Woot! I actually got this recording done on time! Anyway, here it is: the video blog post and the reading of Magic’s Stealing, chapter five. I hope you enjoy it. 🙂
Woot! I actually got this recording done on time! Anyway, here it is: the video blog post and the reading of Magic’s Stealing, chapter five. I hope you enjoy it. 🙂
Filed under Business Ventures, Writing
It’s that time again! Time to evaluate the current status of Infinitas Publishing. 🙂
The Wishing Blade: Magic’s Stealing: As of Monday, the first book is complete. Done. Finis. I’ve finished proofing the print edition and approved it through Createspace. I’ve also uploaded the updated versions to Smashwords and Kindle. If it has the Cirenan map in the preview, then it should be the updated edition.
Magic’s Stealing is now available in paperback! 😀
The Wishing Blade: The Shadow War (Book Two): My NaNoWriMo goal of fully revising the first half of this book fell through, but I did get a bit further in on the edits. I’ve also been plotting a bit of backstory that may or may not make it into the final version. This book may take a bit longer to work through than its predecessor (It’s longer, for one thing. The rough draft is currently the same length as the first book), but now that my time is starting to free up again (Finished several book covers, just about finished with a surprise bit of dental work, and releasing the print edition of Magic’s Stealing) I should have more time now to actually proceed with writing.
The Multiverse Chronicles: Trials of Blood and Steel: I haven’t made a whole lot of progress here, either. Our beta reader has read the first four episodes, and I recently sent her the fifth episode. I’m hoping to work on the sixth episode in the next few days, and go from there. Our plan is still to release the first six episodes around the same time that we release Battle Decks: Trials of Blood and Steel, and then an episode a week after that.
Isaac has been making good progress on the rough draft of the second season, though. He’s currently on episode 19, and once all the episodes are complete, he plans to go back and do basic edits before handing them off to me. 🙂
Battle Decks: Trials of Blood and Steel: We’re off our target schedule for this, but we have made progress. We’ve updated all the cards, updated the rules and glossary (which need to be proofread… one of our weekend plans) and we’ve finished the new Steam Tank card, which replaced an older card. (I’ve included a sneak peak of the game card… minus the rounded corners and general trimming). This weekend, our goal is to refit the box art to the smaller boxes, finalize the last few tweaks, and order a proof of the updated game.
SBibb’s Photographic Illustration: I’m finishing up the last of a string of covers I was working on last month, and I only have a couple covers slated for this month, which gives me time to catch up on some of my other projects. Of course, I’ll be posting the behind-the-scenes info as the publishers and authors release their covers to the public. 🙂
In the meantime, I have a manuscript that I need to beta-read for a friend. I’m hoping to finish my read-through in the next two weeks, in order to give her time for her own personal deadlines.
That’s all for now. I have a book cover to finalize tonight, and tomorrow I have a new cover proof to start before I get back to work editing The Multiverse Chronicles.
I hope you’ve enjoyed this status report. 🙂
Filed under Business Ventures, Writing
Well, I had planned on getting this post up yesterday, but there was fun holiday decorating to attend to. So the video a day late, but here is the reading of chapter four of Magic’s Stealing. In other news, I’ve finished proof-reading the print edition, which should be available on Amazon in a few days. 😀
I hope you enjoy this post. 🙂
Filed under Business Ventures, Writing
Today I’ve got another video blog post for you. I’m trying to move the video blogs to Mondays or Wednesdays to give me more time to prepare. In this one I’m reading chapter three of Magic’s Stealing. 🙂
Here’s the Youtube link in case you can’t see it.
You can hear the first chapter here.
Or chapter two here.
I’ve begun noticing a few tricks that are helpful when doing online readings.
The main one?
Slow down and enunciate.
This helps to prevent blurred phrases that don’t make sense once recorded, and lends to a natural pause between sentences. Having those pauses while reading allows for easier cutting in the editing phase, especially if you leave a longer pause where you know you’re going to cut something.
Then, once you take the recording into an editor like Premiere Pro, you can easily identify spots where you read a sentence twice and chop it without having to play that same sentence over and over (and over again) just to get a decent cut.
Also, once you get familiar with the program, you can figure out how to save the files correctly the first (or second time), rather than having the program complain that it can’t export properly with every format you try. In my case, I use the Microsoft Avi format (at least for now) to get the audio recording, and I have to remember to name the file I want to save before encoding it. Otherwise, it gives me an error.
