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That time I completely redid the outline of Starless Night

I’d been sitting on the outline for Starless Night for a while… partially because I was cycling through projects, but also, because the prospect of the third Distant Horizon book was daunting.

I had a partial rough draft and an outline already written. (See the post from two weeks ago). But that outline was written before Isaac and I made major edits to Fractured Skies, thus changing the shape of where the story was headed.

Characters I thought were going to be dead were now still alive, and characters who lived in the role-play campaign ended up dead. (Still can’t quite believe Isaac convinced me to kill off that character… though it really did make sense for the story). And important plot points were revealed way earlier than we expected, rendering certain scenes in the third book no longer necessary.

Between all the character relationships and faction issues, I wasn’t sure where to start. Originally, I hoped to salvage bits and pieces of the previous draft to work into the revised version. But that seemed likely to cause more problems than help.

I stalled, hoping that writing Deceived would get me back in the swing of writing for the Distant Horizon universe. It did (and accidentally spawned a new series). I now wanted to return to Jenna’s story.

But it didn’t solve the wall I had been running into.

Then Isaac brought up the idea of cutting two very major plots that we had planned for the third book, and condensing the last two books back into one.

At first, I was resistant to the whole thing. I loved some of the scenes he was suggesting cutting, scenes we had discussed and honed a while back.

But…

There’s a saying that writers have to “kill their darlings.” (I kind of despise that saying, by the way). It doesn’t always hold true. But sometimes, eliminating a plot or a scene, or merging two characters, end up making for a better story. Or solves your problems.

I started thinking about Isaac’s suggestions. About eliminating those two major plot points and how it would affect the story.

And… um…

It worked a lot better.

Instead of taking a longer route to get to the climax by looking at various outside forces and their impact on Jenna’s brainseed, the focus is much more strongly related to the issues of Legion’s rise and the downfall of the Community.

Suddenly a lot of foreshadowing in Fractured Skies regarding artifacts, alchemist-enchanters, and the Elizabeth pendants had a direct tie back into the story. And the trimmed version made some of the future plans for this universe tie in more clearly, too.

I really liked the beginnings of the new outline and where it was going.

So I presented some of my new notes to Isaac and we began bouncing ideas off each other again, rather than coming to a stalemate about where the story should go.

So I decided to scrap the entirety of the previous rough draft. It exists as writing practice and helped to flesh out the world, but it was going to be simpler to start book three from scratch.

And that’s okay.

My hope was that my writing skills would have improved since I wrote the original draft, and starting from scratch helped reduce the amount of “revision smudge” likely to sneak in if we weren’t careful.

Best of all, we were having fun with the story again, and I looked forward to seeing how the pieces that we decided should stay would weave themselves together.

There were a couple directions we could take the end of Jenna’s arc, so we still had to figure out which one was the most satisfying and would make the most sense, especially since there was still going to be one more book after Starless Night, but it was now planned to be a four-book series instead of a five-book one.

((*Insert defeated laughter/crying here.* A note from present-day me who is in the process of revising this ancient newsletter email into a blog post… “Just four books? Sure… If I can figure out how to condense Changing Tides. Because last I checked, there’s still a whole missing middle section, and it’s already well over full-length. Either something major needs cut, or the book needs to be split into two.”))

So… what was one of those major changes?

Warning! Spoilers for Fractured Skies ahead!

It involved a return to the Community after Legion strikes.

The thing is, Legion isn’t entirely destructive. Though a lot of people end up with their life force drained to feed Legion’s ghostly legionnaires (hence sending teams to evacuate the area when it gets attacked), others choose to join Legion’s call to “control the chaos,” forming a cult that sees Legion as more efficient than the Community under Camaraderie rule.

Originally, we planned a sequence in St. Petersburg involving the destruction of the city, and after that, we didn’t see much of the cult (though Jenna did try to help with evacuations in other parts of the Community).

This time, we decided to explore what happens when Legion gets into the Community. The destruction-versus-life going on sort-of normally… while a certain prior (second-in-commands for Legion) becomes a primary antagonist, rather than being defeated early on. Which means this prior will return in Changing Tides.

And the HUGE thing we considered that we hadn’t before is how Jenna’s brain seed handles dealing with Legion.

After all, the brain seed’s creator also had a hand in creating Legion (well, the Legion Spore… since the creator didn’t expect it to be “killed”), and thus has a particular interest in Legion’s powers…

And acquiring said powers.

Normally, Jenna wants nothing to do with Legion. But while Jenna is under the brain seed’s influence, she has far more interest in Legion’s power than she should…

AND IT DOES NOT END WELL FOR THE RESCUE MISSION.

