Tag Archives: fantasy books

Jenna and Tim give an interview in the alternate timeline Lobby

A long time ago, back during the unpleasant months of late 2020, I decided that, for the fun of it, I would do a round of character interviews for my Distant Horizon Universe newsletter.

Today, I’m revisiting those interviews. 😉

We’re bringing in Krissa Wolf, resident fourthwaller, to ask the questions.

And warning… it’s going to be a little campy.

* * *

Interview with Jenna Nickleson and Tim Zaytsev of the Distant Horizon Universe

circa October 20, 2020

Krissa: Hello, readers! Nice to finally talk to you directly. This is the Lobby, a place where fourthwallers, spectators, and meddlers come to chat… and where unfortunate characters who can’t break the fourth wall sometimes get dragged into for author/game master and reader entertainment.

*She gestures to an open, bright room with numerous round tables, and a bar near the door that serves everything from adult beverages to juice boxes. There’s a comfy, plush couch along the far wall, as well as a stool she’s plucked from the bar. The crowd is small today, and those visiting the Lobby give her space.*

Krissa: A few ground rules: our interviewees can come from any time or multiverse strand. Most of them won’t know which timeline, unless they have the insight power, like I do. And once they go back through that door—

*She points to the inconspicuous front entrance beside the bar.*

Krissa: —they lose their memory of their encounter. Got it?

*She rubs her hands together and grins.*

Krissa: Let’s bring in our interviewees!

*The door opens of its own accord. A young woman with short hair—blond at the tips and brown at the roots—steps through. She pauses, takes one look around the bright room, and attempts to turn around. She runs face-first into a gangly young man in a black uniform that flickers with faint fiber optics.*

Jenna: Tim?

Tim: Jenna?

*They stare at each other, neither sure how to react.* 

*Krissa waves from her bar stool.*

Krissa: Hey there! You two already know each other, so come on over! Don’t worry, this isn’t another memory attack.

*Jenna’s shoulders slump when she spots Krissa, her expression that of resigned annoyance. She weaves through the tables to stand beside the arm of the couch, her arms crossed over her chest. Tim looks between her and Krissa, perplexed, but takes a seat. He tests the couch’s cushion, grins as it springs back, and settles in comfortably. He turns to Jenna.*

Tim: What’s going on?

*Jenna jabs a thumb at Krissa.*

Jenna: Ask her.

Krissa: You’re in the Lobby. Your loyal readers have questions for you.

Tim: Our… readers?

Jenna: *Annoyed.* She’s a fourthwaller. And I’m guessing reality bender, at this point.

Tim: But I thought fourthwallers believed we were in a game…?

Jenna: *Still very much miffed.* Krissa writes and draws comics. At a game shop.

Krissa: We break the fourth wall for whoever that might be. Reader, gamer, watcher… the current field is kind of limited to readers at the moment. But our time is limited, so if you’ll just answer a few questions, I’ll send you back on your merry way. Let’s start with you, Jenna, since we’ve met before.

Jenna: Fine.

Tim: Are you sure this isn’t an attack by an OA telepath?

*Jenna simply grunts.*

Krissa: Don’t mind her. She’s grumpy because of the brain seed messing with her head. I’ve made sure it’s muted for the time being, because I’d rather talk to her than the seed, but—

*Jenna bolts upright, her eyes wide.*

Jenna: You can do that? Why haven’t you said so?

Krissa: Because I limit my interference, unlike certain meddlers. Now, first question… what do you like to eat?

*Jenna stares at her blankly.*

Jenna: Uh…

Krissa: First thing that comes to mind.

Jenna: Well, there’s breakfast burritos.

Krissa: Oh? Favorite ingredients?

Jenna: Plain, I guess. I mean, a little salsa is fine, but it shouldn’t be excessive.

Krissa: Salt and pepper?

Jenna: In moderation?

*Krissa nods enthusiastically.*

Krissa: I like garlic, so I’ll add that sometimes. But I really like onions. Sautéed onions in almost anything with eggs. How about you, Tim? What’s your favorite food?

Tim: Well, my father is a great cook, so there’s a lot of options. But he makes this really good cabbage soup—

Jenna: *Skeptical* Cabbage soup?

Tim: What is it with you and Val not liking cabbage soup?

Jenna: Wait, she doesn’t like it either?

Tim: Not… exactly. No. She liked the bread Father served with it, though.

Jenna: Uh-huh.

Krissa: Great! Breakfast burritos and cabbage soup! Now then, starting with you, Tim, though I think I already know the answer, have you ever been arrested?

*Tim flinches.*

Tim: That’s kind of how I got my job on the Legion Spore.

