Tag Archives: Infinitas Publishing

Thoughts on Publishing – A Video Blog Post – Reading Chapter Three of Magic’s Stealing

Today I’ve got another video blog post for you. I’m trying to move the video blogs to Mondays or Wednesdays to give me more time to prepare. In this one I’m reading chapter three of Magic’s Stealing. 🙂

Here’s the Youtube link in case you can’t see it.

You can hear the first chapter here.

Or chapter two here.

I’ve begun noticing a few tricks that are helpful when doing online readings.

The main one?

Slow down and enunciate.

This helps to prevent blurred phrases that don’t make sense once recorded, and lends to a natural pause between sentences. Having those pauses while reading allows for easier cutting in the editing phase, especially if you leave a longer pause where you know you’re going to cut something.

Then, once you take the recording into an editor like Premiere Pro, you can easily identify spots where you read a sentence twice and chop it without having to play that same sentence over and over (and over again) just to get a decent cut.

Also, once you get familiar with the program, you can figure out how to save the files correctly the first (or second time), rather than having the program complain that it can’t export properly with every format you try. In my case, I use the Microsoft Avi format (at least for now) to get the audio recording, and I have to remember to name the file I want to save before encoding it. Otherwise, it gives me an error.

The whole reading phase (including practice reads) and editing phase still takes me an hour or two. But it’s fun, and I enjoy getting to read the stories aloud. I blame being a Speech and Debate student in high school for four years for that one. Or maybe I was in Speech and Debate for four years because I enjoyed the readings…

Anyway, I hope you enjoyed this post. 🙂

 

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Thoughts on Publishing – A Video Blog Post – Reading Chapter Two of Magic’s Stealing

Haha! I am finally uploading the chapter two reading of Magic’s Stealing! I’m much more satisfied with this version, so I’m glad I didn’t rush this, even if it is two blog days later than I intended. I hope you enjoy it, too. 🙂

Here’s the Youtube link in case you can’t see it.

You can hear the first chapter here. 🙂

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Thoughts on Blogging – Video Blogs

For the past month, I’ve been experimenting with doing a weekly video blog post. The goal was to see if doing a video blog would allow me to spend more time writing fiction and working on Isaac’s and my tabletop games, rather than writing blog posts.

While doing video blogs is certainly fun (I enjoy reading the stories aloud), it doesn’t necessarily speed up the blogging process. Since I’ve just started learning how everything works (the Youtube editor, Premiere Pro…), it actually takes longer. Combine this with the tendency for the computer to take a while to upload the videos, and for Youtube to process the edited video once I’ve finished making edits, this takes time.

For example, I actually did create a video for last Friday. By the time I got it loaded, however, it was already early Saturday. And once I started to edit it on the Youtube editor, I realized that the blog portion was very rambly– the result of trying to rush. So, rather than uploading a rushed video while I was half-asleep, I decided to write this post today, and I plan to upload the video blog on Monday (I’ll be reading chapter two of Magic’s Stealing).

Based on my results thus far, I’m considering trying to do the video blogs earlier in the week. That way I could set up the video during the weekend, then schedule it to release on whichever day works best.

The biggest challenge of scheduling blog posts is discipline. If I plan for a Monday update, I’ve got to remember to make the video early in the weekend, that way I have time to upload it. For each blog–at least ones  where I do a reading–I need to practice the reading, do the reading, edit the reading, and then piece together the reading and the “blog” portion of the video.

So that’s the quick update for today. 🙂

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Thoughts on Publishing – A Video Blog Post – Reading Chapter One of Magic’s Stealing

Today I’m continuing the trend of doing a weekly video blog post, but instead of doing a reading from 1000 Words, I’m reading the first chapter of Magic’s Stealing. 🙂

(And  a Youtube link in case you can’t see it).

This is a day late–I normally try to post on Fridays– but this time I edited the audio to remove the more obvious stumbles where I tripped over my words. It’s been a while since I used  Premiere Pro, so it’s not perfect (and I caught a couple spots I missed once I listened to the full video), but hopefully the edits will make the overall listening experience smoother.

