Category Archives: Photo Illustration

Behind the Scenes – Beyond the Eyes – Cover Remake

This is a cover for Rebekkah Ford. For this cover, we redid a cover I created for her three years ago, back when I was trying to find willing authors to take a chance on me so I could build my portfolio (thank you!).

At the time, we came up with this:

SBibb - Beyond the Eyes Book Cover

SBibb - Beyond the Eyes - Wraparound Cover

The goal was to create something mysterious, with a bit of a taste of horror for her first YA paranormal. At the time, I took inspiration from the cover of Clockwork Angel, the cover art of which I adore.

However, this was an earlier cover of mine, so the font effects are a tad amateurish (and I hadn’t even justified the original back cover copy… which I later updated once I discovered that trick). Not only that, but the cover felt too much like a horror novel, and wasn’t attracting as many romance readers as it should (since this is definitely a paranormal romance).

So Rebekkah contacted me again a couple months ago to see about updating the covers for this series. She had a few stock images in mind, and after working through a few proofs and font placement, we came up with this remake for the first book:

SBibb - Beyond the Eyes Remake Cover

SBibb - Beyond the Eyes Remake Cover

(See how much better the back cover formatting looks after three more years of experience?)

The woman on the cover clearly resembles the main character, Paige, the shadow in the distance could easily be a sinister dark spirit (or a mysterious immortal), and the eerie forest distinctly fits a prominent setting of the story. I blurred the background to help make the model stand out, then flipped it for the back cover, and darkened the spine to make sure the words were readable. This cover should now attract paranormal romance readers. In addition, the straightforward text should attract a bit of an older audience (this series fits the upper YA/NA categories).

Personally, I like both covers, but having read the book, I suspect the new cover will attract more of the target audience.

You can find Beyond the Eyes on Goodreads.

Stock images from Shutterstock:

http://www.shutterstock.com/pic.mhtml?id=281147264

http://www.shutterstock.com/pic.mhtml?id=107037647

Read more from the author’s point of view:

http://rebekkahford.com/2015/09/25/two-mistakes-i-made-with-my-first-book-cover/

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Behind the Scenes – A Wolf Slayer Saga: Dragon Sword

This is a cover for Melange Books. Since we knew we had a sequel coming, we put a little more focus in setting up the basic structure of the cover… the wolf head at top, the series name on the side, and the placement of the title and author name. We also played with the mood, choosing the dark blue color for the forest and the red of the title to create a dramatic, dangerous tone. We chose a model with multiple poses, though I did a bit of photomanipulation to make him look more like how the character is described in the book. I also made both him and the wolf have a more noticeable scowl, and I played with the depth of field to put more of the emphasis on the model.

For the back cover I went with a simple leather texture to match the edge of the front cover with the series title. This is the end result:

SBibb - Dragon Sword - Book Cover

SBibb - Dragon Sword - Back Cover

Stock images from The Dollar Photo Club:

https://www.dollarphotoclub.com/64831097 – leather texture
https://www.dollarphotoclub.com/48895294 – wolf head
https://www.dollarphotoclub.com/59929394 – swordsman
https://www.dollarphotoclub.com/45294831 – snarling wolf
https://www.dollarphotoclub.com/58438380 – winter forest
https://www.dollarphotoclub.com/19521274 – wolf group

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Behind the Scenes – Sojourn: The Deadlands

This is a cover for Melange Books. For this cover, we chose to keep the theme similar to the first book in the series, Sojourn: The Wildlands. To do this, we kept a few key elements: the two characters walking with their backs to the reader, a desolate landscape, similar placement of the title treatment and author name, along with the late evening lighting. Though we tried a couple different proofs before this, we found this one to have the strongest appeal.