Jenna: Well, if you hadn’t let Val trick you into liking her and then kidnapping you—

Tim: She didn’t kidnap me. I went with her.

Jenna: You went with her? Willingly?

Tim: You guys wanted to destroy the Community!

Jenna: I don’t want to destroy the Community. But the Camaraderie creates beasts, and they have to be stopped somehow. The Coalition is our best bet. We get the time stones, go back and fix it, and—

Tim: Have you even figured out how they work?

*Krissa coughs into her hand.*

Krissa: Have you ever noticed how many “C” names there are? Coalition, Camaraderie, Community… and once you go back a few decades, there’s Challenge.

*Tim and Jenna stop arguing.*

Jenna: What does that have to do with anything?

Krissa: You were going off on a tangent. So, have you ever been arrested?

Jenna: That’s how I got into this mess, remember? Special Forces caught me not taking the pill.

Tim: Actually, they caught my hacking, but they couldn’t trace me.

Jenna:hid you. And… you ran away? With Val?

*Jenna twists her lips and doesn’t meet his eyes. He sulks back into the couch.*

Krissa: All right… change of topics. Special request from a reader… Shoe size. Tim?

Tim: Shoe… size? Uh…

*Tim fights to pull of his boot. Krissa hops off the stool pre-emptively the second before he yanks off the boot and almost hits her knee in the process. His cheeks go red, but he checks the inside of the boot’s tongue.*

Tim: Huh. I’m a size 41.

Krissa: Awesome. Jenna?

*Jenna gives her a sour glare.*

Jenna: Last I checked, I needed a size 40.

Krissa: That was fast.

Jenna: I did track. And I had to figure it out while on the airship, so… yeah. Size 40. Though they didn’t actually use the same measuring system I’m used to.

Krissa: The Community uses the European system, right?

*Jenna nods.*

Krissa: Great! I’ve got more questions, but we’re out of time for now. So, if you want to hang out here for a little bit, order yourself a breakfast burrito and cabbage soup and catch up, I’ll give you an hour before I send you back. As for you readers out there… have a question you want to ask these two? Or do you want me to pull in someone else? Send in an email. Sounds like I should be back on Monday for another interview session.

*Krissa waves before excusing herself to go speak with another member in the crowd. Jenna and Tim exchange confused glances.*

Jenna: So… have you had to deal much with fourthwallers?

*Tim nods and heads toward the bar, where the bartender pushes a menu toward him.*

Tim: Yeah. But I’ve never ended up here before…

* * *

After the first interview, I gave readers a chance to send in more questions. Then, we returned with round two of questions on October 26th!

Again, Krissa Wolf asked the questions, since her status as both fourthwaller and reality bender gives her a bit more leeway with the questions she can ask.

* * *

Krissa: Welcome back! I hope you all had a good weekend. Today we have the second round of interview questions. I’m sure our characters will welcome a chance to get away from their daily lives—

*The door at the front of the Lobby opens, and a frazzled, sand-covered Jenna walks through. Her skin is red and peeling from sunburn. She stops short.*

Jenna: Not this again…

Krissa: To make it easier, and so we don’t have to go through the introductions again, I’ve returned their memories.

*Krissa swivels on her bar stool to face Jenna, and props one arm on the table beside her, which is covered in various sketches.*

Krissa: Enjoying Cairo?

*Jenna glares at her.*

Jenna: It was nice until the sphinx showed up.

Krissa: Oh, I know him. Mysterious fellow. Likes riddles.

Jenna: I noticed.

Krissa: Anyway, you’re not going to have to go through the interview alone, so let’s welcome Tim back, too! And don’t worry, I know you’ve got things to do, so I’ll keep the interview short.

*The door swings open once again, and Tim… also looking a bit sun-burnt but more tired than frazzled, steps through. He glances at Jenna and looks her over, one eyebrow raised suspiciously.*

Jenna: Don’t ask.

*Tim nods slowly, sees Krissa, and then finds himself a seat on the couch. He scoots over to make enough space for Jenna, who reluctantly follows and flops into her seat. The bartender brings over a pair of water glasses, which they each happily accept.*

Krissa: Welcome, welcome. Glad to have you back. It seems like you’ve both been having a rough time. So I’ve got to ask, what’s the craziest job you’ve ever had?

Jenna: Does this one count?

Krissa: Sure… what’s this job?

Jenna: Being a rebel? Getting chased by guardian spirits of time stones, like that sphinx?

*Tim pops up in his seat.*

Tim: So that was you!

*Jenna glowers but keeps her attention on Krissa.*

Jenna: Yeah. That was me.

Krissa: Do you usually get chased by spirits?

