Tag Archives: science fantasy

Favorite Sequences in the Glitch Series

Since I was talking about updating the Whispers in the Code cover a couple weeks ago, today I thought I’d do a behind-the-scenes bit about the Glitch series. While I was in the process of writing Glitch, I’d often run the scenes in my head multiple times to get a feel for the surroundings, what was present in the environment, and what Tim might be feeling. There were a few scenes, though, that I particularly enjoyed writing.

First… the “Bedtime Story” sequence.

It’s starts out innocent enough (and a result of a glitch), and progressively gets more and more creepy as the Legion Spore begins to morph its surroundings to match the story of the Boy Who Cried Wolf.

“End recording and transmit.”

Yes, Master Zaytsev. Is there anything else we can do for you?

I nuzzle the flat pillow under my neck. Uncomfortable, but I’m sure it’s made for simplistic support. “No. It’s bedtime, now.”

Would you like us to read you a bedtime story?

“What?”

You like this one, remember? You like the story of ‘The Boy Who Cried Wolf.

I sit up. The Legion Spore’s voice is different. It’s still clipped, not quite oriented, but its inflections are not the same as the artificial voice I heard all afternoon. “Bedtime story?” I don’t remember programming it to read bedtime stories—unless Benjamin has an unspoken interest in oral literature.

Once upon a time, there was a foolish little boy who stood guard over the shepherd’s sheep. The shepherd told him, ‘If you ever see a wolf, son, with large gold eyes and strong sharp teeth, you must immediately call for help.’ The little boy listened closely, for he was mischievous, and full of play.

The hairs rise on my arms. This doesn’t sound like the AI at all. “Legion Spore—acknowledge me.”

The shepherd knew of the little boy’s tricks, so he gave him a stern warning. ‘You must never cry wolf if there is none, for when the townspeople come running, they will be angry if you have disturbed them for nothing. Promise me, son, that you will be honest, and call for help only if there is danger.’ The little boy agreed with every bit of passion he could muster, and the shepherd went on his way. Do you know what happens next?

I shiver. Yes, I know the fable, but this isn’t right. “Legion Spore, I do not want to hear a story.”

The first night, the little boy did as he was told. But it was all very tedious, and staring at sheep was certainly the most boring task he had ever done.

“Legion Spore!” I push the covers aside and throw my legs over the edge of the bed. I pause. The floor is no longer made of ivory. It’s returned to the basic metal grate, while the walls have lost their leatheriness, now just a soft, fleshy musculature.

So the next night, the little boy did the most exciting thing he could imagine. He cried wolf.

I reach to the vessel with my mind, but the Legion Spore has erected some kind of firewall. I launch myself out of bed. This isn’t good. If the Legion Spore isn’t responding, I can’t command it.

All the townspeople came running. But when they got there, the little boy laughed. ‘You should see your faces!’ he cried. The only creatures in the field were the sheep and their lambs.

I scramble up the ladder, my sweaty fingers clutching the rungs. My fingers slip, but I quickly catch myself. Once on the next floor, I search out the controls on the central command point.

I’m locked out.

A lot of fun to write… though Tim was definitely relieved once he found and removed the source of the glitch.

That said, I think that sequence is one of the reasons I like the Legion Spore so much. For all that its creation is a monstrosity, it also has a certain innocence to it… and is utterly perplexed as to why Tim is so frazzled once the glitch is fixed.

Another sequence I enjoyed writing comes later in Spirits of a Glitch, when the Manticore (a malicious version of the Legion Spore) erases Tim’s memory, trying to gaslight him for its own purposes.

This was particularly interesting for me since I wrote it from Tim’s perspective over the period of time it’s happening… so while the reader can see everything as it happens and the side effects of what’s happening, Tim’s memory gets clipped multiple times before he finally figures out what’s going on.

I’d share that one, but then it’d be pretty spoilery… so you’ll have to happen on that section yourself. 😉

There were plenty of other sequences I very much enjoyed writing, but those two stood out in my mind.

* * *

Read the rest of the Legion Spore’s tale of the Boy Who Cried Wolf… (but what happens when the “wolf” knows how keep the “villagers” from hearing the boy’s cries?)

* * *

Happy reading and writing!

