Tag Archives: Isaac Flint

Infinitas Publishing – Status Report

📋 Here’s the July report!

A lot in progress, plus a new release! 😁

I’ve highlighted the projects that had changes in blue.

* * *

Changing Tides: (Book 4 of the Distant Horizon series). On hold while working on The Dark Forest of Aneth. Next step is to merge the two revised drafts and start writing the missing scenes.

Deceived #3: On hold. Needs revisions. Tentatively titled Exposed.

Future steps: Input Isaac’s notes from Deceived #5 (formerly #4) into the manuscript, revise Deceived #5, and revise #6 (formerly #5) before handing it to Isaac for his feedback.

Dossiers (Deceived Spin-off): On hold. Next step is a revision round which involves incorporating notes into the manuscript.

Multiverse Chronicles (Distant Horizon Universe Spin-off): On hold. Next up is adding the missing scenes, doing a read-through for revision smudge, and then a read-aloud with Isaac. Then it’s off to beta-readers!

Little One (Distant Horizon Prequel): Last time I was up to chapter six with light revisions, and at this point I’m still at chapter six with the lighter revisions (I did do another pass of that chapter, however), but chapter three has been polished and sent to the newsletter, and chapter four has been through ProWritingAid edits and was scheduled to go out with the August 2nd newsletter.

TWB 4: (Book Four of The Wishing Blade series). On hold. Next step is to write the outline and reread the first three books.

The Dark Forest of Aneth (A Legends of Cirena short novel): Got my notes from the Kindle Paperwhite read input! Afterward, I had Claude Fable do an “ARC reader/developmental editor” pass to help me catch remaining issues. I’ve started the next step, which is to review those suggestions and input the ones I agree with. Then it’ll be time to give it a polish and send it out to beta-readers.

Other Goals: Revisit the book cover concept. Create a blurb. Polish the related poem/ballad so it can be included as back matter.

The Ruins of Amixthael (The Gryphon and the Mountain Bear Spin-Off): On hold. Next step is to revise the chapters of the secondary character, then merge the two drafts together.

Future goals: Polish cover. Create blurb.

Untitled LoC Short Story (Standalone – Merchant in Reveratch): On hold. Next step is revisions.

Goals: Figure out a title. Create book cover and blurb. Polish the related poem/ballad so it can be included as back matter.

Untitled LoC Novella (Standalone – Twins in Ferta): Continued the process of writing a chapter, using ProWritingAid for edits, and then using Claude for review and checking plot progress. Last time I was at chapter twenty-seven sent to the newsletter with the draft at 60,000 words. Now I’m at chapter twenty-nine sent to the newsletter and roughly 66,500 words. (Finally wrote a chapter that had been eluding me… yay!)

I also discussed possibilities of future plots points regarding the Litkanston War era with Isaac, since those are directly tied in to this story arc, and began developing detailed ideas of Lord Nomca’s backstory.

Next step is to continue writing the rough draft.

The Wind Mage and the Wolf Spin-Off (Joran’s Story – A Legends of Cirena short story) : On hold. Needs the rest of the fight scene cross-referenced.

Goals: Edit in ProWritingAid, read-aloud, proofread. Book cover and blurb.

Fae Book Cover

Fae (Huntress 3): RELEASED! 😀

After seven years of waiting, the ebook of book three is now available!

Got the final chapter written that Isaac suggested, plus made a few other adjustments based on the read-aloud. Did the ebook formatting and printed out the story for one final proofreading pass. Updated Huntress and Changeling backmatter and got that uploaded, plus set Huntress at 99 cents for Fae’s launch and will keep it that price through August.

I used Claude Fable to help me rework the blurb I was having issues with (mostly by me explaining the section I was having a problem with, then having Fable suggest what might be the problem… which is how I finally landed on a version I liked much better).

I added in the special effects I was wanting on the cover, then used Claude to pinpoint the remaining issue I was having with the Fae cover and make suggestions for improvement. The change I chose to make was to adjust the flute’s color to make it stand out better, and I’m much happier with the result. (All image work done in Photoshop CS6).

I also got the pre-order links up early and updated the Infinitas Publishing website with the information for Fae, and set up a couple paid newsletter promos for Huntress. (Tried for a BookBub, but didn’t set up the discount right, so I didn’t get it. Oh well. Maybe next time). I also redid the promo sheet to make it easier for me to start keeping track of paid promotions again.

Next step is to format the print edition.

Horse Shifter Romantasy 🐎: On hold. Next step is to start drafting from the outline.

Dark Romantasy Idea: On hold. I need to finish writing the synopsis (currently 4,000 words).

Writers of Warrensburg Anthology – All four of the other anthology short stories were edited and returned on time! Next step is to complete the edit based on the feedback for my story.

Other Stories: The YA Alien Invasion/Dystopian short story is on hold.

Poetry (?!): Nothing new this month

Game Design:

Phalanx: I got the blog post up about the digital edition of Phalanx! It’s also linked on the Phalanx and Extras page of the Infinitas Publishing website.

I still need to get a photo showing all of the pieces for the mousepad edition.

Elemental Card Game: On hold. Needs a lot of playtesting because the rules weren’t finalized before I started tinkering with a digital edition.

Legends of Cirena Tabletop Game: I had Claude Fable implement a lot of mechanics for the digital version of this game, mostly in implementing the base rules and then intended expansions, to the point where the game is mostly playable but still missing a few key mechanics. There’s one more expansion to add, and then playtesting. (And I need to see if those expansions had art already or if that still needs to be drawn).

Battle Decks: I had Claude Fable make some tweaks that made the digital game considerably more playable, which meant more playtesting got done, though it’s not quite ready to move forward. Once the base mechanics are working I’ll look into trying to get a mobile version functioning properly.

Anchor: I need to get a landing page for it set up on the Infinitas Publishing website.

Fantasy RPG Productivity App: On hold.

Cozy Fantasy Pet Sim: On hold. Adult creature lineart needs cleaned up and added to game, and juvenile creature art needs adjustments. I still need to add my own flavor text as well.

KROWN Assessment: This is a personality quiz for the Huntress universe. A while back I had Claude code a basic version of the in-person quiz Isaac and I did at last year’s GeekUP convention. This month I had Claude Fable revise the code and add details that the previous model was having trouble with. I had Isaac look at the result, which functions nicely now. I want to do a bit more testing before I release it, but it should be about ready.

AI Usage and Policy: No new updates. Detailed usage is in this report.

Marketing and Admin:

  • Had Claude develop an author/series analysis of my published books to help me recognize patterns I wasn’t familiar with and predict future patterns I might want to keep an eye out for. One pattern that stuck out was a tendency for books in a series to get longer and more complicated the deeper they got into a series, which is where series often stalled for new releases.
  • I tried developing a “publisher advisory team” with Claude that would analyze the previously mentioned analysis from the point of view of an editor, a reader, a publicist, etc, but I don’t think I’ve really got that working very smoothly. Mostly it found the same things as the original analysis… and said to finish the series that are already open. (I mean, it wasn’t wrong, but I was hoping to learn something new).
  • I continued using Claude to conduct Amazon price checks for my permafree books and automatically draft an email to send to KDP support whenever one showed up as no longer free. I switched this to weekly to catch the frequent changes. So far, it seems this has been helping me keep up with the permafree books (The Wind Mage of Maijev and Whispers in the Code).
  • Got BookFunnel subscribers downloaded and added to their respective newsletters.
  • Continued doing a weekly/bi-weekly review of my Infinitas Publishing-related progress using Claude. This has been super helpful keeping me on task, or very close to it.
  • I’m up-to-date with accounting! (This one makes me so happy…)
  • Newsletters all went out as planned! (Well, there was a technical glitch which resulted in one email going out a day late, but mostly this proceeded as intended).
  • I had Claude Fable review Dossiers, Exposed… and the rest of the Deceived series drafts, Merto’s prequel story from the Wishing Blade universe, as well as the horse shifter romantasy outline.
  • I had Claude Sonnet 5 pull my BookFunnel promo stats and review them for patterns. The clicks have been lower than what I would like. So I did a test round of sending out a second email of the monthly promo highlights to the newsletter I hadn’t yet sent them to (but with anyone who had already seen the other email removed from the second send). So far, the results are positive, so I plan to try the same technique this month. Previously I had been sending the monthly promo highlights out every other month to each list. I’m also keeping an eye on which banners subscribers seem most interested in.
  • CliftonStrengths Test! I’ve been wanting to do the CliftonStrengths 34 test ever since getting my top 5 results a few years ago. I finally bribed myself that if I completed work on Fae by a particular day, I could go ahead and purchase the test. (The bribe worked. Yay!) Anyway, I input my list into Claude to compare my writing/publishing processes, and now I’ll see if I can use the new insights to improve what I’m working on.
  • Finally reviewed Google Search Console analytics using Claude in order to see if the weekly blog posts repurposed from the newsletter are drawing in new reader traffic. Doesn’t appear to be the case (and actually, older posts specifically on writing processes seemed to be bringing in more search traffic). For now I’ll continue doing the newsletter blog posts because I enjoy them, and because I don’t have any measurements to test for whether or not readers who are already here (Hi, reader!) are sticking around for them.
  • I finally figured out how to add alt text to images in ebooks. I think I successfully updated the Huntress series. However, other ebooks will need alt text added as I go through and update their backmatter.
  • I ran the Claude CoWork task to review September BookFunnel promos. Those have now been chosen and scheduled as a newsletter send and blog post.

Next up: Review and update book prices; watch Book Blurb Magic course on books with multiple POVs, review a social media and newsletter email PDF I bought. Continue updating the design of individual Infinitas Publishing book pages and adding metadata. Continue adding books to the Stripe store for direct sales (alternately, review new BookFunnel feature offering Square sales?). Overhaul book categories, keywords, and blurbs.

Crafting Your Fictional World: On hold during July, but we’re now in the works of determining the date and time for the August presentation.

Repurposing Old Newsletter Content:

I think the July posts were mostly scheduled close to their post days rather than ahead of time, but they all went live as intended. I did pull more content for the Distant Horizon Universe blogs, though, and got the first August one scheduled.

Events: No events in July. A Crafting Your Fictional World presentation is planned for August.

SBibb’s Photographic Illustration: Finished the formatting project for the indie press! It’s uploaded for them, and now all that remains is to upload a minor revision that includes the ASIN, as well as the age categories that KDP is asking for. Otherwise, it’s complete!

Additionally, I did a printing job for a friend, which was fun because I got to pull out the specialty paper. (11×17 luster metallic! 5×7 polar matte cardstock! Whee!)

Future Goals: Update the SBibbPhoto website to incorporate Daz work and fix the SEO information. Finish designing cute mascot for a local store. Finish editing photos for a local Aikido group.

SIFlint Art: The stickers came in! I restocked merch at Black Ice Comics.

Here’s the new bag hoarding dragon sticker:

Sticker of a dragon hiding in a pile of bags.

Daz PA: Pretty good back catalogue sales, though not specifically due to the Quick Grab and Outlet Store slots. I still intend to continue submitting to those sales promotions.

* * *

Happy writing and reading (Or 3D rendering if you’re into Daz)! 🙂

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Of Villainy and Tragedy

Alternatively… “Everyone’s the hero of their own story”

(Which appears to have multiple attributions… so know that I did not come up with that quote, but it is very useful for designing antagonists)

When writing the Glitch saga, one of the parts I enjoyed working with was showing the Distant Horizon universe from a different point of view (in this case, from the point of view of “the bad guys”). Though the Camaraderie of Evil lives up to their name, an aspect Isaac and I wanted to work with was the idea that “everyone is the hero of their own story.”

Most of the villains aren’t doing evil things for evil’s sake. (Most. There are exceptions).

Instead, they’re driven by a desire for security, a utilitarian view of “the greatest good for the greatest number of people,” or a sense that the end justifies the means.

Even the antagonist with the most logical reason to be pure evil has his own motives and reasons for doing what he does. (Though really, he’s been through so much by the time we see him that… uh… it doesn’t really take much to push him into the “he knows what he’s doing is wrong and yet his desire for revenge is a bit too strong to counterbalance that knowledge.)

Sure, there are a couple characters who are outright power hungry, but for the most part, the people we see all want a better life. They just have… not the greatest ideas… about how to achieve that life. (As in, their ideas work, for them, but definitely aren’t “good guy” plans).

There’s a specific scene from Whispers in the Code (book one of the Glitch saga) that usually comes to mind when considering the Camaraderie’s mentality regarding the world:

Commander Rick motions me to the command room and sits in the chair, resting his chin against the bone of his knuckles. I stand before him, feet together, back straight. I wish I felt more confident.

“You will be challenged by much of what we do,” he continues. “In the Community, your tasks were simple: program basic systems, keep everything running smoothly… This job is not so simple. We call ourselves the Camaraderie of Evil because we are willing to take steps others wouldn’t dare consider. That’s the only way we can accomplish security and efficiency. I don’t personally believe we are evil, but the name stuck around from our earlier days, and they were… an interesting bunch.” A thoughtful smile quirks on his lips and he clasps his hands on his knee. Despite the relaxed position, he still carries an imposing presence.

“Yes, sir,” I say.

“The Community is everything we promise. It is safe, secure, and efficient. Everyone has a secure job, with no fear of being mugged on the street or killed because of needless terrorism. They have food, shelter, and companionship. We rule the Community carefully, and the system works.” He pauses as he gathers his thoughts. “However, there is a price. When the Camaraderie was first formed, Lord Black determined that superpowers posed a threat to his utopian ideals. Those with powers must be controlled or eliminated. Those who do not contribute cannot be allowed to siphon off others.” Commander Rick sets his jaw and my chest clenches tight. I know this already, but to hear it directly from the eldest council member is another thing entirely.

“Thus, through Sanjorez’s and Benjamin’s work with the pendants, the Camaraderie learned how to make beasts. Beasts can be controlled. They can fight. They are more efficient than eliminating each individual person that opposes us. No one would contest using elementals and power users in Special Forces. But our enemies would argue that our actions are morally wrong.”

Like Jenna.

The commander smirks. “Like Miss Nickleson, yes. But I have seen her mind. She seeks truth in answers. In her eyes, to have been lied to about the state of the world was a crime. It is not the action of transformation she sees as wrong, so much as it is that we withheld that information from her.” He presses a knuckle to his chin and gazes out at the dark sky. “I believe it is similar to how you are unaccustomed to making decisions which impact the wellbeing of others, and why you have a hard time understanding the art of war.”

I shift uncomfortably as the commander stands.

“You will do well, m’boy. You will adjust.”

I nod, but I still have a sinking feeling in the back of my throat. To be efficient, truly efficient, I’m going to have to make choices I’d rather not make.

Indeed, Tim does end up having to make choices and decisions that the rebellion would never consider.

And I’ll throw this out there: the Glitch saga doesn’t have a happy ending.

I hope you find it a satisfying one, especially when read in conjunction with the rest of the Distant Horizon series, but things have gone horribly wrong, in large part due to the actions of the Camaraderie.