(Remember how I said there was a character who survived in the campaign but not in Starless Night?)

Anyway, that scene allowed us to really explore Legion’s influence, the Community, and the brain seed, in ways we had never expected…

And even ended up influencing the book cover design for Starless Night, as well.

I’m much happier with that book now. (And ugh… having a tooth pulled was literally easier than writing that particular book). But I really like how Starless Night wraps up. Redoing the outline was the right call.

So yeah. Ever completely scrapped an outline and tried again?

* * *

This series has undergone so many changes since we first started Jenna’s journey with a role-play game…

* * *

Happy reading and writing!

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Behind the Scenes with an Outline from Starless Night

Today I thought I’d preview a small section of what had been the outline for Starless Night, the third book in the Distant Horizon series. 🙂

Key word is *had* because if you’ve read Starless Night, you’ll notice this isn’t how the story starts.

In a couple weeks, I’ll have a post for you about that time that I completely scrapped an outline… and an entire rough draft.

But first… let’s have a look at what one version of my outlines look like! (Because it might not look like what you expect).

WARNING: Spoilers ahead for the Glitch saga and Fractured Skies!

Already read those books? Don’t mind spoilers?

Proceed! 😁

Here’s what the beginning of my outline looked like. It’s rough, not always in complete sentences, and my outlines often change before I actually begin drafting. (And usually change again during drafting).

I’ve made a few adjustments here for clarity, since some of my notes were vague since I knew who/what they referenced, but probably wouldn’t be clear outside of context.

* * *

Jenna waiting with team on lawn for COE arrival (solidarity/support from team). When Camaraderie ship arrives, Lady Black and Stuart are the first to come out. They make it clear they want to discuss Val’s… and her guards’… release. They walk in like they own the place, much to the COF’s annoyance. Lady Black mentions to Pops that last time they met (before he switched sides) her grandfather had been with them (remind readers that the grandfather is Lord Black). Meanwhile, Pops feels like he’s never met Stuart before, though Stuart assures him he has. Jenna remembers Stuart from the COE base and has the beginnings of a memory attack (Legion Spore memory), which fades. She’s confused, but thankful it doesn’t get worse. The team members out to greet the COE are Pops, Jenna, Quin (Quin: “this is a historical meeting… *Squee!*” Jenna: you’re far too excited about this.), Lily there because Quin dragged her there (besides, if something does happen, it’s an excuse… she’s a good fighter… (really trying to get her to be less down and just go talk to Jenna)). Awkwardness between Jenna and Lily (they go to target range later?). Gwen, along with South African (SA) forces (introduce Ambassador Jordaan). Jenna heads to garden while the COE goes on tour of area.

While in the garden, the tour stops by. Pops formally introduces them… (though Jen has met Lady Black before… when kidnapped. “Can you kidnap your own citizens?” “Yes.” “You speak your mind… I like that.” Jenna perplexed, not sure what she thinks of her. However, Lady Black is #sorrynotsorry about it. Still thinks having Jenna on COE side would have been better for Community. But there are bigger issues to worry about now). Lady Black is polite, reserved… and nervous, Jenna realizes. (Tries to read her mind with flower charm, gets a little bit of the truth… then after almost using her flower charm to try sensing her motive, gets rebuked by Stuart who asks her to politely control her telepathic searches).

They’re starting to move on to a private part of garden, and Lady Black brings up the time stones and concern for Legion’s advances (foreshadowing further issues). Jenna notices that the lady seems a little more—invested—in those time stones than she expected. Pops suggests they can discuss this later. He’s hesitant to share information. Lady Black points out Master Zaytsev had info (a guilt trip for Jenna… it’s a reminder of Legion’s interest in her and the brain seed). She’s getting some emotion from her flower charm (though not actively prying on Lady Black). Decides to go back inside to get away from them… but gets a private thought from Stuart, who comments on Jenna’s garden (favorably… the first step in gaining Jenna’s trust). (Ugh… Telepaths!)

* * *

The outline is mostly meant to remind me of the general gist of what’s supposed to happen in the opening scenes and the kind of emotions the characters have, as well as what needs to be foreshadowed for later. I often have scenes visualized in my head from day-dreaming, so this is just meant to streamline the writing process.

(And sometimes I’m literally telling myself the story as I write the outline, and then the draft is just fleshing out the detail. This particular outline is short per scene compared to some of my recent outlines.)

But here’s the thing. When I shared the original version of this post with my newsletter a long, long time ago, Starless Night was still being the problem book of the series. And so it would go a while without any progress because it wasn’t working.

Until, finally, I realized I needed to scrap my outline and start fresh.