Jenna: It’s more common than I’d prefer. It’s happened twice now. Before that I was getting chased by beasties.

Krissa: Did you have a job before you became a rebel?

*Jenna shakes her head.*

Jenna: I hadn’t been assigned a job when I was in the Community, unless you count being a student as having a job. I was hoping to be a biologist once I graduated, if I could test high enough.

Krissa: Sounds fun. How about you, Tim? What’s the craziest job you’ve ever had?

*Tim scuffs his boot on the floor. He frowns as it leaves a black streak on the polished tile, and he quickly tries rubbing it out.*

Tim: Definitely this one.

Krissa: You’re the operator for the Legion Spore, right?

Tim: Yes. My job is to remove the glitches. There are fragments of memories in the code that keep causing it to go haywire, and the results aren’t fun.

*Jenna gapes at him, horrified.*

Jenna: You work on the Legion Spore?

Tim: My techno sight powers kind of made me a good candidate, especially after I got promoted. It’s definitely crazy, but it’s better than being part of the Legion Spore, or a hub.

Krissa: So, just to remind the readers, since not all of them have read your stories yet, the Legion Spore is a living airship, right? Don’t worry, Jenna, I won’t let the brain seed activate.

*Jenna shivers and inches deeper against the couch’s back.*

Tim: Yeah. It’s made from shapeshifters. Their bodies form the hull. Then there’s a large hub on the inside where the Camaraderie hooked up people and beasts with powers, ones like life-spirit, techno sight, and fire elemental. They provide additional powers, which gives it its defensive and offensive capabilities.

Krissa: Sounds disturbing… and fascinating.

Jenna: *Muttering.* If you say so.

Tim: It is. But the Legion Spore is surprisingly well-meaning. It seems to like me.

Jenna: Like you?

Tim: Uh-huh. Actually, it seems to recognize you for some reason. Something about your memories.

*Jenna cringes.*

Jenna: The brain seed likes to attack me with memories from the Legion Spore’s creation. I think Brainmaster actually enjoyed making that thing.

Tim: Wouldn’t have surprised me.

*Awkward silence.*

Jenna: Thanks for saving me from her, by the way.

*Tim’s cheeks turn pink. He scratches the back of his neck self-consciously.*

Tim: Yeah. I mean… she kind of deserved it. And she wasn’t even being practical with her attack. So, yeah. Um, you’re welcome.

*Continued awkward silence.*

Krissa: I’m glad to see the two of you finding common ground again. Let’s move on to the next question. Are you a cat person or a dog person?

Tim: I don’t know. I like them about the same, really. But turtles are really cool. And gerbils.

Krissa: Oh? What do you like about turtles?

Tim: Their ability to hide within their shells. It seems like a nice defensive ability to have. And the shells have these geometric patterns on them. And they’re just… neat.

Krissa: And gerbils?

Tim: I don’t know. They’re fuzzy and cute, and they have these cute little tails.

Krissa: Cool. How about you, Jenna?

Jenna: I’m…

*She pauses, seeming to struggle to remember something.*

Jenna: Dog person. Definitely dogs. They don’t seem to hate me like cats do. But the brain seed definitely likes cats better.

Krissa: Aside from them not hating you, why dogs?”

*Jenna shrugs.*

Jenna: I never got to have one as a pet, but I enjoyed playing fetch with them. And I took a friend’s for a walk once, and that was fun. Now that I have speed powers, I think it’d be awesome to go for a run with one.

Krissa: You definitely seem to value their companionship.

Jenna: Cats just don’t seem to be companions. They only come to you if they want fed. Or if they want to stick their furry tail in your nose while you’re working.

Krissa: Personal experience?

Jenna: I’m… not actually sure.

Krissa: Ah, brain seed experiences. Well, me, I’m a cat person all the way. I like dogs, too, but I adore cats. All right, then, I promised to keep this interview short so you could get back to your lives. So why don’t you enjoy the rest of your time in the Lobby, and I’ll send you back when you’re ready.

As for you readers out there, that’s it for the interviews for now. If you have any more questions, do feel free to ask, and they might appear on Stephanie’s blog.

*She winks, gives a bow, and then heads over to the corner of the room to chat with a little girl in pigtails and a swishy skirt. For a moment, neither Tim or Jenna say anything, though Jenna eyes the girl suspiciously.*

Tim: Want to see if they have cake here?

*Jenna jerks to attention.*

Jenna: What?

Tim: I was thinking marble cake with chocolate frosting.

Jenna: Err… sure? Cake sounds good.

*She gives one more uncertain look toward Krissa, before following Tim toward the counter at the front of the lobby.*

Jenna: So… how’s your life been?