As a side note, I started doing the video blogs as an experiment in seeing whether or not that would help shorten the amount of time I spent producing material for the blog.

Did it?

Nope.

I want the videos to look and sound at least semi-professional, so I practice the reading at least once beforehand, so that the actual reading has as few stumbles as possible. Since I’ve now rediscovered how to use Premiere Pro, removing obvious stumbles also takes time, and then I have to export the edited clip from Premiere Pro and create a “movie” image in Movie Maker for the book (because I haven’t quite figured out the video options in Premiere Pro). Then I upload the different clips to Youtube (I do the reading separate from where I talk beforehand). Depending on my internet speed (which has been lacking as of late), those clips can take a while to upload. Then, once uploaded, I need to splice them together using Youtube’s video editor (handy thing, though limited), listen to transition points to make sure those flow smoothly, and create the new video. Once that’s uploaded, I listen to the full thing to make sure that everything has correctly processed.

It’s a lot more time-consuming that I thought it would be, but I suspect part of that is the learning curve involved with each program.

I still enjoy doing the readings, however, and I hope you enjoy them, too. 🙂

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Thoughts on Publishing – Infinitas Publishing Status Report

Wow, time flies. O_O

It’s time for another Infinitas Publishing status report!

The Wishing Blade: Magic’s Stealing (Book One) – I’ve just about got the print version ready. I’ve gone through the first proof and searched for typos, and one of my beta readers graciously agreed to look through it a (third? fourth?) time, and they pointed out a few grammatical suggestions here and there. I’ve made notes about which changes I plan to implement, and my next step is to apply those changes across the three files (print edition, Kindle edition, and Smashwords edition), then order a proof copy to make sure my formatting is still correct. Shouldn’t take too long, but I don’t want to rush and accidentally botch something.

Also, at the suggestion of my beta reader (and the encouragement of Isaac), I went ahead and polished up the Cirena map. So the print edition should have this map, and once I release the print edition, I’ll also update the ebook editions with it, as well. 🙂

SBibb - Cirena Map

(Read about my earlier map-making process here.)

The Wishing Blade: The Shadow War (Book Two)- I’m about where I was last time I wrote one of these reports (*Cringe*). However, my NaNoWriMo goal is not to complete 50,000 words, but to revise the first portion of this book, then finish writing the rest of it so that I can hand this over to beta readers. Let’s see if we can get this story on track.

The Multiverse Chronicles: Trials of Blood and Steel – I’ve given the first thirteen episodes their basic revisions, and I’m currently polishing episode five, including the end scene. In addition, I’ve been sending these off as I finish them to our beta reader for this series, and she’s been giving us good notes that I intend to implement. Then Isaac will go over them one more time to make sure any revisions I made fit with his vision, and afterwards, we’ll start releasing them. The goal is to release the first six episodes at one time, with one episode a week following that. We still need to make tweaks to the Multiverse blog site, and the release has been put on hold until we have our Battle Decks game ready.

In the meantime, Isaac’s NaNoWriMo goal involves writing the rough draft for season two of The Multiverse Chronicles. 🙂

Battle Decks: Trials of Blood and Steel -We’re off schedule on this project. Got the latest proof in, found a few minor edits to tweak, but then we had a friend come over who pointed out a lot of things that could help make the game stronger. As such, Isaac adjusted one hero character card into a basic reinforcement card, brought in a new hero card (he already had the sketch completed, but I need to clean it up in Photoshop and color it). Plus, Isaac’s changed a few stats and abilities on the other cards, and changed what certain abilities actually do. As such, this game is going to be released later than planned. Hopefully next month, if we’re able to get a new proof ordered in the next couple weeks. Not only that, but we’re currently considering offering two editions–one that has dice and tokens and a full, easy-to-read set of rules, and one version which only has the cards and a single sheet of rules (harder to read, but we’ll have the rules available for free online), which should also be a bit easier on players’ pocketbooks.

