Tag Archives: Glitch Saga

Jenna and Tim give an interview in the alternate timeline Lobby

A long time ago, back during the unpleasant months of late 2020, I decided that, for the fun of it, I would do a round of character interviews for my Distant Horizon Universe newsletter.

Today, I’m revisiting those interviews. 😉

We’re bringing in Krissa Wolf, resident fourthwaller, to ask the questions.

And warning… it’s going to be a little campy.

* * *

Interview with Jenna Nickleson and Tim Zaytsev of the Distant Horizon Universe

circa October 20, 2020

Krissa: Hello, readers! Nice to finally talk to you directly. This is the Lobby, a place where fourthwallers, spectators, and meddlers come to chat… and where unfortunate characters who can’t break the fourth wall sometimes get dragged into for author/game master and reader entertainment.

*She gestures to an open, bright room with numerous round tables, and a bar near the door that serves everything from adult beverages to juice boxes. There’s a comfy, plush couch along the far wall, as well as a stool she’s plucked from the bar. The crowd is small today, and those visiting the Lobby give her space.*

Krissa: A few ground rules: our interviewees can come from any time or multiverse strand. Most of them won’t know which timeline, unless they have the insight power, like I do. And once they go back through that door—

*She points to the inconspicuous front entrance beside the bar.*

Krissa: —they lose their memory of their encounter. Got it?

*She rubs her hands together and grins.*

Krissa: Let’s bring in our interviewees!

*The door opens of its own accord. A young woman with short hair—blond at the tips and brown at the roots—steps through. She pauses, takes one look around the bright room, and attempts to turn around. She runs face-first into a gangly young man in a black uniform that flickers with faint fiber optics.*

Jenna: Tim?

Tim: Jenna?

*They stare at each other, neither sure how to react.* 

*Krissa waves from her bar stool.*

Krissa: Hey there! You two already know each other, so come on over! Don’t worry, this isn’t another memory attack.

*Jenna’s shoulders slump when she spots Krissa, her expression that of resigned annoyance. She weaves through the tables to stand beside the arm of the couch, her arms crossed over her chest. Tim looks between her and Krissa, perplexed, but takes a seat. He tests the couch’s cushion, grins as it springs back, and settles in comfortably. He turns to Jenna.*

Tim: What’s going on?

*Jenna jabs a thumb at Krissa.*

Jenna: Ask her.

Krissa: You’re in the Lobby. Your loyal readers have questions for you.

Tim: Our… readers?

Jenna: *Annoyed.* She’s a fourthwaller. And I’m guessing reality bender, at this point.

Tim: But I thought fourthwallers believed we were in a game…?

Jenna: *Still very much miffed.* Krissa writes and draws comics. At a game shop.

Krissa: We break the fourth wall for whoever that might be. Reader, gamer, watcher… the current field is kind of limited to readers at the moment. But our time is limited, so if you’ll just answer a few questions, I’ll send you back on your merry way. Let’s start with you, Jenna, since we’ve met before.

Jenna: Fine.

Tim: Are you sure this isn’t an attack by an OA telepath?

*Jenna simply grunts.*

Krissa: Don’t mind her. She’s grumpy because of the brain seed messing with her head. I’ve made sure it’s muted for the time being, because I’d rather talk to her than the seed, but—

*Jenna bolts upright, her eyes wide.*

Jenna: You can do that? Why haven’t you said so?

Krissa: Because I limit my interference, unlike certain meddlers. Now, first question… what do you like to eat?

*Jenna stares at her blankly.*

Jenna: Uh…

Krissa: First thing that comes to mind.

Jenna: Well, there’s breakfast burritos.

Krissa: Oh? Favorite ingredients?

Jenna: Plain, I guess. I mean, a little salsa is fine, but it shouldn’t be excessive.

Krissa: Salt and pepper?

Jenna: In moderation?

*Krissa nods enthusiastically.*

Krissa: I like garlic, so I’ll add that sometimes. But I really like onions. Sautéed onions in almost anything with eggs. How about you, Tim? What’s your favorite food?

Tim: Well, my father is a great cook, so there’s a lot of options. But he makes this really good cabbage soup—

Jenna: *Skeptical* Cabbage soup?

Tim: What is it with you and Val not liking cabbage soup?

Jenna: Wait, she doesn’t like it either?

Tim: Not… exactly. No. She liked the bread Father served with it, though.

Jenna: Uh-huh.

Krissa: Great! Breakfast burritos and cabbage soup! Now then, starting with you, Tim, though I think I already know the answer, have you ever been arrested?

*Tim flinches.*

Tim: That’s kind of how I got my job on the Legion Spore.

Jenna: Well, if you hadn’t let Val trick you into liking her and then kidnapping you—

Tim: She didn’t kidnap me. I went with her.

Jenna: You went with her? Willingly?

Tim: You guys wanted to destroy the Community!

