Tag Archives: whispers in the code

Favorite Sequences in the Glitch Series

Since I was talking about updating the Whispers in the Code cover a couple weeks ago, today I thought I’d do a behind-the-scenes bit about the Glitch series. While I was in the process of writing Glitch, I’d often run the scenes in my head multiple times to get a feel for the surroundings, what was present in the environment, and what Tim might be feeling. There were a few scenes, though, that I particularly enjoyed writing.

First… the “Bedtime Story” sequence.

It’s starts out innocent enough (and a result of a glitch), and progressively gets more and more creepy as the Legion Spore begins to morph its surroundings to match the story of the Boy Who Cried Wolf.

“End recording and transmit.”

Yes, Master Zaytsev. Is there anything else we can do for you?

I nuzzle the flat pillow under my neck. Uncomfortable, but I’m sure it’s made for simplistic support. “No. It’s bedtime, now.”

Would you like us to read you a bedtime story?

“What?”

You like this one, remember? You like the story of ‘The Boy Who Cried Wolf.

I sit up. The Legion Spore’s voice is different. It’s still clipped, not quite oriented, but its inflections are not the same as the artificial voice I heard all afternoon. “Bedtime story?” I don’t remember programming it to read bedtime stories—unless Benjamin has an unspoken interest in oral literature.

Once upon a time, there was a foolish little boy who stood guard over the shepherd’s sheep. The shepherd told him, ‘If you ever see a wolf, son, with large gold eyes and strong sharp teeth, you must immediately call for help.’ The little boy listened closely, for he was mischievous, and full of play.

The hairs rise on my arms. This doesn’t sound like the AI at all. “Legion Spore—acknowledge me.”

The shepherd knew of the little boy’s tricks, so he gave him a stern warning. ‘You must never cry wolf if there is none, for when the townspeople come running, they will be angry if you have disturbed them for nothing. Promise me, son, that you will be honest, and call for help only if there is danger.’ The little boy agreed with every bit of passion he could muster, and the shepherd went on his way. Do you know what happens next?

I shiver. Yes, I know the fable, but this isn’t right. “Legion Spore, I do not want to hear a story.”

The first night, the little boy did as he was told. But it was all very tedious, and staring at sheep was certainly the most boring task he had ever done.

“Legion Spore!” I push the covers aside and throw my legs over the edge of the bed. I pause. The floor is no longer made of ivory. It’s returned to the basic metal grate, while the walls have lost their leatheriness, now just a soft, fleshy musculature.

So the next night, the little boy did the most exciting thing he could imagine. He cried wolf.

I reach to the vessel with my mind, but the Legion Spore has erected some kind of firewall. I launch myself out of bed. This isn’t good. If the Legion Spore isn’t responding, I can’t command it.

All the townspeople came running. But when they got there, the little boy laughed. ‘You should see your faces!’ he cried. The only creatures in the field were the sheep and their lambs.

I scramble up the ladder, my sweaty fingers clutching the rungs. My fingers slip, but I quickly catch myself. Once on the next floor, I search out the controls on the central command point.

I’m locked out.

A lot of fun to write… though Tim was definitely relieved once he found and removed the source of the glitch.

That said, I think that sequence is one of the reasons I like the Legion Spore so much. For all that its creation is a monstrosity, it also has a certain innocence to it… and is utterly perplexed as to why Tim is so frazzled once the glitch is fixed.

Another sequence I enjoyed writing comes later in Spirits of a Glitch, when the Manticore (a malicious version of the Legion Spore) erases Tim’s memory, trying to gaslight him for its own purposes.

This was particularly interesting for me since I wrote it from Tim’s perspective over the period of time it’s happening… so while the reader can see everything as it happens and the side effects of what’s happening, Tim’s memory gets clipped multiple times before he finally figures out what’s going on.

I’d share that one, but then it’d be pretty spoilery… so you’ll have to happen on that section yourself. 😉

There were plenty of other sequences I very much enjoyed writing, but those two stood out in my mind.

* * *

Read the rest of the Legion Spore’s tale of the Boy Who Cried Wolf… (but what happens when the “wolf” knows how keep the “villagers” from hearing the boy’s cries?)