The whole reading phase (including practice reads) and editing phase still takes me an hour or two. But it’s fun, and I enjoy getting to read the stories aloud. I blame being a Speech and Debate student in high school for four years for that one. Or maybe I was in Speech and Debate for four years because I enjoyed the readings…
Anyway, I hope you enjoyed this post. 🙂
Filed under Business Ventures, Writing
Haha! I am finally uploading the chapter two reading of Magic’s Stealing! I’m much more satisfied with this version, so I’m glad I didn’t rush this, even if it is two blog days later than I intended. I hope you enjoy it, too. 🙂
Here’s the Youtube link in case you can’t see it.
You can hear the first chapter here. 🙂
Filed under Business Ventures, Writing
For the past month, I’ve been experimenting with doing a weekly video blog post. The goal was to see if doing a video blog would allow me to spend more time writing fiction and working on Isaac’s and my tabletop games, rather than writing blog posts.
While doing video blogs is certainly fun (I enjoy reading the stories aloud), it doesn’t necessarily speed up the blogging process. Since I’ve just started learning how everything works (the Youtube editor, Premiere Pro…), it actually takes longer. Combine this with the tendency for the computer to take a while to upload the videos, and for Youtube to process the edited video once I’ve finished making edits, this takes time.
For example, I actually did create a video for last Friday. By the time I got it loaded, however, it was already early Saturday. And once I started to edit it on the Youtube editor, I realized that the blog portion was very rambly– the result of trying to rush. So, rather than uploading a rushed video while I was half-asleep, I decided to write this post today, and I plan to upload the video blog on Monday (I’ll be reading chapter two of Magic’s Stealing).
Based on my results thus far, I’m considering trying to do the video blogs earlier in the week. That way I could set up the video during the weekend, then schedule it to release on whichever day works best.
The biggest challenge of scheduling blog posts is discipline. If I plan for a Monday update, I’ve got to remember to make the video early in the weekend, that way I have time to upload it. For each blog–at least ones where I do a reading–I need to practice the reading, do the reading, edit the reading, and then piece together the reading and the “blog” portion of the video.
So that’s the quick update for today. 🙂
Filed under Writing
Today I’m continuing the trend of doing a weekly video blog post, but instead of doing a reading from 1000 Words, I’m reading the first chapter of Magic’s Stealing. 🙂
(And a Youtube link in case you can’t see it).
This is a day late–I normally try to post on Fridays– but this time I edited the audio to remove the more obvious stumbles where I tripped over my words. It’s been a while since I used Premiere Pro, so it’s not perfect (and I caught a couple spots I missed once I listened to the full video), but hopefully the edits will make the overall listening experience smoother.
As a side note, I started doing the video blogs as an experiment in seeing whether or not that would help shorten the amount of time I spent producing material for the blog.
Did it?
Nope.
I want the videos to look and sound at least semi-professional, so I practice the reading at least once beforehand, so that the actual reading has as few stumbles as possible. Since I’ve now rediscovered how to use Premiere Pro, removing obvious stumbles also takes time, and then I have to export the edited clip from Premiere Pro and create a “movie” image in Movie Maker for the book (because I haven’t quite figured out the video options in Premiere Pro). Then I upload the different clips to Youtube (I do the reading separate from where I talk beforehand). Depending on my internet speed (which has been lacking as of late), those clips can take a while to upload. Then, once uploaded, I need to splice them together using Youtube’s video editor (handy thing, though limited), listen to transition points to make sure those flow smoothly, and create the new video. Once that’s uploaded, I listen to the full thing to make sure that everything has correctly processed.
It’s a lot more time-consuming that I thought it would be, but I suspect part of that is the learning curve involved with each program.
I still enjoy doing the readings, however, and I hope you enjoy them, too. 🙂
Filed under Business Ventures, Writing
Wow, time flies. O_O
It’s time for another Infinitas Publishing status report!
The Wishing Blade: Magic’s Stealing (Book One) – I’ve just about got the print version ready. I’ve gone through the first proof and searched for typos, and one of my beta readers graciously agreed to look through it a (third? fourth?) time, and they pointed out a few grammatical suggestions here and there. I’ve made notes about which changes I plan to implement, and my next step is to apply those changes across the three files (print edition, Kindle edition, and Smashwords edition), then order a proof copy to make sure my formatting is still correct. Shouldn’t take too long, but I don’t want to rush and accidentally botch something.
Also, at the suggestion of my beta reader (and the encouragement of Isaac), I went ahead and polished up the Cirena map. So the print edition should have this map, and once I release the print edition, I’ll also update the ebook editions with it, as well. 🙂
(Read about my earlier map-making process here.)
The Wishing Blade: The Shadow War (Book Two)- I’m about where I was last time I wrote one of these reports (*Cringe*). However, my NaNoWriMo goal is not to complete 50,000 words, but to revise the first portion of this book, then finish writing the rest of it so that I can hand this over to beta readers. Let’s see if we can get this story on track.