In a couple weeks, we’ll get back to that. So keep an eye out for that post, coming soon. 😉

* * *

See the difference in how the story starts in Starless Night… (Though you might want to read the other two book first).

* * *

Happy reading and writing!

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Distant Horizon-Inspired Flash Fiction

I found this flash fiction nugget (your choice if it’s more like a chicken nugget or a gold nugget) while looking through my older Distant Horizon Universe newsletters. I originally sent this out on February 20th of 2020.

Since I’ve been having fun with flash fiction and poetry lately, I thought it might be fun to revisit now.

This little shorty doesn’t follow a particular character, but does take inspiration from both Distant Horizon and Deceived. 🙂

Students mill around her. Chatting. Heading to class. Nothing new.

But this place is a lie.

It’s that poster by the door that reminds her. Stark white with pale blue lettering.

Safety
Security
Efficiency

Her throat squeezes and she can barely breathe.

Lie-lie-lie…

A firm hand clamps on her shoulder. Soldier-agent-danger–

She recoils and her shoulder slams the wall, knocking aside the poster. She needs to hide–

“Woah, it’s just me.” A young man smiles at her, confusion in his eyes. “I didn’t mean to startle you.”

She knows him. Knew him.

He doesn’t know her. Not anymore.

Still, she forces a smile and rights the poster on the wall. She can’t afford to lose the efficiency points. “Sorry. I guess I was thinking too hard about which building has my next class.”

Her heart pounds like a student slamming the walls of a transformation chamber.

“You weren’t gone that long.” He chuckles. “Which Community did you visit, anyway? We thought you’d failed the scan.”

It’s hard to maintain her smile. “I visited the European Community.”

A lie like those words on that poster.

“Neat. Maybe I’ll get to go sometime. See you around.” He waves as he reenters the stream of students filtering through the hall. “The Community is safe!”

She can’t muster the enthusiasm to say the usual response.

She never went to Europe.

She never knew where they sent her when she failed the scan.

But she found her way back.

They’re going to wish she hadn’t.

One of the things I enjoy about flash fiction is the questions they spawn, and the possible stories. 🙂

Who is she? Will she succeed in getting vengeance? What in particular does she want vengeance for?

Seeing as how she failed the scan, what are her powers?

Why, and how, did she make it back to the Community?

I didn’t have those answers when I first wrote it and I still don’t have them now… but it’s still a fun exercise.

* * *

Jenna and Galina both see the Community in new light after an unfortunate visit to a transformation facility…

* * *

Happy reading and writing!

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A Romantic Subplot in the Distant Horizon Series

Today I thought I’d dive into the romance sub-plot in the Distant Horizon series. Now… before we go any further…

If you like to read books with no idea of which characters show any interest in each other, then go read Distant HorizonFractured Skies, and Starless Night first! There will be spoilers ahead. I’ll try not to go into anything too major, but it’s kind of hard to avoid in this particular overview.

Have you read them? (Or don’t mind spoilers?)

All right. We shall now proceed. 🙂

Anyway, in Distant Horizon there wasn’t much of a romance sub-plot. I tend to prefer slow-burn stories, if there’s romance at all, and for the most part, Jenna’s mind really wasn’t on finding a partner. She’s a too busy fighting terrifying subhuman beasts and trying not to get killed.

Once we get to Fractured Skies, however, that starts to change. While Jenna is still dead-set on stopping beast transformation, certain other team members *Cough*Lance*Cough* are starting to settle into their new roles and are interested in pursuing a relationship.

Which… ah… if you remember the first book, Jenna and Lance butted heads. A lot.

They’re best friends, but they don’t always see eye-to-eye.

But there’s that expectation of childhood friends sometimes going on to become efficient partners in the Community, so Jenna (somewhat begrudgingly) decides to give dating a try between researching how to stop beast transformation and how to get rid of the memory seeds.

Let’s just say there are complications… especially when she starts to realize that she and Lily… a mercenary who seems to understand where she’s coming from surprisingly well… get along better.

(I apparently rather enjoy the enemies to allies/enemies to lovers trope).

Now, when Isaac and I first ran the campaign that Distant Horizon spawned from, the original pairing was Jenna and Lance… with all the complications that came with them clashing. What I hadn’t anticipated was that, when writing the story, Jenna and Lily would end up with far more chemistry. (The sort of warm, fluttery feeling of “will they get together?” despite not planning on writing it that way. Which seems to keep happening to me. Characters completely surprise me by being tender to each other or pebbling each other with cute gifts and the next thing I know I’m shipping them together… and then I realize I’m the author so… does that still count as shipping?).