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

Updating the Cover for Whispers in the Code

Sometimes we authors like to test different book covers to see if one might resonate better with readers. And Whispers in the Code, being a spin-off from the Distant Horizon series, has been through several iterations in my attempt to signal just what kind of book it is. (Genre-mashup. It’s very much a mashup with a lot going on… though horror underlies the entire trilogy).

Part of the job of being an indie author is figuring out which cover attracts the right readers (or rather, which cover is conveying the genre that best fits your book). It’s something I’ve struggled with for the Glitch saga, because it’s a genre mashup.

While I really like the original cover, I think it might convey more of a space military vibe… which it isn’t. Someone who goes in looking for the tropes of a space military story probably isn’t going to find what they’re looking for.

So, around October of 2019, I got the inspiration to test a new cover for Whispers in the Code.

My thought was, depending on how it goes, I’d either change the rest of the series to match it, or switch it back to the original.

Original Cover (February 2018)

Version 2 (October 2019)

While I still really like the newer cover, which I redid in hopes of hitting a more cyberpunk/dystopian vibe, and it did pick up a few more readers in KU (Kindle Unlimited)… it seems that those readers didn’t get very far before they stopped reading (in contrast to Huntress, where they typically finished in a day or two and moved on to Changeling).

Though I didn’t have a whole lot of data to back that up, since Whispers in the Code wasn’t getting many readers, I did wonder if it’s possible that either A: Something was wrong with the book, or B) Readers were picking up the book expecting one thing, and finding something else (such as getting a lot more “magic” or a style of writing that’s more similar to what I’ve seen in YA and urban fantasy than solid cyberpunk).

So…

In February of 2020, I decided to try giving another cover a trial run for Whispers in the Code.

I put it together fairly quickly, and there’s a few things I wanted to change if I switched to this cover style for the series. But I hoped to convey more of the horror elements and more of the “magic” sense of things, while still hinting at the fact that technology is present (since it is set in the future).

Version 3 (February 2020)

I left the new cover up for a few months to see if it would get a better response from readers, though I knew I also needed to consider how to drive traffic toward it. I had hoped putting it in Kindle Unlimited would give more people to take a chance on it, but that wasn’t going to help if I’m not targeting the right readers.

In August of 2020, I did one more revamp to the Glitch series ebook covers. While I really enjoyed writing the series, it still hadn’t gotten much attention from readers.

At this point, I attributed that to a few factors:

  • Wrong cover for the audience
  • Very cross-genre, hard to market
  • Jumps right into the action without a lot of explanation

And so the August 2020 cover marked the fourth version for Whispers in the Code. For this version, I drew in part from the style of Distant Horizon, but tried to play up the paranormal aspect a bit more.

I also redid the blurbs.

Though I’m still iffy on the blurbs (and which one is really better might be a blog post for another day), these covers are the most true-to-the-book representations, I think.

(And while I haven’t analyzed the data on the different downloads, especially since for a time they were in Kindle Unlimited before I launched them wide and made Whispers in the Code permafree, I do see a handful of downloads of Whispers in the Code without extra marketing.)

Version 4 (August 2020)

I’m hoping these covers will attract readers interested in science fiction, thrillers, and stories with paranormal elements.

And one of the things about the Distant Horizon universe is that it has a lot of different elements to it. The issue that creates is knowing which readers to target when marketing.

For example:

It’s science fiction… with a lot of technobabble jargon and what-if world building, set in the future of a world similar to this one except that super powers started showing up sometime in the ’50s and an organization of super villains took over around 2012 to 2016.

It’s paranormal… because there are both the technical equivalent of ghosts (the Legion Spore’s glitches haunting the airship), and very literal ghosts (the spirits like Benjamin… a mad scientist who attached himself to an enchanted artifact).

It’s steampunk (actually gaslamp)… because there’s a lot of clockwork type references and aesthetics pointing that Victorian/Edwardian direction–though now that I’m more familiar with gaslamp fantasy, I’d say it’s gaslamp because of the heavier focus on “magic” and secret societies with a mysterious agenda (the Camaraderie of Evil).