Phalanx – Won’t be released for a while, but this is a board game Isaac put together based on a game that’s mentioned in one of the Multiverse episodes. Something like a cross between Chess and Tetris. Look for more details in the upcoming months. 🙂

SBibb’s Photographic Illustration – Working through book covers, per usual. Finalizing a couple and working on the proof of another.

Lesson to be learned?

Give yourself plenty of time to complete projects. Count on needing to make more revisions than planned. Come out with a stronger product in the end…

And try not to pull out your hair in the meantime.

I hope you enjoyed this post. 🙂

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Thoughts on Publishing – A Video Blog Post – Reading Four Way Stop

Last week I did my first video blog post, in which I read “The Magician,” one of my 1000 Words short stories. Tonight I’m continuing  that trend by reading “Four Way Stop” (also from 1000 Words), in a special, Halloween edition. 🙂

I had a bit of help with this one from Isaac, who helped create a few themed props, and the process which much faster than last time, since I had a better idea of what I was doing.

Anyway, here’s the video!

(And  a Youtube link in case you can’t see it).

I hope you enjoyed this post. Please let me know if you would like to see more of these. 🙂

 

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Thoughts on Publishing – Pricing an Indie Card Game

Isaac and I have been working on our upcoming card game, Battle Decks: Trials of Blood and Steel, and we had a gaming-experienced friend come by a few days ago to test the game. He gave us a lot of great advice that we’re now looking into implementing. Our date of release may have been pushed to a later date now, but we should have a better game for it.

In the meantime, Isaac and I have been thinking about how to price Battle Decks, as well as how to make it available to the largest number of people (and still make at least a small profit).

Currently, we’re printing Battle Decks through The Game Crafter, a print-on-demand company for tabletop games.

The downside with any version of print-on-demand is the cost. For books, this has become increasingly better over the past several years, and it is now reasonably possible to be competitive with traditionally published books). For tabletop games… they could use a bit more work.

But here’s the problem. Since a customer typically only buys one game at a time, the cost per game is relatively high (at least compared to what you would find in stores). This can be offset by purchasing a large number of games in bulk, but for a small business, this quickly adds up.

Take, for instance, our current version of Battle Decks with all its bells and whistles (four glossy rules pages, a pair of dice, 108 tokens, 126 cards, and the box). The base cost for buying just one game is $28.00, not including shipping. Once you add the cheapest shipping–short of will call (sorry, we’re not traveling to Wisconsin to pick up a box)–we’re looking at $36.00 per game. That goes down to $26.50 per game if we buy ten games at once, but when we add shipping, the price comes to $303.00, or roughly $30.00 a box.

(Note: Shipping costs may vary by location.)

Say we chose to purchase ten boxes at $30.00 a box. We still want to make a profit. If we sell them ourselves, we could offer them for $40.00 a piece and make $10.00 per game, minus sales tax if we factor tax into that cost. However If we take it to a store and ask them to sell it, they’re going to want a wholesale discount. I expect stores want at least a 35% discount off the retail price, and the one store I’ve spoken to thus far preferred a 50% discount off the retail price. Which means that, if we sold our game at $40.00, we’d be selling the game to 35% stores at 26.00 (we lose $4.00 per box), or at $20.00 to 50% stores (we lose $10.00 per box), which basically means that price isn’t feasible.

So, if we push the price of the game up to $50.00, the 35% store wants the game for  $32.50 (we make $2.50 per box), and the 50% store wants the game for $25.00 (we lose $5.00 per box).

However, now we risk pricing the game too high for potential players to take the risk on a new game.

Now, keep in mind that I haven’t done nearly as much research on what stores want in regards to purchasing indie games as I have with books,  so it may be that they want a lower discount. But given that many stores offer discounts to their customers (such as a 10% student or military discount), and they also want to make money (make sense, since they need money to stay in business), and indie games don’t usually have the name recognition that traditionally published games do to help keep those games selling, rather than sitting on the shelves, untouched, I expect that stores will want a decent-sized discount. (Note: See the comments below for input regarding wholesale discount ranges from an experienced seller. According to him, 50% is much less likely to be the norm than a 35% or smaller discount).

