Tag Archives: fantasy books

Choosing a title for “The Trial of Bells and Blood”

While working on The Wind Mage and the Wolf, I was still thinking onward to the next book of the Legends of Cirena series.

Problem is, I hadn’t decided on a title.

I mean, I kind of had an idea of what I was leaning toward, but I wasn’t sure it was really right.

(Choosing a title, like blurb rewriting, is usually one of my writing banes).

I tried brainstorming potential titles by jotting down the first ones that came to mind and then branching off from those.

Some of them seemed promising.

Some of them really didn’t fit the story.

Some seemed like… maybe?

After a bit, I whittled the choices down to three and asked the Wishing Blade Universe newsletter readers for feedback.

I gave them some details about the book I was trying to title: Legends of Cirena #8, which brings in the characters of Hahven (The Cursed Halls of Kalecen, Legends of Cirena #4) and Alia (The Scars of Her Past, Legends of Cirena #5).

Synopsis

Hahven is a duelist who would rather train his students to protect themselves than spend his time serving a vengeful god of justice, but due to an event from The Cursed Halls of Kalecen, he’s now stuck as the vengeful god’s champion. He’s forced to serve the god, or risk going back on a deal.

Thanks to those same events, he also has a rather annoying chesnathé horn growing from his forehead that intrudes on his thoughts with the guilt or honor of nearby people. Unfortunately, the horn also comes with a desire to stab and kill those he deems guilty, or to stab and grant immortality to those he finds worthy.

(Either way, the horn tends to be on the stabby side).

So when his god calls on him for a mission, he dreads learning what he might be asked to do.

Meanwhile, Alia is a merchant with a past she has tried to atone for and forget (as detailed in The Scars of Her Past). She’s almost ready to start a caravan of her own when one of the criminals she crossed during her time as a guard makes a plea to the vengeful god Hahven serves, determined to get revenge on Alia.

Problem is, that vengeful god takes a liking to Alia instead, and wants Hahven to convince her to serve him, too.

Alia isn’t having it.

Neither is Hahven.

Determined to keep her from facing the same fate he did, Hahven calls upon the high god for help circumventing his current master, and he’s surprised when he actually gets an answer.

The high god sends Alia and Hahven to the southern desert of Neel via a caravan that belongs to the gods. But when they get there, they discover an atrocious murder that tests Hahven’s increasingly irritable horn, and forces Alia to reconsider whether or not she’s really done protecting people from those who mean harm.

So that’s the overview.

These were the titles I presented that I thought might work, and there was one in particular I was leaning toward, though I hadn’t settled on anything and was open to ideas if readers were willing to share.

  1. The Trial of Bells and Blood
    • There are multiple trials throughout the story, the bells are a symbol of the vengeful god, and the horn wants blood… constantly nagging at Hahven to kill those it finds guilty. Also, it was the vengeful god’s blood that gave Hahven the judgmental horn.
    • However, the downside of this one was that it was very close to the title of our work-in-progress Multiverse Chronicles story and its Battle Decks edition: Trials of Blood and Steel.
  2. The Bells of Truth and Blood
    • The bells are a symbol of the vengeful god, the horn sees the “truth” of people, though its judgement is skewed, and the horn wants blood.
  3. The Caravan of the Gods
    • Alia is given a caravan to take to Neel where she and Hahven investigate the murder. As the caravan was organized by the gods, it’s a “caravan of the gods.”

In the end, I chose the one I was originally leaning toward: The Trial of Bells and Blood.

But what do you think?

Does The Trial of Bells and Blood have a ring to it (pun intended)?

I hope you enjoyed this look into my title-choosing process. 🙂

* * *

Delve into three tales of vengeance and forgiveness

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

The Mysterious Time Stones…

Today I thought I’d go into a little more detail about the mysterious time stones.

These are the artifacts both the Camaraderie and the Coalition of Freedom are trying to obtain throughout Distant Horizon, Fractured Skies, and the Glitch saga.