The Multiverse Chronicles: Trials of Blood and Steel – I’ve given the first thirteen episodes their basic revisions, and I’m currently polishing episode five, including the end scene. In addition, I’ve been sending these off as I finish them to our beta reader for this series, and she’s been giving us good notes that I intend to implement. Then Isaac will go over them one more time to make sure any revisions I made fit with his vision, and afterwards, we’ll start releasing them. The goal is to release the first six episodes at one time, with one episode a week following that. We still need to make tweaks to the Multiverse blog site, and the release has been put on hold until we have our Battle Decks game ready.
In the meantime, Isaac’s NaNoWriMo goal involves writing the rough draft for season two of The Multiverse Chronicles. 🙂
Battle Decks: Trials of Blood and Steel -We’re off schedule on this project. Got the latest proof in, found a few minor edits to tweak, but then we had a friend come over who pointed out a lot of things that could help make the game stronger. As such, Isaac adjusted one hero character card into a basic reinforcement card, brought in a new hero card (he already had the sketch completed, but I need to clean it up in Photoshop and color it). Plus, Isaac’s changed a few stats and abilities on the other cards, and changed what certain abilities actually do. As such, this game is going to be released later than planned. Hopefully next month, if we’re able to get a new proof ordered in the next couple weeks. Not only that, but we’re currently considering offering two editions–one that has dice and tokens and a full, easy-to-read set of rules, and one version which only has the cards and a single sheet of rules (harder to read, but we’ll have the rules available for free online), which should also be a bit easier on players’ pocketbooks.
Phalanx – Won’t be released for a while, but this is a board game Isaac put together based on a game that’s mentioned in one of the Multiverse episodes. Something like a cross between Chess and Tetris. Look for more details in the upcoming months. 🙂
SBibb’s Photographic Illustration – Working through book covers, per usual. Finalizing a couple and working on the proof of another.
Lesson to be learned?
Give yourself plenty of time to complete projects. Count on needing to make more revisions than planned. Come out with a stronger product in the end…
And try not to pull out your hair in the meantime.
I hope you enjoyed this post. 🙂
Filed under Business Ventures, Writing
Isaac and I have been working on our upcoming card game, Battle Decks: Trials of Blood and Steel, and we had a gaming-experienced friend come by a few days ago to test the game. He gave us a lot of great advice that we’re now looking into implementing. Our date of release may have been pushed to a later date now, but we should have a better game for it.
In the meantime, Isaac and I have been thinking about how to price Battle Decks, as well as how to make it available to the largest number of people (and still make at least a small profit).
Currently, we’re printing Battle Decks through The Game Crafter, a print-on-demand company for tabletop games.
The downside with any version of print-on-demand is the cost. For books, this has become increasingly better over the past several years, and it is now reasonably possible to be competitive with traditionally published books). For tabletop games… they could use a bit more work.
But here’s the problem. Since a customer typically only buys one game at a time, the cost per game is relatively high (at least compared to what you would find in stores). This can be offset by purchasing a large number of games in bulk, but for a small business, this quickly adds up.
Take, for instance, our current version of Battle Decks with all its bells and whistles (four glossy rules pages, a pair of dice, 108 tokens, 126 cards, and the box). The base cost for buying just one game is $28.00, not including shipping. Once you add the cheapest shipping–short of will call (sorry, we’re not traveling to Wisconsin to pick up a box)–we’re looking at $36.00 per game. That goes down to $26.50 per game if we buy ten games at once, but when we add shipping, the price comes to $303.00, or roughly $30.00 a box.
(Note: Shipping costs may vary by location.)
Say we chose to purchase ten boxes at $30.00 a box. We still want to make a profit. If we sell them ourselves, we could offer them for $40.00 a piece and make $10.00 per game, minus sales tax if we factor tax into that cost. However If we take it to a store and ask them to sell it, they’re going to want a wholesale discount. I expect stores want at least a 35% discount off the retail price, and the one store I’ve spoken to thus far preferred a 50% discount off the retail price. Which means that, if we sold our game at $40.00, we’d be selling the game to 35% stores at 26.00 (we lose $4.00 per box), or at $20.00 to 50% stores (we lose $10.00 per box), which basically means that price isn’t feasible.
So, if we push the price of the game up to $50.00, the 35% store wants the game for $32.50 (we make $2.50 per box), and the 50% store wants the game for $25.00 (we lose $5.00 per box).
However, now we risk pricing the game too high for potential players to take the risk on a new game.
