Tag Archives: writing

Behind the Scenes with an Outline from Starless Night

Today I thought I’d preview a small section of what had been the outline for Starless Night, the third book in the Distant Horizon series. 🙂

Key word is *had* because if you’ve read Starless Night, you’ll notice this isn’t how the story starts.

In a couple weeks, I’ll have a post for you about that time that I completely scrapped an outline… and an entire rough draft.

But first… let’s have a look at what one version of my outlines look like! (Because it might not look like what you expect).

WARNING: Spoilers ahead for the Glitch saga and Fractured Skies!

Already read those books? Don’t mind spoilers?

Proceed! 😁

Here’s what the beginning of my outline looked like. It’s rough, not always in complete sentences, and my outlines often change before I actually begin drafting. (And usually change again during drafting).

I’ve made a few adjustments here for clarity, since some of my notes were vague since I knew who/what they referenced, but probably wouldn’t be clear outside of context.

* * *

Jenna waiting with team on lawn for COE arrival (solidarity/support from team). When Camaraderie ship arrives, Lady Black and Stuart are the first to come out. They make it clear they want to discuss Val’s… and her guards’… release. They walk in like they own the place, much to the COF’s annoyance. Lady Black mentions to Pops that last time they met (before he switched sides) her grandfather had been with them (remind readers that the grandfather is Lord Black). Meanwhile, Pops feels like he’s never met Stuart before, though Stuart assures him he has. Jenna remembers Stuart from the COE base and has the beginnings of a memory attack (Legion Spore memory), which fades. She’s confused, but thankful it doesn’t get worse. The team members out to greet the COE are Pops, Jenna, Quin (Quin: “this is a historical meeting… *Squee!*” Jenna: you’re far too excited about this.), Lily there because Quin dragged her there (besides, if something does happen, it’s an excuse… she’s a good fighter… (really trying to get her to be less down and just go talk to Jenna)). Awkwardness between Jenna and Lily (they go to target range later?). Gwen, along with South African (SA) forces (introduce Ambassador Jordaan). Jenna heads to garden while the COE goes on tour of area.

While in the garden, the tour stops by. Pops formally introduces them… (though Jen has met Lady Black before… when kidnapped. “Can you kidnap your own citizens?” “Yes.” “You speak your mind… I like that.” Jenna perplexed, not sure what she thinks of her. However, Lady Black is #sorrynotsorry about it. Still thinks having Jenna on COE side would have been better for Community. But there are bigger issues to worry about now). Lady Black is polite, reserved… and nervous, Jenna realizes. (Tries to read her mind with flower charm, gets a little bit of the truth… then after almost using her flower charm to try sensing her motive, gets rebuked by Stuart who asks her to politely control her telepathic searches).

They’re starting to move on to a private part of garden, and Lady Black brings up the time stones and concern for Legion’s advances (foreshadowing further issues). Jenna notices that the lady seems a little more—invested—in those time stones than she expected. Pops suggests they can discuss this later. He’s hesitant to share information. Lady Black points out Master Zaytsev had info (a guilt trip for Jenna… it’s a reminder of Legion’s interest in her and the brain seed). She’s getting some emotion from her flower charm (though not actively prying on Lady Black). Decides to go back inside to get away from them… but gets a private thought from Stuart, who comments on Jenna’s garden (favorably… the first step in gaining Jenna’s trust). (Ugh… Telepaths!)

* * *

The outline is mostly meant to remind me of the general gist of what’s supposed to happen in the opening scenes and the kind of emotions the characters have, as well as what needs to be foreshadowed for later. I often have scenes visualized in my head from day-dreaming, so this is just meant to streamline the writing process.

(And sometimes I’m literally telling myself the story as I write the outline, and then the draft is just fleshing out the detail. This particular outline is short per scene compared to some of my recent outlines.)

But here’s the thing. When I shared the original version of this post with my newsletter a long, long time ago, Starless Night was still being the problem book of the series. And so it would go a while without any progress because it wasn’t working.

Until, finally, I realized I needed to scrap my outline and start fresh.

In a couple weeks, we’ll get back to that. So keep an eye out for that post, coming soon. 😉

* * *

See the difference in how the story starts in Starless Night… (Though you might want to read the other two book first).