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Updating the Cover for Whispers in the Code

Sometimes we authors like to test different book covers to see if one might resonate better with readers. And Whispers in the Code, being a spin-off from the Distant Horizon series, has been through several iterations in my attempt to signal just what kind of book it is. (Genre-mashup. It’s very much a mashup with a lot going on… though horror underlies the entire trilogy).

Part of the job of being an indie author is figuring out which cover attracts the right readers (or rather, which cover is conveying the genre that best fits your book). It’s something I’ve struggled with for the Glitch saga, because it’s a genre mashup.

While I really like the original cover, I think it might convey more of a space military vibe… which it isn’t. Someone who goes in looking for the tropes of a space military story probably isn’t going to find what they’re looking for.

So, around October of 2019, I got the inspiration to test a new cover for Whispers in the Code.

My thought was, depending on how it goes, I’d either change the rest of the series to match it, or switch it back to the original.

Original Cover (February 2018)

Version 2 (October 2019)

While I still really like the newer cover, which I redid in hopes of hitting a more cyberpunk/dystopian vibe, and it did pick up a few more readers in KU (Kindle Unlimited)… it seems that those readers didn’t get very far before they stopped reading (in contrast to Huntress, where they typically finished in a day or two and moved on to Changeling).

Though I didn’t have a whole lot of data to back that up, since Whispers in the Code wasn’t getting many readers, I did wonder if it’s possible that either A: Something was wrong with the book, or B) Readers were picking up the book expecting one thing, and finding something else (such as getting a lot more “magic” or a style of writing that’s more similar to what I’ve seen in YA and urban fantasy than solid cyberpunk).

So…

In February of 2020, I decided to try giving another cover a trial run for Whispers in the Code.

I put it together fairly quickly, and there’s a few things I wanted to change if I switched to this cover style for the series. But I hoped to convey more of the horror elements and more of the “magic” sense of things, while still hinting at the fact that technology is present (since it is set in the future).

Version 3 (February 2020)

I left the new cover up for a few months to see if it would get a better response from readers, though I knew I also needed to consider how to drive traffic toward it. I had hoped putting it in Kindle Unlimited would give more people to take a chance on it, but that wasn’t going to help if I’m not targeting the right readers.

In August of 2020, I did one more revamp to the Glitch series ebook covers. While I really enjoyed writing the series, it still hadn’t gotten much attention from readers.

At this point, I attributed that to a few factors:

  • Wrong cover for the audience
  • Very cross-genre, hard to market
  • Jumps right into the action without a lot of explanation

And so the August 2020 cover marked the fourth version for Whispers in the Code. For this version, I drew in part from the style of Distant Horizon, but tried to play up the paranormal aspect a bit more.

I also redid the blurbs.

Though I’m still iffy on the blurbs (and which one is really better might be a blog post for another day), these covers are the most true-to-the-book representations, I think.

(And while I haven’t analyzed the data on the different downloads, especially since for a time they were in Kindle Unlimited before I launched them wide and made Whispers in the Code permafree, I do see a handful of downloads of Whispers in the Code without extra marketing.)

Version 4 (August 2020)

I’m hoping these covers will attract readers interested in science fiction, thrillers, and stories with paranormal elements.

And one of the things about the Distant Horizon universe is that it has a lot of different elements to it. The issue that creates is knowing which readers to target when marketing.

For example:

It’s science fiction… with a lot of technobabble jargon and what-if world building, set in the future of a world similar to this one except that super powers started showing up sometime in the ’50s and an organization of super villains took over around 2012 to 2016.

It’s paranormal… because there are both the technical equivalent of ghosts (the Legion Spore’s glitches haunting the airship), and very literal ghosts (the spirits like Benjamin… a mad scientist who attached himself to an enchanted artifact).

It’s steampunk (actually gaslamp)… because there’s a lot of clockwork type references and aesthetics pointing that Victorian/Edwardian direction–though now that I’m more familiar with gaslamp fantasy, I’d say it’s gaslamp because of the heavier focus on “magic” and secret societies with a mysterious agenda (the Camaraderie of Evil).

It’s fantasy… because there’s a lot of epic type world building, enchanted artifacts, “magic,” lords and ladies, ballroom dances…

It’s a psychological thriller… because of the page-turning, high stakes element and mental games the main character faces…

An important part of marketing is knowing who to target and how to let them know this is the kind of book they’ll want to read. But with so many elements, it can be hard to pinpoint which genre is the best fit to work with (and some authors will switch marketing focus over time to bring in different readers).