After having Isaac read the draft and having him be completely in favor of giving them a chance…

(By completely in favor I mean he kept nudging me with more ideas of cute scenes.)

I rewrote those scenes with the idea of building the romantic tension between Jenna and Lily, which added to Jenna’s debate of whether to go the more expected route of the efficiency of a Community partner, which she and Lance don’t seem to have… or her gut feeling that she and Lily share something special and work together better, despite their different backgrounds.

Isaac and I further explored the different relationships in Starless Night.

And let’s just say the bond between Lily and Jenna becomes extremely important. (Especially as a certain brain seed she’s fighting is determined to cut away any romantic bonds in its fight to stay relevant). Starless Night is not a romance book by any stretch of the imagination, but their relationship becomes crucial to the book’s resolution and Jenna’s fight with the brain seed.

Though Jenna and Lily haven’t yet had a happily-ever-after (HEA) or even a happy-for-now (HFN), I have my suspicions about how I want their relationship to go by the time I get to the end of the series (whether that’s one or two more books… not sure yet).

* * *

Read a very slow-burn romance seeded under a lot of world-building and adventure…

* * *

Happy reading and writing! 📖

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Where’d we get the inspiration for Spectator?

Many years ago, while Isaac and I were enjoying Applebee’s 25 cent wing special (do they do that anymore?) and getting some studying done, we had the joy of running into someone who had read one of our books and seen us at the local comic con.

(*Squee! Recognition!*) ☺️

Anyway, that was awesome.

But during our conversation, one of the things the reader mentioned was wondering a bit more about the gamemaster guy and the sea monster he threw at the protagonists toward the end of Distant Horizon, and whether or not there’d be more about him in the next book.

(Spoiler… there is. His name is Spectator, and he plays the role of a minor antagonist in Fractured Skies, and gets a couple mentions in Starless Night. He also makes a brief appearance in Initiated.)

The conversation got me thinking more about that character and his role in the Distant Horizon universe. Isaac and I have gone back and forth into how much of a role he should play (with me usually wanting to give Spectator a bigger role and Isaac wanting to scale him back… mostly because Spectator has a tendency to interfere with overarching plot points or become deus ex machina. His scenes have gone through a lot of revisions).

Granted, part of the deus ex machina problem might be because that was his original role in the game.

See… I had a tendency to make some not-great decisions for Jenna in the role-play game Isaac and I were playing, and I’d kinda-maybe-sorta gotten her captured by the bad guys with no explainable hope of escape in what was supposed to be a one-shot campaign.

That I very much wanted to see continue because I had questions and I wanted answers.

So Isaac snagged a character from one of my previous campaigns in the same world (but modern day), upgraded that character to Spectator status, and decided this newfound “Spectator” was going to make sure the game continued (see “fourthwalling,” below).

So Spectator does a bit of timey-wimey/alternate reality manipulation to make sure certain events can now happen, and the last scene of the one shot campaign got a teensy update.

And Jenna’s team is now able to come to her rescue.

(And we did a ton of work in the novels to make sure his involvement makes sense and doesn’t read quite so deus ex machina-y.)

And once we’d done a bit more work, we determined that Spectator is kind of like the “Q” of the Distant Horizon Universe (Q from Star Trek, for those not familiar). Spectator is not quite omnipotent but close, well aware of things he shouldn’t be, and mischievous. He can put just about any character who knows who he is on edge. He’s a reality bender, capable of changing the world around him to suit his whims, at least to an extent, and he’s also a fourthwaller, meaning he believes he’s part of game world of sorts, and thanks to his insight, he can break through the walls of that world.

Within the Distant Horizon universe there is a cult of fourthwallers who believe their world is controlled by two gamemasters, and that, in order to maintain their existence, they must be as interesting as possible to hold the attention of those gamemasters. Unfortunately, this means that if they lock in on somebody they think is a “player character,” they’ll cause them worlds of trouble in an attempt to stay in the gamemaster’s focus.

That’s all fairly meta, though, and most of the characters simply try to avoid fourthwallers when possible, dismissing them as crazy. Jenna, having come from the Community, has no idea these people exist until Spectator shows up. The rest of the rebels, once they realize he’s a fourthwaller and getting involved, are quick to research everything they can about him… all while trying to keep mysterious artifacts (the ones that lead to the sea monster showing up during Distant Horizon— it actually wasn’t Spectator’s fault) out of the hands of their rivals.

Spectator’s role in the story is explained more in Fractured Skies, so I’m going to avoid delving too much into that since that would be spoilers. But I hope you find him as interesting as I do.😁

Eventually, more will be revealed about the role of reality benders and fourthwallers, a trope I have readily enjoyed both in shows like Star Trek, involving Q, and in superhero stories, like X-Men.