I’ll be doing more research in the form of talking directly to stores in the future, once we have more funding available to do a bulk purchase.

In the meantime, yikes.

Our best bet of keeping the game somewhat affordable and still making a small profit is to sell online. However, we’re still looking at a roughly $35.00 to $40.00 game, plus the cost of shipping.

So how do we make the game more accessible?

There’s a few possible options that I’ve found thus far.

Print-And-Play

While browsing The Game Crafter website, Isaac and I noticed that a few games (card games, in particular), had print-and-play editions. With a little more research, and I discovered that Cards Against Humanity has a free print-and-play edition as well as their regular edition.

Basically, a customer pays a small fee (.99 cents to a few dollars) to purchase a PDF file with all the cards ready to print. They print the cards, cut them out, and read any rules that come with the game. They can start playing almost instantly. No shipping time, and low cost.

The downside is the lack of quality control. If a player’s printer renders cards dark or blurry, it may turn other players away from the game. Or maybe the cards aren’t printed on card stock, and shuffling is therefore terrible. (Cards Against Humanity gets around this by putting a set of instructions at the front of their PDF with suggestions on how to print quality cards).

The other downside is that if your game has a lot of cards, and the player uses their own printer, they may end up using a lot of ink.

So… Isaac and I are thinking this isn’t the best alternative option for Battle Decks.

Card-Only Variety

Another option we’re considering is offering a stripped-down, card-only version of the game. No dice, no tokens, a smaller box, and online PDFs you can download and print at your leisure.

This brings the cost of each box down to roughly $17.00 (plus shipping), and if we wanted to make a $5.00 profit, we could offer the game online for $22.00. Shipping would be anywhere from $3-$9, (not sure, since I couldn’t put an unproofed game in my cart). But it’s considerably more affordable, and suitable for players who have plenty of dice, don’t typically use tokens, and don’t mind printing the rules themselves.

We’re thinking of offering the full edition of Battle Decks, with all the additional pieces, along with the card-only version, which gives players more options in regards to how much they want to spend on the game, and how they want to play the game.

Character Cards Only, and Players Use Free Trial Print Version with Proxy Decks

The final option we have considered is offering a small pack of just character cards. (18 cards in a poker card wrap). Base cost $5.00, plus shipping (probably around $3.00, given the piece of one of our other purchases with a slightly larger tuck box).

The idea behind offering only the characters is so that people who play the trial edition (which is a PDF we plan to release that shows players how to proxy the game using poker decks, and includes a single team for each faction) can enhance their game-play while still using the proxy decks, thus making the game more accessible by offering an even lower cost.

However, this only works if you don’t mind using proxy decks. At the moment, I’m leaning toward offering a card-only variety of the core game, in addition to the full version.

Note: These prices may change over time depending on what is being offered at The Game Crafter. Also, further research is needed to determine what indie games of this particular type would reasonably sell at.

Anyway, those are our current thoughts and theories. We haven’t actually tested selling the game with any of these methods.

I hope you enjoyed this post. 🙂 If you were to buy a new, indie card game, how do you prefer to buy it? What prices do you feel are fair?

Further Reading:

http://gamedev.stackexchange.com/questions/27490/how-do-you-decide-upon-the-price-for-a-game – (2011 article, so information may be out of date) One of the people on this webpage make a great point about pricing (indie computer) games based on what platform you’re selling them from.

http://positech.co.uk/cliffsblog/2011/05/08/indie-game-pricing-pressures/ – (2011 article) This article talks about indie (computer) game pricing pressures. It’s a bit off in regards to how books are produced, but the comments do show concern at an expectation for low prices. Those comments also show example of higher-priced (and high-quality) games selling well).

http://danielsolisblog.blogspot.com/2011/09/q-on-card-game-design-costs-and-prices.html (2011 article) – This post details a card game with components, and what pricing various people consider fair for that game

http://gotgeniusgames.com/kickstarter-topic-4-manufacturing-a-card-game/ – Details on card deck pricing from various printers. (I haven’t read through this yet, but it looks like it has potentially useful information)

https://boardgamegeek.com/thread/926760/card-games-what-price-too-high – Discusses profit difference between core games and expansions.