Jenna: I don’t want to destroy the Community. But the Camaraderie creates beasts, and they have to be stopped somehow. The Coalition is our best bet. We get the time stones, go back and fix it, and—

Tim: Have you even figured out how they work?

*Krissa coughs into her hand.*

Krissa: Have you ever noticed how many “C” names there are? Coalition, Camaraderie, Community… and once you go back a few decades, there’s Challenge.

*Tim and Jenna stop arguing.*

Jenna: What does that have to do with anything?

Krissa: You were going off on a tangent. So, have you ever been arrested?

Jenna: That’s how I got into this mess, remember? Special Forces caught me not taking the pill.

Tim: Actually, they caught my hacking, but they couldn’t trace me.

Jenna:hid you. And… you ran away? With Val?

*Jenna twists her lips and doesn’t meet his eyes. He sulks back into the couch.*

Krissa: All right… change of topics. Special request from a reader… Shoe size. Tim?

Tim: Shoe… size? Uh…

*Tim fights to pull of his boot. Krissa hops off the stool pre-emptively the second before he yanks off the boot and almost hits her knee in the process. His cheeks go red, but he checks the inside of the boot’s tongue.*

Tim: Huh. I’m a size 41.

Krissa: Awesome. Jenna?

*Jenna gives her a sour glare.*

Jenna: Last I checked, I needed a size 40.

Krissa: That was fast.

Jenna: I did track. And I had to figure it out while on the airship, so… yeah. Size 40. Though they didn’t actually use the same measuring system I’m used to.

Krissa: The Community uses the European system, right?

*Jenna nods.*

Krissa: Great! I’ve got more questions, but we’re out of time for now. So, if you want to hang out here for a little bit, order yourself a breakfast burrito and cabbage soup and catch up, I’ll give you an hour before I send you back. As for you readers out there… have a question you want to ask these two? Or do you want me to pull in someone else? Send in an email. Sounds like I should be back on Monday for another interview session.

*Krissa waves before excusing herself to go speak with another member in the crowd. Jenna and Tim exchange confused glances.*

Jenna: So… have you had to deal much with fourthwallers?

*Tim nods and heads toward the bar, where the bartender pushes a menu toward him.*

Tim: Yeah. But I’ve never ended up here before…

* * *

After the first interview, I gave readers a chance to send in more questions. Then, we returned with round two of questions on October 26th!

Again, Krissa Wolf asked the questions, since her status as both fourthwaller and reality bender gives her a bit more leeway with the questions she can ask.

* * *

Krissa: Welcome back! I hope you all had a good weekend. Today we have the second round of interview questions. I’m sure our characters will welcome a chance to get away from their daily lives—

*The door at the front of the Lobby opens, and a frazzled, sand-covered Jenna walks through. Her skin is red and peeling from sunburn. She stops short.*

Jenna: Not this again…

Krissa: To make it easier, and so we don’t have to go through the introductions again, I’ve returned their memories.

*Krissa swivels on her bar stool to face Jenna, and props one arm on the table beside her, which is covered in various sketches.*

Krissa: Enjoying Cairo?

*Jenna glares at her.*

Jenna: It was nice until the sphinx showed up.

Krissa: Oh, I know him. Mysterious fellow. Likes riddles.

Jenna: I noticed.

Krissa: Anyway, you’re not going to have to go through the interview alone, so let’s welcome Tim back, too! And don’t worry, I know you’ve got things to do, so I’ll keep the interview short.

*The door swings open once again, and Tim… also looking a bit sun-burnt but more tired than frazzled, steps through. He glances at Jenna and looks her over, one eyebrow raised suspiciously.*

Jenna: Don’t ask.

*Tim nods slowly, sees Krissa, and then finds himself a seat on the couch. He scoots over to make enough space for Jenna, who reluctantly follows and flops into her seat. The bartender brings over a pair of water glasses, which they each happily accept.*

Krissa: Welcome, welcome. Glad to have you back. It seems like you’ve both been having a rough time. So I’ve got to ask, what’s the craziest job you’ve ever had?

Jenna: Does this one count?

Krissa: Sure… what’s this job?

Jenna: Being a rebel? Getting chased by guardian spirits of time stones, like that sphinx?

*Tim pops up in his seat.*

Tim: So that was you!

*Jenna glowers but keeps her attention on Krissa.*

Jenna: Yeah. That was me.

Krissa: Do you usually get chased by spirits?

Jenna: It’s more common than I’d prefer. It’s happened twice now. Before that I was getting chased by beasties.

Krissa: Did you have a job before you became a rebel?

*Jenna shakes her head.*

Jenna: I hadn’t been assigned a job when I was in the Community, unless you count being a student as having a job. I was hoping to be a biologist once I graduated, if I could test high enough.

Krissa: Sounds fun. How about you, Tim? What’s the craziest job you’ve ever had?