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

Using charts to write The Wind Mage of Maijev

Today, I thought I’d take a look at one of the methods I used in writing The Wind Mage of Maijev, the first in the Legends of Cirena series.

This series started with me writing a “segment a week” based on voting from members of the Legends of Cirena Facebook group (now on a semi-permanent hiatus).

My writing partner, Isaac, did quite a bit of world development for the Legends era, especially in regards to the different districts and the shops. While this was meant for a personal tabletop roleplay version of Cirena, it’s also been really helpful for world development. (And I’ve still occasional yanked out the charts he made for reference in later stories that are currently in development).

In this case, Isaac took what I had already developed of Maijev (the general concept for the city, the larger world map, etc.), divided the city-as-a-country into districts (such as the Northern and Southern Quarters, of which the Southern Quarter is the primary area where The Wind Mage of Maijev takes place), and figured out who would likely frequent the region, the kind of prices those stores would have, and even which factions characters might run into.

Here’s a glimpse at the document he created:

Enen’s Study and Zora’s Market are the primary characters and locations I pulled for The Wind Mage of Maijev, though Cross Bones does get a brief reference.

Overall, having these charts has been really helpful in developing the Legends stories, since I can easily look to them to figure out what might be in the area and what sort of encounters a character might have.

For example, Livena, the protagonist of The Wind Mage of Maijev, has mixed feelings about Zora’s Market… especially since they sell a few items that probably shouldn’t be in Maijev. 😉

* * *

See how those charts turned into a story in The Wind Mage of Maijev, (and you can get the ebook edition for FREE from online retailers!)

The Wind Mage of Maijev - Book Cover

* * *

Happy reading and writing! 📖

Leave a comment

Filed under Writing

Distant Horizon-Inspired Flash Fiction

I found this flash fiction nugget (your choice if it’s more like a chicken nugget or a gold nugget) while looking through my older Distant Horizon Universe newsletters. I originally sent this out on February 20th of 2020.

Since I’ve been having fun with flash fiction and poetry lately, I thought it might be fun to revisit now.

This little shorty doesn’t follow a particular character, but does take inspiration from both Distant Horizon and Deceived. 🙂

Students mill around her. Chatting. Heading to class. Nothing new.

But this place is a lie.

It’s that poster by the door that reminds her. Stark white with pale blue lettering.

Safety
Security
Efficiency

Her throat squeezes and she can barely breathe.

Lie-lie-lie…

A firm hand clamps on her shoulder. Soldier-agent-danger–

She recoils and her shoulder slams the wall, knocking aside the poster. She needs to hide–

“Woah, it’s just me.” A young man smiles at her, confusion in his eyes. “I didn’t mean to startle you.”

She knows him. Knew him.

He doesn’t know her. Not anymore.

Still, she forces a smile and rights the poster on the wall. She can’t afford to lose the efficiency points. “Sorry. I guess I was thinking too hard about which building has my next class.”

Her heart pounds like a student slamming the walls of a transformation chamber.

“You weren’t gone that long.” He chuckles. “Which Community did you visit, anyway? We thought you’d failed the scan.”

It’s hard to maintain her smile. “I visited the European Community.”

A lie like those words on that poster.

“Neat. Maybe I’ll get to go sometime. See you around.” He waves as he reenters the stream of students filtering through the hall. “The Community is safe!”

She can’t muster the enthusiasm to say the usual response.

She never went to Europe.

She never knew where they sent her when she failed the scan.

But she found her way back.

They’re going to wish she hadn’t.

One of the things I enjoy about flash fiction is the questions they spawn, and the possible stories. 🙂

Who is she? Will she succeed in getting vengeance? What in particular does she want vengeance for?

Seeing as how she failed the scan, what are her powers?

Why, and how, did she make it back to the Community?

I didn’t have those answers when I first wrote it and I still don’t have them now… but it’s still a fun exercise.

* * *

Jenna and Galina both see the Community in new light after an unfortunate visit to a transformation facility…

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

November – A Poem(ish?)

(Note: I also posted this on Substack as well.)

Welp, had another little burst of poetic inspiration (Thanks, Zen In the Art of Writing by Ray Bradbury), this time from going out to clean my car of snow (yes, in April) and getting buffeted by wind and struck with tiny stinging bits of snow from the nearest snowbank.

Otherwise, it was a surprisingly pleasant morning outside.