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Thoughts on Publishing – A Video Blog Post and a Reading – The Magician

Today I’m doing something a little different. In an effort to save time (which didn’t work this time around, but hey, now I know what I’m doing, so next time may go faster), I decided to try making a video for a blog post. This is also the unveiling of the Infinitas Publishing Youtube channel. 😀

This was an experiment, to say the least.

I knew bits and pieces of what I was doing, but I had never used Youtube’s video editor before (it allows you to splice videos, add multiple video clips, add music, etc), nor have I tried using Windows Movie Maker for a really long time (and trust me, the older version I used was much more user-friendly).

Anyhow, I managed to get a video tied together, which includes a reading of “The Magician” one of my 1000 Words short stories. It’s also the first time I’ve made an audio edition of any of my stories together, so we’ll see how it goes.

Now, I’m not using a professional mic by any means, so the sound has a lot of hissing at times (and you can hear a car’s speakers in the background at one point).

Since I only rehearsed the story once before I read it, I did stumble a few times. If I try to do a true audio book with any of Isaac’s and my stories later, I’ll want something with a bit clearer sound, and I’ll probably practice each chapter a bit more before I do the recording.

I also keep noticing little tiny phrases that I would reword for accuracy in the video portion, but I guess that’s downside of doing an unscripted video.

But other than that, here it is!

(And  a Youtube link in case you can’t see it).

I hope you enjoyed this video/blog post. If you liked the video and/or the reading, please let me know. I may do more of these. If not, oh well. Worth a shot. 🙂

 

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Thoughts on Writing – Multiple Character Motivations in One Scene

Though I’ve primarily been focusing on getting the paperback edition ready for Magic’s Stealing (I ordered the proof copy today!) and making edits to The Multiverse Chronicles, I’ve still been thinking about the plot for The Shadow War. My goal is to iron out as many inconsistencies as possible before I get into the heavy writing/editing phase.

Today I’m going to look to look at a scene from The Shadow War and focus on how knowing the multiple character motivations in that scene can help improve the logic of what’s going on.

Warning: There are spoilers in this post regarding events in Magic’s Stealing, along with certain character motivations and the first major event of The Shadow War.

In other words, if you don’t want spoilers, you might want to pick up a copy of Magic’s Stealing before reading this post, then come back to read this post. If you don’t mind spoilers, then by all means, please continue reading. 🙂

Toward the beginning of The Shadow War (the second book) there is a scene in which it is very important that the main character, Toranih, is captured by the shadows. In the current draft of this scene, a city guard requests her presence for legitimate reasons, but once she’s separated from her friends, a pair of shadows ambush her and the guard, then drag her through a portal to where Shevanlagiy (the antagonist from the previous book) is waiting to kill her. Shevanlagiy makes the attempt, but Toranih takes her by surprise and knocks her aside, leaving Lord Menchtoteale (the leader of the Shadows) to try. He attempts to strike her once, but since Toranih knows that shadows can’t be killed by mortal weapons, she grabs the nearest shadow’s knife and strikes her own hand. She falls into the shadow realm, and Menchtoteale again attempts to kill her, this time making what should be a devastating blow with the Wishing Blade, but Isahna (the trickster god behind the shadows, the god Menchoteale answers to) heals Toranih, orders Shevanlagiy to leave Toranih alone, and orders Menchtoteale to train her.

At this point in time, though, I’m a bit concerned that all of that is going to seem rather… confusing.

Why does Isahna prevent Menchtoteale from killing Toranih, and more importantly, why can’t these big bad guys successfully kill an almost defenseless teenager?

(Though I do have to say that Toranih has been working on her magic, and she is good at physical combat. But still… shouldn’t a well-trained sword fighter with a magic sword, or a super-powerful sorceress, manage one partially-trained kid?)