This time around, I’m trying to lean into that gaslamp, paranormal sci-fi route… though I’m still not sure I’ve quite nailed that yet.

From a technical standpoint, an issue with the book itself is that it jumps right into the action and doesn’t take time to explain what’s happening, unlike Distant Horizon or Deceived. With that in mind, it may be that this series is better for readers who have already read the other series, rather than starting with this one. It’s a spin-off, and that may be hurting its chances of being read on its own.

*

So there you have it… four versions of the Glitch series covers. Eventually, I want to redo the box set cover. I’ve got ideas… I just need to set aside the time to revamp it.

* * *

Read the books whose covers keep changing… but at least now they match the mood!

* * *

Happy reading and writing!

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Choosing a title for Galina’s story

Figuring out titles is hard.

Most of the time.

Sometimes it’s really obvious and you just point at that one and say “That one!”

For all the other times… We’re scratching our heads, trying to think if anything stood out while making revisions.

So when it came to figuring out the title for Galina’s story, we turned to the Distant Horizon Universe newsletter!

We proposed six ideas:

1. The Deception
2. Deceived
3. Quarantined
4. The Warning
5. The Outbreak
6. The Secret

But we weren’t 100% sold on any of them at that point.

So we asked readers:

Knowing that Galina’s story will be a young adult dystopian thriller in the same vein as Distant Horizon and Glitch, and having read the three sneak peeks from these newsletters, do any of those titles stand out to you?

Do you have an idea for a better title?

And we did get a few responses! (Which we very much appreciated).

Ultimately, we ended up settling on “Deceived,” which became part one of Galina’s Saga (which we later just called the “Deceived” series). Because, of course, we ended up having plenty more plot fodder itching to be written.

Which is why we now also have its newsletter-exclusive prequel, Initiated, and its sequel, Betrayed!

And yes. Figuring out those titles was also a pain. But at least we had the convention of the title to work with.

* * *

Now I just have to hope I can remember what I planned to title the next book in the series…

* * *

Happy reading and writing!

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That time I completely redid the outline of Starless Night

I’d been sitting on the outline for Starless Night for a while… partially because I was cycling through projects, but also, because the prospect of the third Distant Horizon book was daunting.

I had a partial rough draft and an outline already written. (See the post from two weeks ago). But that outline was written before Isaac and I made major edits to Fractured Skies, thus changing the shape of where the story was headed.

Characters I thought were going to be dead were now still alive, and characters who lived in the role-play campaign ended up dead. (Still can’t quite believe Isaac convinced me to kill off that character… though it really did make sense for the story). And important plot points were revealed way earlier than we expected, rendering certain scenes in the third book no longer necessary.

Between all the character relationships and faction issues, I wasn’t sure where to start. Originally, I hoped to salvage bits and pieces of the previous draft to work into the revised version. But that seemed likely to cause more problems than help.

I stalled, hoping that writing Deceived would get me back in the swing of writing for the Distant Horizon universe. It did (and accidentally spawned a new series). I now wanted to return to Jenna’s story.

But it didn’t solve the wall I had been running into.

Then Isaac brought up the idea of cutting two very major plots that we had planned for the third book, and condensing the last two books back into one.

At first, I was resistant to the whole thing. I loved some of the scenes he was suggesting cutting, scenes we had discussed and honed a while back.

But…

There’s a saying that writers have to “kill their darlings.” (I kind of despise that saying, by the way). It doesn’t always hold true. But sometimes, eliminating a plot or a scene, or merging two characters, end up making for a better story. Or solves your problems.

I started thinking about Isaac’s suggestions. About eliminating those two major plot points and how it would affect the story.

And… um…

It worked a lot better.

Instead of taking a longer route to get to the climax by looking at various outside forces and their impact on Jenna’s brainseed, the focus is much more strongly related to the issues of Legion’s rise and the downfall of the Community.

Suddenly a lot of foreshadowing in Fractured Skies regarding artifacts, alchemist-enchanters, and the Elizabeth pendants had a direct tie back into the story. And the trimmed version made some of the future plans for this universe tie in more clearly, too.

I really liked the beginnings of the new outline and where it was going.

So I presented some of my new notes to Isaac and we began bouncing ideas off each other again, rather than coming to a stalemate about where the story should go.