Anyway, I’m not sure it’s quite a poem or if it’s more a piece of flash fiction, and I may at some point try to revise it a bit more (I still don’t think “commonplace comedians” is quite doing what I want) but anyhow, here’s “November:”

“November”

by Stephanie Flint

I am angry.

I will wreck your ships.

I will send your leaves plummeting to frostbit dirt. Gray grass shall be buried under their damp blankets, and what pale green that strives to remain shall wither under desolate quilts of brown and yellow.

I will knock aside your trash bins and claim your forlorn cardboard boxes of stale, leftover pizza.

These will tumble and toss and fly, fly into my airspace, and you shall not know where they have been sent. They will fade a cold, dreary death into the grasp of winter; be forgotten.

But you will not forget me.

Grand men will tell tales to immortalize those lost to the wrecks. Lovely women will sing of lost leaves and clinging hopes. Commonplace comedians will provide needed laughter by recalling trash bins long tumbled past Sally’s yard.

The pizza, though, will be lost forever.

You will remember my gales of November.

As a note… the little bits of inspiration that I was picturing when I wrote this:

“The Wreck of the Edmund Fitzgerald” by Gordon Lightfoot

“The Last Leaf” by Blackmore’s Night

“Trash Can Wind Meters” as seen on FacebookA reference both to the Fifth of November poem (which I know more from V for Vendetta than knowing the actual poem) and another reference to “The Wreck of the Edmund Fitzgerald”

* * *

Happy reading and writing! 📚

Leave a comment

Filed under Writing

Designing the Cover for The Cursed Halls of Kalecen

I recently shared my process for designing the cover of The Restless Sands of Neel, and today I thought I might take a look into the steps I took for the next book in the series, The Cursed Halls of Kalecen.

This ended up being the final cover:

The Cursed Halls of Kalecen - Book Cover

I had a lot of fun with this story, since it deals with an immortal creature known in Cirena as a chesnathé.

Long story short, they’re this world’s version of a unicorn… except they’re a mix of the European unicorn and the Asian qilin, so chesnathéme are known for either judging their victims as guilty and killing them by spearing the guilty party’s heart with their horn, or determining they’re innocent and, (if “pure of heart”), granting them immortality.

Thing is, one of the Cirenan gods, Kalecen, has a broken horn and his sense of justice is… skewed. Technically a god of justice, he’s more a god of revenge.

So when the student of a protective duelist, Hahven,foils a revenge plot and incurs the wrath of Kalecen, it’s up to Hahven to shield her from the god’s harsh judgement.

For the cover, I wanted to depict Hahven facing off with Kalecen, but the first few images I rendered seemed far too static, so I ultimately ended up adding the god’s blood-thirsty champion to the picture… and I liked the result a lot better.

Here’s a few of the in-progress pictures:

I used Daz Studio to model the images, and it took several tries before I was finally happy with how it looked. (And a few days of running renders at night to give it enough time to render at a large size without being grainy). The images above are the raw renders, before I took them into Photoshop.

A: The first version. I used atmospheric lighting, which I liked, but it was too dark and Hahven’s pose seemed too static. Not exciting enough.

B. Different lighting method (no atmosphere), and I tweaked the pose so that he would be facing Kalecen better, but it was still missing something. Too static.

C. Added in Kalecen’s champion. Now he’s facing off with her… and he is supposed to be level headed, but… (can you guess what I’m going to say here?) Still too static.

(Noticing the trend?)

D. Brightened the scene a bit more and changed Hahven’s pose. Much more dynamic… but forgot to use DForce on the clothes to get them to lay naturally. Not a fan of the lighting. Also, accidentally angled the camera wrong and ended up with the purple blotch where the floor ended.

E. DForced Hahven’s clothes and now they lay properly. Also added the atmospheric lighting back (but with higher brightness levels). After changing the angle, I was much happier with the result. He’s benefitting from one of the roof’s lights, and it’s also much more dynamic. Plus… shiny reflection, even if you don’t get to see much of it on the actual cover do to the typography.