Since I want these scenes to make logical sense, I did my usual day-dreaming to work out the problems with this scene. As a result, I considered the character motivation for each character involved.

Toranih: She wants to get out of this alive. Being caught by shadows? Not exactly conducive to her plans of warning the port city of the upcoming attack. Now, she’s been in the shadow realm before (in a slightly alternate timeline that got erased because of her actions–read Magic’s Stealing if you want to know how that went), so she has a bit of an idea of how shadow magic works. She also knows that–at least according to her memory–she’s resistant to Menchtoteale’s attempts at magic’s lure (basically, a mind control power).

Shevanlagiy: Thanks to events in Magic’s Stealing, Toranih has part of Shevanlagiy’s magic… specifically her resistance to magic’s lure. Before that event, Shevanlagiy could ignore Isahna’s commands (so long as ignoring his commands don’t alert him to her own secret plans). Now that Shevanlagiy has lost part of her magic, she’s not sure how much it will take for Isahna to give her orders that she must follow, which isn’t good when she plans on stealing the Wishing Blade from him later. At this point, she needs to kill Toranih as soon as possible. However, it’s important that she be the one to kill Toranih, otherwise she won’t get her magic back.

Menchtoteale: He’s in charge of wielding the Wishing Blade, and his job is to collect as much power into the sword as possible. He needs an army of shadows (to overrun the Immortal Realm so that he can kill the gods and force their powers into Wishing Blade). Toranih was one of the few mages who didn’t lose her powers when he wished the magic of Cirena into the Wishing Blade, largely because she had the support of a lower-tier goddess behind her. For Menchtoteale, killing Toranih with the sword means finishing that part of the job. Alternatively, striking her with a shadow blade means he should be able to command her. But he knows that someone who looked like Toranih was particularly resistant to his ability to command the shadows. As such, killing her is the more practical option, even though having a shadow mage on his side could be good for the army.

Isahna: His intent is to have Menchtoteale get as much power in the Wishing Blade as possible so that he can eventually take that sword, confront the high gods, then take their place. (It’s a bit of a vendetta after he lost the bid for power to a different god). He’s gotten surprisingly useful information from Shevanlagiy, but he’s certain that she’s playing him for a fool. Unfortunately, he’s not all-knowing, so he’s not sure what her end-game is. He does have an idea that her resistance to his powers may have dropped recently, and has something to do with Toranih. Thus, keeping Toranih around might give him a few insights into what Shevanlagiy has planned… especially since the kid has strong powers (if she can be coaxed into using them) and an interest in military operations (unlike Menchtoteale, who Isahna chose as his general mainly because the guy could forge the Wishing Blade).

There are other motivations behind these guys, as well, but I’m trying not to give away all the twists of this scene. 😉

Anyway, looking at those motivations, let’s take a look at the scene again and at what could happen instead.

First, Toranih must be captured early on in the story (or at least, she needs to be in a position where she becomes a shadow). This is critical to the plot, as she needs to be working against the shadow army from the inside. The problem with this is that, in theory, Shevanlagiy really should just sneak up on Toranih and stab her in the back.

Problem solved (And we have one very happy Shevanlagiy).

But we know from Magic’s Stealing that Shevanlagiy is hesitant to do that so long as Toranih’s other two friends are around. They have an artifact which can effectively wipe out shadows (and is a large detriment to her own powers). Not only that, but one of those people is Toranih’s sister–who has proven to have particularly good aim with a throwing knife and nearly killed Shevanlagiy once before (Shevanlagiy doesn’t die, per se, but she can get thrown into another realm and thus lose all her progress in this realm). The other person is Daernan–someone Shevanlagiy has been working very hard at making sure he stays alive. Putting him in danger isn’t a good idea for her–not yet.

Even if Shevanlagiy simply stabbed Toranih with a shadow knife and commanded her to hold still while she delivered the finishing blow, the possibility that Toranih might get destroyed by the artifact her friends have–thus permanently losing her “stolen” magic–is not a good risk.