This is the end result:

SBibb - Sojourn: The Deadlands - Book Cover

SBibb - Sojourn: The Deadlands - Back of Book Cover

Stock images from The Dollar Photo Club:

https://www.dollarphotoclub.com/84643064 – pink desert
https://www.dollarphotoclub.com/86018878 – cityscape
https://www.dollarphotoclub.com/61414729 – cracked desert sky
https://www.dollarphotoclub.com/78050476 – Desert in the distance
https://www.dollarphotoclub.com/77169647 – cracked desert texture
https://www.dollarphotoclub.com/52669985 – couple walking
https://www.dollarphotoclub.com/73794707 – man head
https://www.dollarphotoclub.com/13610115 – female head
https://www.dollarphotoclub.com/3514602 – fedora
https://www.dollarphotoclub.com/3059778 – cowboy hat
https://www.dollarphotoclub.com/85873155 – rust

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Thoughts on Writing – Creating a Fantasy Map

I recently received my final beta-reader comments for Magic’s Stealing, and I’ve been making edits (I’ll be doing a cover reveal soon!), but today I’m going to focus on one of the ideas that the beta-reader suggested, which was to include a map of the region.

A lot of fantasy stories include a map of some sort as a way to help readers envision the layout of the land, or the city where the story is taking place. Maps can be used to enhance the feeling of the story (seriously, take a look at the map of Middle Earth) and one article I read suggested that a well-drawn map, which includes elements of the story, can make the world feel more real. It’s sort of like having an artifact from the world itself.

I’ve debated before on including a map, but I originally put the idea aside because I wasn’t sure if I could make it look professional, and also because I didn’t want to lock down the distances before I finished the series.

Then my husband pointed out, having a map would be a good tool for future reference. Not only that, but I wouldn’t have to include it in the first edition of the ebook. I could wait until I release the print edition, then update the ebook at that time.

Anyway, let’s take a look at the steps I’m taking to create the map. I have a rough guide. When I wrote the first draft of this story twelve years ago, I also drew a map in Paint. It’s horribly inaccurate

The estate where Toranih lives probably shouldn’t be as large as the capital city of Cirena. The Cantingen Islands probably shouldn’t be quite so tiny. And there are plenty of other problems.

SBibb - Old Cirena Map

Original map… made many years ago

My husband suggested that I start by writing down the places referenced in the story, then taking note of their directions and the amount of time it takes to travel from one place to get to another, as mentioned in the story.

So I went through Magic’s Stealing and searched for key phrases related to traveling. Minute, hour, road, travel, east, west… etc. I didn’t include directions within buildings, such as going downstairs. Just the kingdom and the cities.

This is what I found in Magic’s Stealing through a basic search.

Fifteen minutes later, Toranih reached the place of the healers. (From the seer’s cottage, jogging)

 

In minutes they had left the square behind and pounded into the lower city. (Riding hard on horseback)

 

“We’re two hours from Viyna. A guard could stop here, and we’d be reasonably undercover…” (At the mountain forge, riding on horseback, not rushing)

 

They fled into the heavy rain, mud spattering them on the road to Viyna. (From the Covonilayno estate)

 

…and then stormed through yet another portal into the temple in the northern district of Ashan. (Directions within a large city)

 

The girl was cold and shadowy, colder than the northern village of Reveratch. (Region layout)

 

“Go to the northern tunnel. Tell Cafrash to send more of his shadows into the city…” (Directions of a tunnel)

 

“This is it. Sid-Dreh.”//“What’s Sid-Dreh?”//Siklana pushed Toranih out of the way and squinted at the plaque. “South and west, respectively…” (Cardinal directions in Old Cirenan)

 

…but many of them used the communal oven in the marketplace that had developed in the eastern side of the city. (Layout of Viyna)

 

The marketplace brimmed with travelers from Ashan, the eastern port. (Region directions)

 

The ribbons streamed into the sky, a dazzling array of colors, then fled East, away from the city in a glaring river. (Direction the magic is stolen, from Viyna to the mountain forge)

 

“…If the Trickster branches into the Islands or crosses the sea to the eastern lands, there is no telling how quickly he could rise.” (Region layout)

 

Ferta was several days out, even by carriage. (Regional layout)

 

“…When I’m at the academy, I practice in the forest outside of the city walls.” (Reference to Cirena City)

While I may not want to draw out the tunnels on the main map, having a map may make the tunnels be a little more understandable. At this point, though, I’m seeing potential for some interesting back story. How far out do these tunnels actually extend? As you’ll see in a bit, the distances between cities and towns is much greater than the original map suggests. Do the tunnels extend to other cities? Are there towns or dwellings I haven’t mentioned before? Or do they open in the middle of nowhere?