And things continue to go wrong in the Distant Horizon series, because the things the Camaraderie has done (and even the rebellious Coalition of Freedom) don’t have a simple solution. Like real life, politics and war are messy.

Tim recognizes that much of what the Camaraderie does is questionable, or should be stopped. (And he does try to stop some of those things, or at least mitigate the problems).

But with their actions already snowballing into a terrifying boulder down a slope made slippery by too many people before him, it’s not something he can stop on his own.

Will the things he does help others make things better, even if his story ends tragically? Will his actions matter, allowing for a bittersweet ending? Will his actions have made an impact on those around him… even those who have been working with the Camaraderie for most of their lives?

It may not be immediately evident at the end of the Glitch saga, but once we get to book three of the Distant Horizon series (Starless Night)), I’m hoping a lot more of that becomes apparent. And it should become even more apparent by the time we get to book four, Changing Tides.

Do you have any favorite books where the story had a tragic ending, and yet the character’s actions still made a difference?

* * *

Delve into the Camaraderie’s dark and tragic secrets…

* * *

Happy reading and writing!

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The Mysterious Time Stones…

Today I thought I’d go into a little more detail about the mysterious time stones.

These are the artifacts both the Camaraderie and the Coalition of Freedom are trying to obtain throughout Distant Horizon, Fractured Skies, and the Glitch saga.

The Camaraderie wants the stones because they know how much the rebellious Coalition wants them… and thus the ancient artifacts make good bait.

The Coalition wants the stones because of their theoretical ability to travel time… which means a chance to upend the Camaraderie before they get their start, but also to keep them out of the Camaraderie’s hands.

Though no one is entirely sure if they can travel time (except Spectator, and he’s going to make everyone figure it out for themselves), the stones do have a few properties that have been clearly demonstrated:

Primarily that they have a very powerful spirit guardian… (possibly a constructed spirit, per Jenna’s research in Fractured Skies). There are five different stones with artwork reminiscent of five different cultures (Maya, Inca, India, Japan, and Egypt), and a matching guardian. Not much is known about the origin of the stones, save for them being “Catonian,” at least according to the Camaraderie’s alchemist.

Each guardian, however, has the usual spirit powers (life-spirit, telepathy, telekinesis, and teleportation), in addition to their own unique power set. (Such as the spirit dragon in Distant Horizon being a water elemental). Some of the spirit stuff gets covered in Fractured Skies, but it gets covered a whole lot more in the next book… for reasons. Trying not to spoil the ending of Fractured Skies or the beginning of Starless Night.

Anyway, while these guardians protect the stones, they’re limited to a certain region. Once defeated… if the stone has been moved far enough… they don’t manifest again. (Otherwise, keeping even one of the stones on an airship would be a terrible idea).

The next question becomes… how exactly is anyone supposed to use the stones?

They know there’s something about a “circle of stone,” but which circle of stone? And can the stones really travel time? Or might it do something else entirely?

And if they can use the stones to travel time, should they?

* * *

Collect the mysterious time stones while trying to thwart an evil, superpowered regime…

* * *

Happy reading and writing!

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Play Phalanx in a browser!

Have you wanted to try out our tabletop games, but aren’t local?
Or maybe you don’t have a second person to play those games with?

Well, now you can try Phalanx in your favorite web browser!

Now, some quick housekeeping…

The browser edition is in beta. Why? Well, neither Isaac nor I are great HTML coders, so this edition was created using Claude AI, based on the game mechanics Isaac designed, with me doing the work of guiding Claude in bug fixes, game corrections, and making sure the design and mechanics still matched Isaac’s vision.

Which means that it’s still a little… clunky.

Therefore, “beta.”

But it is functional, and has let me scratch the itch of playing the game even when no one else is available to play it with me. 😁

Screenshot of the browser edition of Phalanx

Click here to play Phalanx!

I recommend going full-screen, but it’s available in both web browser and on mobile.

Now a caveat… I’ve only been able to test it on Windows 11 with a Chrome browser and on an Android phone.

But have a go, and please consider filling out the survey linked at the top of the game (click “Provide Feedback”). That’ll help us refine the game in the future. ☺️

Want to know more about how Phalanx came about?

Well…

Originally, Isaac and I had Distant Horizon.

And in Distant Horizon, the characters played a card game called Battle Decks (Originally called Beastie Wars, but that sounded too similar to another franchise).

At some point, Isaac decided it’d be really cool to figure out the mechanics of the game, so he did. He ended up making a few different faction sets, including a steampunk version based on the universe the Camaraderie members (antagonists in Distant Horizon) came from.

And because we can’t just leave a story referenced, we decided to write the story of that universe, The Multiverse Chronicles! (Back in revisions! Yay!)

But then Isaac wanted to come up with a game that made sense for those characters to play, something simple, that they might have at taverns or in small bags easy to tote along while traveling on foot.

And one day I came back from work to a fully-fledged game designed in pencil on a manila folder using pennies and nickels for game pieces and art drawn on cut-up index cards.

We refined the game, then eventually created a boxed edition on The Game Crafter… but that site is really meant for prototypes, and ordering a single copy was expensive, and not quite how we wanted the game to look.

We also created a bag edition, in which Isaac ironed on the game board to cloth bags he sewed, and all the game pieces fit inside the bag. Looked cool, and we sold almost all of those, but they took a lot of extra time since we were hand-sewing the bags.

The other edition we made involved pairing up with a local wood-carver (actually, two, because our first round sold out), and had them create a really elegant wooden board edition.

Fancy! But definitely more expensive, so we were only able to stock a few at a time.

Looked great at festivals, though.

Eventually we had an idea for putting the board game on a mouse pad, but hadn’t found a feasible way to do that until more recently.

But that version is finally complete and debuted at the Flower Moon Spring Market back in May! Woot!

Even so, all those versions were limited to what we could do locally.

We kind of tinkered with the idea of a computer version using a program called Tabletop Simulator a while back, but didn’t get far with it. And then came Claude AI.

I’d been working with Claude for a bit on other projects, but if you know much about Claude, it’s known for coding. And at some point I asked, “If I gave you the rules and art and details for a game we made, could you make a computer version?”

Said yes, so I tabled that idea until I had a chance to gather the pieces.

Eventually I started up that chat, worked through a few details with Claude, and *mind blown.* Didn’t take much to get a working prototype of the browser game running.

After more tinkering and testing, we finally got the browser version to a point that I decided it was ready for its first reveal. I sent it off to the Distant Horizon Universe newsletter!

And now, finally, I’m doing the public reveal.

I expect there will still be bugs, though I’ve done what I can to smooth anything out that I’ve found. But I would love for you to have a look, give it a try, and let us know what you think!

Click here to try out Phalanx!

* * *

Happy reading, writing, and gaming!

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Infinitas Publishing – Status Report

📋 Got the June report ready!

Busy month with events and such.

I’ve highlighted the projects that had changes in blue.

* * *

Changing Tides: (Book 4 of the Distant Horizon series). On hold while working on The Dark Forest of Aneth. Next step is to merge the two revised drafts and start writing the missing scenes.

Deceived #3: On hold. Needs revisions. Tentatively titled Exposed.

Future steps: Input Isaac’s notes from Deceived #5 (formerly #4) into the manuscript, revise Deceived #5, and revise #6 (formerly #5) before handing it to Isaac for his feedback.

Dossiers (Deceived Spin-off): On hold. Next step is a revision round which involves incorporating notes into the manuscript.

Multiverse Chronicles (Distant Horizon Universe Spin-off): On hold, though I did start working on a character design for Trish in Daz, and started on a render but haven’t yet completed it.

Next up is adding missing scenes, doing a complete read-through to check for revision smudge, and then doing a read-aloud with Isaac to make sure the story still fits his vision. Then it’s off to beta-readers! I’m hoping to start revision work in July.