The Camaraderie wants the stones because they know how much the rebellious Coalition wants them… and thus the ancient artifacts make good bait.

The Coalition wants the stones because of their theoretical ability to travel time… which means a chance to upend the Camaraderie before they get their start, but also to keep them out of the Camaraderie’s hands.

Though no one is entirely sure if they can travel time (except Spectator, and he’s going to make everyone figure it out for themselves), the stones do have a few properties that have been clearly demonstrated:

Primarily that they have a very powerful spirit guardian… (possibly a constructed spirit, per Jenna’s research in Fractured Skies). There are five different stones with artwork reminiscent of five different cultures (Maya, Inca, India, Japan, and Egypt), and a matching guardian. Not much is known about the origin of the stones, save for them being “Catonian,” at least according to the Camaraderie’s alchemist.

Each guardian, however, has the usual spirit powers (life-spirit, telepathy, telekinesis, and teleportation), in addition to their own unique power set. (Such as the spirit dragon in Distant Horizon being a water elemental). Some of the spirit stuff gets covered in Fractured Skies, but it gets covered a whole lot more in the next book… for reasons. Trying not to spoil the ending of Fractured Skies or the beginning of Starless Night.

Anyway, while these guardians protect the stones, they’re limited to a certain region. Once defeated… if the stone has been moved far enough… they don’t manifest again. (Otherwise, keeping even one of the stones on an airship would be a terrible idea).

The next question becomes… how exactly is anyone supposed to use the stones?

They know there’s something about a “circle of stone,” but which circle of stone? And can the stones really travel time? Or might it do something else entirely?

And if they can use the stones to travel time, should they?

* * *

Collect the mysterious time stones while trying to thwart an evil, superpowered regime…

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

Cover Process for The Wind Mage and the Wolf

Today I thought I’d give you a look into the messy sketches and scribbles of my cover design process for the The Wind Mage and the Wolf, the seventh story in the Legends of Cirena series.

I don’t always make sketches like these, but in this case, I had a few ideas I wanted to jot down so I wouldn’t forget.

Note: the scribbles are barely readable in person. Unforunately, that means they’re even less readable here.

As you can see, these are really rough sketches, meant to give me a general idea of where I might place key elements.

I’ve tried to make a note of possible titles, variant backgrounds, and things I’d need to take into consideration when I went to create the proof.

All of this was on one sheet of paper, and covered multiple stories, but I cut the page in Photoshop to make it easier to view in an email, where I originally sent out this preview in 2019.

Fast forward to the finished version of the cover, which I designed in Daz 3D Studio:

SBibb - The Wind Mage and the Wolf Cover

Here we have Livena and Nuaka (currently in an altered wolf form) as they head down the streets of Ashan. Though Livena’s magic wouldn’t normally be visible to the naked eye (she can’t see it, either), I was aiming to convey the magic/fantasy genre.

This was the first of the covers for the crossover portion of the Legends of Cirena series, each of which are novellas (or a novel, in the case of the upcoming The Dark Forest of Aneth) instead of short stories.

Eventually I decided on the title: The Wind Mage and the Wolf

(Notice in the sketch it’s “The Wolves of Maijev” which… didn’t really work for me)

My logic was that “The Wind Mage and the Wolf” crosses the title conventions of the two previous stories (“The Wind Mage of Maijev” and “The Gryphon and the Mountain Bear”), where Livena was the wind mage, and the cover art focuses on the style of her cover, whereas the title style is closer to Nuaka’s story (previously she was the mountain bear, and now she’s the wolf).

I was concerned it might sound too silly (or be too close to the first title), but ultimately, it stuck. 😄

* * *

A wind mage and a shapeshifting thief start with their own adventures… and then end up working together:

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

Play Phalanx in a browser!

Have you wanted to try out our tabletop games, but aren’t local?
Or maybe you don’t have a second person to play those games with?

Well, now you can try Phalanx in your favorite web browser!