Anyway, instead of trying to mark out the full range of a city or estate, I’m considering following the lead of a few other maps I looked at, which use a basic symbol to designate the location of a city or important landmark. In order to figure out the rough scale, I’ll need to look up the average travel times of riding horseback or walking, and then place my locations based on that scale.

According to this site: http://www.lrgaf.org/guide/writers-guide.htm horses can walk 3-5 miles per hour, trot 8-10 miles per hour, canter at 15 miles per hour, or gallop at 25-30 miles per hour. Now, keeping in mind that weather, type of horse, and condition of horse will effect speed, let’s go with the idea that we’re talking about a horse with decent stamina and who hasn’t been tired from a lot of riding. And let’s go with the idea that the roads in Cirena are of decent quality, and the map is counting on non-rainy days. A general internet search suggests that a fit person can walk 4 miles in an hour (or 1 mile every fifteen minutes), on relatively flat terrain.

So… now that we’ve got some numbers, let’s look back at the descriptions pulled from the story.

Fifteen minutes later, Toranih reached the place of the healers.

In this scene, Toranih is jogging/quickly walking to the temple. She is in reasonably good physical condition, as she’s trying to train to be a guardsman. I had a hard time finding a single average for jogging, so let’s just say that she’s walking. In this case, she walked a mile to reach the temple from the seer’s cottage. If the temple is supposed to be relatively central in the city, then Viyna may be a couple miles wide.

In minutes they had left the square behind and pounded into the lower city.

The characters are riding hard in this scene, but they are likely cantering instead of galloping due to street layout and rain. At the quoted 15 miles per hour, a quarter of a mile per minute, and let’s say 4 minutes, then they have traveled 1 mile from the courthouse to the lower city.

“We’re two hours from Viyna. A guard could stop here, and we’d be reasonably undercover…”

Here, the characters reached the mountain forge by riding on horseback. They took it easy, probably walking or trotting, which puts us at 3-10 miles per hour. Let’s say they traveled at an average of 5 miles per hour. The mountain forge would be roughly 10 miles from Viyna, or if they had cars and a 60 mph speed limit, ten minutes to drive. Picture someplace that takes you ten minutes to drive to on the highway, and now you have the rough distance. (And the kingdom suddenly feels much smaller).

It was going to be a long week (of traveling through the wood).//Scene break//After a full day of assuring her sister that not only were bandits rare in this forest, but she was protected by two mages and– ahem– a well-aimed knife thrower, Toranih finally led Starlight to the forest edge. The dusty road from Viyna to Ashan wound its way in the distance around the edge of the forest. Though the road was smoother, the route jogged several miles north and was usually filled with travelers, adding almost a week to the trip when a couple days of hard riding through the forest would do.

They’re in a hurry to get through the woods, but it’s been raining and they’re somewhat tired. Let’s say their pace averages a fast walk, at five miles per hour, for seven hours of the day. That’s 35 miles a day, or 175 miles after five days of traveling. According to the narration, the road between Viyna and Ashan that avoids the forest adds a day to the trip, whereas hard riding (when possible), gets them quickly through the forest. Say ‘hard riding’ is 7 hours a day (based on 7.5 hours I read somewhere on the internet…which I don’t remember where now and may not be all that accurate) at 10 miles per hour due to rough terrain, so that would be 70 miles per day, or 140 miles in two days.

If they took the road directly from Viyna to Ashan, instead, then they would be walking 7 hours a day, 4 miles per hour, and let’s go with a full seven days, approximately 196 miles. Granted, if they stop to rest one or two of those days, and that’s been taken into account, then the distance isn’t quite as great.

But I went ahead and plugged 196 miles into Google Maps to get a comparative distance with a road I’m used to traveling, and eeps.

Ranging from 140 to 200 miles wide, that forest is much larger than what I was picturing.

This is why having a scaled map is a useful tool for world building. Even if you don’t give the readers the actual scale, you can figure out relative distances without having them wobbling all over the place.

