July flew by quickly, and now it’s time for the monthly Infinitas Publishing status report!
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Glitch: Everything in the The Glitch Saga is now complete! All the individual books are now available at online retailers, including the compilation ebook (more on that in this blog post).
Fractured Skies: (Book 2 of the Distant Horizon series). I ended up needing to send this through another round of beta-readers since the previous round had other things come up and weren’t able to complete the reading.
However, based on feedback from this round, it looks like Isaac and I might be about ready to move into the read-aloud proofing stage. We’ll see in a couple weeks, once the rest of the feedback comes in.
We’ve also got a work-in-progress blurb written. Yay!
Lily’s Story: (Distant Horizon series spin-off novel) Err… this did not get completed in time for Camp NaNoWriMo. (Having a road trip and working on another project slowed down the momentum on this). I have 8,800 words written thus far, and Isaac has provided feedback on the current rough draft. I’m hoping to get back to working on this project at the end of August.
The Multiverse Chronicles: On hold.
Little One: On hold.
Magebane: (Book Three of The Wishing Blade series) Beta-readers have looked over the latest version of Magebane and provided notes. There are a few pacing issues to clear up, but it looks like it won’t be too long before I’ll be able to move to the read-aloud proofing stage. We’ll see what happens after the next round of edits/revisions.
The Wishing Blade – Book 4: (Title to be determined) I’ve started a plot outline for this book. It’s not complete, but I’ve got a pretty good idea of where this is going.
Stone and String 3 (and assorted Wishing Blade short stories/novellas): I inadvertently managed to spend most of my writing time last month working on a story that I haven’t yet named and I’ve been avoiding saying the name of the main character due to spoilers.
But suffice it to say that I completed a rough draft last night at 35,800 words. (Which means that, unedited, it’s about the same length as Magic’s Stealing. Whew. The main character had a lot on his mind).
Anyway, it’s technically a prequel to Magic’s Stealing, but it’s intended to be read after Magebane due to spoilers. Despite that, it should be able to be read as a stand-alone novella for those who want to jump right in.
In the meantime, I’ve continued plotting the story that takes place (chronologically) after that one but is meant to be read before Stone and String 3, and I’ve also been plotting Stone and String 3.
“MOG”: (I’ll reveal what title the acronym stands for in a future blog post). I’ve finished revisions on the first quarter of this story and intend to tackle the rest of it this month. It’s been sitting on my hard-drive for a while, and I’ve been wanting to work on it but haven’t yet had a chance. Now I’m working on revisions so that Isaac can look through them before I move on to the rough draft of the next book. This is a series that I hope to have at least the first three books written before release… so I’m not sure when this is going to be coming out.
In case your curious, what I’ll reveal about it thus far is that it’s a science fiction space story. Lots of exploration and intrigue.
Cyberpunk / Dystopian Snow White Story: On hold.
Game Design: On hold.
Marketing: Started working on doing newsletter swaps with other authors.
SBibb’s Photographic Illustration: Finished a book cover/formatting project.
LitRPG / GameLit Story: First complete round of revisions and editing done. It’s now out to beta-readers. I still need to figure out a tagline.
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That’s all for now. I hope you enjoyed this post. 🙂
Sad to see game design is still on hold. I’m holding out hope that your Multiverse card game keeps developing.
Glad to hear you’re still interested in the Multiverse card game. 🙂
A lot of having it on hold has to do with Isaac working on grad school stuff. Since he’s the primary game designer, he hasn’t had as much time to devote to it. (Though we have lightly played with a few ideas for a different game that we eventually want to release.) We also haven’t found a dedicated testing group up here to test potential expansions.
Eventually we will get back to the Multiverse game, though I’m not sure when. I’ve been slowly making edits to the Multiverse Chronciles episodes, and I want to revisit them once the first pass is complete to see about tightening up the story arc. Once that’s done, I’m planning to reapproach marketing strategies with the card game in conjunction with the story to see if we can get more interest.
Earlier this summer we were debating whether to revisit the rules of the card game and test a different strategy regarding attacks/defense that might allow for more flexibility in future cards and variability in combat results, or to continue with the current version since we know it does work, but has certain limitations. (If we go the adjustments route, I suspect the current version will end up being “version 1/1st edition” as it’s playable, but may not be playable with future versions.
I’d love to put together a working Coalition and Camaraderie deck that’s capable of playing against the current Britannia and Prussian decks… thus getting back into the Multiverse aspect. (This was how it was orginally designed to play, but we haven’t expanded beyond the current factions for what’s currently available to the public).
I know we currently have the base set on Game Crafter (and our special edition on our main website) and we do have a single set of expansions that’s available through our site (but hasn’t been made available on Game Crafter).
That being said, I’m hoping to get at least one convention/event in this year which will let us showcase the Battle Decks/Multiverse cards, that way we can get a better idea of how much interest there is in them and how to proceed.