Now, some quick housekeeping…

The browser edition is in beta. Why? Well, neither Isaac nor I are great HTML coders, so this edition was created using Claude AI, based on the game mechanics Isaac designed, with me doing the work of guiding Claude in bug fixes, game corrections, and making sure the design and mechanics still matched Isaac’s vision.

Which means that it’s still a little… clunky.

Therefore, “beta.”

But it is functional, and has let me scratch the itch of playing the game even when no one else is available to play it with me. 😁

Screenshot of the browser edition of Phalanx

Click here to play Phalanx!

I recommend going full-screen, but it’s available in both web browser and on mobile.

Now a caveat… I’ve only been able to test it on Windows 11 with a Chrome browser and on an Android phone.

But have a go, and please consider filling out the survey linked at the top of the game (click “Provide Feedback”). That’ll help us refine the game in the future. ☺️

Want to know more about how Phalanx came about?

Well…

Originally, Isaac and I had Distant Horizon.

And in Distant Horizon, the characters played a card game called Battle Decks (Originally called Beastie Wars, but that sounded too similar to another franchise).

At some point, Isaac decided it’d be really cool to figure out the mechanics of the game, so he did. He ended up making a few different faction sets, including a steampunk version based on the universe the Camaraderie members (antagonists in Distant Horizon) came from.

And because we can’t just leave a story referenced, we decided to write the story of that universe, The Multiverse Chronicles! (Back in revisions! Yay!)

But then Isaac wanted to come up with a game that made sense for those characters to play, something simple, that they might have at taverns or in small bags easy to tote along while traveling on foot.

And one day I came back from work to a fully-fledged game designed in pencil on a manila folder using pennies and nickels for game pieces and art drawn on cut-up index cards.

We refined the game, then eventually created a boxed edition on The Game Crafter… but that site is really meant for prototypes, and ordering a single copy was expensive, and not quite how we wanted the game to look.

We also created a bag edition, in which Isaac ironed on the game board to cloth bags he sewed, and all the game pieces fit inside the bag. Looked cool, and we sold almost all of those, but they took a lot of extra time since we were hand-sewing the bags.

The other edition we made involved pairing up with a local wood-carver (actually, two, because our first round sold out), and had them create a really elegant wooden board edition.

Fancy! But definitely more expensive, so we were only able to stock a few at a time.

Looked great at festivals, though.

Eventually we had an idea for putting the board game on a mouse pad, but hadn’t found a feasible way to do that until more recently.

But that version is finally complete and debuted at the Flower Moon Spring Market back in May! Woot!

Even so, all those versions were limited to what we could do locally.

We kind of tinkered with the idea of a computer version using a program called Tabletop Simulator a while back, but didn’t get far with it. And then came Claude AI.

I’d been working with Claude for a bit on other projects, but if you know much about Claude, it’s known for coding. And at some point I asked, “If I gave you the rules and art and details for a game we made, could you make a computer version?”

Said yes, so I tabled that idea until I had a chance to gather the pieces.

Eventually I started up that chat, worked through a few details with Claude, and *mind blown.* Didn’t take much to get a working prototype of the browser game running.

After more tinkering and testing, we finally got the browser version to a point that I decided it was ready for its first reveal. I sent it off to the Distant Horizon Universe newsletter!

And now, finally, I’m doing the public reveal.

I expect there will still be bugs, though I’ve done what I can to smooth anything out that I’ve found. But I would love for you to have a look, give it a try, and let us know what you think!

Click here to try out Phalanx!

* * *

Happy reading, writing, and gaming!

Leave a comment

Filed under Gaming, Writing

Monthly Book Promotion Highlight

Today I’ve got five promos for you! Mostly fantasy, but a few sci-fi ones, too!

This month I’m featuring the Fantasy & Sci-Fi Mania ebook promo, the Epic Women in Fantasy & Science Fiction ebook promo, the Scifi Mutations ebook promo, the Faith & Family Fantasy Finds ebook promo, and the Free Fantasy & Science Fiction ebook promo!