Long story short, Isaac and I are both fans of Star Trek (For me, Voyager was long my favorite, though my first experience came from Next Generation, but Lower Decks now might be my favorite among the series, followed pretty close by Strange New Worlds).

Next Generation, however, introduced me to one of my favorite Star Trek characters: Q.

He’s such a fun character, especially paired against straight-laced Jean Luc Picard. It also helps that the actor who plays Q, John de Lancie, is pretty cool, too. (At least from what I’ve seen of him).

Fun fact, if you ever watch the My Little Pony: Friendship is Magic series (which has some surprisingly great nods to science fiction, fantasy, and various social themes you might not expect), Discord (a chaotic character of that series) is played by John de Lancie. The show’s writers wanted to get someone who could pull off a Q-like character. The people in charge of casting decided, why not ask the original actor, just in case? According to one of his interviews, he was a bit surprised, but went ahead and agreed to the role… meaning that a few iconic references to Q from Star Trek landed in MLP.

Also, the actor was one of my favorite panelists at a Star Trek convention I went to when I was in high school, and he was really friendly at answering my teen self’s questions about acting and directing. Plus, he can direct a pretty good radio play (I had the fortune of seeing that in college).

All righty… I digress. 

Point is, I think Q is a cool character, so of course that made its way into characters I enjoy writing.

* * *

See how the meddlesome Spectator gets involved in the Distant Horizon universe…

* * *

Happy reading and writing!

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Christine’s Influence on the Distant Horizon Universe

Back when I was originally writing the rough draft for Little One and the Glitch saga (many many years ago, because I was still in the process of figuring out what I was doing with my writing and hadn’t started publishing), I decided to read a few horror books to get a feel for how those stories worked and how to get an underlying tone of dread and something bad about to happen.

One of the books I read was Christine by Stephen King.

Though I don’t remember a whole lot about the plot now, one of the things that stood out to me when I was reading it was how Arnie’s personality slowly changed over the course of the story, and at one point, the narrator realizes that Arnie’s signature has changed due to how he scribbles it on a cast.

That image stuck in my head, and while I had originally read Christine in hopes of getting inspiration for Little One and GlitchChristine ended up being far more influential on the Distant Horizon series.

Especially for book three, Starless Night.

The book ended up influencing the concept of brain seeds… a telepathic attack that rewards and punishes its target’s behavior so they’ll do what the seed wants. The more the seed grows, the more the target changes.

It’s an issue Jenna, the main character of the series, is all too familiar with.

When Isaac and I first came up with the Distant Horizon world, memory seeds and brain seeds weren’t a thing. Lady Winters did have a tendency to mentally blast people with telepathy and horrifying images, but these weren’t the constant attacks that Jenna has to deal with… or the slow change of personality that we start to see in Fractured Skies and that tries to assert control in Starless Night.

These were small changes in mannerisms, occasional phrases of speech… and Jenna’s general preference in regards to coffee (which were really fun to write).

Below is a scene from Starless Night that takes place between Jenna and Stuart, a butler for the Camaraderie. Stuart has been around for quite some time, and he is perceptive. (And also a powerful telepath who was not fond of Lady Winters).

He can recognize a threat to both Coalition and Camaraderie:

Stuart inclined his head toward the cup in my hands. “It is my understanding you only recently took an interest in coffee. Is that correct?”

I frowned. “Tastes change. Why?”

“Though I shall continue to suggest tea as the superior drink of choice, may I ask how you like your coffee?”

“What do you mean?”

“Cream? Sugar? Or black—”

“Black as a starless night,” I interrupted, taking a sip of the drink. It was more burnt than black, but bitter was bitter.

The butler’s eyebrows narrowed almost imperceptibly. Danger…

The feeling faded. He was only a butler.

“For the sakes of those you care about,” he said, “you should do your best to fight the seed. No one cared for Winters except herself. But there are many who care about you.”

(That said, I somehow managed to nix the phrase “coffee, black as a starless night” from the drafts of both the Glitch series and in Distant Horizon, which effectively destroyed some of the foreshadowing I had intended. *Facepalm.* If I ever do a revamp of the series, that’s getting added back in somewhere. Isaac even gave me a coffee mug for Christmas one year with the Camaraderie symbol and the quote, though it’s long since faded).

How Jenna refers to people, whether she’s nice to them or condescending, whether she knows a little more than she should about a particular situation… all these were little details I got to tinker with.

The biggest issue for me was keeping track of what changes have already started in one book and which ones had yet to take root.