*Tim scuffs his boot on the floor. He frowns as it leaves a black streak on the polished tile, and he quickly tries rubbing it out.*

Tim: Definitely this one.

Krissa: You’re the operator for the Legion Spore, right?

Tim: Yes. My job is to remove the glitches. There are fragments of memories in the code that keep causing it to go haywire, and the results aren’t fun.

*Jenna gapes at him, horrified.*

Jenna: You work on the Legion Spore?

Tim: My techno sight powers kind of made me a good candidate, especially after I got promoted. It’s definitely crazy, but it’s better than being part of the Legion Spore, or a hub.

Krissa: So, just to remind the readers, since not all of them have read your stories yet, the Legion Spore is a living airship, right? Don’t worry, Jenna, I won’t let the brain seed activate.

*Jenna shivers and inches deeper against the couch’s back.*

Tim: Yeah. It’s made from shapeshifters. Their bodies form the hull. Then there’s a large hub on the inside where the Camaraderie hooked up people and beasts with powers, ones like life-spirit, techno sight, and fire elemental. They provide additional powers, which gives it its defensive and offensive capabilities.

Krissa: Sounds disturbing… and fascinating.

Jenna: *Muttering.* If you say so.

Tim: It is. But the Legion Spore is surprisingly well-meaning. It seems to like me.

Jenna: Like you?

Tim: Uh-huh. Actually, it seems to recognize you for some reason. Something about your memories.

*Jenna cringes.*

Jenna: The brain seed likes to attack me with memories from the Legion Spore’s creation. I think Brainmaster actually enjoyed making that thing.

Tim: Wouldn’t have surprised me.

*Awkward silence.*

Jenna: Thanks for saving me from her, by the way.

*Tim’s cheeks turn pink. He scratches the back of his neck self-consciously.*

Tim: Yeah. I mean… she kind of deserved it. And she wasn’t even being practical with her attack. So, yeah. Um, you’re welcome.

*Continued awkward silence.*

Krissa: I’m glad to see the two of you finding common ground again. Let’s move on to the next question. Are you a cat person or a dog person?

Tim: I don’t know. I like them about the same, really. But turtles are really cool. And gerbils.

Krissa: Oh? What do you like about turtles?

Tim: Their ability to hide within their shells. It seems like a nice defensive ability to have. And the shells have these geometric patterns on them. And they’re just… neat.

Krissa: And gerbils?

Tim: I don’t know. They’re fuzzy and cute, and they have these cute little tails.

Krissa: Cool. How about you, Jenna?

Jenna: I’m…

*She pauses, seeming to struggle to remember something.*

Jenna: Dog person. Definitely dogs. They don’t seem to hate me like cats do. But the brain seed definitely likes cats better.

Krissa: Aside from them not hating you, why dogs?”

*Jenna shrugs.*

Jenna: I never got to have one as a pet, but I enjoyed playing fetch with them. And I took a friend’s for a walk once, and that was fun. Now that I have speed powers, I think it’d be awesome to go for a run with one.

Krissa: You definitely seem to value their companionship.

Jenna: Cats just don’t seem to be companions. They only come to you if they want fed. Or if they want to stick their furry tail in your nose while you’re working.

Krissa: Personal experience?

Jenna: I’m… not actually sure.

Krissa: Ah, brain seed experiences. Well, me, I’m a cat person all the way. I like dogs, too, but I adore cats. All right, then, I promised to keep this interview short so you could get back to your lives. So why don’t you enjoy the rest of your time in the Lobby, and I’ll send you back when you’re ready.

As for you readers out there, that’s it for the interviews for now. If you have any more questions, do feel free to ask, and they might appear on Stephanie’s blog.

*She winks, gives a bow, and then heads over to the corner of the room to chat with a little girl in pigtails and a swishy skirt. For a moment, neither Tim or Jenna say anything, though Jenna eyes the girl suspiciously.*

Tim: Want to see if they have cake here?

*Jenna jerks to attention.*

Jenna: What?

Tim: I was thinking marble cake with chocolate frosting.

Jenna: Err… sure? Cake sounds good.

*She gives one more uncertain look toward Krissa, before following Tim toward the counter at the front of the lobby.*

Jenna: So… how’s your life been?

Tim: Kind of crazy, really. I’ve been trying to help Commander Rick track the rebels after the rebels and the guardian spirit ransacked that museum in Cairo…

* * *

I hope you enjoyed the character interviews. ☺️

If you’re curious, the Cairo incident they’re referring to takes place in Ghost of a Memory (Tim) and Fractured Skies (Jenna).

* * *

Catch up with Jenna and Tim in their regular timelines…

* * *

Happy reading and writing!

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Favorite Sequences in the Glitch Series

Since I was talking about updating the Whispers in the Code cover a couple weeks ago, today I thought I’d do a behind-the-scenes bit about the Glitch series. While I was in the process of writing Glitch, I’d often run the scenes in my head multiple times to get a feel for the surroundings, what was present in the environment, and what Tim might be feeling. There were a few scenes, though, that I particularly enjoyed writing.