Tim: Kind of crazy, really. I’ve been trying to help Commander Rick track the rebels after the rebels and the guardian spirit ransacked that museum in Cairo…

* * *

I hope you enjoyed the character interviews. ☺️

If you’re curious, the Cairo incident they’re referring to takes place in Ghost of a Memory (Tim) and Fractured Skies (Jenna).

* * *

Catch up with Jenna and Tim in their regular timelines…

* * *

Happy reading and writing!

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The Cover Design Process for The Trial of Bells and Blood

The cover for The Trial of Bells and Blood was… shall we say… a trial.

I had already rendered it twice, but I still wasn’t quite happy with it.

Ignoring the section where the title goes, this is the first version I did:

A horned man stands next to a woman with her arms crossed. They're confronting a frightened man cornered against a rock.

I liked the gist of it, but the camera angle made Haven look like he was towering over Alia, Alia looked miffed that she had to be in the picture rather than skeptical about the whole situation, and the guy on trial seems more worried about Alia than Hahven.

And Hahven is looking… somewhere behind the giant rock?

Eh… I didn’t get my angles right.

Take two!

A horned man stands next to a woman with her arms crossed. They're confronting a frightened man cornered against a rock. The woman tilts her head as if she doesn't believe him, and her sword is partially drawn.

Okay… better…

Now everyone’s actually looking where they’re supposed to, and they’re the correct heights.

Alia has her sword and, while still looking a little posed for the camera, at least she now appears to be part of the scene. She has her head cocked skeptically and sword partially drawn. Hahven actually looks to be about his right height, and the guy on trial seems to be looking the right direction. Hahven is the real threat.

My concern was that they all still looked a little too stiff, and the previous covers have all had the figures much larger.

I debated switching to a new image entirely. But skip ahead about a month, and I made adjustments per newsletter reader feedback, re-rendered the image, then touched it up in Photoshop.

Drumroll please…

SBibb - The Trial of Bells and Blood Cover

I gave Hahven a sword to threaten the man with, and Alia seems less skeptical and more judgy.

Without being a spoiler, Alia’s restraint is the only reason this guy hasn’t gotten shish-kebabbed by Hahven. I really enjoy the dynamic between Hahven and Alia, as well as how Hahven has to struggle with his chesnathé horn’s constant calls for judgement.

(The scene on the cover is one such moment).

What do you think? Did the final version do better?

* * *

Learn how Hahven got his horn and where Alia got her restraint…

* * *

Happy reading and writing!

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Choosing a title for “The Trial of Bells and Blood”

While working on The Wind Mage and the Wolf, I was still thinking onward to the next book of the Legends of Cirena series.

Problem is, I hadn’t decided on a title.

I mean, I kind of had an idea of what I was leaning toward, but I wasn’t sure it was really right.

(Choosing a title, like blurb rewriting, is usually one of my writing banes).

I tried brainstorming potential titles by jotting down the first ones that came to mind and then branching off from those.

Some of them seemed promising.

Some of them really didn’t fit the story.

Some seemed like… maybe?

After a bit, I whittled the choices down to three and asked the Wishing Blade Universe newsletter readers for feedback.

I gave them some details about the book I was trying to title: Legends of Cirena #8, which brings in the characters of Hahven (The Cursed Halls of Kalecen, Legends of Cirena #4) and Alia (The Scars of Her Past, Legends of Cirena #5).

Synopsis

Hahven is a duelist who would rather train his students to protect themselves than spend his time serving a vengeful god of justice, but due to an event from The Cursed Halls of Kalecen, he’s now stuck as the vengeful god’s champion. He’s forced to serve the god, or risk going back on a deal.

Thanks to those same events, he also has a rather annoying chesnathé horn growing from his forehead that intrudes on his thoughts with the guilt or honor of nearby people. Unfortunately, the horn also comes with a desire to stab and kill those he deems guilty, or to stab and grant immortality to those he finds worthy.

(Either way, the horn tends to be on the stabby side).

So when his god calls on him for a mission, he dreads learning what he might be asked to do.

Meanwhile, Alia is a merchant with a past she has tried to atone for and forget (as detailed in The Scars of Her Past). She’s almost ready to start a caravan of her own when one of the criminals she crossed during her time as a guard makes a plea to the vengeful god Hahven serves, determined to get revenge on Alia.

Problem is, that vengeful god takes a liking to Alia instead, and wants Hahven to convince her to serve him, too.

Alia isn’t having it.

Neither is Hahven.

Determined to keep her from facing the same fate he did, Hahven calls upon the high god for help circumventing his current master, and he’s surprised when he actually gets an answer.