So I decided to scrap the entirety of the previous rough draft. It exists as writing practice and helped to flesh out the world, but it was going to be simpler to start book three from scratch.

And that’s okay.

My hope was that my writing skills would have improved since I wrote the original draft, and starting from scratch helped reduce the amount of “revision smudge” likely to sneak in if we weren’t careful.

Best of all, we were having fun with the story again, and I looked forward to seeing how the pieces that we decided should stay would weave themselves together.

There were a couple directions we could take the end of Jenna’s arc, so we still had to figure out which one was the most satisfying and would make the most sense, especially since there was still going to be one more book after Starless Night, but it was now planned to be a four-book series instead of a five-book one.

((*Insert defeated laughter/crying here.* A note from present-day me who is in the process of revising this ancient newsletter email into a blog post… “Just four books? Sure… If I can figure out how to condense Changing Tides. Because last I checked, there’s still a whole missing middle section, and it’s already well over full-length. Either something major needs cut, or the book needs to be split into two.”))

So… what was one of those major changes?

Warning! Spoilers for Fractured Skies ahead!

It involved a return to the Community after Legion strikes.

The thing is, Legion isn’t entirely destructive. Though a lot of people end up with their life force drained to feed Legion’s ghostly legionnaires (hence sending teams to evacuate the area when it gets attacked), others choose to join Legion’s call to “control the chaos,” forming a cult that sees Legion as more efficient than the Community under Camaraderie rule.

Originally, we planned a sequence in St. Petersburg involving the destruction of the city, and after that, we didn’t see much of the cult (though Jenna did try to help with evacuations in other parts of the Community).

This time, we decided to explore what happens when Legion gets into the Community. The destruction-versus-life going on sort-of normally… while a certain prior (second-in-commands for Legion) becomes a primary antagonist, rather than being defeated early on. Which means this prior will return in Changing Tides.

And the HUGE thing we considered that we hadn’t before is how Jenna’s brain seed handles dealing with Legion.

After all, the brain seed’s creator also had a hand in creating Legion (well, the Legion Spore… since the creator didn’t expect it to be “killed”), and thus has a particular interest in Legion’s powers…

And acquiring said powers.

Normally, Jenna wants nothing to do with Legion. But while Jenna is under the brain seed’s influence, she has far more interest in Legion’s power than she should…

AND IT DOES NOT END WELL FOR THE RESCUE MISSION.

(Remember how I said there was a character who survived in the campaign but not in Starless Night?)

Anyway, that scene allowed us to really explore Legion’s influence, the Community, and the brain seed, in ways we had never expected…

And even ended up influencing the book cover design for Starless Night, as well.

I’m much happier with that book now. (And ugh… having a tooth pulled was literally easier than writing that particular book). But I really like how Starless Night wraps up. Redoing the outline was the right call.

So yeah. Ever completely scrapped an outline and tried again?

* * *

This series has undergone so many changes since we first started Jenna’s journey with a role-play game…

* * *

Happy reading and writing!

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Behind the Scenes with an Outline from Starless Night

Today I thought I’d preview a small section of what had been the outline for Starless Night, the third book in the Distant Horizon series. 🙂

Key word is *had* because if you’ve read Starless Night, you’ll notice this isn’t how the story starts.

In a couple weeks, I’ll have a post for you about that time that I completely scrapped an outline… and an entire rough draft.

But first… let’s have a look at what one version of my outlines look like! (Because it might not look like what you expect).

WARNING: Spoilers ahead for the Glitch saga and Fractured Skies!

Already read those books? Don’t mind spoilers?

Proceed! 😁

Here’s what the beginning of my outline looked like. It’s rough, not always in complete sentences, and my outlines often change before I actually begin drafting. (And usually change again during drafting).

I’ve made a few adjustments here for clarity, since some of my notes were vague since I knew who/what they referenced, but probably wouldn’t be clear outside of context.