Little One (Distant Horizon Prequel): This story is back in action?! It is!

After doing some braindumping into a chat session with Claude and having it create a chapter by chapter “line edit” I could review, I decided to go ahead and do a test round of revisions. First four chapters went smoothly, so I gave Little One the green light to start sharing in the Distant Horizon Universe newsletter!

So far I’ve revised six out of a lot of chapters (this is a longer novel), but I’m really enjoying the process. Current plan is to do light revisions and ProWritingAid edits on this chapter by chapter, then send out a chapter with each regular Distant Horizon newsletter email.

TWB 4: (Book Four of The Wishing Blade series). On hold. Next step is to write the outline and reread the first three books.

The Dark Forest of Aneth (A Legends of Cirena short novel): On hold during June while finalizing Fae. Next step is to finish inputting my notes from my Kindle Paperwhite read, then review those revisions and see if it’s ready for beta-readers.

Other Goals: Revisit the book cover concept. Create a blurb. Polish the related poem/ballad so it can be included as back matter.

The Ruins of Amixthael (The Gryphon and the Mountain Bear Spin-Off): On hold. Next step is to revise the chapters of the secondary character, then merge the two drafts together.

Future goals: Polish cover. Create blurb.

Untitled LoC Short Story (Standalone – Merchant in Reveratch): On hold. Next step is revisions.

Goals: Figure out a title. Create book cover and blurb. Polish the related poem/ballad so it can be included as back matter.

Untitled LoC Novella (Standalone – Twins in Ferta): Last time I was at chapter twenty-six around 58,000 words. I hit a bit of a snag this month with writing, but I have sent out chapter twenty-seven and the draft now sits at around 60,000 words. While Claude Fable was still available, I ran a developmental edit test to pick out remaining loose threads and plot issues to keep an eye out for during later revisions.

Next step is to continue writing the rough draft.

The Wind Mage and the Wolf Spin-Off (Joran’s Story – A Legends of Cirena short story) : On hold. Needs the rest of the fight scene cross-referenced.

Goals: Edit in ProWritingAid, read-aloud, proofread. Book cover and blurb.

Fae (Huntress 3): I’ve completed the read-through on my ancient Kindle and input those notes. Afterward, I did a test of Claude Fable (before it got pulled and recently reinstated) as an “ARC Reader/Proofreader” for feedback. Got some really useful notes, especially around little typos that were super easy to miss. Got those corrected. Then I did the read-aloud with Isaac using ElevenReader (verdict… much more natural sounding that the stock computer voices, and even better than previous uses of NaturalReader, though it still occasionally missed the mark with how a sentence should be read).

Meanwhile, the base of the cover is now complete. Painterly touches have been added. Still needs retouching (and I noticed I forgot to add the series number), and there’s one more special effect I think I might add in, but it’s almost done.

The blurb is also almost finished. I reviewed my original blurb but wasn’t quite happy with it, so I had Claude run through the same questions I gave myself and create a blurb as well. Then, after a lot of back and forth where I would read Claude’s version, make suggested changes and ask the AI to make suggestions on specific spots (the whole process reminded me quite a bit of times when I was on a more active writer forum and would exchange blurb feedback, just a lot more instantaneous), we got the blurb to a point that I actually mostly liked. Mashed my version and that version together, and now it’s set aside for me to review again after a couple days away from it.

Once the cover is finished I’ll finalize the backmatter in Huntress and Changeling and get those ebooks updated.

Horse Shifter Romantasy 🐎: On hold. Next step is to start drafting from the outline.

Dark Romantasy Idea: On hold. I need to finish writing the synopsis (currently 4,000 words).

Writers of Warrensburg Anthology – Edits based on the meeting feedback have been input, and the revised version was submitted! Next step will be to edit four of the other anthology short stories by the end of July.

Other Stories: The YA Alien Invasion/Dystopian short story is on hold.

Poetry (?!): Nothing new this month

Game Design: Still doing bits and pieces of game design.

Phalanx: I finally updated the Infinitas Publishing Phalanx landing page to reflect the current offerings. I still need to get a photo showing all of the pieces for the mousepad edition.

The beta version of the digital Phalanx game is ready to go, so I’ll be making a post about that soon! Once that’s live I’ll include a link to that on the Phalanx page (and possibly the “Extras” page).

Elemental Card Game: Been a while since I touched this one, but I grabbed the rules for the game (the ones I could find in our older files, anyway), and had Claude create a digital version for playtesting. This one is still in alpha testing and nowhere near ready for release (somewhere I have the notes Isaac and I made while beta-testing), but I’m starting to remember the basic mechanics and get a functional testing version going.

Legends of Cirena Tabletop Game: On something of a whim I gathered all the files we had for this game (since it had a finished, printable prototype but was still technically in beta-testing) and handed those to Claude to create a digital edition. Still very early in the conversion phase, but I’ve got a version ready to start testing for playability. (Needs help with the user interface conversion, though).

Battle Decks: Digital version on hold. I need to playtest this to find the remaining quirks, then see if we can’t get a mobile version functioning properly.

Anchor: Physical edition complete, but I need to get a landing page for it on the Infinitas Publishing website.

Fantasy RPG Productivity App: On hold until Isaac has a chance to review it.

Cozy Fantasy Pet Sim– Not a huge amount of adjustments here, but I did have Claude set up the game so it can now play properly in mobile. Haven’t had much chance to test it yet. Adult creature lineart still needs cleaned up and added to game, and juvenile creature art needs adjustments. I still need to add my own flavor text as well.

AI Usage and Policy: No new updates. Most of what I’ve been doing with AI is mentioned in this report. Been reading more books on the topic, and still have the idea for a presentation on AI Literacy.

Marketing/Admin:

  • Continued with BookFunnel group promos. I’ve scheduled monthly promos through August! One change I made here is to test Claude CoWork, and I’ve structured an automation which allows Claude to go through my BookFunnel Dashboard and select all potentially relevant promos in a set time period for me to look at. I then review the picks and discard any I’m definitely not interested in. Then Claude pulls any extra details and the links to the banner (because I do review the banner for whether it’s a good fit). Once I’ve narrowed those options, Claude creates a basic submission email for me from a template I provided, which I can then quickly edit if additional details are needed, and then submit! I also had Claude create a list of the chosen banners and their respective tracking links to make those easy to upload to both my blog and newsletters, and Claude creates a basic paragraph for me with promos linked that’s easy for me to tweak and test the links. (You’ll be seeing that in the July and August posts–shouldn’t look any different from what I’ve had previously). Basically saves me from wading through a ton of promo lists that mostly aren’t good fits for the books I’m currently promoting, and automates the really repetitive tasks. Real test will come at the end of July when I go to set up the September promos (provided I’m still on the Claude Pro plan), but so far, it’s looking promising.
  • I tried running a few all-new Amazon ads, but didn’t see any traction with sales, so I ended up pausing those. Next step is to review them and see if *anything* was working about them to pull for future tests.
  • Continued using Claude to update my weekly/bi-weekly priorities list to help me stay on track with projects. I’ve also been doing a post-event review where I drop in all my thoughts of what worked and what didn’t… mostly so I’ll have a record for myself, but also to see what patterns the AI could spot.
  • One issue I’ve had with permafree books is Amazon not keeping the prices free in all territories, and the process of checking all the links and composing a message to send them requesting specific territory fixes can take a while. I set up an automation in Claude CoWork to check the prices for me, and then create the message to send based on a pre-written template. It also reminds me twice a month to do a check. So far, this has been working to help me keep both Whispers in the Code and The Wind Mage of Maijev available for free!
  • On a semi-backburner project, I gave Claude my series briefs for Distant Horizon and Glitch and had it recommend a to-market, genre-based book cover. Then, in a rare case of using ChatGPT image generation, I had it create a mockup based on the brief. (Note: The generated images will NOT be used as the actual covers. They’re visualization for my purposes only.) Though a couple of the mockups were definite misses, one stood out, so I returned with that image to Claude to discuss what I thought was working, what I thought wasn’t working, and what I liked/didn’t like compared to my current covers. I’ve gotten some pretty good ideas I want to test in a future cover, and I started toying with the perspectives on one of my Daz setups to see if I could mimic the parts I liked about the mockup image. What I found especially interesting about this process was that it reminded me of one of the assignments in my photography classes where we intentionally modeled another image we liked, so we could better learn the techniques.
  • Continued sending out Distant Horizon Universe and Wishing Blade Universe newsletters.
  • I’ve been keeping up with accounting!