Fantasy & Sci-Fi Mania Ebook Promo

Epic Women Ebook Promo

Sci-Fi Mutations Ebook Promo

Faith & Family Fantasy Finds Ebook Promo

Free Fantasy & Science Fiction Ebook Promo

(Note: The giveaways above are hosted through BookFunnel. Authors will usually ask for your email address, and in many cases, the author will collect these addresses for their newsletters.)

* * *

I hope you find a good book! 😀

Leave a comment

Filed under Writing

Blast from the Past – 🚀 My Top 3 Most Memorable YA Sci-Fi Reads in 2019 🌌

Found this in my newsletter archives, and I thought maybe you’d be interested in hearing about my favorite reads from 2019. (I found it interesting, at least).

Apparently I’d been on a reading kick involving space—as the top three most memorable sci-fi books I read that year all had some kind of space theme:

The Diabolic by S.J. Kincaid

The Diabolic Book Cover

Brutal, fast-paced, and fascinating. A YA dystopia set in an oppressive space empire, where the main character was genetically engineered to be a “diabolic,” a personalized, deadly bodyguard. But after the empire outlaws diabolics, the main character, Nemesis, is hidden by the girl she bodyguards—until the best way for her to protect her charge is to take the girl’s place in the empire’s court. There’s a slightly frustrating romance, but quite a bit of intrigue and nail-biting plot to make up for those frustrations.

Skyward by Brandon Sanderson

Skyward Book Cover

A YA adventure novel in space. With the looming shame of her father’s desertion constantly on Spensa’s shoulders, she’s the outcast of the colony. But she is determined to become a fighter pilot and fly among the stars with the best—thus casting aside the “coward” brand that stains her. But the odds are against her, at least until she befriends a surprisingly sentient old fighter ship abandoned in the caves. Now if she could just convince it to come out of hiding and stop being so focused on surveying the local mushrooms…

Salvage by Alexandra Duncan

Salvage Book Cover

YA social sci-fi, though not strictly dystopia (though it starts that way). At the beginning, you’ll probably want to strangle the opposing characters or throw the book across the room in frustration. But give it time, and it gets a lot better. This book is slower paced than the other reads, and there is a lot more emphasis on the social differences between the main character (raised in isolation on a very patriarchal merchant spaceship) and the future Mumbai on Earth where she ends up in exile. The world building is lovely, thoughtful, and fascinating, character relationships are heartwarming (the ones you don’t want to strangle), and it ends up being a story of empowerment and strength.

Overall, all three of these had their strengths and memorable moments, and you might enjoy them, too.

If you give them a try, I hope you like them. 🙂

What was the most memorable sci-fi book you read recently?

* * *

I also write YA sci-fi and science fantasy!

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

A Render of Merto from Magebane

A couple weeks ago, I introduced you to Lord Cafrash Menchtoteale, the blacksmith who forged the Wishing Blade.

Today, I’d like you to meet Merto, one of Cafrash’s two sons. Unlike Camir, who makes a grandiose show of impressing those around him and makes favors with anyone he can work into his grasp, Merto tries to stay out of the public eye, careful not to draw to much attention to himself.

For now, Merto remains meek… though he knows and can do far more than he lets on.

Merto makes his first appearance in Magebane, and will continue to make appearances throughout the Wishing Blade series.

Excerpt from Merto’s first appearance (Magebane):

“What are you doing here?” Toranih demanded. The leather hilt felt slick under her clammy fingers.

The light stopped moving. “Father sent me.”

“Father?” She frowned, still not quite able to make out the figure’s features in the low light. “Show yourself.”

The young man opened his hand and a pale turquoise crystal dimly lit his tall frame. He looked about Toranih’s age—she couldn’t tell if he was older or younger—and he was a shadow like the others, his features clear since she was part of his realm. His dull, grayish hair was cut loosely around his ears. His eyes were pale and he had a petite, pointy nose and rounded jaw, both of which looked familiar.

