to consider how to drive traffic toward it. I had hoped putting it in Kindle Unlimited would give more people to take a chance on it, but that wasn’t going to help if I’m not targeting the right readers.

In August of 2020, I did one more revamp to the Glitch series ebook covers. While I really enjoyed writing the series, it still hadn’t gotten much attention from readers.

At this point, I attributed that to a few factors:

  • Wrong cover for the audience
  • Very cross-genre, hard to market
  • Jumps right into the action without a lot of explanation

And so the August 2020 cover marked the fourth version for Whispers in the Code. For this version, I drew in part from the style of Distant Horizon, but tried to play up the paranormal aspect a bit more.

I also redid the blurbs.

Though I’m still iffy on the blurbs (and which one is really better might be a blog post for another day), these covers are the most true-to-the-book representations, I think.

(And while I haven’t analyzed the data on the different downloads, especially since for a time they were in Kindle Unlimited before I launched them wide and made Whispers in the Code permafree, I do see a handful of downloads of Whispers in the Code without extra marketing.)

Version 4 (August 2020)

I’m hoping these covers will attract readers interested in science fiction, thrillers, and stories with paranormal elements.

And one of the things about the Distant Horizon universe is that it has a lot of different elements to it. The issue that creates is knowing which readers to target when marketing.

For example:

It’s science fiction… with a lot of technobabble jargon and what-if world building, set in the future of a world similar to this one except that super powers started showing up sometime in the ’50s and an organization of super villains took over around 2012 to 2016.

It’s paranormal… because there are both the technical equivalent of ghosts (the Legion Spore’s glitches haunting the airship), and very literal ghosts (the spirits like Benjamin… a mad scientist who attached himself to an enchanted artifact).

It’s steampunk (actually gaslamp)… because there’s a lot of clockwork type references and aesthetics pointing that Victorian/Edwardian direction–though now that I’m more familiar with gaslamp fantasy, I’d say it’s gaslamp because of the heavier focus on “magic” and secret societies with a mysterious agenda (the Camaraderie of Evil).

It’s fantasy… because there’s a lot of epic type world building, enchanted artifacts, “magic,” lords and ladies, ballroom dances…

It’s a psychological thriller… because of the page-turning, high stakes element and mental games the main character faces…

An important part of marketing is knowing who to target and how to let them know this is the kind of book they’ll want to read. But with so many elements, it can be hard to pinpoint which genre is the best fit to work with (and some authors will switch marketing focus over time to bring in different readers).

This time around, I’m trying to lean into that gaslamp, paranormal sci-fi route… though I’m still not sure I’ve quite nailed that yet.

From a technical standpoint, an issue with the book itself is that it jumps right into the action and doesn’t take time to explain what’s happening, unlike Distant Horizon or Deceived. With that in mind, it may be that this series is better for readers who have already read the other series, rather than starting with this one. It’s a spin-off, and that may be hurting its chances of being read on its own.

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So there you have it… four versions of the Glitch series covers. Eventually, I want to redo the box set cover. I’ve got ideas… I just need to set aside the time to revamp it.

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Read the books whose covers keep changing… but at least now they match the mood!

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Happy reading and writing!

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