Next up: Review and update book prices; watch Book Blurb Magic course on books with multiple POVs, review a social media and newsletter email PDF I bought. Continue updating the design of individual Infinitas Publishing book pages and adding metadata. Continue adding books to the Stripe store for direct sales (alternately, review new BookFunnel feature offering Square sales?). Overhaul book categories, keywords, and blurbs.

Crafting Your Fictional World: On Hold.

Repurposing Old Newsletter Content:

I did get the June posts scheduled ahead of time, but still need to schedule the ones for July. I recently pulled a bunch more content from my Wishing Blade Universe newsletter and need to do the same for the Distant Horizon Universe newsletter.

Events: This month is one of our bigger months for events, and we had both UP Rainbow Pride in Marquette and Hancock Pride Market. One thing I found useful, is that last month, before the Flower Moon Spring Market, I had Claude create an HTML event prep checklist based on the things I knew still needed done. That helped, so I updated it to be more generic but overall useful, and both times that helped keep me from forgetting anything while organizing everything to take to each event.

A Crafting Your Fictional World presentation is still planned for later in the year.

UP Rainbow Pride – Marquette MI (June 13th)

So much wind! Thankfully we had both stakes and cinderblocks to keep the tent in place, while I did spend quite a bit of time holding the back of the tent to make sure it didn’t suddenly pitch and knock over our displays. Made a great conversation starter, though.

Stephanie smiles while holding the bars on the back of the tent to keep the wind from moving it.

UP Rainbow Pride was a couple hours out, but we still had everything mostly gathered from the Flower Moon Spring Market, which meant it was fairly easy to make a few adjustments to our inventory and have everything ready to pick up from the storage unit the night before, then leave first thing in the morning without trying to pack. We split the booth with a friend, so that also helped.

The event went well, and we made about the same as last year (including almost exactly the same from stickers and totes. O.o ). Aside from the wind, the weather was nice, and we had a fun time.

Marquette Pride 2026 picture of the Infinitas Publishing Booth Setup

Hancock Pride Market – Hancock MI (June 28th)

This one is closer, and since we still had everything organized from UP Rainbow Pride, it didn’t take long to prep for at all. (Definite bonus part of having three events with a few weeks of each other). Got set up real quick, which gave us more time to chat with the other vendors. We didn’t make as much as expected on this show, but it might have been too close to other shows. Not enough data to say for sure on that outside of speculation. Overall, though, it was an enjoyable event.

SBibb’s Photographic Illustration: Just about done with formatting the ebook for an indie press! Need to help set up categories/keywords, and then it’s ready to upload.

Future Goals: Update the SBibbPhoto website to incorporate Daz work and fix the SEO information. Finish designing cute mascot for a local store. Finish editing photos for a local Aikido group.

SIFlint Art: Stickers ordered! I got the proofs and asked for a couple small corrections. Bag hoarding dragon stickers, coming soon! (Plus restock of plant hoarding dragon and Not-a-Ghoost).

Also, had fun making a mermaid render in Daz – “Reaching for the Light.” I used Affinity for the basic touchups. (Still need to learn how to use it for more complex touch-ups, though, so for now I mostly still use Photoshop CS6 on my older laptop).

Daz PA: Not quite as strong sales as last month, but still an improvements, so I plan to continue submitting products for the Quick Grab and Outlet Store slots.

* * *

Happy writing and reading (Or 3D rendering if you’re into Daz)! 🙂

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Favorite Sequences in the Glitch Series

Since I was talking about updating the Whispers in the Code cover a couple weeks ago, today I thought I’d do a behind-the-scenes bit about the Glitch series. While I was in the process of writing Glitch, I’d often run the scenes in my head multiple times to get a feel for the surroundings, what was present in the environment, and what Tim might be feeling. There were a few scenes, though, that I particularly enjoyed writing.

First… the “Bedtime Story” sequence.

It’s starts out innocent enough (and a result of a glitch), and progressively gets more and more creepy as the Legion Spore begins to morph its surroundings to match the story of the Boy Who Cried Wolf.

“End recording and transmit.”

Yes, Master Zaytsev. Is there anything else we can do for you?

I nuzzle the flat pillow under my neck. Uncomfortable, but I’m sure it’s made for simplistic support. “No. It’s bedtime, now.”

Would you like us to read you a bedtime story?

“What?”

You like this one, remember? You like the story of ‘The Boy Who Cried Wolf.

I sit up. The Legion Spore’s voice is different. It’s still clipped, not quite oriented, but its inflections are not the same as the artificial voice I heard all afternoon. “Bedtime story?” I don’t remember programming it to read bedtime stories—unless Benjamin has an unspoken interest in oral literature.

Once upon a time, there was a foolish little boy who stood guard over the shepherd’s sheep. The shepherd told him, ‘If you ever see a wolf, son, with large gold eyes and strong sharp teeth, you must immediately call for help.’ The little boy listened closely, for he was mischievous, and full of play.

The hairs rise on my arms. This doesn’t sound like the AI at all. “Legion Spore—acknowledge me.”

The shepherd knew of the little boy’s tricks, so he gave him a stern warning. ‘You must never cry wolf if there is none, for when the townspeople come running, they will be angry if you have disturbed them for nothing. Promise me, son, that you will be honest, and call for help only if there is danger.’ The little boy agreed with every bit of passion he could muster, and the shepherd went on his way. Do you know what happens next?

I shiver. Yes, I know the fable, but this isn’t right. “Legion Spore, I do not want to hear a story.”

The first night, the little boy did as he was told. But it was all very tedious, and staring at sheep was certainly the most boring task he had ever done.

“Legion Spore!” I push the covers aside and throw my legs over the edge of the bed. I pause. The floor is no longer made of ivory. It’s returned to the basic metal grate, while the walls have lost their leatheriness, now just a soft, fleshy musculature.

So the next night, the little boy did the most exciting thing he could imagine. He cried wolf.

I reach to the vessel with my mind, but the Legion Spore has erected some kind of firewall. I launch myself out of bed. This isn’t good. If the Legion Spore isn’t responding, I can’t command it.

All the townspeople came running. But when they got there, the little boy laughed. ‘You should see your faces!’ he cried. The only creatures in the field were the sheep and their lambs.

I scramble up the ladder, my sweaty fingers clutching the rungs. My fingers slip, but I quickly catch myself. Once on the next floor, I search out the controls on the central command point.

I’m locked out.

A lot of fun to write… though Tim was definitely relieved once he found and removed the source of the glitch.

That said, I think that sequence is one of the reasons I like the Legion Spore so much. For all that its creation is a monstrosity, it also has a certain innocence to it… and is utterly perplexed as to why Tim is so frazzled once the glitch is fixed.