So that’s an area I’m still running into issues with. Shevanlagiy needs Toranih dead, so the question is how does she make that attempt?

For now, let’s say that Shevanlagiy still orders a pair of shadows to kidnap Toranih and bring the girl to her. Now she’s putting the shadows–but not herself–at risk. Shevanlagiy’s first goal is still to kill Toranih… just on her own terms. She’s ready to strike when Toranih arrives, and makes an immediate attempt on Toranih’s life.

Since we don’t want Toranih dead yet, this is where we can see Toranih’s growth with magic from the previous story. She successfully thwarts Shevanlagiy with telekinesis… even though her chances are looking bleak if she can’t find a way to quickly escape.

Now enter Menchtoteale. He’s in the same location (which makes me consider… why would Shevanlagiy bring her captive to the same place as someone who might kill Toranih before her? Perhaps he comes back to their base unexpectedly early? Or perhaps Isahna gets wind that Shevanlagiy is up to something, so he sends his puppet along to check things out). Either way, Menchtoteale arrives unexpectedly, realizes Toranih is the same person he saw earlier, and he knows he won’t be able to control her easily. Forget making her a shadow, then. While Shevanlagiy is still dazed from her earlier attack, he attempts to kill Toranih and be done with it… except that Toranih, in her desperation, snags the knife from one of the nearby shadows and prevents her death by turning herself into a shadow. The catch here is that if he uses the Wishing Blade, that would kill her (but she might not be thinking about that)… unless he stops mid-strike because he’s bewildered that anyone would willingly make themselves a shadow.

He’s not the only one. Toranih isn’t sure what to make of her decision, either.

In the meantime, Shevanlagiy has had enough time to get back into the game. Now it’s more important than ever that she kill Toranih. She prepares to make the kill, but is stopped when Isahna shows up and orders them to stop. She can technically disobey his orders at the moment, but deliberately breaking his rules now would make it clear that she has her own agenda, which would jeopardize her later plans. She holds back, though she’s still trying to figure out how to take out her enemy.

Now, this next section needs some work, but this is what I have in mind so far:

Isahna orders them not to harm Toranih. Both Menchtoteale and Shevanlagiy protest, and Isahna makes the case that Toranih might be useful to have around. He orders Menchtoteale to train her, and orders Shevanlagiy not to kill her. When Shevanlagiy expresses her displeasure with the idea, he begins to question her why. Shevanlagiy tries making excuses, to which Isahna starts giving her minor orders with magic’s lure, ones which he knows she will deny if his suspicions about her are correct. Each time she refuses, her ability to resist magic’s lure dwindles, until he finally gives the order not to kill Toranih. This time, he successfully uses his power against her. Not only can he now keep Shevanlagiy away from his new military interest, but he has also discovered exactly where her resistance to his powers ends.

This is important for multiple reasons.

1st – This sets up a rule of magic that we will see throughout the rest of the series, one which Menchtoteale tells Toranih (paraphrased): “Better to accept the little things that Isahna orders of you, and thus be able to resist the commands that matter to you, rather than resist the insignificant things and be forced to do something terrible.”

2nd – We now see exactly why Shevanlagiy is afraid of Isahna… and why she is more desperate than before to push her plans along and find some way to strike Toranih and get her powers back… especially now that she physically can’t unless she takes care of Isahna first. Not only that, but this puts her in a position to ignore Toranih for the time being and focus her attention on Daernan, which gets into the sub-plot regarding glass-stone and protecting the kingdom from the shadows. Shevanlagiy is playing both sides, which makes her, to some extent, unpredictable.

3rd  – Toranih has now seen firsthand how magic’s lure works from Isahna, which affects her decisions through the rest of the series. This is especially important when Isahna offers her a legitimately useful deal later (Though it comes with it’s costs,of course. I rather enjoy stories with villains who can offer a hard-to-resist deal. Probably one of the reasons that I enjoyed Rumpelstiltskin’s character in Once Upon A Time). Along the same token, we’ll also see Isahna offering Menchtoteale a deal regarding Menchtoteale’s own freedom if he can get Toranih interested in trading places with him… and that gets into a whole nother set of character motivations. Needless to say, Isahna is going to try covering all the angles.