* * *

Jenna waiting with team on lawn for COE arrival (solidarity/support from team). When Camaraderie ship arrives, Lady Black and Stuart are the first to come out. They make it clear they want to discuss Val’s… and her guards’… release. They walk in like they own the place, much to the COF’s annoyance. Lady Black mentions to Pops that last time they met (before he switched sides) her grandfather had been with them (remind readers that the grandfather is Lord Black). Meanwhile, Pops feels like he’s never met Stuart before, though Stuart assures him he has. Jenna remembers Stuart from the COE base and has the beginnings of a memory attack (Legion Spore memory), which fades. She’s confused, but thankful it doesn’t get worse. The team members out to greet the COE are Pops, Jenna, Quin (Quin: “this is a historical meeting… *Squee!*” Jenna: you’re far too excited about this.), Lily there because Quin dragged her there (besides, if something does happen, it’s an excuse… she’s a good fighter… (really trying to get her to be less down and just go talk to Jenna)). Awkwardness between Jenna and Lily (they go to target range later?). Gwen, along with South African (SA) forces (introduce Ambassador Jordaan). Jenna heads to garden while the COE goes on tour of area.

While in the garden, the tour stops by. Pops formally introduces them… (though Jen has met Lady Black before… when kidnapped. “Can you kidnap your own citizens?” “Yes.” “You speak your mind… I like that.” Jenna perplexed, not sure what she thinks of her. However, Lady Black is #sorrynotsorry about it. Still thinks having Jenna on COE side would have been better for Community. But there are bigger issues to worry about now). Lady Black is polite, reserved… and nervous, Jenna realizes. (Tries to read her mind with flower charm, gets a little bit of the truth… then after almost using her flower charm to try sensing her motive, gets rebuked by Stuart who asks her to politely control her telepathic searches).

They’re starting to move on to a private part of garden, and Lady Black brings up the time stones and concern for Legion’s advances (foreshadowing further issues). Jenna notices that the lady seems a little more—invested—in those time stones than she expected. Pops suggests they can discuss this later. He’s hesitant to share information. Lady Black points out Master Zaytsev had info (a guilt trip for Jenna… it’s a reminder of Legion’s interest in her and the brain seed). She’s getting some emotion from her flower charm (though not actively prying on Lady Black). Decides to go back inside to get away from them… but gets a private thought from Stuart, who comments on Jenna’s garden (favorably… the first step in gaining Jenna’s trust). (Ugh… Telepaths!)

* * *

The outline is mostly meant to remind me of the general gist of what’s supposed to happen in the opening scenes and the kind of emotions the characters have, as well as what needs to be foreshadowed for later. I often have scenes visualized in my head from day-dreaming, so this is just meant to streamline the writing process.

(And sometimes I’m literally telling myself the story as I write the outline, and then the draft is just fleshing out the detail. This particular outline is short per scene compared to some of my recent outlines.)

But here’s the thing. When I shared the original version of this post with my newsletter a long, long time ago, Starless Night was still being the problem book of the series. And so it would go a while without any progress because it wasn’t working.

Until, finally, I realized I needed to scrap my outline and start fresh.

In a couple weeks, we’ll get back to that. So keep an eye out for that post, coming soon. 😉

* * *

See the difference in how the story starts in Starless Night… (Though you might want to read the other two book first).

* * *

Happy reading and writing!

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Distant Horizon-Inspired Flash Fiction

I found this flash fiction nugget (your choice if it’s more like a chicken nugget or a gold nugget) while looking through my older Distant Horizon Universe newsletters. I originally sent this out on February 20th of 2020.

Since I’ve been having fun with flash fiction and poetry lately, I thought it might be fun to revisit now.

This little shorty doesn’t follow a particular character, but does take inspiration from both Distant Horizon and Deceived. 🙂

Students mill around her. Chatting. Heading to class. Nothing new.

But this place is a lie.

It’s that poster by the door that reminds her. Stark white with pale blue lettering.

Safety
Security
Efficiency

Her throat squeezes and she can barely breathe.

Lie-lie-lie…

A firm hand clamps on her shoulder. Soldier-agent-danger–

She recoils and her shoulder slams the wall, knocking aside the poster. She needs to hide–

“Woah, it’s just me.” A young man smiles at her, confusion in his eyes. “I didn’t mean to startle you.”

She knows him. Knew him.

He doesn’t know her. Not anymore.

Still, she forces a smile and rights the poster on the wall. She can’t afford to lose the efficiency points. “Sorry. I guess I was thinking too hard about which building has my next class.”

Her heart pounds like a student slamming the walls of a transformation chamber.

“You weren’t gone that long.” He chuckles. “Which Community did you visit, anyway? We thought you’d failed the scan.”