So, for my test run, let’s say that this forest is 140 miles. I picture the edge of the forest not being too far from Viyna, maybe a quarter mile, and maybe a couple miles from Ashan. For the Cantingen Islands (which are mentioned in the second book as being ‘near’ to Ashan but without a more concrete detail), I went to look at the distances from other islands to a mainland. Miami, Florida, to Bailey Town, Bahamas, is about 55 miles out, according to Google Maps and a trusty ruler.

Let’s say the Cantingen Islands are 60 miles from Ashan.

Now, let’s look at another city…

Ferta was several days out, even by carriage.

Horses trot at 8-10 miles per hour, and I read that a pair of horses pulling a carriage would move faster than the average horse alone, so let’s go with 10 miles per hour. Then 8 hours of riding for 4-5 days, we’re looking at around 320 to 400 miles away.

It doesn’t even fit on my initial map attempt.

SBibb - Cirena Map Test Run

Then my husband reminded me that people rarely travel in straight lines. There’s hills, glades, rivers, lakes, avoiding certain unfriendly estates, resting the horses… a number of things that could increase the time, but not the distance.

So I took my current references, redrew a map that actually includes geography, replaced the cities with the scale as a general guide, not rule, and now I plan to check the narration to revise for the updated travel times (or have them be a little more accurate, anyway). I don’t plan for this to be the final version (since it’s missing a few cities and roads), and I probably won’t put this in the ebook.

But it should make a lot more sense than the original version–other than the fact that this map has the mountain forge at 90 miles away from Viyna, which doesn’t exactly work for the story.

Oh, well. It’s a starting point.

SBibb - Cirena Map Updated

I hope you enjoyed this post. 🙂

Have you ever tried making a fantasy map? What difficulties have you run into?

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Behind the Scenes – Oh Wicked Escort

A cover for Melange Books. For this cover, the author already had a pretty good idea of what they wanted it to look like, and they provided a mockup along with the art form.

My job, then, was to find the appropriate stock images, the right font, and position those images based on what they had. In addition, I added the gilded, embossed effects to enhance the feeling that the book came from the particular era. I was a little concerned about being able to find an actual omnibus, as they requested, but once I went to the idea of using the gilded effect, I searched through the stock site’s illustrations along with photos, and found something that worked. This is the end result:

SBibb - Oh Wicked Escort - Book Cover

SBibb - OWEbackcoverblog
Stock images from Dreamstime:

http://www.dreamstime.com/royalty-free-stock-images-brown-leather-book-cover-image7811399
http://www.dreamstime.com/royalty-free-stock-images-vector-image-omnibus-th-century-image30204939
http://www.dreamstime.com/stock-photo-street-lamp-isolated-white-background-image51506457

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Behind the Scenes – Orphans’ Inn

A cover for Melange Books. For this cover, we wanted to give the book a historical feel. The author had found an image of the actual inn in the story, which I used to look for similar buildings. Though we ultimately chose to focus on the feel of the book, rather than use an exact image, the author was able to obtain permission to use a cropped photo of the inn on the back cover. So the picture of the actual inn will be on the back cover, a piece of history that adds to the book’s theme.

I used a similar treatment for both the front and back of the book, using the picture of paper that was nailed to a wall as the guidelines for a frame. The composite image on the front gives a feel for the time period, characters involved, and genre, while the back cover provides room for text. I adjusted the back cover image to make room for the barcode and publisher information.

This was my first time using stock from the Dollar Photo Club, a new stock site that Melange Books uses. While I found that the comp images were very small (which made it hard to render a full mask, which I can usually do with comps from Dreamstime), the final image quality is about the same. I had no problems using Photoshop to resize and align the images with the proof cover.

This is the end result:

SBibb - Orphans' Inn - Book Cover

SBibb - Orphans' Inn - Back Cover
Stock images from The Dollar Photo Club:

https://www.dollarphotoclub.com/80507187 – map texture
https://www.dollarphotoclub.com/61586012 – town
https://www.dollarphotoclub.com/73464105 – wagon
https://www.dollarphotoclub.com/56496709– girl body
https://www.dollarphotoclub.com/65625942 – curly hair
https://www.dollarphotoclub.com/84585040 – paper on wall

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Thoughts on Publishing – The Unboxing of Battle Decks: Multiverse 1953

Guess what my husband and I got in the mail today… the full version of our Battle Decks: Multiverse 1953 card game! Woot! 😀

We unboxed the game almost immediately, and now you can get another sneak peek into Battle Decks (including the cover). We printed the game at The Game Crafter, a site which is little pricey but not bad for print-on-demand games. I was a bit nervous as to how well it would print, but I’m happy with the results, and I’m looking forward to playing our first game with the actual cards.