Another sequence I enjoyed writing comes later in Spirits of a Glitch, when the Manticore (a malicious version of the Legion Spore) erases Tim’s memory, trying to gaslight him for its own purposes.

This was particularly interesting for me since I wrote it from Tim’s perspective over the period of time it’s happening… so while the reader can see everything as it happens and the side effects of what’s happening, Tim’s memory gets clipped multiple times before he finally figures out what’s going on.

I’d share that one, but then it’d be pretty spoilery… so you’ll have to happen on that section yourself. 😉

There were plenty of other sequences I very much enjoyed writing, but those two stood out in my mind.

* * *

Read the rest of the Legion Spore’s tale of the Boy Who Cried Wolf… (but what happens when the “wolf” knows how keep the “villagers” from hearing the boy’s cries?)

* * *

Happy reading and writing!

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Updating the Cover for Whispers in the Code

Sometimes we authors like to test different book covers to see if one might resonate better with readers. And Whispers in the Code, being a spin-off from the Distant Horizon series, has been through several iterations in my attempt to signal just what kind of book it is. (Genre-mashup. It’s very much a mashup with a lot going on… though horror underlies the entire trilogy).

Part of the job of being an indie author is figuring out which cover attracts the right readers (or rather, which cover is conveying the genre that best fits your book). It’s something I’ve struggled with for the Glitch saga, because it’s a genre mashup.

While I really like the original cover, I think it might convey more of a space military vibe… which it isn’t. Someone who goes in looking for the tropes of a space military story probably isn’t going to find what they’re looking for.

So, around October of 2019, I got the inspiration to test a new cover for Whispers in the Code.

My thought was, depending on how it goes, I’d either change the rest of the series to match it, or switch it back to the original.

Original Cover (February 2018)

Version 2 (October 2019)

While I still really like the newer cover, which I redid in hopes of hitting a more cyberpunk/dystopian vibe, and it did pick up a few more readers in KU (Kindle Unlimited)… it seems that those readers didn’t get very far before they stopped reading (in contrast to Huntress, where they typically finished in a day or two and moved on to Changeling).

Though I didn’t have a whole lot of data to back that up, since Whispers in the Code wasn’t getting many readers, I did wonder if it’s possible that either A: Something was wrong with the book, or B) Readers were picking up the book expecting one thing, and finding something else (such as getting a lot more “magic” or a style of writing that’s more similar to what I’ve seen in YA and urban fantasy than solid cyberpunk).

So…

In February of 2020, I decided to try giving another cover a trial run for Whispers in the Code.

I put it together fairly quickly, and there’s a few things I wanted to change if I switched to this cover style for the series. But I hoped to convey more of the horror elements and more of the “magic” sense of things, while still hinting at the fact that technology is present (since it is set in the future).

Version 3 (February 2020)

I left the new cover up for a few months to see if it would get a better response from readers, though I knew I also needed to consider how to drive traffic toward it. I had hoped putting it in Kindle Unlimited would give more people to take a chance on it, but that wasn’t going to help if I’m not targeting the right readers.

In August of 2020, I did one more revamp to the Glitch series ebook covers. While I really enjoyed writing the series, it still hadn’t gotten much attention from readers.

At this point, I attributed that to a few factors:

  • Wrong cover for the audience
  • Very cross-genre, hard to market
  • Jumps right into the action without a lot of explanation

And so the August 2020 cover marked the fourth version for Whispers in the Code. For this version, I drew in part from the style of Distant Horizon, but tried to play up the paranormal aspect a bit more.

I also redid the blurbs.

Though I’m still iffy on the blurbs (and which one is really better might be a blog post for another day), these covers are the most true-to-the-book representations, I think.

(And while I haven’t analyzed the data on the different downloads, especially since for a time they were in Kindle Unlimited before I launched them wide and made Whispers in the Code permafree, I do see a handful of downloads of Whispers in the Code without extra marketing.)

Version 4 (August 2020)

I’m hoping these covers will attract readers interested in science fiction, thrillers, and stories with paranormal elements.

And one of the things about the Distant Horizon universe is that it has a lot of different elements to it. The issue that creates is knowing which readers to target when marketing.

For example:

It’s science fiction… with a lot of technobabble jargon and what-if world building, set in the future of a world similar to this one except that super powers started showing up sometime in the ’50s and an organization of super villains took over around 2012 to 2016.

It’s paranormal… because there are both the technical equivalent of ghosts (the Legion Spore’s glitches haunting the airship), and very literal ghosts (the spirits like Benjamin… a mad scientist who attached himself to an enchanted artifact).

It’s steampunk (actually gaslamp)… because there’s a lot of clockwork type references and aesthetics pointing that Victorian/Edwardian direction–though now that I’m more familiar with gaslamp fantasy, I’d say it’s gaslamp because of the heavier focus on “magic” and secret societies with a mysterious agenda (the Camaraderie of Evil).

It’s fantasy… because there’s a lot of epic type world building, enchanted artifacts, “magic,” lords and ladies, ballroom dances…

It’s a psychological thriller… because of the page-turning, high stakes element and mental games the main character faces…

An important part of marketing is knowing who to target and how to let them know this is the kind of book they’ll want to read. But with so many elements, it can be hard to pinpoint which genre is the best fit to work with (and some authors will switch marketing focus over time to bring in different readers).

This time around, I’m trying to lean into that gaslamp, paranormal sci-fi route… though I’m still not sure I’ve quite nailed that yet.

From a technical standpoint, an issue with the book itself is that it jumps right into the action and doesn’t take time to explain what’s happening, unlike Distant Horizon or Deceived. With that in mind, it may be that this series is better for readers who have already read the other series, rather than starting with this one. It’s a spin-off, and that may be hurting its chances of being read on its own.

*

So there you have it… four versions of the Glitch series covers. Eventually, I want to redo the box set cover. I’ve got ideas… I just need to set aside the time to revamp it.

* * *

Read the books whose covers keep changing… but at least now they match the mood!

* * *

Happy reading and writing!

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Infinitas Publishing – Status Report

📋 And here’s the May report! Going to try to keep these updated on a monthly basis, but we’ll see.

Got a lot done, but that said, this last month through me for a curveball with my cat, BG Neelix, passing away unexpectedly. (If you want to know the details about what happened, click here).

I’ve highlighted the projects that had changes in blue.

* * *

Changing Tides: (Book 4 of the Distant Horizon series). On hold while working on The Dark Forest of Aneth. Next step is to merge the two revised drafts and start writing the missing scenes.

Deceived #3: On hold. Needs revisions. Tentatively titled Exposed.

Future steps: Input Isaac’s notes from Deceived #5 (formerly #4) into the manuscript, revise Deceived #5, and revise #6 (formerly #5) before handing it to Isaac for his feedback.

Dossiers (Deceived Spin-off): On hold. Next step is a revision round which involves incorporating notes into the manuscript.

Multiverse Chronicles (Distant Horizon Universe Spin-off): The epilogue has been sent, along with an additional wrap-up scene. I even got a chance to do a read-aloud with Isaac on these chapters. Yay!

Next up is to add missing scenes, do a complete read-through to check for revision smudge, and then do a read-aloud with Isaac to make sure the story still fits his vision. Then it’s off to beta-readers! I’m hoping to start revision work on this project in July.

TWB 4: (Book Four of The Wishing Blade series). On hold. Next step is to write the outline and reread the first three books.

The Dark Forest of Aneth (A Legends of Cirena short novel): I’ve been slowly inputting my notes from my Kindle Paperwhite revision round into the manuscript, though this is on the backburner while I work on Fae. Next step will be to read through those revisions and see if it’s ready for beta-readers.