It’s hard to maintain her smile. “I visited the European Community.”

A lie like those words on that poster.

“Neat. Maybe I’ll get to go sometime. See you around.” He waves as he reenters the stream of students filtering through the hall. “The Community is safe!”

She can’t muster the enthusiasm to say the usual response.

She never went to Europe.

She never knew where they sent her when she failed the scan.

But she found her way back.

They’re going to wish she hadn’t.

One of the things I enjoy about flash fiction is the questions they spawn, and the possible stories. 🙂

Who is she? Will she succeed in getting vengeance? What in particular does she want vengeance for?

Seeing as how she failed the scan, what are her powers?

Why, and how, did she make it back to the Community?

I didn’t have those answers when I first wrote it and I still don’t have them now… but it’s still a fun exercise.

* * *

Jenna and Galina both see the Community in new light after an unfortunate visit to a transformation facility…

* * *

Happy reading and writing!

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A Romantic Subplot in the Distant Horizon Series

Today I thought I’d dive into the romance sub-plot in the Distant Horizon series. Now… before we go any further…

If you like to read books with no idea of which characters show any interest in each other, then go read Distant HorizonFractured Skies, and Starless Night first! There will be spoilers ahead. I’ll try not to go into anything too major, but it’s kind of hard to avoid in this particular overview.

Have you read them? (Or don’t mind spoilers?)

All right. We shall now proceed. 🙂

Anyway, in Distant Horizon there wasn’t much of a romance sub-plot. I tend to prefer slow-burn stories, if there’s romance at all, and for the most part, Jenna’s mind really wasn’t on finding a partner. She’s a too busy fighting terrifying subhuman beasts and trying not to get killed.

Once we get to Fractured Skies, however, that starts to change. While Jenna is still dead-set on stopping beast transformation, certain other team members *Cough*Lance*Cough* are starting to settle into their new roles and are interested in pursuing a relationship.

Which… ah… if you remember the first book, Jenna and Lance butted heads. A lot.

They’re best friends, but they don’t always see eye-to-eye.

But there’s that expectation of childhood friends sometimes going on to become efficient partners in the Community, so Jenna (somewhat begrudgingly) decides to give dating a try between researching how to stop beast transformation and how to get rid of the memory seeds.

Let’s just say there are complications… especially when she starts to realize that she and Lily… a mercenary who seems to understand where she’s coming from surprisingly well… get along better.

(I apparently rather enjoy the enemies to allies/enemies to lovers trope).

Now, when Isaac and I first ran the campaign that Distant Horizon spawned from, the original pairing was Jenna and Lance… with all the complications that came with them clashing. What I hadn’t anticipated was that, when writing the story, Jenna and Lily would end up with far more chemistry. (The sort of warm, fluttery feeling of “will they get together?” despite not planning on writing it that way. Which seems to keep happening to me. Characters completely surprise me by being tender to each other or pebbling each other with cute gifts and the next thing I know I’m shipping them together… and then I realize I’m the author so… does that still count as shipping?).

After having Isaac read the draft and having him be completely in favor of giving them a chance…

(By completely in favor I mean he kept nudging me with more ideas of cute scenes.)

I rewrote those scenes with the idea of building the romantic tension between Jenna and Lily, which added to Jenna’s debate of whether to go the more expected route of the efficiency of a Community partner, which she and Lance don’t seem to have… or her gut feeling that she and Lily share something special and work together better, despite their different backgrounds.

Isaac and I further explored the different relationships in Starless Night.

And let’s just say the bond between Lily and Jenna becomes extremely important. (Especially as a certain brain seed she’s fighting is determined to cut away any romantic bonds in its fight to stay relevant). Starless Night is not a romance book by any stretch of the imagination, but their relationship becomes crucial to the book’s resolution and Jenna’s fight with the brain seed.

Though Jenna and Lily haven’t yet had a happily-ever-after (HEA) or even a happy-for-now (HFN), I have my suspicions about how I want their relationship to go by the time I get to the end of the series (whether that’s one or two more books… not sure yet).

* * *

Read a very slow-burn romance seeded under a lot of world-building and adventure…

* * *

Happy reading and writing! 📖

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The Early Renders of Tim Zaytsev

Meet Tim Zaytsev, the Legion Spore’s external organic operating system!