Ultimately I decided to zoom in so he’d be closer on the cover, but version E was the one I ended up Photoshopping. 🙂

* * *

Read The Cursed Halls of Kalecen and root for a duelist fighting an unhinged god of justice

The Cursed Halls of Kalecen - Book Cover

* * *

Happy reading and writing! 📚

Leave a comment

Filed under Writing

A Romantic Subplot in the Distant Horizon Series

Today I thought I’d dive into the romance sub-plot in the Distant Horizon series. Now… before we go any further…

If you like to read books with no idea of which characters show any interest in each other, then go read Distant HorizonFractured Skies, and Starless Night first! There will be spoilers ahead. I’ll try not to go into anything too major, but it’s kind of hard to avoid in this particular overview.

Have you read them? (Or don’t mind spoilers?)

All right. We shall now proceed. 🙂

Anyway, in Distant Horizon there wasn’t much of a romance sub-plot. I tend to prefer slow-burn stories, if there’s romance at all, and for the most part, Jenna’s mind really wasn’t on finding a partner. She’s a too busy fighting terrifying subhuman beasts and trying not to get killed.

Once we get to Fractured Skies, however, that starts to change. While Jenna is still dead-set on stopping beast transformation, certain other team members *Cough*Lance*Cough* are starting to settle into their new roles and are interested in pursuing a relationship.

Which… ah… if you remember the first book, Jenna and Lance butted heads. A lot.

They’re best friends, but they don’t always see eye-to-eye.

But there’s that expectation of childhood friends sometimes going on to become efficient partners in the Community, so Jenna (somewhat begrudgingly) decides to give dating a try between researching how to stop beast transformation and how to get rid of the memory seeds.

Let’s just say there are complications… especially when she starts to realize that she and Lily… a mercenary who seems to understand where she’s coming from surprisingly well… get along better.

(I apparently rather enjoy the enemies to allies/enemies to lovers trope).

Now, when Isaac and I first ran the campaign that Distant Horizon spawned from, the original pairing was Jenna and Lance… with all the complications that came with them clashing. What I hadn’t anticipated was that, when writing the story, Jenna and Lily would end up with far more chemistry. (The sort of warm, fluttery feeling of “will they get together?” despite not planning on writing it that way. Which seems to keep happening to me. Characters completely surprise me by being tender to each other or pebbling each other with cute gifts and the next thing I know I’m shipping them together… and then I realize I’m the author so… does that still count as shipping?).

After having Isaac read the draft and having him be completely in favor of giving them a chance…

(By completely in favor I mean he kept nudging me with more ideas of cute scenes.)

I rewrote those scenes with the idea of building the romantic tension between Jenna and Lily, which added to Jenna’s debate of whether to go the more expected route of the efficiency of a Community partner, which she and Lance don’t seem to have… or her gut feeling that she and Lily share something special and work together better, despite their different backgrounds.

Isaac and I further explored the different relationships in Starless Night.

And let’s just say the bond between Lily and Jenna becomes extremely important. (Especially as a certain brain seed she’s fighting is determined to cut away any romantic bonds in its fight to stay relevant). Starless Night is not a romance book by any stretch of the imagination, but their relationship becomes crucial to the book’s resolution and Jenna’s fight with the brain seed.

Though Jenna and Lily haven’t yet had a happily-ever-after (HEA) or even a happy-for-now (HFN), I have my suspicions about how I want their relationship to go by the time I get to the end of the series (whether that’s one or two more books… not sure yet).

* * *

Read a very slow-burn romance seeded under a lot of world-building and adventure…

* * *

Happy reading and writing! 📖

Leave a comment

Filed under Writing

Spring Flight – A Poem

(Note: I also posted this on Substack, and then it occurred to me I could post it here… so now I’ve posted this in both places.)

I don’t fancy myself a poet. Usually if I’m writing poetry, it’s something of a song or ballad for one of my fantasy stories (or sometimes, in the case of The Singing Coil, sci-fi). But every once in a while the inspiration strikes.

In this case, I blame/thank reading “Zen: In the Art of Writing” by Ray Bradbury.

So today I have a poem I wanted to share, drafted somewhat in the spur of the moment, but collected from little moments on walks and memories. A little bit revised, but maybe I’ll return later to do more revisions.

“Flight of Spring”

by Stephanie Flint

Let go, she said
Let go into the wind
Hold bright

Summer days, Autumn Nights
lead into dark, and then to the white
of all covered in snow where night is gray and sky is dusk
an ever light reflection.

Hold Hold
Hold to the faint whisper
rattling a single leaf
clinging to bare limbs

Will not let go.