The high god sends Alia and Hahven to the southern desert of Neel via a caravan that belongs to the gods. But when they get there, they discover an atrocious murder that tests Hahven’s increasingly irritable horn, and forces Alia to reconsider whether or not she’s really done protecting people from those who mean harm.

So that’s the overview.

These were the titles I presented that I thought might work, and there was one in particular I was leaning toward, though I hadn’t settled on anything and was open to ideas if readers were willing to share.

  1. The Trial of Bells and Blood
    • There are multiple trials throughout the story, the bells are a symbol of the vengeful god, and the horn wants blood… constantly nagging at Hahven to kill those it finds guilty. Also, it was the vengeful god’s blood that gave Hahven the judgmental horn.
    • However, the downside of this one was that it was very close to the title of our work-in-progress Multiverse Chronicles story and its Battle Decks edition: Trials of Blood and Steel.
  2. The Bells of Truth and Blood
    • The bells are a symbol of the vengeful god, the horn sees the “truth” of people, though its judgement is skewed, and the horn wants blood.
  3. The Caravan of the Gods
    • Alia is given a caravan to take to Neel where she and Hahven investigate the murder. As the caravan was organized by the gods, it’s a “caravan of the gods.”

In the end, I chose the one I was originally leaning toward: The Trial of Bells and Blood.

But what do you think?

Does The Trial of Bells and Blood have a ring to it (pun intended)?

I hope you enjoyed this look into my title-choosing process. 🙂

* * *

Delve into three tales of vengeance and forgiveness

* * *

Happy reading and writing!

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The Mysterious Time Stones…

Today I thought I’d go into a little more detail about the mysterious time stones.

These are the artifacts both the Camaraderie and the Coalition of Freedom are trying to obtain throughout Distant Horizon, Fractured Skies, and the Glitch saga.

The Camaraderie wants the stones because they know how much the rebellious Coalition wants them… and thus the ancient artifacts make good bait.

The Coalition wants the stones because of their theoretical ability to travel time… which means a chance to upend the Camaraderie before they get their start, but also to keep them out of the Camaraderie’s hands.

Though no one is entirely sure if they can travel time (except Spectator, and he’s going to make everyone figure it out for themselves), the stones do have a few properties that have been clearly demonstrated:

Primarily that they have a very powerful spirit guardian… (possibly a constructed spirit, per Jenna’s research in Fractured Skies). There are five different stones with artwork reminiscent of five different cultures (Maya, Inca, India, Japan, and Egypt), and a matching guardian. Not much is known about the origin of the stones, save for them being “Catonian,” at least according to the Camaraderie’s alchemist.

Each guardian, however, has the usual spirit powers (life-spirit, telepathy, telekinesis, and teleportation), in addition to their own unique power set. (Such as the spirit dragon in Distant Horizon being a water elemental). Some of the spirit stuff gets covered in Fractured Skies, but it gets covered a whole lot more in the next book… for reasons. Trying not to spoil the ending of Fractured Skies or the beginning of Starless Night.

Anyway, while these guardians protect the stones, they’re limited to a certain region. Once defeated… if the stone has been moved far enough… they don’t manifest again. (Otherwise, keeping even one of the stones on an airship would be a terrible idea).

The next question becomes… how exactly is anyone supposed to use the stones?

They know there’s something about a “circle of stone,” but which circle of stone? And can the stones really travel time? Or might it do something else entirely?

And if they can use the stones to travel time, should they?

* * *

Collect the mysterious time stones while trying to thwart an evil, superpowered regime…

* * *

Happy reading and writing!

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Cover Process for The Wind Mage and the Wolf

Today I thought I’d give you a look into the messy sketches and scribbles of my cover design process for the The Wind Mage and the Wolf, the seventh story in the Legends of Cirena series.

I don’t always make sketches like these, but in this case, I had a few ideas I wanted to jot down so I wouldn’t forget.

Note: the scribbles are barely readable in person. Unforunately, that means they’re even less readable here.

As you can see, these are really rough sketches, meant to give me a general idea of where I might place key elements.

I’ve tried to make a note of possible titles, variant backgrounds, and things I’d need to take into consideration when I went to create the proof.

All of this was on one sheet of paper, and covered multiple stories, but I cut the page in Photoshop to make it easier to view in an email, where I originally sent out this preview in 2019.

Fast forward to the finished version of the cover, which I designed in Daz 3D Studio:

SBibb - The Wind Mage and the Wolf Cover

Here we have Livena and Nuaka (currently in an altered wolf form) as they head down the streets of Ashan. Though Livena’s magic wouldn’t normally be visible to the naked eye (she can’t see it, either), I was aiming to convey the magic/fantasy genre.