It’s fantasy… because there’s a lot of epic type world building, enchanted artifacts, “magic,” lords and ladies, ballroom dances…

It’s a psychological thriller… because of the page-turning, high stakes element and mental games the main character faces…

An important part of marketing is knowing who to target and how to let them know this is the kind of book they’ll want to read. But with so many elements, it can be hard to pinpoint which genre is the best fit to work with (and some authors will switch marketing focus over time to bring in different readers).

This time around, I’m trying to lean into that gaslamp, paranormal sci-fi route… though I’m still not sure I’ve quite nailed that yet.

From a technical standpoint, an issue with the book itself is that it jumps right into the action and doesn’t take time to explain what’s happening, unlike Distant Horizon or Deceived. With that in mind, it may be that this series is better for readers who have already read the other series, rather than starting with this one. It’s a spin-off, and that may be hurting its chances of being read on its own.

*

So there you have it… four versions of the Glitch series covers. Eventually, I want to redo the box set cover. I’ve got ideas… I just need to set aside the time to revamp it.

* * *

Read the books whose covers keep changing… but at least now they match the mood!

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

The Early Renders of Tim Zaytsev

Meet Tim Zaytsev, the Legion Spore’s external organic operating system!

(Tim would cringe so hard at that. The Legion Spore, and its successor the Manticore, are airships made from the bodies of shapeshifters forced to merge with technology. In theory, the resulting ships are supposed to be a blank slate. Instead, memories of the people who were tied into the ship cause destructive glitches, which Tim has been hired to find and purge).

Once, many years ago (because I’ve been combing through my old newsletters to find stuff I think is interesting enough to yoink and place here in this blog) I took a shot at using Daz Studio to create a figure who would represent Tim from The Glitch Saga. This was still pretty early in my attempts to use Daz Studio, and my asset library was a bit smaller to work with, so it took a few tries before I successfully made a design I was truly happy with.

I wanted to tie the render in with a quote from the book, so I picked a snippet from Spirits of a Glitch, the third book of the series.

Tim is dealing with the Manticore (who has a much harsher personality than the airship you see in Whispers in the Code):

So easily distracted. Surely you see the flaw?

I groan in exasperation. “Where is this other glitch?” Right now there’s nothing but an arrogant machine who keeps messing with my attempts to correctly program it.

The vessel sighs. The glitch belongs to our external organic operating system.

“You don’t have a—”

You, Master Zaytsev. You are our external organic operating system.

A render of a young man looking nervously over his shoulder.

I wasn’t quite happy with this render… I wanted to switch the hair to something closer to how I pictured Tim’s hair, and I wanted to make him look a bit younger (I’m aiming for 18-19 years old).

(Also, I’m absolutely terrible at judging age in real life, let alone in renders).

Later, I took another shot at Tim’s design. For this version, I changed the hair I was using (I was thrilled that the hair I wanted to use for him went on sale almost immediately when I started eyeing it), and I did some work to his facial structure to make him look a bit younger.

A close-up portrait of a somber young man looking off camera.

There were still a few tweaks I wanted to do before calling it final (the back of his jaw/cheek was still too sunken in and the hair wasn’t quite sitting properly around his forehead), but overall, I was pretty happy with this variation.

I’m pretty sure I made a few more adjustments later, but I don’t think I have a fully rendered image with those adjustments. So, for today, we’ll focus on the early renders of the Legion Spore’s external organic operating system. 😉

* * *

Read the tragic downfall of Tim Zaytsev as he navigates the perils of the Legion Spore…

* * *

Happy reading and writing!

1 Comment

Filed under Writing

Christine’s Influence on the Distant Horizon Universe

Back when I was originally writing the rough draft for Little One and the Glitch saga (many many years ago, because I was still in the process of figuring out what I was doing with my writing and hadn’t started publishing), I decided to read a few horror books to get a feel for how those stories worked and how to get an underlying tone of dread and something bad about to happen.

One of the books I read was Christine by Stephen King.

Though I don’t remember a whole lot about the plot now, one of the things that stood out to me when I was reading it was how Arnie’s personality slowly changed over the course of the story, and at one point, the narrator realizes that Arnie’s signature has changed due to how he scribbles it on a cast.