(Tim would cringe so hard at that. The Legion Spore, and its successor the Manticore, are airships made from the bodies of shapeshifters forced to merge with technology. In theory, the resulting ships are supposed to be a blank slate. Instead, memories of the people who were tied into the ship cause destructive glitches, which Tim has been hired to find and purge).

Once, many years ago (because I’ve been combing through my old newsletters to find stuff I think is interesting enough to yoink and place here in this blog) I took a shot at using Daz Studio to create a figure who would represent Tim from The Glitch Saga. This was still pretty early in my attempts to use Daz Studio, and my asset library was a bit smaller to work with, so it took a few tries before I successfully made a design I was truly happy with.

I wanted to tie the render in with a quote from the book, so I picked a snippet from Spirits of a Glitch, the third book of the series.

Tim is dealing with the Manticore (who has a much harsher personality than the airship you see in Whispers in the Code):

So easily distracted. Surely you see the flaw?

I groan in exasperation. “Where is this other glitch?” Right now there’s nothing but an arrogant machine who keeps messing with my attempts to correctly program it.

The vessel sighs. The glitch belongs to our external organic operating system.

“You don’t have a—”

You, Master Zaytsev. You are our external organic operating system.

A render of a young man looking nervously over his shoulder.

I wasn’t quite happy with this render… I wanted to switch the hair to something closer to how I pictured Tim’s hair, and I wanted to make him look a bit younger (I’m aiming for 18-19 years old).

(Also, I’m absolutely terrible at judging age in real life, let alone in renders).

Later, I took another shot at Tim’s design. For this version, I changed the hair I was using (I was thrilled that the hair I wanted to use for him went on sale almost immediately when I started eyeing it), and I did some work to his facial structure to make him look a bit younger.

A close-up portrait of a somber young man looking off camera.

There were still a few tweaks I wanted to do before calling it final (the back of his jaw/cheek was still too sunken in and the hair wasn’t quite sitting properly around his forehead), but overall, I was pretty happy with this variation.

I’m pretty sure I made a few more adjustments later, but I don’t think I have a fully rendered image with those adjustments. So, for today, we’ll focus on the early renders of the Legion Spore’s external organic operating system. 😉

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Read the tragic downfall of Tim Zaytsev as he navigates the perils of the Legion Spore…

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Happy reading and writing!

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Where’d we get the inspiration for Spectator?

Many years ago, while Isaac and I were enjoying Applebee’s 25 cent wing special (do they do that anymore?) and getting some studying done, we had the joy of running into someone who had read one of our books and seen us at the local comic con.

(*Squee! Recognition!*) ☺️

Anyway, that was awesome.

But during our conversation, one of the things the reader mentioned was wondering a bit more about the gamemaster guy and the sea monster he threw at the protagonists toward the end of Distant Horizon, and whether or not there’d be more about him in the next book.

(Spoiler… there is. His name is Spectator, and he plays the role of a minor antagonist in Fractured Skies, and gets a couple mentions in Starless Night. He also makes a brief appearance in Initiated.)

The conversation got me thinking more about that character and his role in the Distant Horizon universe. Isaac and I have gone back and forth into how much of a role he should play (with me usually wanting to give Spectator a bigger role and Isaac wanting to scale him back… mostly because Spectator has a tendency to interfere with overarching plot points or become deus ex machina. His scenes have gone through a lot of revisions).

Granted, part of the deus ex machina problem might be because that was his original role in the game.

See… I had a tendency to make some not-great decisions for Jenna in the role-play game Isaac and I were playing, and I’d kinda-maybe-sorta gotten her captured by the bad guys with no explainable hope of escape in what was supposed to be a one-shot campaign.

That I very much wanted to see continue because I had questions and I wanted answers.

So Isaac snagged a character from one of my previous campaigns in the same world (but modern day), upgraded that character to Spectator status, and decided this newfound “Spectator” was going to make sure the game continued (see “fourthwalling,” below).

So Spectator does a bit of timey-wimey/alternate reality manipulation to make sure certain events can now happen, and the last scene of the one shot campaign got a teensy update.

And Jenna’s team is now able to come to her rescue.

(And we did a ton of work in the novels to make sure his involvement makes sense and doesn’t read quite so deus ex machina-y.)