This was the first of the covers for the crossover portion of the Legends of Cirena series, each of which are novellas (or a novel, in the case of the upcoming The Dark Forest of Aneth) instead of short stories.

Eventually I decided on the title: The Wind Mage and the Wolf

(Notice in the sketch it’s “The Wolves of Maijev” which… didn’t really work for me)

My logic was that “The Wind Mage and the Wolf” crosses the title conventions of the two previous stories (“The Wind Mage of Maijev” and “The Gryphon and the Mountain Bear”), where Livena was the wind mage, and the cover art focuses on the style of her cover, whereas the title style is closer to Nuaka’s story (previously she was the mountain bear, and now she’s the wolf).

I was concerned it might sound too silly (or be too close to the first title), but ultimately, it stuck. 😄

* * *

A wind mage and a shapeshifting thief start with their own adventures… and then end up working together:

* * *

Happy reading and writing!

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Play Phalanx in a browser!

Have you wanted to try out our tabletop games, but aren’t local?
Or maybe you don’t have a second person to play those games with?

Well, now you can try Phalanx in your favorite web browser!

Now, some quick housekeeping…

The browser edition is in beta. Why? Well, neither Isaac nor I are great HTML coders, so this edition was created using Claude AI, based on the game mechanics Isaac designed, with me doing the work of guiding Claude in bug fixes, game corrections, and making sure the design and mechanics still matched Isaac’s vision.

Which means that it’s still a little… clunky.

Therefore, “beta.”

But it is functional, and has let me scratch the itch of playing the game even when no one else is available to play it with me. 😁

Screenshot of the browser edition of Phalanx

Click here to play Phalanx!

I recommend going full-screen, but it’s available in both web browser and on mobile.

Now a caveat… I’ve only been able to test it on Windows 11 with a Chrome browser and on an Android phone.

But have a go, and please consider filling out the survey linked at the top of the game (click “Provide Feedback”). That’ll help us refine the game in the future. ☺️

Want to know more about how Phalanx came about?

Well…

Originally, Isaac and I had Distant Horizon.

And in Distant Horizon, the characters played a card game called Battle Decks (Originally called Beastie Wars, but that sounded too similar to another franchise).

At some point, Isaac decided it’d be really cool to figure out the mechanics of the game, so he did. He ended up making a few different faction sets, including a steampunk version based on the universe the Camaraderie members (antagonists in Distant Horizon) came from.

And because we can’t just leave a story referenced, we decided to write the story of that universe, The Multiverse Chronicles! (Back in revisions! Yay!)

But then Isaac wanted to come up with a game that made sense for those characters to play, something simple, that they might have at taverns or in small bags easy to tote along while traveling on foot.

And one day I came back from work to a fully-fledged game designed in pencil on a manila folder using pennies and nickels for game pieces and art drawn on cut-up index cards.

We refined the game, then eventually created a boxed edition on The Game Crafter… but that site is really meant for prototypes, and ordering a single copy was expensive, and not quite how we wanted the game to look.

We also created a bag edition, in which Isaac ironed on the game board to cloth bags he sewed, and all the game pieces fit inside the bag. Looked cool, and we sold almost all of those, but they took a lot of extra time since we were hand-sewing the bags.

The other edition we made involved pairing up with a local wood-carver (actually, two, because our first round sold out), and had them create a really elegant wooden board edition.

Fancy! But definitely more expensive, so we were only able to stock a few at a time.

Looked great at festivals, though.

Eventually we had an idea for putting the board game on a mouse pad, but hadn’t found a feasible way to do that until more recently.

But that version is finally complete and debuted at the Flower Moon Spring Market back in May! Woot!

Even so, all those versions were limited to what we could do locally.

We kind of tinkered with the idea of a computer version using a program called Tabletop Simulator a while back, but didn’t get far with it. And then came Claude AI.

I’d been working with Claude for a bit on other projects, but if you know much about Claude, it’s known for coding. And at some point I asked, “If I gave you the rules and art and details for a game we made, could you make a computer version?”

Said yes, so I tabled that idea until I had a chance to gather the pieces.

Eventually I started up that chat, worked through a few details with Claude, and *mind blown.* Didn’t take much to get a working prototype of the browser game running.

After more tinkering and testing, we finally got the browser version to a point that I decided it was ready for its first reveal. I sent it off to the Distant Horizon Universe newsletter!

And now, finally, I’m doing the public reveal.

I expect there will still be bugs, though I’ve done what I can to smooth anything out that I’ve found. But I would love for you to have a look, give it a try, and let us know what you think!

Click here to try out Phalanx!