Once we get to book four (currently drafted/semi-revised), she sort of has control again, but she’ll have some all-new problems to deal with.

Either way, the idea of a shifting personality and how the others around the person being affected person respond to those changes, definitely got at least some inspiration from reading Christine.

* * *

An evil brain seed is determined to take root in Jenna’s brain…

* * *

Happy reading and writing!

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Changing names to better fit a story world

When Isaac and I first created the Distant Horizon universe, we made it as a homebrew role-play game, sort of a cross between the 90s cartoon X-Men, and The Giver. (Dystopian world with superheroes). There were a lot more superhero references in the game…

And in the names.

Especially for the villains.

For example, Lord Black (the founder of the Community), was usually called “Jellyman” or “Lord Gelatinous” due to his natural form looking something like jelly.

*Cough.*

We eventually decided he probably wouldn’t call himself that, and he definitely wouldn’t have encouraged the people in the Community to call him that (especially since they’re very particular about maintaining appearances and hiding the existence of super powers). But the rebels, particularly those who had a grudge against him, might.

I found a stray reference in an early draft of Starless Night where a character grumbles “Son of Gelatinous!” in frustration. Lord Black’s son was something of a rebel, and therefore a source of frustration to his father. Needless to say, that line got reworked, since it no longer made sense.

Another example was Lady Winters, who was first referenced as Brainmaster. She had a couple name changes, actually. First was Brainmaster, then we changed that to Lady Bridget. But that was too easily confused with Lady Black when reading, so we changed it yet again to Lady Winters.

Long story short, we decided there was no way she would call herself Brainmaster, and most of her underlings would know better than to call her that, too. And they try not to think it either, in case she’s reading their mind. That said, due to her cruelty, the Brainmaster moniker has stuck around for both the Camaraderie and rebel faction if she’s not within earshot or mind-reading range.

And then there’s “The Camaraderie of Evil.”

That name actually got to stay. In Whispers in the Code, Commander Rick explains why they kept the name.

“You will be challenged by much of what we do,” he continues. “In the Community, your tasks were simple: program basic systems, keep everything running smoothly… This job is not so simple. We call ourselves the Camaraderie of Evil because we are willing to take steps others wouldn’t dare consider. That’s the only way we can accomplish security and efficiency. I don’t personally believe we are evil, but the name stuck around from our earlier days, and they were… an interesting bunch.”

What the commander doesn’t mention is that they got the name because the founders were a group of young, ambitious (and variably “evil”) people with powers getting frustrated with their uptight “mad scientist” of the group and deciding they would call themselves that to taunt him.

They didn’t expect it to stick and, nowadays, the COE typically just calls themselves the Camaraderie… or if they’re in the Community, “The Community of E-Leadership.”

Other names were changed for ease of reading. Janice became Gwen because we had so many “J” names already and that was the easiest one to swap and keep the others.

Overall, I think the changes were for the better, though they did change the flavor a bit from role-play game to reading.

* * *

Most of the names got updated. Even so, characters leaving the Community for the outside world still have a few superhero/supervillain surprises in store…

* * *

Happy reading and writing!

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Oh, the joys of proofreading

It seems like dishes… and just about anything else… gets done when it’s time for the proofreading stage.

Oh, there’s a chore that needs done? Dishes been piling up? The counters are clean now!

Laundry need washed? Everything’s now been washed and hung in the closet! (Or neatly stacked in a chair because the closet is cold and I’d rather put on warm clothes in the morning thank-you-very-much).

Plants need a little bit of pruning? Even those pesky scale bugs are about to face the gardener’s otherwise defeated wrath.

Or, for a little more fun… new stories need written? Old stories need revised? Let’s do this!

(Inner voice just scowls. “No new stories for you right now. Jot down a few notes and get back to proofreading! Finish what you’ve started!”)

*Sigh.*

There’s all these other new stories calling you to write them, but you’re stuck giving that manuscript you’ve looked over nearly a dozen times one more read to look for typos, and then after you’ve given it that maybe-final/maybe-not-final read you’ve got to actually input those notes into the manuscript.

*Cue second sigh.*

Proofreading might be my least favorite part of the process.

Still, proofreading is important, and helps me to correct little typos I don’t want you guys to suffer through. Missing “a”s and “the”s. The occasional word that just doesn’t make sense. Minor plot points I thought I removed during the read-aloud but accidentally remained in place. That sort of thing.

It’s all about polishing… even if, for me, it is the least interesting part of the process.

Funny thing is that in the 2018 newsletter email I’m adapting this post from, I was lamenting the proofreading process for Fractured Skies.