Other Goals: Revisit the book cover concept. Create a blurb. Polish the related poem/ballad so it can be included as back matter.

The Ruins of Amixthael (The Gryphon and the Mountain Bear Spin-Off): On hold. Next step is to revise the chapters of the secondary character, then merge the two drafts together.

Future goals: Polish cover. Create blurb.

Untitled LoC Short Story (Standalone – Merchant in Reveratch): On hold. Next step is revisions.

Goals: Figure out a title. Create book cover and blurb. Polish the related poem/ballad so it can be included as back matter.

Untitled LoC Novella (Standalone – Twins in Ferta): Last time I was at chapter twenty-three and around 51,500 words. Now I’m at Twenty-Six around 58,000 words, and I have a pretty good idea of the remaining scenes that still need written.

Next step is to continue writing the rough draft.

The Wind Mage and the Wolf Spin-Off (Joran’s Story – A Legends of Cirena short story) : On hold. Needs the rest of the fight scene cross-referenced.

Goals: Edit in ProWritingAid, read-aloud, proofread. Book cover and blurb.

Fae (Huntress 3): Placeholder page made! Got Fae back from beta-readers, made adjustments, and put it onto my ancient Kindle Paperwhite so I can give it one more pass before the read-aloud with Isaac. Then I had Claude Code create a timeline of the Huntress series (after several iterations to correct for incorrect entries) so I could make sure the passage of time was clear in Fae. I also used Claude to do a basic formatting pass on the manuscript based on my previous ebooks to make it easier to finalize later.

I did a couple more tests with the cover, and finally found the right stock images to make it work. Base of the cover is complete, and now I need to do the polishing “painterly” touches.

I’ve also drafted a blurb and will need to review it soon to see what I might want to change. I gave Claude a set of questions to ask me with a prompt to include feedback, and used that to go through the process though I did the actual writing to the blurb myself.

I updated the backmatter in Huntress and Changeling, which I’ll upload once I finalize the cover for Fae.

Horse Shifter Romantasy 🐎: On hold. Next step is to start drafting from the outline.

Dark Romantasy Idea: On hold. The idea is still pinging at me, but I need to finish writing the synopsis (currently 4,000 words).

Writers of Warrensburg Anthology – Story has been drafted (and is surprisingly short for me), edited, and read at one of the Writers of Warrensburg meetings! Next step is to review the feedback I got and make edits. I also still have a couple more meeting to watch the recordings of and submit feedback on.

Other Stories: The YA Alien Invastion/Dystopian short story is on hold.

Poetry (?!): I wrote another poem called “Glittering Moments” but I’m not quite happy with my revisions yet, so I haven’t posted it. You might see it in the future, though.

Game Design: Progress! Isaac and I made a trip to Marquette to pick up supplies for finalizing Phalanx and Anchor.

Phalanx: Mousepad edition of Phalanx complete, and debuted at Flower Moon Spring Market!

Additionally, I worked with Claude to create the web-based browser edition that works both on mobile and desktop. Beta-version is now complete, and the current version of the game includes a link to a form for testing. Deployed via Netlify, and I’m giving the Distant Horizon Universe newsletter subscribers the first go at it, and then I’m planning to release the beta on the main Infinitas Publishing website. (I’ll probably also include a post about it here as well as on our Facebook page.)

Battle Decks: I did the first review of what Claude was able to code based on the trial version of the card game, then did further testing to refine the user interface and fix rules that didn’t quite translate into the programming. Currently it needs me to do some testing to make sure everything is playing correctly, then see if we can’t get a mobile version functioning properly.

New game — Anchor!

Anchor: Isaac completed his physical prototype and created the art for this game (I tried inking his original sketch and it came out too cartoony, so he turned to Daz Studio instead). We used Claude to double-check dice probabilities to make sure his scoring made sense, I proofread Isaac’s rules booklet and did the formatting polish, and we put together five first edition box sets. We got this done in time to debut at the Flower Moon Spring Market!

Fantasy RPG Productivity App: On hold until Isaac has a chance to review it.

Cozy Fantasy Pet Sim– I cleaned up the art for the juvenile creature in the game and worked with Claude to trouble-shoot some issues with how the graphics were presenting. I still need to clean up the adult creature art and make a few more adjustments to the juvenile creature that I missed in my previous pass.

I also had Claude create a table for me that lists all the different items and shops so that I can make sure to update everything with my own flavor text, and had it review the code for areas to streamline.

I also finally set up Claude Code on my computer because the game got too hefty to edit in a regular chat.

AI Usage and Policy: I decided to keep the Pro Plan of Claude, at least for now. It’s been really helpful for keeping me on track with business stuff, so I’m going to hold onto it a bit longer. I did update the Infinitas Publishing AI usage policy to include our usage of Claude AI for coding.

I still want to do a presentation on AI Literacy, but haven’t made any further progress with setup. (I have, however, been reading several more books and articles on the topic).

Marketing/Admin:

  • Created a project file in Claude for Infinitas Publishing. Using that for analyzing past reports and keeping up to date with admin processes. I’m continuing to do a check-in every week or two to make sure I’m staying on track with my goals.
  • Continued sending out Distant Horizon Universe and Wishing Blade Universe newsletters.
  • Did a couple more BookFunnel group promos, and created a promo for June (but no one signed up for it so I cancelled that one). I signed up for the next round of promos and pre-scheduled the blog-post/newsletter email.
  • Updated retailer links for my books on BookBub (just need to double-check now that I got them all updated)
  • Finally updated my author bio on the blog and most retailers.
  • Updated the series pages on the main Infinitas Publishing website.
  • Worked with Claude to create the bones of the Huntress KROWN Assessment quiz based on the interactive personality test Isaac and I did at last year’s Geek UP. Needs some interface work and further beta-testing.
  • I’ve continued using Claude to help keep my priorities organized, review accounting and event results, and review stats I’ve been tracking.
  • Attempted to have Claude Design work on A+ content for Distant Horizon using my own images. It’s got some interesting ideas… but it isn’t there yet.
  • Printed and cut out new Infinitas Publishing Business Cards for events.
  • I’ve been trying to make Facebook posts on the Infinitas Publishing page to help promo some of our upcoming products and events.
  • I finally paused all Amazon ads, and have had Claude help make suggestions for how to maybe make adjustments for new ads. So far not much luck with getting those going.
  • So far I’ve been managing to keep up with accounting. Yay!
  • I had Claude make me a personalized event checklist that I’ll be able to repurpose for future events. Hopefully, once I finish organizing it, it’ll make it easier for me to keep track of what I need to get done ahead of time.
  • I still need to update Infinitas Publishing book pages with buttons for retailers. I also need to continue adding metadata information.

Next up: Review and update book prices; watch Book Blurb Magic course on books with multiple POVs. Continue updating the design of individual Infinitas Publishing book pages. Continue adding books to the Stripe store for direct sales (alternately, review new BookFunnel feature offering Square sales?). Overhaul book categories, keywords, and blurbs.

Crafting Your Fictional World: On Hold.

Repurposing Old Newsletter Content:

Still going strong with the blog posts here. Scheduled May ahead of time, which helped. I need to do the same for June, especially considering the various events going on. But it has been helpful with rekindling some of that exciting “new publishing” energy I remember from when we first started Infinitas Publishing.

Events: We went to the Flower Moon Spring Market in Hancock at the end of May.

Meanwhile, we’re planning to be at UP Rainbow Pride in Marquette, and we’ve applied for the Hancock Pride Market that happens at the end of June. I also still have a Crafting Your Fictional World presentation planned for later in the year.