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Happy reading, writing, and gaming!

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Monthly Book Promotion Highlight

Today I’ve got five promos for you! Mostly fantasy, but a few sci-fi ones, too!

This month I’m featuring the Fantasy & Sci-Fi Mania ebook promo, the Epic Women in Fantasy & Science Fiction ebook promo, the Scifi Mutations ebook promo, the Faith & Family Fantasy Finds ebook promo, and the Free Fantasy & Science Fiction ebook promo!

Fantasy & Sci-Fi Mania Ebook Promo

Epic Women Ebook Promo

Sci-Fi Mutations Ebook Promo

Faith & Family Fantasy Finds Ebook Promo

Free Fantasy & Science Fiction Ebook Promo

(Note: The giveaways above are hosted through BookFunnel. Authors will usually ask for your email address, and in many cases, the author will collect these addresses for their newsletters.)

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I hope you find a good book! 😀

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Blast from the Past – 🚀 My Top 3 Most Memorable YA Sci-Fi Reads in 2019 🌌

Found this in my newsletter archives, and I thought maybe you’d be interested in hearing about my favorite reads from 2019. (I found it interesting, at least).

Apparently I’d been on a reading kick involving space—as the top three most memorable sci-fi books I read that year all had some kind of space theme:

The Diabolic by S.J. Kincaid

The Diabolic Book Cover

Brutal, fast-paced, and fascinating. A YA dystopia set in an oppressive space empire, where the main character was genetically engineered to be a “diabolic,” a personalized, deadly bodyguard. But after the empire outlaws diabolics, the main character, Nemesis, is hidden by the girl she bodyguards—until the best way for her to protect her charge is to take the girl’s place in the empire’s court. There’s a slightly frustrating romance, but quite a bit of intrigue and nail-biting plot to make up for those frustrations.

Skyward by Brandon Sanderson

Skyward Book Cover

A YA adventure novel in space. With the looming shame of her father’s desertion constantly on Spensa’s shoulders, she’s the outcast of the colony. But she is determined to become a fighter pilot and fly among the stars with the best—thus casting aside the “coward” brand that stains her. But the odds are against her, at least until she befriends a surprisingly sentient old fighter ship abandoned in the caves. Now if she could just convince it to come out of hiding and stop being so focused on surveying the local mushrooms…

Salvage by Alexandra Duncan

Salvage Book Cover

YA social sci-fi, though not strictly dystopia (though it starts that way). At the beginning, you’ll probably want to strangle the opposing characters or throw the book across the room in frustration. But give it time, and it gets a lot better. This book is slower paced than the other reads, and there is a lot more emphasis on the social differences between the main character (raised in isolation on a very patriarchal merchant spaceship) and the future Mumbai on Earth where she ends up in exile. The world building is lovely, thoughtful, and fascinating, character relationships are heartwarming (the ones you don’t want to strangle), and it ends up being a story of empowerment and strength.

Overall, all three of these had their strengths and memorable moments, and you might enjoy them, too.

If you give them a try, I hope you like them. 🙂

What was the most memorable sci-fi book you read recently?

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I also write YA sci-fi and science fantasy!

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Happy reading and writing!

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A Render of Merto from Magebane

A couple weeks ago, I introduced you to Lord Cafrash Menchtoteale, the blacksmith who forged the Wishing Blade.

Today, I’d like you to meet Merto, one of Cafrash’s two sons. Unlike Camir, who makes a grandiose show of impressing those around him and makes favors with anyone he can work into his grasp, Merto tries to stay out of the public eye, careful not to draw to much attention to himself.

For now, Merto remains meek… though he knows and can do far more than he lets on.

Merto makes his first appearance in Magebane, and will continue to make appearances throughout the Wishing Blade series.

Excerpt from Merto’s first appearance (Magebane):

“What are you doing here?” Toranih demanded. The leather hilt felt slick under her clammy fingers.

The light stopped moving. “Father sent me.”

“Father?” She frowned, still not quite able to make out the figure’s features in the low light. “Show yourself.”

The young man opened his hand and a pale turquoise crystal dimly lit his tall frame. He looked about Toranih’s age—she couldn’t tell if he was older or younger—and he was a shadow like the others, his features clear since she was part of his realm. His dull, grayish hair was cut loosely around his ears. His eyes were pale and he had a petite, pointy nose and rounded jaw, both of which looked familiar.

The light weaved back and forth as the young man swayed, unstable on his feet. “My father… Cafrash.”

Though Merto has a fairly small role to play in Magebane, he has his own secrets, and Toranih quickly decides she isn’t sure if she should trust him.