The light weaved back and forth as the young man swayed, unstable on his feet. “My father… Cafrash.”

Though Merto has a fairly small role to play in Magebane, he has his own secrets, and Toranih quickly decides she isn’t sure if she should trust him.

But then, that could be said for everyone in Cafrash’s family, and Merto isn’t the only one with a hidden agenda.

(Huh. I realize now that I haven’t designed Camir’s character in Daz yet. Given his flare for fancier clothes and haughty attidude, I bet his render would be fun. What do you think? Should I take some time to make his render?)

Eventually I want to edit Merto’s backstory novella… which I do have written but needs edits to avoid breaking my plot. Fun times.

* * *

Both brothers have an agenda… but whose plans are more dangerous?

* * *

Happy reading and writing!

1 Comment

Filed under Writing

Favorite Sequences in the Glitch Series

Since I was talking about updating the Whispers in the Code cover a couple weeks ago, today I thought I’d do a behind-the-scenes bit about the Glitch series. While I was in the process of writing Glitch, I’d often run the scenes in my head multiple times to get a feel for the surroundings, what was present in the environment, and what Tim might be feeling. There were a few scenes, though, that I particularly enjoyed writing.

First… the “Bedtime Story” sequence.

It’s starts out innocent enough (and a result of a glitch), and progressively gets more and more creepy as the Legion Spore begins to morph its surroundings to match the story of the Boy Who Cried Wolf.

“End recording and transmit.”

Yes, Master Zaytsev. Is there anything else we can do for you?

I nuzzle the flat pillow under my neck. Uncomfortable, but I’m sure it’s made for simplistic support. “No. It’s bedtime, now.”

Would you like us to read you a bedtime story?

“What?”

You like this one, remember? You like the story of ‘The Boy Who Cried Wolf.

I sit up. The Legion Spore’s voice is different. It’s still clipped, not quite oriented, but its inflections are not the same as the artificial voice I heard all afternoon. “Bedtime story?” I don’t remember programming it to read bedtime stories—unless Benjamin has an unspoken interest in oral literature.

Once upon a time, there was a foolish little boy who stood guard over the shepherd’s sheep. The shepherd told him, ‘If you ever see a wolf, son, with large gold eyes and strong sharp teeth, you must immediately call for help.’ The little boy listened closely, for he was mischievous, and full of play.

The hairs rise on my arms. This doesn’t sound like the AI at all. “Legion Spore—acknowledge me.”

The shepherd knew of the little boy’s tricks, so he gave him a stern warning. ‘You must never cry wolf if there is none, for when the townspeople come running, they will be angry if you have disturbed them for nothing. Promise me, son, that you will be honest, and call for help only if there is danger.’ The little boy agreed with every bit of passion he could muster, and the shepherd went on his way. Do you know what happens next?

I shiver. Yes, I know the fable, but this isn’t right. “Legion Spore, I do not want to hear a story.”

The first night, the little boy did as he was told. But it was all very tedious, and staring at sheep was certainly the most boring task he had ever done.

“Legion Spore!” I push the covers aside and throw my legs over the edge of the bed. I pause. The floor is no longer made of ivory. It’s returned to the basic metal grate, while the walls have lost their leatheriness, now just a soft, fleshy musculature.

So the next night, the little boy did the most exciting thing he could imagine. He cried wolf.

I reach to the vessel with my mind, but the Legion Spore has erected some kind of firewall. I launch myself out of bed. This isn’t good. If the Legion Spore isn’t responding, I can’t command it.

All the townspeople came running. But when they got there, the little boy laughed. ‘You should see your faces!’ he cried. The only creatures in the field were the sheep and their lambs.

I scramble up the ladder, my sweaty fingers clutching the rungs. My fingers slip, but I quickly catch myself. Once on the next floor, I search out the controls on the central command point.

I’m locked out.