First… the “Bedtime Story” sequence.

It’s starts out innocent enough (and a result of a glitch), and progressively gets more and more creepy as the Legion Spore begins to morph its surroundings to match the story of the Boy Who Cried Wolf.

“End recording and transmit.”

Yes, Master Zaytsev. Is there anything else we can do for you?

I nuzzle the flat pillow under my neck. Uncomfortable, but I’m sure it’s made for simplistic support. “No. It’s bedtime, now.”

Would you like us to read you a bedtime story?

“What?”

You like this one, remember? You like the story of ‘The Boy Who Cried Wolf.

I sit up. The Legion Spore’s voice is different. It’s still clipped, not quite oriented, but its inflections are not the same as the artificial voice I heard all afternoon. “Bedtime story?” I don’t remember programming it to read bedtime stories—unless Benjamin has an unspoken interest in oral literature.

Once upon a time, there was a foolish little boy who stood guard over the shepherd’s sheep. The shepherd told him, ‘If you ever see a wolf, son, with large gold eyes and strong sharp teeth, you must immediately call for help.’ The little boy listened closely, for he was mischievous, and full of play.

The hairs rise on my arms. This doesn’t sound like the AI at all. “Legion Spore—acknowledge me.”

The shepherd knew of the little boy’s tricks, so he gave him a stern warning. ‘You must never cry wolf if there is none, for when the townspeople come running, they will be angry if you have disturbed them for nothing. Promise me, son, that you will be honest, and call for help only if there is danger.’ The little boy agreed with every bit of passion he could muster, and the shepherd went on his way. Do you know what happens next?

I shiver. Yes, I know the fable, but this isn’t right. “Legion Spore, I do not want to hear a story.”

The first night, the little boy did as he was told. But it was all very tedious, and staring at sheep was certainly the most boring task he had ever done.

“Legion Spore!” I push the covers aside and throw my legs over the edge of the bed. I pause. The floor is no longer made of ivory. It’s returned to the basic metal grate, while the walls have lost their leatheriness, now just a soft, fleshy musculature.

So the next night, the little boy did the most exciting thing he could imagine. He cried wolf.

I reach to the vessel with my mind, but the Legion Spore has erected some kind of firewall. I launch myself out of bed. This isn’t good. If the Legion Spore isn’t responding, I can’t command it.

All the townspeople came running. But when they got there, the little boy laughed. ‘You should see your faces!’ he cried. The only creatures in the field were the sheep and their lambs.

I scramble up the ladder, my sweaty fingers clutching the rungs. My fingers slip, but I quickly catch myself. Once on the next floor, I search out the controls on the central command point.

I’m locked out.

A lot of fun to write… though Tim was definitely relieved once he found and removed the source of the glitch.

That said, I think that sequence is one of the reasons I like the Legion Spore so much. For all that its creation is a monstrosity, it also has a certain innocence to it… and is utterly perplexed as to why Tim is so frazzled once the glitch is fixed.

Another sequence I enjoyed writing comes later in Spirits of a Glitch, when the Manticore (a malicious version of the Legion Spore) erases Tim’s memory, trying to gaslight him for its own purposes.

This was particularly interesting for me since I wrote it from Tim’s perspective over the period of time it’s happening… so while the reader can see everything as it happens and the side effects of what’s happening, Tim’s memory gets clipped multiple times before he finally figures out what’s going on.

I’d share that one, but then it’d be pretty spoilery… so you’ll have to happen on that section yourself. 😉

There were plenty of other sequences I very much enjoyed writing, but those two stood out in my mind.

* * *

Read the rest of the Legion Spore’s tale of the Boy Who Cried Wolf… (but what happens when the “wolf” knows how keep the “villagers” from hearing the boy’s cries?)

* * *

Happy reading and writing!

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Updating the Cover for Whispers in the Code

Sometimes we authors like to test different book covers to see if one might resonate better with readers. And Whispers in the Code, being a spin-off from the Distant Horizon series, has been through several iterations in my attempt to signal just what kind of book it is. (Genre-mashup. It’s very much a mashup with a lot going on… though horror underlies the entire trilogy).

Part of the job of being an indie author is figuring out which cover attracts the right readers (or rather, which cover is conveying the genre that best fits your book). It’s something I’ve struggled with for the Glitch saga, because it’s a genre mashup.

While I really like the original cover, I think it might convey more of a space military vibe… which it isn’t. Someone who goes in looking for the tropes of a space military story probably isn’t going to find what they’re looking for.

So, around October of 2019, I got the inspiration to test a new cover for Whispers in the Code.

My thought was, depending on how it goes, I’d either change the rest of the series to match it, or switch it back to the original.