Now I’m lamenting the proofreading/editing process for The Dark Forest of Aneth. The reading part’s been done. I just need to add my editing notes to the manuscript. But… uh… there’s been an outline and draft written for Huntress 3 and a whole new 5,000-word short story drafted, polished, and sent to beta-readers since I finished that reading a few months ago. *Cough.*

So… yeah.

Do I need to write that draft I’ve been meaning to write for five years?

Looks like I just need to get myself some proofreading or editing notes!

In the meantime… here’s a throwback to when my Legion Spore plushie got to help out with the proofreading:

A plushie Legion Spore sits atop a printed manuscript with a red pen

Isn’t it adorable? (Well, as adorable as living airships made from shapeshifters go). Isaac made it for me for Christmas a few years back.

Actually, I also made him a Legion Spore plushie (we both had the same idea), but let’s just say that the one he made better matched the first Legion Spore, and the one I made closer resembled the Manticore. We had a productive discussion after that regarding the differences between how we saw the living airship of The Glitch Saga.

Needless to say, the Legion Spores you see in the books have been refined a bit.

Or a lot.

And that’s another reason that proofreading… and read-alouds… and beta-reading… is important!

* * *

Read a few polished books that I at some point had to proofread or edit…

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Happy reading and writing!

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Changing the Scenario – Updating Anna from Role-play Game to Book

Previously I’ve talked about how Distant Horizon got its start as a role-play game between me and Isaac. Many plot points changed, but many stayed the same. In today’s post, we talk about how, in Fractured Skies, Jenna and Lance met Anna…

Who had a few changes along the way.

I’m pretty sure Anna started as a way for Isaac to keep my character, Jenna, from getting herself hopelessly captured. Let’s set the stage, shall we?

In the game, Jenna and Lance have returned to their hometown in search of her parents, who she knows might be in danger. Security guards have started to notice Jenna looks really familiar (she’s the granddaughter of a rebel leader, so they’ve been given her profile), there are a set of conspicuous mercenaries on her tail… and she is very good about demanding information in a not-so-subtle way. Not a good combination.

So Anna, an old friend from her high school, shows up and manages to (unintentionally) whisk Jenna and Lance to safety.

This despite shouting “Jenna! Lance! It’s you guys!” across the same room with said guards and mercenaries.

Needless to say, I can only assume the guards failed their notice rolls or smarts rolls.

Anyway, Isaac and I realized that wasn’t going to be very believable in the actual novel, so we made a few changes.

One, we gave Anna powers.

Surely Jenna and Lance weren’t the only one who didn’t take their daily pills in a huge city, right?

Two, we decided Anna isn’t an old friend… at least not that Jenna remembers… and that Anna knows more than she first lets on… allowing her to get them away from the guards a little more naturally while still arousing their suspicion as to her real intentions.

Here’s an excerpt from Fractured Skies:

One of the guards looked toward us—the one who had examined our IDs earlier, but before he could question us again, a young woman our age plopped into a seat across from me. She had shoulder length brown hair pulled into one of the few “stylized” cuts the Community allowed, and she wore a pale blue shirt and pale gray pants, nothing that stood out.

I blinked. “Uh… hello?”

“I can’t believe you’re back! Chris… Kate…” She propped her chin on her knuckles. “So good to see you again.”

I stared at her, dumbstruck. How did she know what our fake IDs said? Was she a Special Forces agent in disguise? A telepath?

Lance chuckled nervously. “I’m sorry. Do we know you?”

“Of course!” She laughed. “It’s me, Anna. Don’t you remember? We shared chemistry in high school.”

I tried picturing my classmates from chemistry, but honestly, I couldn’t remember more than a few of their faces. I certainly didn’t remember this “Anna.”

Lance and I exchanged glances. Quin seemed to be fast-talking the guards toward the exit, both groups too busy to worry about us. Was Anna a merc? If so, she fit in way better than the others.

She gave us a mischievous grin. “Now that you’re back, there’s a question everyone wants to know—are you two dating?”

I blinked. Why would anyone care about that?

Lance shrugged. “Sort of.”

I froze. What was he doing?

Anna’s eyes popped open. “Seriously? Oooo… just wait until I tell everyone! I told them it was bound to happen.”

“Yeah…” I shuffled uneasily in my seat, suddenly wishing we were dealing with the mercs. At least it was clear what they wanted.

“That’s so exciting!” Anna clapped her hands together and glanced over our shoulders. She quickly diverted her eyes back to us. “You should totally see my room here. It’s great. I’ve been living on my own ever since I moved from my parents’ house.”

“I’m not sure—”

“Sounds cool,” Lance said smoothly. “Why don’t we go check it out?”