In the long run, taking a close look at what motivates each primary character to act, especially early on in your manuscript, can really help to work out the kinks not only in a specific scene, but also in the full length of the plot. Not only that, but you’ll also have more believable antagonists and stronger protagonists, because we can understand what they’re up against.

Now I just have to figure out how much to actually show in the story. On the bright side I’ve already shown multiple points of view in the first book, so it won’t be as odd if we see the occasional point of view from the antagonists.

I hope this post has been helpful. 🙂 Have you ever explored a character’s motivations to solve problematic scenes?

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Thoughts on Publishing – Infinitas Publishing Status Report

All right, the time has come for another status report. 🙂

When Isaac and I first started Infinitas Publishing, we created an Excel file that listed our goals for releasing our books and games. Some of those are completely in the works (they haven’t yet been started), while others already have a fairly polished draft and just need editing.

Either way, I figured it would be a good idea to take a look at our current projects every once in a while and see how everything is going.

Here are the current projects:

The Wishing Blade: Magic’s Stealing -The ebook is now available and I’ve run our first giveaway via another author’s blog. I have finished formatting the interior file for the paperback edition, and I’m adding the final touches to the wrap-around book cover. I hope to order a proof copy in the next few days.

In the interests of time and money, Isaac and I chose to purchase the $10.00 custom ISBN at Createspace. It lets us list our imprint as the publisher, though we can only use that ISBN when printing through Createspace. Since it will be a while before we can try distributing the book through a site like Ingram Spark, we figured the printing restrictions should be worth it for the time being. At least this way we can have a print edition available (and through the money we saved by waiting to buy a universal block of ISBNs, we can now purchase a box of print books to sell and give away). I’ve also talked to a couple local book stores about stocking copies of the book, so we’ve started making headway there.

The Wishing Blade: The Shadow War – I haven’t made much progress here. I’ve got a partial rough draft from when I was writing Magic’s Stealing, and I’ve got some plotting in place (a few blog posts should be coming from that, too), but that’s about it. This is my next project after I finish editing the first half of Trials of Blood and Steel. Since I have the basic formatting in place from Magic’s Stealing, preparing the ebook and paperback editions shouldn’t take quite so long. We’re off-target on our planned time of this release, but we’ll see how the writing and edits go.

The Multiverse Chronicles: Trials of Blood and Steel – Isaac has finished writing the main plot, and he’s made quite a bit of headway on the “meanwhile” end scenes that go at the end of each episodes. Our plan is to polish the first thirteen episodes (of 28-ish? Haven’t divided all of them yet), and then begin releasing each episode. I’ve got twelve of those thirteen episodes edited, and after I finish episode thirteen, I’ll be editing the end scenes. Then I’ll run through the full thing one more time for continutity before doing a read-aloud with Isaac to make any further changes. Then I’ll proofread on paper, and afterwards we’ll start to release an episode a week.

I’ve begun setting up the Multiverse blog, but the main info still needs to be added, along with creating an episode guide and the main graphics. Due to the nature of this project, we’re considering holding off on beta readers, but otherwise, the first episodes should release on schedule.

Battle Decks: Trials of Blood and Steel – We’re currently on par with this project. We plan to read through our edits of the rules this weekend, and then we’ll be ordering a new proof copy with the edited cards. If everything looks good, we should be able to release on schedule. We still need to create a how-to video, but we’ll need the updated proof to complete that. If all goes well, this should be available in November.

SBibb’s Photographic Illustration – Not part of Infinitas Publishing, but still something I need to schedule (plus, it helps with the initial funding of the company). I have a few book covers to work on, so I’ll be doing those in order of due dates. This is one of the things I’ll be working on this weekend.

I hope you’ve found this post interesting. Once we have solidified release dates, I’ll make them public 🙂

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