Flower Moon Spring Market (May 24th)

We had a booth inside at the Flower Moon Spring Market, and we debuted not only the mousepad edition of Phalanx (the first time we’ve had Phalanx available to purchase in several years), and we also debuted an all new game–Anchor!

Admittedly, neither of us were at full energy due to having recently learned that BG Neelix had cancer, but the event was still fun and Isaac was able to demo the games to a lot of passersby.

SBibb’s Photographic Illustration: Still working on formatting an ebook for an indie press.

Future Goals: Update the SBibbPhoto website to incorporate Daz work and fix the SEO information. Finish designing cute mascot for a local store. Finish editing photos for a local Aikido group.

SIFlint Art: On hold. I’m watching for a sale at my sticker printer so I can order more stickers (and get bag hoarding dragon stickers!)

Daz PA: The new Daz store promotions seem to be working! I’ve seen a strong uptick in sales, so I’ve continued submitting products for the Quick Grab option and plan to try for the Outlet Store again as well. I’m hoping these sales continue to have luck. If so, it’ll make for a nice revival of the backlist.

I’ve also started playing with some character shaping as a possible upcoming product. Haven’t gotten far yet, so we’ll see if I continue working on this.

* * *

Happy writing and reading (Or 3D rendering if you’re into Daz)! 🙂

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Choosing a title for Galina’s story

Figuring out titles is hard.

Most of the time.

Sometimes it’s really obvious and you just point at that one and say “That one!”

For all the other times… We’re scratching our heads, trying to think if anything stood out while making revisions.

So when it came to figuring out the title for Galina’s story, we turned to the Distant Horizon Universe newsletter!

We proposed six ideas:

1. The Deception
2. Deceived
3. Quarantined
4. The Warning
5. The Outbreak
6. The Secret

But we weren’t 100% sold on any of them at that point.

So we asked readers:

Knowing that Galina’s story will be a young adult dystopian thriller in the same vein as Distant Horizon and Glitch, and having read the three sneak peeks from these newsletters, do any of those titles stand out to you?

Do you have an idea for a better title?

And we did get a few responses! (Which we very much appreciated).

Ultimately, we ended up settling on “Deceived,” which became part one of Galina’s Saga (which we later just called the “Deceived” series). Because, of course, we ended up having plenty more plot fodder itching to be written.

Which is why we now also have its newsletter-exclusive prequel, Initiated, and its sequel, Betrayed!

And yes. Figuring out those titles was also a pain. But at least we had the convention of the title to work with.

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Now I just have to hope I can remember what I planned to title the next book in the series…

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Happy reading and writing!

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That time I completely redid the outline of Starless Night

I’d been sitting on the outline for Starless Night for a while… partially because I was cycling through projects, but also, because the prospect of the third Distant Horizon book was daunting.

I had a partial rough draft and an outline already written. (See the post from two weeks ago). But that outline was written before Isaac and I made major edits to Fractured Skies, thus changing the shape of where the story was headed.

Characters I thought were going to be dead were now still alive, and characters who lived in the role-play campaign ended up dead. (Still can’t quite believe Isaac convinced me to kill off that character… though it really did make sense for the story). And important plot points were revealed way earlier than we expected, rendering certain scenes in the third book no longer necessary.

Between all the character relationships and faction issues, I wasn’t sure where to start. Originally, I hoped to salvage bits and pieces of the previous draft to work into the revised version. But that seemed likely to cause more problems than help.

I stalled, hoping that writing Deceived would get me back in the swing of writing for the Distant Horizon universe. It did (and accidentally spawned a new series). I now wanted to return to Jenna’s story.

But it didn’t solve the wall I had been running into.

Then Isaac brought up the idea of cutting two very major plots that we had planned for the third book, and condensing the last two books back into one.

At first, I was resistant to the whole thing. I loved some of the scenes he was suggesting cutting, scenes we had discussed and honed a while back.

But…

There’s a saying that writers have to “kill their darlings.” (I kind of despise that saying, by the way). It doesn’t always hold true. But sometimes, eliminating a plot or a scene, or merging two characters, end up making for a better story. Or solves your problems.

I started thinking about Isaac’s suggestions. About eliminating those two major plot points and how it would affect the story.

And… um…

It worked a lot better.

Instead of taking a longer route to get to the climax by looking at various outside forces and their impact on Jenna’s brainseed, the focus is much more strongly related to the issues of Legion’s rise and the downfall of the Community.

Suddenly a lot of foreshadowing in Fractured Skies regarding artifacts, alchemist-enchanters, and the Elizabeth pendants had a direct tie back into the story. And the trimmed version made some of the future plans for this universe tie in more clearly, too.

I really liked the beginnings of the new outline and where it was going.

So I presented some of my new notes to Isaac and we began bouncing ideas off each other again, rather than coming to a stalemate about where the story should go.

So I decided to scrap the entirety of the previous rough draft. It exists as writing practice and helped to flesh out the world, but it was going to be simpler to start book three from scratch.

And that’s okay.

My hope was that my writing skills would have improved since I wrote the original draft, and starting from scratch helped reduce the amount of “revision smudge” likely to sneak in if we weren’t careful.

Best of all, we were having fun with the story again, and I looked forward to seeing how the pieces that we decided should stay would weave themselves together.

There were a couple directions we could take the end of Jenna’s arc, so we still had to figure out which one was the most satisfying and would make the most sense, especially since there was still going to be one more book after Starless Night, but it was now planned to be a four-book series instead of a five-book one.

((*Insert defeated laughter/crying here.* A note from present-day me who is in the process of revising this ancient newsletter email into a blog post… “Just four books? Sure… If I can figure out how to condense Changing Tides. Because last I checked, there’s still a whole missing middle section, and it’s already well over full-length. Either something major needs cut, or the book needs to be split into two.”))

So… what was one of those major changes?

Warning! Spoilers for Fractured Skies ahead!

It involved a return to the Community after Legion strikes.

The thing is, Legion isn’t entirely destructive. Though a lot of people end up with their life force drained to feed Legion’s ghostly legionnaires (hence sending teams to evacuate the area when it gets attacked), others choose to join Legion’s call to “control the chaos,” forming a cult that sees Legion as more efficient than the Community under Camaraderie rule.

Originally, we planned a sequence in St. Petersburg involving the destruction of the city, and after that, we didn’t see much of the cult (though Jenna did try to help with evacuations in other parts of the Community).

This time, we decided to explore what happens when Legion gets into the Community. The destruction-versus-life going on sort-of normally… while a certain prior (second-in-commands for Legion) becomes a primary antagonist, rather than being defeated early on. Which means this prior will return in Changing Tides.

And the HUGE thing we considered that we hadn’t before is how Jenna’s brain seed handles dealing with Legion.

After all, the brain seed’s creator also had a hand in creating Legion (well, the Legion Spore… since the creator didn’t expect it to be “killed”), and thus has a particular interest in Legion’s powers…

And acquiring said powers.

Normally, Jenna wants nothing to do with Legion. But while Jenna is under the brain seed’s influence, she has far more interest in Legion’s power than she should…

AND IT DOES NOT END WELL FOR THE RESCUE MISSION.

(Remember how I said there was a character who survived in the campaign but not in Starless Night?)

Anyway, that scene allowed us to really explore Legion’s influence, the Community, and the brain seed, in ways we had never expected…

And even ended up influencing the book cover design for Starless Night, as well.

I’m much happier with that book now. (And ugh… having a tooth pulled was literally easier than writing that particular book). But I really like how Starless Night wraps up. Redoing the outline was the right call.

So yeah. Ever completely scrapped an outline and tried again?

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This series has undergone so many changes since we first started Jenna’s journey with a role-play game…

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Happy reading and writing!

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