Original Cover (February 2018)

Version 2 (October 2019)

While I still really like the newer cover, which I redid in hopes of hitting a more cyberpunk/dystopian vibe, and it did pick up a few more readers in KU (Kindle Unlimited)… it seems that those readers didn’t get very far before they stopped reading (in contrast to Huntress, where they typically finished in a day or two and moved on to Changeling).

Though I didn’t have a whole lot of data to back that up, since Whispers in the Code wasn’t getting many readers, I did wonder if it’s possible that either A: Something was wrong with the book, or B) Readers were picking up the book expecting one thing, and finding something else (such as getting a lot more “magic” or a style of writing that’s more similar to what I’ve seen in YA and urban fantasy than solid cyberpunk).

So…

In February of 2020, I decided to try giving another cover a trial run for Whispers in the Code.

I put it together fairly quickly, and there’s a few things I wanted to change if I switched to this cover style for the series. But I hoped to convey more of the horror elements and more of the “magic” sense of things, while still hinting at the fact that technology is present (since it is set in the future).

Version 3 (February 2020)

I left the new cover up for a few months to see if it would get a better response from readers, though I knew I also needed to consider how to drive traffic toward it. I had hoped putting it in Kindle Unlimited would give more people to take a chance on it, but that wasn’t going to help if I’m not targeting the right readers.

In August of 2020, I did one more revamp to the Glitch series ebook covers. While I really enjoyed writing the series, it still hadn’t gotten much attention from readers.

At this point, I attributed that to a few factors:

  • Wrong cover for the audience
  • Very cross-genre, hard to market
  • Jumps right into the action without a lot of explanation

And so the August 2020 cover marked the fourth version for Whispers in the Code. For this version, I drew in part from the style of Distant Horizon, but tried to play up the paranormal aspect a bit more.

I also redid the blurbs.

Though I’m still iffy on the blurbs (and which one is really better might be a blog post for another day), these covers are the most true-to-the-book representations, I think.

(And while I haven’t analyzed the data on the different downloads, especially since for a time they were in Kindle Unlimited before I launched them wide and made Whispers in the Code permafree, I do see a handful of downloads of Whispers in the Code without extra marketing.)

Version 4 (August 2020)

I’m hoping these covers will attract readers interested in science fiction, thrillers, and stories with paranormal elements.

And one of the things about the Distant Horizon universe is that it has a lot of different elements to it. The issue that creates is knowing which readers to target when marketing.

For example:

It’s science fiction… with a lot of technobabble jargon and what-if world building, set in the future of a world similar to this one except that super powers started showing up sometime in the ’50s and an organization of super villains took over around 2012 to 2016.

It’s paranormal… because there are both the technical equivalent of ghosts (the Legion Spore’s glitches haunting the airship), and very literal ghosts (the spirits like Benjamin… a mad scientist who attached himself to an enchanted artifact).

It’s steampunk (actually gaslamp)… because there’s a lot of clockwork type references and aesthetics pointing that Victorian/Edwardian direction–though now that I’m more familiar with gaslamp fantasy, I’d say it’s gaslamp because of the heavier focus on “magic” and secret societies with a mysterious agenda (the Camaraderie of Evil).

It’s fantasy… because there’s a lot of epic type world building, enchanted artifacts, “magic,” lords and ladies, ballroom dances…

It’s a psychological thriller… because of the page-turning, high stakes element and mental games the main character faces…

An important part of marketing is knowing who to target and how to let them know this is the kind of book they’ll want to read. But with so many elements, it can be hard to pinpoint which genre is the best fit to work with (and some authors will switch marketing focus over time to bring in different readers).

This time around, I’m trying to lean into that gaslamp, paranormal sci-fi route… though I’m still not sure I’ve quite nailed that yet.

From a technical standpoint, an issue with the book itself is that it jumps right into the action and doesn’t take time to explain what’s happening, unlike Distant Horizon or Deceived. With that in mind, it may be that this series is better for readers who have already read the other series, rather than starting with this one. It’s a spin-off, and that may be hurting its chances of being read on its own.

*

So there you have it… four versions of the Glitch series covers. Eventually, I want to redo the box set cover. I’ve got ideas… I just need to set aside the time to revamp it.

* * *

Read the books whose covers keep changing… but at least now they match the mood!

* * *

Happy reading and writing!

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The Early Renders of Tim Zaytsev

Meet Tim Zaytsev, the Legion Spore’s external organic operating system!

(Tim would cringe so hard at that. The Legion Spore, and its successor the Manticore, are airships made from the bodies of shapeshifters forced to merge with technology. In theory, the resulting ships are supposed to be a blank slate. Instead, memories of the people who were tied into the ship cause destructive glitches, which Tim has been hired to find and purge).

Once, many years ago (because I’ve been combing through my old newsletters to find stuff I think is interesting enough to yoink and place here in this blog) I took a shot at using Daz Studio to create a figure who would represent Tim from The Glitch Saga. This was still pretty early in my attempts to use Daz Studio, and my asset library was a bit smaller to work with, so it took a few tries before I successfully made a design I was truly happy with.