Until there, brief, a stirring
gossamer dress

Now leaves scratch concrete as they bounce along
in the lion’s roar of winds
approaching in her fury
of being suppressed
so long

She is back!

Tolerates the ice floes, the sculptured piles of sand and ice,
once fluffs of delicate snowflakes made jaded and weary

But they say
she is coming.

She is here!

Let her go, dancing and whirling into summer
she will return.

* * *

Happy reading and writing! 📚

Leave a comment

Filed under Writing

Designing the cover for The Restless Sands of Neel

Like many of my cover designs, especially my designs using Daz renders, the design for The Restless Sands of Neel had a major shift from the first iteration to the final.

Sometimes the title changes, too! Originally I was going to call the novella, The Dragon in the Desert.

But, after feedback from newsletter subscribers, I was worried it might disappoint readers looking for a more typical dragon.

Ro’nor, the protagonist, might have descended from dragons, but he doesn’t have wings or any of their special powers, and he can’t shift into their form. The biggest creature we see in the story is a monstrous pit worm.

So… after a bunch of brainstorming, deliberating, and tweaking words to see what else might work, I finally settled on:

The Restless Sands of Neel

Anyhow, here’s a look at the first proof I made for the cover:

There were some changes I already planned to make: a different set of robes/shirt, maybe a different hair once I double-checked what was stated in the story, possibly a different coat pattern for the horse to make sure it’s consistent with the story, and the final touch-ups to make it look like a polished cover.

I sent this out, along with the tentative title, to the newsletter, and several readers chimed in with their thoughts and suggestions. (Much appreciated!)

As a result, I ended up making some major changes, two based on making it more accurate to the novella (the horse’s coat color and the main character’s hair style), and I did a bit of work to make it more dynamic and personal (a common problem of mine, for some reason).

And so I ended up with this for the final version of the cover:

What do you think? Did the changes work in its favor?

* * *

Read The Restless Sands of Neel and see how a (sort-of) dragon fairs against a giant pit worm…

The Restless Sands of Neel Book Cover

* * *

Happy reading and writing! 📚

1 Comment

Filed under Writing

A failed gryphon design inspired a short story

The second Legends of Cirena short story I released was called The Gryphon and the Mountain Bear.

And so I figured it would be a good idea to feature a gryphon on the cover.

Now, I create most of my own covers via photomanipulation or through Daz Studio renders (“The Singing Coil” was the exception, being illustrated via ink and Photoshop). But, sometimes, when you try to create a gryphon… the gryphon decides to be disagreeable.

And this was before I had discovered Daz Studio.

Sometimes you try to photomanip a gryphon, and you don’t end up creating a gryphon.

Like… what is this guy? I like him, but he’s definitely not a gryphon.

Needless to say, I had to take a different approach for that cover. However, the experiment did result in an idea for a new creature that can be found in the Immortal Realm, a strange owl-cougar-human-looking hybrid called an armansee.

And so this fellow flew his way into a short story I was planning to write but hadn’t fully plotted yet, one which would eventually be called A Path of Swords and Feathers.

I knew I wanted to write a story featuring Daernan’s father and the adventures he went on after he left Daernan and his wife behind to follow the demands of the goddess he serves. And with this strange creature as inspiration (and with me listening to a lot of filk–fictional folk–songs), the plot for A Path of Swords and Feathers came into being.

Now, whether this immortal is foe or friend… 

Well, you’ll just have to read the story if you want to find out. 😉

* * *

Want mystical, immortal creatures in your short story reads? How about one of these two stories?

* * *

Happy reading and writing! 📚

Leave a comment

Filed under Writing

Where’d we get the inspiration for Spectator?

Many years ago, while Isaac and I were enjoying Applebee’s 25 cent wing special (do they do that anymore?) and getting some studying done, we had the joy of running into someone who had read one of our books and seen us at the local comic con.

(*Squee! Recognition!*) ☺️

Anyway, that was awesome.

But during our conversation, one of the things the reader mentioned was wondering a bit more about the gamemaster guy and the sea monster he threw at the protagonists toward the end of Distant Horizon, and whether or not there’d be more about him in the next book.

(Spoiler… there is. His name is Spectator, and he plays the role of a minor antagonist in Fractured Skies, and gets a couple mentions in Starless Night. He also makes a brief appearance in Initiated.)