That image stuck in my head, and while I had originally read Christine in hopes of getting inspiration for Little One and GlitchChristine ended up being far more influential on the Distant Horizon series.

Especially for book three, Starless Night.

The book ended up influencing the concept of brain seeds… a telepathic attack that rewards and punishes its target’s behavior so they’ll do what the seed wants. The more the seed grows, the more the target changes.

It’s an issue Jenna, the main character of the series, is all too familiar with.

When Isaac and I first came up with the Distant Horizon world, memory seeds and brain seeds weren’t a thing. Lady Winters did have a tendency to mentally blast people with telepathy and horrifying images, but these weren’t the constant attacks that Jenna has to deal with… or the slow change of personality that we start to see in Fractured Skies and that tries to assert control in Starless Night.

These were small changes in mannerisms, occasional phrases of speech… and Jenna’s general preference in regards to coffee (which were really fun to write).

Below is a scene from Starless Night that takes place between Jenna and Stuart, a butler for the Camaraderie. Stuart has been around for quite some time, and he is perceptive. (And also a powerful telepath who was not fond of Lady Winters).

He can recognize a threat to both Coalition and Camaraderie:

Stuart inclined his head toward the cup in my hands. “It is my understanding you only recently took an interest in coffee. Is that correct?”

I frowned. “Tastes change. Why?”

“Though I shall continue to suggest tea as the superior drink of choice, may I ask how you like your coffee?”

“What do you mean?”

“Cream? Sugar? Or black—”

“Black as a starless night,” I interrupted, taking a sip of the drink. It was more burnt than black, but bitter was bitter.

The butler’s eyebrows narrowed almost imperceptibly. Danger…

The feeling faded. He was only a butler.

“For the sakes of those you care about,” he said, “you should do your best to fight the seed. No one cared for Winters except herself. But there are many who care about you.”

(That said, I somehow managed to nix the phrase “coffee, black as a starless night” from the drafts of both the Glitch series and in Distant Horizon, which effectively destroyed some of the foreshadowing I had intended. *Facepalm.* If I ever do a revamp of the series, that’s getting added back in somewhere. Isaac even gave me a coffee mug for Christmas one year with the Camaraderie symbol and the quote, though it’s long since faded).

How Jenna refers to people, whether she’s nice to them or condescending, whether she knows a little more than she should about a particular situation… all these were little details I got to tinker with.

The biggest issue for me was keeping track of what changes have already started in one book and which ones had yet to take root.

Once we get to book four (currently drafted/semi-revised), she sort of has control again, but she’ll have some all-new problems to deal with.

Either way, the idea of a shifting personality and how the others around the person being affected person respond to those changes, definitely got at least some inspiration from reading Christine.

* * *

An evil brain seed is determined to take root in Jenna’s brain…

* * *

Happy reading and writing!

1 Comment

Filed under Writing

Changing names to better fit a story world

When Isaac and I first created the Distant Horizon universe, we made it as a homebrew role-play game, sort of a cross between the 90s cartoon X-Men, and The Giver. (Dystopian world with superheroes). There were a lot more superhero references in the game…

And in the names.

Especially for the villains.

For example, Lord Black (the founder of the Community), was usually called “Jellyman” or “Lord Gelatinous” due to his natural form looking something like jelly.

*Cough.*

We eventually decided he probably wouldn’t call himself that, and he definitely wouldn’t have encouraged the people in the Community to call him that (especially since they’re very particular about maintaining appearances and hiding the existence of super powers). But the rebels, particularly those who had a grudge against him, might.

I found a stray reference in an early draft of Starless Night where a character grumbles “Son of Gelatinous!” in frustration. Lord Black’s son was something of a rebel, and therefore a source of frustration to his father. Needless to say, that line got reworked, since it no longer made sense.

Another example was Lady Winters, who was first referenced as Brainmaster. She had a couple name changes, actually. First was Brainmaster, then we changed that to Lady Bridget. But that was too easily confused with Lady Black when reading, so we changed it yet again to Lady Winters.