I wanted to tie the render in with a quote from the book, so I picked a snippet from Spirits of a Glitch, the third book of the series.

Tim is dealing with the Manticore (who has a much harsher personality than the airship you see in Whispers in the Code):

So easily distracted. Surely you see the flaw?

I groan in exasperation. “Where is this other glitch?” Right now there’s nothing but an arrogant machine who keeps messing with my attempts to correctly program it.

The vessel sighs. The glitch belongs to our external organic operating system.

“You don’t have a—”

You, Master Zaytsev. You are our external organic operating system.

A render of a young man looking nervously over his shoulder.

I wasn’t quite happy with this render… I wanted to switch the hair to something closer to how I pictured Tim’s hair, and I wanted to make him look a bit younger (I’m aiming for 18-19 years old).

(Also, I’m absolutely terrible at judging age in real life, let alone in renders).

Later, I took another shot at Tim’s design. For this version, I changed the hair I was using (I was thrilled that the hair I wanted to use for him went on sale almost immediately when I started eyeing it), and I did some work to his facial structure to make him look a bit younger.

A close-up portrait of a somber young man looking off camera.

There were still a few tweaks I wanted to do before calling it final (the back of his jaw/cheek was still too sunken in and the hair wasn’t quite sitting properly around his forehead), but overall, I was pretty happy with this variation.

I’m pretty sure I made a few more adjustments later, but I don’t think I have a fully rendered image with those adjustments. So, for today, we’ll focus on the early renders of the Legion Spore’s external organic operating system. 😉

* * *

Read the tragic downfall of Tim Zaytsev as he navigates the perils of the Legion Spore…

* * *

Happy reading and writing!

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Christine’s Influence on the Distant Horizon Universe

Back when I was originally writing the rough draft for Little One and the Glitch saga (many many years ago, because I was still in the process of figuring out what I was doing with my writing and hadn’t started publishing), I decided to read a few horror books to get a feel for how those stories worked and how to get an underlying tone of dread and something bad about to happen.

One of the books I read was Christine by Stephen King.

Though I don’t remember a whole lot about the plot now, one of the things that stood out to me when I was reading it was how Arnie’s personality slowly changed over the course of the story, and at one point, the narrator realizes that Arnie’s signature has changed due to how he scribbles it on a cast.

That image stuck in my head, and while I had originally read Christine in hopes of getting inspiration for Little One and GlitchChristine ended up being far more influential on the Distant Horizon series.

Especially for book three, Starless Night.

The book ended up influencing the concept of brain seeds… a telepathic attack that rewards and punishes its target’s behavior so they’ll do what the seed wants. The more the seed grows, the more the target changes.

It’s an issue Jenna, the main character of the series, is all too familiar with.

When Isaac and I first came up with the Distant Horizon world, memory seeds and brain seeds weren’t a thing. Lady Winters did have a tendency to mentally blast people with telepathy and horrifying images, but these weren’t the constant attacks that Jenna has to deal with… or the slow change of personality that we start to see in Fractured Skies and that tries to assert control in Starless Night.

These were small changes in mannerisms, occasional phrases of speech… and Jenna’s general preference in regards to coffee (which were really fun to write).

Below is a scene from Starless Night that takes place between Jenna and Stuart, a butler for the Camaraderie. Stuart has been around for quite some time, and he is perceptive. (And also a powerful telepath who was not fond of Lady Winters).

He can recognize a threat to both Coalition and Camaraderie:

Stuart inclined his head toward the cup in my hands. “It is my understanding you only recently took an interest in coffee. Is that correct?”

I frowned. “Tastes change. Why?”

“Though I shall continue to suggest tea as the superior drink of choice, may I ask how you like your coffee?”

“What do you mean?”

“Cream? Sugar? Or black—”

“Black as a starless night,” I interrupted, taking a sip of the drink. It was more burnt than black, but bitter was bitter.

The butler’s eyebrows narrowed almost imperceptibly. Danger…

The feeling faded. He was only a butler.

“For the sakes of those you care about,” he said, “you should do your best to fight the seed. No one cared for Winters except herself. But there are many who care about you.”

(That said, I somehow managed to nix the phrase “coffee, black as a starless night” from the drafts of both the Glitch series and in Distant Horizon, which effectively destroyed some of the foreshadowing I had intended. *Facepalm.* If I ever do a revamp of the series, that’s getting added back in somewhere. Isaac even gave me a coffee mug for Christmas one year with the Camaraderie symbol and the quote, though it’s long since faded).

How Jenna refers to people, whether she’s nice to them or condescending, whether she knows a little more than she should about a particular situation… all these were little details I got to tinker with.

The biggest issue for me was keeping track of what changes have already started in one book and which ones had yet to take root.