A lot of fun to write… though Tim was definitely relieved once he found and removed the source of the glitch.

That said, I think that sequence is one of the reasons I like the Legion Spore so much. For all that its creation is a monstrosity, it also has a certain innocence to it… and is utterly perplexed as to why Tim is so frazzled once the glitch is fixed.

Another sequence I enjoyed writing comes later in Spirits of a Glitch, when the Manticore (a malicious version of the Legion Spore) erases Tim’s memory, trying to gaslight him for its own purposes.

This was particularly interesting for me since I wrote it from Tim’s perspective over the period of time it’s happening… so while the reader can see everything as it happens and the side effects of what’s happening, Tim’s memory gets clipped multiple times before he finally figures out what’s going on.

I’d share that one, but then it’d be pretty spoilery… so you’ll have to happen on that section yourself. 😉

There were plenty of other sequences I very much enjoyed writing, but those two stood out in my mind.

* * *

Read the rest of the Legion Spore’s tale of the Boy Who Cried Wolf… (but what happens when the “wolf” knows how keep the “villagers” from hearing the boy’s cries?)

* * *

Happy reading and writing!

1 Comment

Filed under Writing

An early render of Lord Cafrash Menchtoteale

Since we’ve been looking at a lot of my early Daz renders, let’s now take a look at the renders I have of Lord Cafrash Menchtoteale, one of my characters from the Wishing Blade series. (He starts as an antagonist… then kind of ends up in as the questionable mentor… whether he wants to be a mentor or not).

So a long, long time ago when I was playing around with Daz, I rendered Cafrash, the creator of the Wishing Blade (the series’ namesake). I rendered this image a couple times, since I apparently designed it on my older laptop, whose graphics card that would have made rendering nice went caput before I found Daz. Then I rendered it again once I got my then-new laptop (which now mostly lays in rest because I used it a lot for rendering and that’s… very intensive on a laptop, unfortunately. Renders now happen on a desktop with much better fans and airflow.

That first render took 7 hours, and didn’t have nearly as good as the results of this 2-hour render.

Needless to say, I was quite happy with the capabilities of the then-new laptop. (And I suspect the new desktop would render this much faster… though we’re on a new version of Daz now so the lighting system would probably have to be readjusted).

Anyway, enough about laptop capabilities. Lord Menchtoteale was a blacksmith before getting involved with the trickster god. Long story short, he forges the Wishing Blade, the weapon used to steal magic from Cirena in Magic’s Stealing.

Here’s a render that Isaac put together from a later version of Cafrash’s character design, which I then polished:

A blacksmith hammers a sword with magical blue wisps above it.

But did Cafrash actually want to forge the sword?

Is he really the warlord everyone thinks he is?

Or is there more going on behind the Trickster’s plans than meets the eye?

Cafrash’s backstory is one part of the story I’m having a lot of fun working with, and first started showing up in The Shadow War, and has a much larger role in Magebane.

* * *

Meet Lord Menchtoteale in all his grumpy “I’m going to give you advice whether either of us want to deal with this,” in The Wishing Blade series…

* * *

Happy reading and writing!

1 Comment

Filed under Writing

Monthly Book Promotion Highlight

Trying to find your next science fiction, dystopian, or fantasy read?

Look no further!

This month I’m featuring the Free Sci-Fi & Fantasy Reads ebook promo, the Free Myths, Legends, & Fairy Tales ebook promo, the Dystopia Ever After ebook promo, and the Not-So-Sunny June Reads ebook promo!

*

Free Sci-Fi & Fantasy Reads ebook promo

Myths Legends & Fairy Tales Ebook Promo

Dystopia Ever After Ebook Promo

Not-So-Sunny June Reads Ebook Promo

(Note: The giveaways above are hosted through BookFunnel. Authors will usually ask for your email address, and in many cases, the author will collect these addresses for their newsletters.)

* * *

I hope you find a good book! 😀

Leave a comment

Filed under Writing