Long story short, we decided there was no way she would call herself Brainmaster, and most of her underlings would know better than to call her that, too. And they try not to think it either, in case she’s reading their mind. That said, due to her cruelty, the Brainmaster moniker has stuck around for both the Camaraderie and rebel faction if she’s not within earshot or mind-reading range.

And then there’s “The Camaraderie of Evil.”

That name actually got to stay. In Whispers in the Code, Commander Rick explains why they kept the name.

“You will be challenged by much of what we do,” he continues. “In the Community, your tasks were simple: program basic systems, keep everything running smoothly… This job is not so simple. We call ourselves the Camaraderie of Evil because we are willing to take steps others wouldn’t dare consider. That’s the only way we can accomplish security and efficiency. I don’t personally believe we are evil, but the name stuck around from our earlier days, and they were… an interesting bunch.”

What the commander doesn’t mention is that they got the name because the founders were a group of young, ambitious (and variably “evil”) people with powers getting frustrated with their uptight “mad scientist” of the group and deciding they would call themselves that to taunt him.

They didn’t expect it to stick and, nowadays, the COE typically just calls themselves the Camaraderie… or if they’re in the Community, “The Community of E-Leadership.”

Other names were changed for ease of reading. Janice became Gwen because we had so many “J” names already and that was the easiest one to swap and keep the others.

Overall, I think the changes were for the better, though they did change the flavor a bit from role-play game to reading.

* * *

Most of the names got updated. Even so, characters leaving the Community for the outside world still have a few superhero/supervillain surprises in store…

* * *

Happy reading and writing!

1 Comment

Filed under Writing

Oh, the joys of proofreading

It seems like dishes… and just about anything else… gets done when it’s time for the proofreading stage.

Oh, there’s a chore that needs done? Dishes been piling up? The counters are clean now!

Laundry need washed? Everything’s now been washed and hung in the closet! (Or neatly stacked in a chair because the closet is cold and I’d rather put on warm clothes in the morning thank-you-very-much).

Plants need a little bit of pruning? Even those pesky scale bugs are about to face the gardener’s otherwise defeated wrath.

Or, for a little more fun… new stories need written? Old stories need revised? Let’s do this!

(Inner voice just scowls. “No new stories for you right now. Jot down a few notes and get back to proofreading! Finish what you’ve started!”)

*Sigh.*

There’s all these other new stories calling you to write them, but you’re stuck giving that manuscript you’ve looked over nearly a dozen times one more read to look for typos, and then after you’ve given it that maybe-final/maybe-not-final read you’ve got to actually input those notes into the manuscript.

*Cue second sigh.*

Proofreading might be my least favorite part of the process.

Still, proofreading is important, and helps me to correct little typos I don’t want you guys to suffer through. Missing “a”s and “the”s. The occasional word that just doesn’t make sense. Minor plot points I thought I removed during the read-aloud but accidentally remained in place. That sort of thing.

It’s all about polishing… even if, for me, it is the least interesting part of the process.

Funny thing is that in the 2018 newsletter email I’m adapting this post from, I was lamenting the proofreading process for Fractured Skies.

Now I’m lamenting the proofreading/editing process for The Dark Forest of Aneth. The reading part’s been done. I just need to add my editing notes to the manuscript. But… uh… there’s been an outline and draft written for Huntress 3 and a whole new 5,000-word short story drafted, polished, and sent to beta-readers since I finished that reading a few months ago. *Cough.*

So… yeah.

Do I need to write that draft I’ve been meaning to write for five years?

Looks like I just need to get myself some proofreading or editing notes!

In the meantime… here’s a throwback to when my Legion Spore plushie got to help out with the proofreading:

A plushie Legion Spore sits atop a printed manuscript with a red pen

Isn’t it adorable? (Well, as adorable as living airships made from shapeshifters go). Isaac made it for me for Christmas a few years back.

Actually, I also made him a Legion Spore plushie (we both had the same idea), but let’s just say that the one he made better matched the first Legion Spore, and the one I made closer resembled the Manticore. We had a productive discussion after that regarding the differences between how we saw the living airship of The Glitch Saga.

Needless to say, the Legion Spores you see in the books have been refined a bit.