Battle Decks: Multiverse 1953 - The Unboxing

A heads up, if the game looks interesting to you, we will be releasing a free, PDF trial edition which shows you how to play a basic game. A try-before-you-buy sort of thing.

Battle Decks: Multiverse 1953 is a card game Isaac and I will be publishing under our new business, Infinitas Publishing. Isaac created the rules of the game and figured out how the points worked and what the stats should be. I did about half of the card art, minus sketching anything mechanical. Isaac did those sketches. We’re also working on an upcoming blog series called The Multiverse Chronicles, which mentions several of the characters included in the game.

I hope you enjoyed this post. 🙂

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Behind the Scenes – The Stage

This is a cover for Barking Rain Press. For this cover, the author and publisher decided to focus on the setting, rather than characters, so we set out to create a mysterious club. With symbols from the book and direction from the publisher, I incorporated various different stock images from Shutterstock (provided by the publisher) to create a new scene: a nightclub for vampires. I chose the swirls to overlay across the door to add a hint of mysticism, and we went with the blue color because of its symbolism in the story (sacred to the vampires). For the back cover, the publisher asked me to use Seattle’s famous ‘Gum Wall,’ to place the novel. She wanted a ticket booth, so I merged a couple different ticket windows, which will serve to hold the back cover copy. You can see the results below. 🙂

 

SBibb - Book Cover - The Stage

SBibb - Wrap-Around Book Cover - The Stage
Stock images from Shutterstock:

http://www.shutterstock.com/pic-229526110/stock-photo-old-door.html?src=lb-34288799

http://www.shutterstock.com/pic-179242310/stock-photo-metal-door-of-the-ancient-castle.html?src=lb-34288799

http://www.shutterstock.com/pic-124981262/stock-photo-collage-with-retro-door-knockers-images-from-italy.html?src=lb-34288799

http://www.shutterstock.com/pic-257872856/stock-photo-old-copper-door-knob-with-arabic-pattern-on-black-wooden-gate-izmir-turkey.html?src=lb-34288799

http://www.shutterstock.com/pic-35080699/stock-photo-close-up-fragment-of-ancient-door-with-lock-keyhole.html?src=lb-34288799

http://www.shutterstock.com/pic.mhtml?id=221809120

http://www.shutterstock.com/pic.mhtml?id=221942575

http://www.shutterstock.com/pic.mhtml?id=42315235

http://www.shutterstock.com/pic-150461954/stock-vector-seamless-pattern-with-black-swirls-on-a-white-background.html

http://www.shutterstock.com/pic.mhtml?id=47336815

http://www.shutterstock.com/pic.mhtml?id=78116509

http://www.shutterstock.com/pic.mhtml?id=58882601

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Behind the Scenes – Blood Loss

A cover for Melange Books. For this cover, we wanted to have the dark color scheme while keeping the cover light enough that the colors wouldn’t go to black in the print version. So I created the basic scene first, then played with multiple color options once those basics were in place. For the castle’s glow, I masked out all the windows, then tinkered with the lighting on layers below the castle layer. Once I had the light source, I added ‘soft light’ and ‘overlay’ layers over the castle layer. I typically use dark blue/purple for shadows, and yellow for highlights.

The proof version was fairly blurry, due to using comp images. Comp images are handy when you’re trying to see if the idea will work or not. When I created the near-final, I smoothed out the blending and adjusted how strong the gaussian blur was on the background layers, thus making it considerably sharper. Once you have the full-sized stock images, it becomes much easier to smooth out edges and see how sharp it will really go.