The conversation got me thinking more about that character and his role in the Distant Horizon universe. Isaac and I have gone back and forth into how much of a role he should play (with me usually wanting to give Spectator a bigger role and Isaac wanting to scale him back… mostly because Spectator has a tendency to interfere with overarching plot points or become deus ex machina. His scenes have gone through a lot of revisions).

Granted, part of the deus ex machina problem might be because that was his original role in the game.

See… I had a tendency to make some not-great decisions for Jenna in the role-play game Isaac and I were playing, and I’d kinda-maybe-sorta gotten her captured by the bad guys with no explainable hope of escape in what was supposed to be a one-shot campaign.

That I very much wanted to see continue because I had questions and I wanted answers.

So Isaac snagged a character from one of my previous campaigns in the same world (but modern day), upgraded that character to Spectator status, and decided this newfound “Spectator” was going to make sure the game continued (see “fourthwalling,” below).

So Spectator does a bit of timey-wimey/alternate reality manipulation to make sure certain events can now happen, and the last scene of the one shot campaign got a teensy update.

And Jenna’s team is now able to come to her rescue.

(And we did a ton of work in the novels to make sure his involvement makes sense and doesn’t read quite so deus ex machina-y.)

And once we’d done a bit more work, we determined that Spectator is kind of like the “Q” of the Distant Horizon Universe (Q from Star Trek, for those not familiar). Spectator is not quite omnipotent but close, well aware of things he shouldn’t be, and mischievous. He can put just about any character who knows who he is on edge. He’s a reality bender, capable of changing the world around him to suit his whims, at least to an extent, and he’s also a fourthwaller, meaning he believes he’s part of game world of sorts, and thanks to his insight, he can break through the walls of that world.

Within the Distant Horizon universe there is a cult of fourthwallers who believe their world is controlled by two gamemasters, and that, in order to maintain their existence, they must be as interesting as possible to hold the attention of those gamemasters. Unfortunately, this means that if they lock in on somebody they think is a “player character,” they’ll cause them worlds of trouble in an attempt to stay in the gamemaster’s focus.

That’s all fairly meta, though, and most of the characters simply try to avoid fourthwallers when possible, dismissing them as crazy. Jenna, having come from the Community, has no idea these people exist until Spectator shows up. The rest of the rebels, once they realize he’s a fourthwaller and getting involved, are quick to research everything they can about him… all while trying to keep mysterious artifacts (the ones that lead to the sea monster showing up during Distant Horizon— it actually wasn’t Spectator’s fault) out of the hands of their rivals.

Spectator’s role in the story is explained more in Fractured Skies, so I’m going to avoid delving too much into that since that would be spoilers. But I hope you find him as interesting as I do.😁

Eventually, more will be revealed about the role of reality benders and fourthwallers, a trope I have readily enjoyed both in shows like Star Trek, involving Q, and in superhero stories, like X-Men.

Long story short, Isaac and I are both fans of Star Trek (For me, Voyager was long my favorite, though my first experience came from Next Generation, but Lower Decks now might be my favorite among the series, followed pretty close by Strange New Worlds).

Next Generation, however, introduced me to one of my favorite Star Trek characters: Q.

He’s such a fun character, especially paired against straight-laced Jean Luc Picard. It also helps that the actor who plays Q, John de Lancie, is pretty cool, too. (At least from what I’ve seen of him).

Fun fact, if you ever watch the My Little Pony: Friendship is Magic series (which has some surprisingly great nods to science fiction, fantasy, and various social themes you might not expect), Discord (a chaotic character of that series) is played by John de Lancie. The show’s writers wanted to get someone who could pull off a Q-like character. The people in charge of casting decided, why not ask the original actor, just in case? According to one of his interviews, he was a bit surprised, but went ahead and agreed to the role… meaning that a few iconic references to Q from Star Trek landed in MLP.

Also, the actor was one of my favorite panelists at a Star Trek convention I went to when I was in high school, and he was really friendly at answering my teen self’s questions about acting and directing. Plus, he can direct a pretty good radio play (I had the fortune of seeing that in college).

All righty… I digress. 

Point is, I think Q is a cool character, so of course that made its way into characters I enjoy writing.

* * *

See how the meddlesome Spectator gets involved in the Distant Horizon universe…

* * *

Happy reading and writing!

Leave a comment

Filed under Writing