Once we get to book four (currently drafted/semi-revised), she sort of has control again, but she’ll have some all-new problems to deal with.

Either way, the idea of a shifting personality and how the others around the person being affected person respond to those changes, definitely got at least some inspiration from reading Christine.

* * *

An evil brain seed is determined to take root in Jenna’s brain…

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Happy reading and writing!

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Changing names to better fit a story world

When Isaac and I first created the Distant Horizon universe, we made it as a homebrew role-play game, sort of a cross between the 90s cartoon X-Men, and The Giver. (Dystopian world with superheroes). There were a lot more superhero references in the game…

And in the names.

Especially for the villains.

For example, Lord Black (the founder of the Community), was usually called “Jellyman” or “Lord Gelatinous” due to his natural form looking something like jelly.

*Cough.*

We eventually decided he probably wouldn’t call himself that, and he definitely wouldn’t have encouraged the people in the Community to call him that (especially since they’re very particular about maintaining appearances and hiding the existence of super powers). But the rebels, particularly those who had a grudge against him, might.

I found a stray reference in an early draft of Starless Night where a character grumbles “Son of Gelatinous!” in frustration. Lord Black’s son was something of a rebel, and therefore a source of frustration to his father. Needless to say, that line got reworked, since it no longer made sense.

Another example was Lady Winters, who was first referenced as Brainmaster. She had a couple name changes, actually. First was Brainmaster, then we changed that to Lady Bridget. But that was too easily confused with Lady Black when reading, so we changed it yet again to Lady Winters.

Long story short, we decided there was no way she would call herself Brainmaster, and most of her underlings would know better than to call her that, too. And they try not to think it either, in case she’s reading their mind. That said, due to her cruelty, the Brainmaster moniker has stuck around for both the Camaraderie and rebel faction if she’s not within earshot or mind-reading range.

And then there’s “The Camaraderie of Evil.”

That name actually got to stay. In Whispers in the Code, Commander Rick explains why they kept the name.

“You will be challenged by much of what we do,” he continues. “In the Community, your tasks were simple: program basic systems, keep everything running smoothly… This job is not so simple. We call ourselves the Camaraderie of Evil because we are willing to take steps others wouldn’t dare consider. That’s the only way we can accomplish security and efficiency. I don’t personally believe we are evil, but the name stuck around from our earlier days, and they were… an interesting bunch.”

What the commander doesn’t mention is that they got the name because the founders were a group of young, ambitious (and variably “evil”) people with powers getting frustrated with their uptight “mad scientist” of the group and deciding they would call themselves that to taunt him.

They didn’t expect it to stick and, nowadays, the COE typically just calls themselves the Camaraderie… or if they’re in the Community, “The Community of E-Leadership.”

Other names were changed for ease of reading. Janice became Gwen because we had so many “J” names already and that was the easiest one to swap and keep the others.

Overall, I think the changes were for the better, though they did change the flavor a bit from role-play game to reading.

* * *

Most of the names got updated. Even so, characters leaving the Community for the outside world still have a few superhero/supervillain surprises in store…

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Happy reading and writing!

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Oh, the joys of proofreading

It seems like dishes… and just about anything else… gets done when it’s time for the proofreading stage.

Oh, there’s a chore that needs done? Dishes been piling up? The counters are clean now!

Laundry need washed? Everything’s now been washed and hung in the closet! (Or neatly stacked in a chair because the closet is cold and I’d rather put on warm clothes in the morning thank-you-very-much).

Plants need a little bit of pruning? Even those pesky scale bugs are about to face the gardener’s otherwise defeated wrath.

Or, for a little more fun… new stories need written? Old stories need revised? Let’s do this!

(Inner voice just scowls. “No new stories for you right now. Jot down a few notes and get back to proofreading! Finish what you’ve started!”)

*Sigh.*

There’s all these other new stories calling you to write them, but you’re stuck giving that manuscript you’ve looked over nearly a dozen times one more read to look for typos, and then after you’ve given it that maybe-final/maybe-not-final read you’ve got to actually input those notes into the manuscript.

*Cue second sigh.*

Proofreading might be my least favorite part of the process.

Still, proofreading is important, and helps me to correct little typos I don’t want you guys to suffer through. Missing “a”s and “the”s. The occasional word that just doesn’t make sense. Minor plot points I thought I removed during the read-aloud but accidentally remained in place. That sort of thing.

It’s all about polishing… even if, for me, it is the least interesting part of the process.

Funny thing is that in the 2018 newsletter email I’m adapting this post from, I was lamenting the proofreading process for Fractured Skies.

Now I’m lamenting the proofreading/editing process for The Dark Forest of Aneth. The reading part’s been done. I just need to add my editing notes to the manuscript. But… uh… there’s been an outline and draft written for Huntress 3 and a whole new 5,000-word short story drafted, polished, and sent to beta-readers since I finished that reading a few months ago. *Cough.*

So… yeah.