For the back cover, I stepped back several layers, removed the man and castle, adjusted my retouch layers, then flipped the merged image horizontally. This is the result:

SBibb - Blood Loss - Book Cover

SBibb - Blood Loss -  Back of Book Cover

Stock images from Dreamstime:

http://www.dreamstime.com/royalty-free-stock-photo-jagged-rocks-edge-cliff-desert-image29674305

http://www.dreamstime.com/stock-photo-edge-cliff-turquoise-ocean-image47133437

http://www.dreamstime.com/stock-image-morning-fog-mountains-image22074991

http://www.dreamstime.com/stock-photography-fog-lake-image37546892

http://www.dreamstime.com/stock-photo-ruins-tintern-abbey-former-cistercian-church-th-wales-banks-river-wye-close-to-english-border-image44804119

http://www.dreamstime.com/stock-photo-beautiful-dark-woman-black-robe-sword-fantasy-legend-image48884659

http://www.dreamstime.com/royalty-free-stock-image-smoke-background-image27490166

http://www.dreamstime.com/stock-photos-floating-smoke-black-background-image36147493

http://www.dreamstime.com/royalty-free-stock-photos-hooded-man-image9241498

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Thoughts about Publishing – Fireworks and Photoshoots

IP---Fireworks

A photograph from our fireworks photo shoot for the book trailer. The ‘scrying bowl’ from Magic’s Stealing.

Over the weekend, my husband and I visited my family for the Fourth of July. Among the things we did… per usual tradition… was to purchase fireworks. In previous years, we’ve typically picked up an assortment of fountains, smoke balls, and sparklers, then headed across town (or recently) up the hill in the evening to watch the fireworks from the city display. Over the years, the people around town have been picking up the big fireworks, so this year we watched them from the front yard. (And I made chocolate chip cookies during the lull… yum!) Anyway, we didn’t find any smoke balls for sale, but we did pick up a couple smoke canisters. The goal? To use the one day we had available to shoot off fireworks in a city area to get potential footage for the book trailer.

IP---Fireworks1

The setup for the 3D camera, ‘scrying bowl,’ and smoke canister.

While we don’t know for certain we’ll use the footage, the shoot was a lot of fun… and very smoky. Me, Isaac, and my dad headed up the hill, scoped out a decent spot for us to lay the bowl and the canister (we brought a couple bottles of water in case the canister didn’t fire properly), along with the 3D camera (it has video capabilities) and the DSLR. I set up the tripod for the 3D camera and kept it low to the ground, then once that was set up, Isaac lit the canister. I shot several still images with the DSLR for potential book cover usage, while Dad kept an eye on what the wind was doing with the smoke. Afterwards, we watered the area around the canisters and set them aside to cool. Dad went back the next day to throw them away.

IP---Fireworks

A still shot from the book trailer video shoot for Magic’s Stealing.

IP---Fireworks

Me having fun with Isaac’s Ultrasaber.

Later that night, I remembered a few photoshoots I’ve done previously using smoke balls and an FX lightsaber (I’m a Star Wars fan). I suggested that we should get a couple more smoke canisters (like Isaac suggested in the first place) and use Isaac’s new Ultrasaber to make long exposure shots. We each got one canister, and we took turns running around in the smoke, trying not to breathe it, to get the various effects. We also shot off a fountain, continued watching the surrounding fireworks show from the neighbors, and played with the sparklers and long exposures to see if we could get any ribbon-like effects for the Magic’s Stealing book cover. We had a lot of fun, and my parents joined in on playing with the sparklers. (We usually take turns lighting the sparklers and twirling them around). And I got poppers. So much fun…you throw them on the ground and they make light and noise… *Happy sigh.* Like my grandma said, “we had a party!”

IP - Fireworks

Isaac got creative with his sparklers and made various video game characters…

The next day we taped a bunch of streamers left over from party streamers ‘fireworks’ to a fan, then took both video and long exposure shots. We got a lot of abstract images, which are great for creating magical effects for the book cover.

IP---Fireworks

Long exposure of streamers for book cover art.

 

All in all, Isaac and I enjoyed combining our work with play. I hope you enjoyed this post, and I hope you had an enjoyable weekend, regardless of whether or not you celebrate the Fourth. 🙂

 

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