Or a lot.

And that’s another reason that proofreading… and read-alouds… and beta-reading… is important!

* * *

Read a few polished books that I at some point had to proofread or edit…

* * *

Happy reading and writing!

1 Comment

Filed under Writing

The Glitch Saga now has an ebook box set edition!

Hello, everybody!

The Glitch Saga now has an ebook box set edition, so if you’ve been waiting to grab all three books in one single collection, now you can!

Also, if you have friends who might enjoy Whispers in the Code, they can grab it for only 99 cents during the month of July!

SBibb - RisingSunCog_small
The Glitch Saga: The Complete Collection - Ebook

Includes:

SBibb - Glitch: Whispers in the Code Book Cover  SBibb - Ghost of a Memory - Book CoverSpirits of a Glitch - Book Cover

Buy the complete collection today!

Amazon US | Amazon UK | BN.com | iTunes | Kobo | Smashwords

SBibb - RisingSunCog_small

Don’t forget that you can read the first book in the Glitch saga for free by signing up to the Distant Horizon Universe newsletter!

Enjoy! 🙂

Leave a comment

Filed under Business Ventures, Writing

Spirits of a Glitch – Launch Day

Woot! Spirits of a Glitch is now available! 😀

This is the final book in Tim’s story, following what happens when a second terrifying airship made from shapeshifters and technology is created… only this one isn’t as obedient as the first.

With Spirits of a Glitch, the Glitch Saga is now complete, I’m off to work on other books in the Distant Horizon Universe. But, seeing as how those books still need editing before I can release them, why not check out Tim’s story in the meantime?

SBibb - RisingSunCog_small

Spirits of a Glitch - Banner

Upper YA Science Fiction

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

SBibb - RisingSunCog_small

Spirits of a Glitch - Book Cover

SBibb - RisingSunCog_small

“We are legion. But you, Master Zaytsev, are only one…”

Nineteen-year-old council member, Tim Zaytsev, is tasked with removing glitches from the council’s newest living airship, the CLS Manticore. Like its predecessor, the Manticore is formed from living shapeshifters. Their minds were wiped and their memories erased, but the occasional “ghost” of their personalities remain.

Removing the “ghosts” should be simple after dealing with the first vessel. But the task descends into madness when the Manticore traps Tim within its fleshy walls and attempts to force him to join the shapeshifters who made the merge.

Determined to undermine the ship’s dangerous, telepathic games and convince the other council members that the ship is manipulating them, Tim must summon a courage he’s never had, the courage to stay and fight. But doing so would force him to confront the vessel alone—a path that can only end in his destruction.

SBibb - RisingSunCog_small

Buy now!

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

SBibb - RisingSunCog_small

Haven’t read the first book yet? Sign up for the Distant Horizon Universe newsletter to read the first book, Whispers in the Code, for free!

* * *

Enjoy! 😀

Leave a comment

Filed under Business Ventures, Writing

Infinitas Publishing – Status Report

Well, this month sure flew by fast. But it’s been productive (aside from both me and Isaac catching a cold). At least, as productive as a launch month tends to be, while still figuring out the loops and holes that come with a launch.

Also, there is snow. There is a lot of snow. Really fluffy, pretty snow. A lot of it.

* * *

Glitch: Whispers in the Code is now available! (You can download it for free if you sign up for the Distant Horizon Universe newsletter). In the meantime, Ghost of a Memory just released on Monday, and the third book (previously titled For We Are Many) now has its official name, Spirits of a Glitch. We hope to release it in mid-to-late March.

Isaac and I are progressing through the read-aloud phase of Spirits of a Glitch, and then I’ll format it, proofread it, and then upload it for pre-order. I also need to do the final touches on the cover.

Fractured Skies: (Book 2 of the Distant Horizon series). I’ve gotten notes back from my beta-reader, and I’m now in the process of editing. Then it will go out to another beta-reader.

The Multiverse Chronicles: On hold.

Little One: On hold.

Book Three of The Wishing Blade series: I need to review Isaac’s notes and then begin revisions. Hopefully this will start after The Glitch Saga is complete.