Do I need to write that draft I’ve been meaning to write for five years?

Looks like I just need to get myself some proofreading or editing notes!

In the meantime… here’s a throwback to when my Legion Spore plushie got to help out with the proofreading:

A plushie Legion Spore sits atop a printed manuscript with a red pen

Isn’t it adorable? (Well, as adorable as living airships made from shapeshifters go). Isaac made it for me for Christmas a few years back.

Actually, I also made him a Legion Spore plushie (we both had the same idea), but let’s just say that the one he made better matched the first Legion Spore, and the one I made closer resembled the Manticore. We had a productive discussion after that regarding the differences between how we saw the living airship of The Glitch Saga.

Needless to say, the Legion Spores you see in the books have been refined a bit.

Or a lot.

And that’s another reason that proofreading… and read-alouds… and beta-reading… is important!

* * *

Read a few polished books that I at some point had to proofread or edit…

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Happy reading and writing!

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A fun new quiz is available!

Infinitas Publishing now has a new page… the Extras page!

Right now it just has the one “extra,” a “Which of our series should you read first?” quiz!

Long term, I’m hoping to add other fun quizzes… think “Which character are you?” or “Which powers would you have?”

But this is the one I decided to use for figuring out how Tally.so (the quiz host) works, so here it is!


Click here to take the “Which of our series should you read first?” quiz!

Long term, I’d also like to include free coloring pages, printable bookmarks, and that kind of thing. Let me know if there’s anything you’d especially like to see!

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Happy quiz-taking!

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Spirits of a Glitch – Launch Day

Woot! Spirits of a Glitch is now available! 😀

This is the final book in Tim’s story, following what happens when a second terrifying airship made from shapeshifters and technology is created… only this one isn’t as obedient as the first.

With Spirits of a Glitch, the Glitch Saga is now complete, I’m off to work on other books in the Distant Horizon Universe. But, seeing as how those books still need editing before I can release them, why not check out Tim’s story in the meantime?

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Spirits of a Glitch - Banner

Upper YA Science Fiction

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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Spirits of a Glitch - Book Cover

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“We are legion. But you, Master Zaytsev, are only one…”

Nineteen-year-old council member, Tim Zaytsev, is tasked with removing glitches from the council’s newest living airship, the CLS Manticore. Like its predecessor, the Manticore is formed from living shapeshifters. Their minds were wiped and their memories erased, but the occasional “ghost” of their personalities remain.

Removing the “ghosts” should be simple after dealing with the first vessel. But the task descends into madness when the Manticore traps Tim within its fleshy walls and attempts to force him to join the shapeshifters who made the merge.

Determined to undermine the ship’s dangerous, telepathic games and convince the other council members that the ship is manipulating them, Tim must summon a courage he’s never had, the courage to stay and fight. But doing so would force him to confront the vessel alone—a path that can only end in his destruction.

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Buy now!

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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Haven’t read the first book yet? Sign up for the Distant Horizon Universe newsletter to read the first book, Whispers in the Code, for free!

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Enjoy! 😀

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Ghost of a Memory – Launch Day!

Hey, everybody! Today’s the launch day for Ghost of a Memory! 😀

Ghost of a Memory is the second book in The Glitch Saga, and continues the story of Tim Zaytsev as he attempts to reprogram a living airship made from shapeshifters. But the glitches are getting worse, and the Legion Spore’s rogue personality is threatening Tim’s sanity with a series of nightmares that are more real than Tim wants to believe.

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Ghost of a Memory

Upper YA Science Fiction

Ghost of a Memory - Banner

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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SBibb - Ghost of a Memory - Book Cover

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Some ghosts refuse to be forgotten.

Nineteen-year-old council member, Tim Zaytsev, oversees the Legion Spore—a living airship made from shapeshifters. He’s tasked with removing glitches, fragments of the shapeshifters’ memories that reside as “ghosts” in the ship’s code.

But as he removes each glitch, the ship shows an alarming trend toward developing its own personality. It clearly prefers to work with Tim instead of his superiors, and its haunting dreams invade Tim’s sleep, filling his mind with false memories of an affair with the alluring Lady Black, a council member known for her seductive advances. As the dreams intensify, he can’t even look at his loving girlfriend without remembering Lady Black’s touch.

Determined to perform his duties to the council while remaining faithful, Tim searches for the source of the Legion Spore’s rogue personality. But as the dreams descend into nightmares, Tim begins to suspect they aren’t random glitches; they’re warnings from the “ghost” of Lady Black’s lover.

To ensure a lifetime with the woman he loves, Tim must find the source of the Legion Spore’s rogue personality before the vessel usurps his mind, trapping him like all the other “ghosts” in the code.

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Purchase Today!

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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Haven’t read the first book yet? Sign up for the Distant Horizon Universe newsletter to read the first book, Whispers in the Code, for free!

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Enjoy! 🙂

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