And once we’d done a bit more work, we determined that Spectator is kind of like the “Q” of the Distant Horizon Universe (Q from Star Trek, for those not familiar). Spectator is not quite omnipotent but close, well aware of things he shouldn’t be, and mischievous. He can put just about any character who knows who he is on edge. He’s a reality bender, capable of changing the world around him to suit his whims, at least to an extent, and he’s also a fourthwaller, meaning he believes he’s part of game world of sorts, and thanks to his insight, he can break through the walls of that world.

Within the Distant Horizon universe there is a cult of fourthwallers who believe their world is controlled by two gamemasters, and that, in order to maintain their existence, they must be as interesting as possible to hold the attention of those gamemasters. Unfortunately, this means that if they lock in on somebody they think is a “player character,” they’ll cause them worlds of trouble in an attempt to stay in the gamemaster’s focus.

That’s all fairly meta, though, and most of the characters simply try to avoid fourthwallers when possible, dismissing them as crazy. Jenna, having come from the Community, has no idea these people exist until Spectator shows up. The rest of the rebels, once they realize he’s a fourthwaller and getting involved, are quick to research everything they can about him… all while trying to keep mysterious artifacts (the ones that lead to the sea monster showing up during Distant Horizon— it actually wasn’t Spectator’s fault) out of the hands of their rivals.

Spectator’s role in the story is explained more in Fractured Skies, so I’m going to avoid delving too much into that since that would be spoilers. But I hope you find him as interesting as I do.😁

Eventually, more will be revealed about the role of reality benders and fourthwallers, a trope I have readily enjoyed both in shows like Star Trek, involving Q, and in superhero stories, like X-Men.

Long story short, Isaac and I are both fans of Star Trek (For me, Voyager was long my favorite, though my first experience came from Next Generation, but Lower Decks now might be my favorite among the series, followed pretty close by Strange New Worlds).

Next Generation, however, introduced me to one of my favorite Star Trek characters: Q.

He’s such a fun character, especially paired against straight-laced Jean Luc Picard. It also helps that the actor who plays Q, John de Lancie, is pretty cool, too. (At least from what I’ve seen of him).

Fun fact, if you ever watch the My Little Pony: Friendship is Magic series (which has some surprisingly great nods to science fiction, fantasy, and various social themes you might not expect), Discord (a chaotic character of that series) is played by John de Lancie. The show’s writers wanted to get someone who could pull off a Q-like character. The people in charge of casting decided, why not ask the original actor, just in case? According to one of his interviews, he was a bit surprised, but went ahead and agreed to the role… meaning that a few iconic references to Q from Star Trek landed in MLP.

Also, the actor was one of my favorite panelists at a Star Trek convention I went to when I was in high school, and he was really friendly at answering my teen self’s questions about acting and directing. Plus, he can direct a pretty good radio play (I had the fortune of seeing that in college).

All righty… I digress. 

Point is, I think Q is a cool character, so of course that made its way into characters I enjoy writing.

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See how the meddlesome Spectator gets involved in the Distant Horizon universe…

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Happy reading and writing!

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An Early Plant Beast Render

Many, many Distant Horizon Universe newsletters ago, back in early 2019, I had a poll for which Distant Horizon beast subscribers would like to see me try to render in Daz.

Keyword being “try” to render, because I was still learning the program and uh… even my drawn attempts to create beasties hadn’t been that great.

At the time, I had a lot fewer assets to work with, and a lot less practice with morphing the figure’s features to get the desired look.

Anyway, with a lot of Photoshop post-processing…

This was my take on a plant beast “candid shot” caught in the wild by a rebel photographer.

The image was inspired by this section from Distant Horizon, where Jenna sees a picture of a plant beast for the first time:

The image had been taken in a jungle, with thick ferns and tall trees spiraling around the frame. It focused on a vaguely humanoid creature. Thick, woody vines wrapped around its hands, twined across its shoulders, and curled around its collarbone. The vines rested loose against its bare chest. The creature—male—was naked, with pale, green-tinted skin and a thicker brow. Like the beast we’d seen in the security feed, this one had cat-like eyes and pointed ears.

Anyway, there you have it!

First attempt to create a Distant Horizon beast in Daz.

Should I give it another go sometime, try a then and now?

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Discover what the Camaraderie doesn’t want the Community to know exists in the Distant Horizon…

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Happy reading and writing!

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