Wind and Words: (Book 2 of Stone and String). Got feedback from my beta-reader. I finished a round of minor edits, and then I sent it out to another beta-reader. Next, after I’ve made those revisions, I’ll hand it to Isaac to look over with developmental notes.

SBibb’s Photographic Illustration: Got a book cover done and created a flier / finished a logo.

Game Development: On hold while Isaac works on obtaining his PhD.

Marketing: Increased newsletter subscriber count by taking part in several giveaways on BookFunnel and InstaFreebie. I’m going to do at least one more month of BookFunnel, and then we’ll see if the newsletter translates into sales or not. Depending on the results will determine whether I try using InstaFreebie and/or BookFunnel giveaways as a long-term plan.

If you want to sign up for the Distant Horizon Universe newsletter (and download Whispers in the Code for free), click here.

If you want to sign up for the Wishing Blade Universe newsletter (and download “Stone and String” for free), click here.

If you just want to be informed of new releases and events, sign up for the Infinitas Publishing newsletter by clicking here.

Cyberpunk / Dystopian Snow White Story: I hadn’t planned on making progress with this, but since I haven’t had a chance to look at the notes for the third Wishing Blade series book, this sort of got shuffled upward on my to-do list. I’ve finished the first pass of revisions and it’s now out to beta-readers.

I still need to make revisions to a related short story, and then that can go out to beta-readers, too.

In the meantime, I created a proof for a potential cover for the main story, and I’ve been developing ideas for a possible continuation of the story into a series.

LitRPG / GameLit Story: Slowly making progress on this. I got feedback back from a beta-reader who read the first 20,000 words and confirmed it is going in the right direction (once a few tweaks are made), so I’m continuing to write this. It’s slow going since it’s a side project and the other projects take precedence… and because working game mechanics into the story means it takes me a little longer than usual to write the rough draft. I want to get the mechanics right the first time… rather than having a cascading effect of failures if I mess up the stats early on.

* * *

That’s all for now. I hope you enjoyed this post. 🙂

Leave a comment

Filed under Business Ventures, Writing

Ghost of a Memory – Available for Pre-order!

So, I don’t think I’ve shown you guys the book cover for Ghost of a Memory yet (unless you happen to be subscribed to the Distant Horizon Universe newsletter). But Isaac and I are happy to announce that the next book of the Glitch Saga is now available for pre-order! Ghost of a Memory will be published on February 26th,  so you don’t have to wait long before you can find out what happens next. It’s as fast-paced (if not more so) than Whispers in the Code, and you’ll get to read more about the illusive Lady Black, as well as the haunting Legion Spore.

SBibb - RisingSunCog_small

Ghost of a Memory

Available February 26th, 2018

SBibb - Ghost of a Memory - Book Cover

SBibb - RisingSunCog_small

Some ghosts refuse to be forgotten.

Nineteen-year-old council member, Tim Zaytsev, oversees the Legion Spore—a living airship made from shapeshifters. He’s tasked with removing glitches, fragments of the shapeshifters’ memories that reside as “ghosts” in the ship’s code.

But as he removes each glitch, the ship shows an alarming trend toward developing its own personality. It clearly prefers to work with Tim instead of his superiors, and its haunting dreams invade Tim’s sleep, filling his mind with false memories of an affair with the alluring Lady Black, a council member known for her seductive advances. As the dreams intensify, he can’t even look at his loving girlfriend without remembering Lady Black’s touch.

Determined to perform his duties to the council while remaining faithful, Tim searches for the source of the Legion Spore’s rogue personality. But as the dreams descend into nightmares, Tim begins to suspect they aren’t random glitches; they’re warnings from the “ghost” of Lady Black’s lover.

To ensure a lifetime with the woman he loves, Tim must find the source of the Legion Spore’s rogue personality before the vessel usurps his mind, trapping him like all the other “ghosts” in the code.

SBibb - RisingSunCog_small

Pre-order Today!

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

Goodreads

SBibb - RisingSunCog_small

Haven’t read the first book yet? Sign up for the Distant Horizon Universe newsletter to read Whispers in the Code for free!

* * *

Enjoy! 🙂

Leave a comment

Filed under Business Ventures, Writing