But then, that could be said for everyone in Cafrash’s family, and Merto isn’t the only one with a hidden agenda.

(Huh. I realize now that I haven’t designed Camir’s character in Daz yet. Given his flare for fancier clothes and haughty attidude, I bet his render would be fun. What do you think? Should I take some time to make his render?)

Eventually I want to edit Merto’s backstory novella… which I do have written but needs edits to avoid breaking my plot. Fun times.

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Both brothers have an agenda… but whose plans are more dangerous?

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Happy reading and writing!

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Favorite Sequences in the Glitch Series

Since I was talking about updating the Whispers in the Code cover a couple weeks ago, today I thought I’d do a behind-the-scenes bit about the Glitch series. While I was in the process of writing Glitch, I’d often run the scenes in my head multiple times to get a feel for the surroundings, what was present in the environment, and what Tim might be feeling. There were a few scenes, though, that I particularly enjoyed writing.

First… the “Bedtime Story” sequence.

It’s starts out innocent enough (and a result of a glitch), and progressively gets more and more creepy as the Legion Spore begins to morph its surroundings to match the story of the Boy Who Cried Wolf.

“End recording and transmit.”

Yes, Master Zaytsev. Is there anything else we can do for you?

I nuzzle the flat pillow under my neck. Uncomfortable, but I’m sure it’s made for simplistic support. “No. It’s bedtime, now.”

Would you like us to read you a bedtime story?

“What?”

You like this one, remember? You like the story of ‘The Boy Who Cried Wolf.

I sit up. The Legion Spore’s voice is different. It’s still clipped, not quite oriented, but its inflections are not the same as the artificial voice I heard all afternoon. “Bedtime story?” I don’t remember programming it to read bedtime stories—unless Benjamin has an unspoken interest in oral literature.

Once upon a time, there was a foolish little boy who stood guard over the shepherd’s sheep. The shepherd told him, ‘If you ever see a wolf, son, with large gold eyes and strong sharp teeth, you must immediately call for help.’ The little boy listened closely, for he was mischievous, and full of play.

The hairs rise on my arms. This doesn’t sound like the AI at all. “Legion Spore—acknowledge me.”

The shepherd knew of the little boy’s tricks, so he gave him a stern warning. ‘You must never cry wolf if there is none, for when the townspeople come running, they will be angry if you have disturbed them for nothing. Promise me, son, that you will be honest, and call for help only if there is danger.’ The little boy agreed with every bit of passion he could muster, and the shepherd went on his way. Do you know what happens next?

I shiver. Yes, I know the fable, but this isn’t right. “Legion Spore, I do not want to hear a story.”

The first night, the little boy did as he was told. But it was all very tedious, and staring at sheep was certainly the most boring task he had ever done.

“Legion Spore!” I push the covers aside and throw my legs over the edge of the bed. I pause. The floor is no longer made of ivory. It’s returned to the basic metal grate, while the walls have lost their leatheriness, now just a soft, fleshy musculature.

So the next night, the little boy did the most exciting thing he could imagine. He cried wolf.

I reach to the vessel with my mind, but the Legion Spore has erected some kind of firewall. I launch myself out of bed. This isn’t good. If the Legion Spore isn’t responding, I can’t command it.

All the townspeople came running. But when they got there, the little boy laughed. ‘You should see your faces!’ he cried. The only creatures in the field were the sheep and their lambs.

I scramble up the ladder, my sweaty fingers clutching the rungs. My fingers slip, but I quickly catch myself. Once on the next floor, I search out the controls on the central command point.

I’m locked out.

A lot of fun to write… though Tim was definitely relieved once he found and removed the source of the glitch.

That said, I think that sequence is one of the reasons I like the Legion Spore so much. For all that its creation is a monstrosity, it also has a certain innocence to it… and is utterly perplexed as to why Tim is so frazzled once the glitch is fixed.

Another sequence I enjoyed writing comes later in Spirits of a Glitch, when the Manticore (a malicious version of the Legion Spore) erases Tim’s memory, trying to gaslight him for its own purposes.

This was particularly interesting for me since I wrote it from Tim’s perspective over the period of time it’s happening… so while the reader can see everything as it happens and the side effects of what’s happening, Tim’s memory gets clipped multiple times before he finally figures out what’s going on.

I’d share that one, but then it’d be pretty spoilery… so you’ll have to happen on that section yourself. 😉

There were plenty of other sequences I very much enjoyed writing, but those two stood out in my mind.

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Read the rest of the Legion Spore’s tale of the Boy Who Cried Wolf… (but what happens when the “wolf” knows how keep the “villagers” from hearing the boy’s cries?)

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Happy reading and writing!

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