I glared at him. What if this is a trap?

Lance flinched. “It’ll be fun,” he murmured, his voice forced.

Dear Community—

This flower charm was obnoxious. Technically, it was a telepathy artifact—artifacts were objects enchanted to mimic certain powers—and I’d accidently used it to project my thoughts. At least I had directed the thought rather than broadcasted it across the room. That would have been terrible. What if everyone thought they had theophrenia? I shoved the charm between my shirt and my coat, where I wouldn’t have to worry about accidently using it.

“Come on!” Anna grabbed us both by the wrists and yanked us from our chairs. Since I didn’t want to cause a scene and attract more guards, I didn’t resist. She dragged us through the hall and into an apartment room a bit bigger than our old dorm rooms combined. Her walls were covered in pictures of similar people with similar hairstyles—all smiling like cheerful leaders on cheesy self-help brochures, except these were beauticians’ posters.

If I took off my hat, it would be painfully clear I did not fit in.

Anna’s come a long ways from the original campaign.

Right now she only shows up in Fractured Skies, but she’s an example of some of the changes we made along the way. 😊

* * *

Read the series that started as a role-play game…

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Happy reading and writing!

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Music for Plotting in my Distant Horizon and Wishing Blade Universes

While plotting, I often enjoy listening to music. Sometimes it helps me invoke a particular mood for a scene, come up with new ideas, or simply picture scenes better in my head.

For example, I often listened to Rush’s “Subdivisions” while working on Distant Horizon, especially on scenes involving the Community (It seemed to fit the Community quite nicely).

Then, for a while, I enjoyed listening to DragonForce’s “Through Fire and Flames” while working on the end of Fractured Skies and Spirits of a Glitch. Isaac introduced me to that song and which scenes he thought it fit best. Epic battle scenes… determined character montages in my head… that sort of thing.

(Also makes for a great… and difficult… custom Beatsaber level).

Other times, music helps inspire titles. For example, there’s a line from Styx’s “Brave New World” which inspired the title for Distant Horizon. (I don’t like coming up with titles for books. Seriously… they’re illusive little critters that like to hide away and have to be dragged out from their cozy caves for me to find them).

I’ll admit my tastes in music are eclectic. I’ve listened to a lot of Gordon Lightfoot songs. My favorites are “The House You Live In” and “Race Among the Ruins”, though these tend to inspire me more with the Wishing Blade Universe. I’ve also listened to a little bit of Tarja Turunen (“I Walk Alone”) which almost always makes me think of Ivy Man’s character from Fractured Skies (as does the song “Darkness” by Blackmore’s Night). Both are quite useful when writing any scenes that involve that character.

And sometimes songs might not… really fit, but they still work great for me to plot to. I like “Anti-hero” by Taylor Swift for the character of Sanjorez, even if it doesn’t exactly fit. And… even if I put together an animatic in my head of him dealing with the rest of the Camaraderie whenever I listen to that song.

Once I find a song that works for me, I tend to listen to it on repeat, as I did with Nightwish’s “Escapist” as performed by Alina Lesnik & Guitarrista de Atena (Great for plotting with Shevanlagiy’s character in the Wishing Blade Universe), as well listening to as Joan Baez’s  “Rejoice in the Sun” and “Silent Running” (on repeat. Several times. Because when I like a song, it usually ends up looped).

I think I like music I can picture a story to, even if the song might not normally be paired with a particular character or genre. And even if I don’t hear the lyrics right and that spins off a whole ‘nother idea.

There was that one time I listened to Skye Boat Song and misheard “Over the sea to Skye” as “Over the sea to die” and BOOM… new character! (Who, ironically, hasn’t yet shown up. Maybe eventually. That particular story arc took a major turn from the original plan).

And sometimes music gives me ideas for magic systems. Really. The concept of Magic’s Lure and the Wishing Blade spawned from singing “Rainbow Connection” during voice lessons. And the idea of shadows got their first inklings from listening to the song “Shadows” by Gordon Lightfoot.

There are so many more songs I could list as inspiration… But I’ve got to wrap up this post sometime.

Lately I haven’t really listened to music a lot when writing or revising, unless it’s background coffeeshop music, but I still like listening to music while plotting, or if I’m trying to get in the mood to write a certain scene. Or if I’m trying to plot out a stuck spot.

So there you have it. A few songs that I’ve enjoyed listening to while working on these books.

How about you? Do you ever have a soundtrack that reminds you of your favorite books? Do you associate a certain song with a certain character?

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These two series both got a lot of inspiration from listening to music:

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Happy reading and writing!

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