Now, keep in mind that I haven’t done nearly as much research on what stores want in regards to purchasing indie games as I have with books, so it may be that they want a lower discount. But given that many stores offer discounts to their customers (such as a 10% student or military discount), and they also want to make money (make sense, since they need money to stay in business), and indie games don’t usually have the name recognition that traditionally published games do to help keep those games selling, rather than sitting on the shelves, untouched, I expect that stores will want a decent-sized discount. (Note: See the comments below for input regarding wholesale discount ranges from an experienced seller. According to him, 50% is much less likely to be the norm than a 35% or smaller discount).
I’ll be doing more research in the form of talking directly to stores in the future, once we have more funding available to do a bulk purchase.
In the meantime, yikes.
Our best bet of keeping the game somewhat affordable and still making a small profit is to sell online. However, we’re still looking at a roughly $35.00 to $40.00 game, plus the cost of shipping.
So how do we make the game more accessible?
There’s a few possible options that I’ve found thus far.
Print-And-Play
While browsing The Game Crafter website, Isaac and I noticed that a few games (card games, in particular), had print-and-play editions. With a little more research, and I discovered that Cards Against Humanity has a free print-and-play edition as well as their regular edition.
Basically, a customer pays a small fee (.99 cents to a few dollars) to purchase a PDF file with all the cards ready to print. They print the cards, cut them out, and read any rules that come with the game. They can start playing almost instantly. No shipping time, and low cost.
The downside is the lack of quality control. If a player’s printer renders cards dark or blurry, it may turn other players away from the game. Or maybe the cards aren’t printed on card stock, and shuffling is therefore terrible. (Cards Against Humanity gets around this by putting a set of instructions at the front of their PDF with suggestions on how to print quality cards).
The other downside is that if your game has a lot of cards, and the player uses their own printer, they may end up using a lot of ink.
So… Isaac and I are thinking this isn’t the best alternative option for Battle Decks.
Card-Only Variety
Another option we’re considering is offering a stripped-down, card-only version of the game. No dice, no tokens, a smaller box, and online PDFs you can download and print at your leisure.
This brings the cost of each box down to roughly $17.00 (plus shipping), and if we wanted to make a $5.00 profit, we could offer the game online for $22.00. Shipping would be anywhere from $3-$9, (not sure, since I couldn’t put an unproofed game in my cart). But it’s considerably more affordable, and suitable for players who have plenty of dice, don’t typically use tokens, and don’t mind printing the rules themselves.
We’re thinking of offering the full edition of Battle Decks, with all the additional pieces, along with the card-only version, which gives players more options in regards to how much they want to spend on the game, and how they want to play the game.
Character Cards Only, and Players Use Free Trial Print Version with Proxy Decks
The final option we have considered is offering a small pack of just character cards. (18 cards in a poker card wrap). Base cost $5.00, plus shipping (probably around $3.00, given the piece of one of our other purchases with a slightly larger tuck box).
The idea behind offering only the characters is so that people who play the trial edition (which is a PDF we plan to release that shows players how to proxy the game using poker decks, and includes a single team for each faction) can enhance their game-play while still using the proxy decks, thus making the game more accessible by offering an even lower cost.
However, this only works if you don’t mind using proxy decks. At the moment, I’m leaning toward offering a card-only variety of the core game, in addition to the full version.
–
Note: These prices may change over time depending on what is being offered at The Game Crafter. Also, further research is needed to determine what indie games of this particular type would reasonably sell at.
Anyway, those are our current thoughts and theories. We haven’t actually tested selling the game with any of these methods.
I hope you enjoyed this post. 🙂 If you were to buy a new, indie card game, how do you prefer to buy it? What prices do you feel are fair?
Further Reading:
http://gamedev.stackexchange.com/questions/27490/how-do-you-decide-upon-the-price-for-a-game – (2011 article, so information may be out of date) One of the people on this webpage make a great point about pricing (indie computer) games based on what platform you’re selling them from.
http://positech.co.uk/cliffsblog/2011/05/08/indie-game-pricing-pressures/ – (2011 article) This article talks about indie (computer) game pricing pressures. It’s a bit off in regards to how books are produced, but the comments do show concern at an expectation for low prices. Those comments also show example of higher-priced (and high-quality) games selling well).
http://danielsolisblog.blogspot.com/2011/09/q-on-card-game-design-costs-and-prices.html (2011 article) – This post details a card game with components, and what pricing various people consider fair for that game
http://gotgeniusgames.com/kickstarter-topic-4-manufacturing-a-card-game/ – Details on card deck pricing from various printers. (I haven’t read through this yet, but it looks like it has potentially useful information)
https://boardgamegeek.com/thread/926760/card-games-what-price-too-high – Discusses profit difference between core games and expansions.
Filed under Business Ventures, Gaming