Tag Archives: Infinitas Publishing

Thoughts on Publishing – Infinitas Publishing Status Report

Wow, time flies. O_O

It’s time for another Infinitas Publishing status report!

The Wishing Blade: Magic’s Stealing (Book One) – I’ve just about got the print version ready. I’ve gone through the first proof and searched for typos, and one of my beta readers graciously agreed to look through it a (third? fourth?) time, and they pointed out a few grammatical suggestions here and there. I’ve made notes about which changes I plan to implement, and my next step is to apply those changes across the three files (print edition, Kindle edition, and Smashwords edition), then order a proof copy to make sure my formatting is still correct. Shouldn’t take too long, but I don’t want to rush and accidentally botch something.

Also, at the suggestion of my beta reader (and the encouragement of Isaac), I went ahead and polished up the Cirena map. So the print edition should have this map, and once I release the print edition, I’ll also update the ebook editions with it, as well. 🙂

SBibb - Cirena Map

(Read about my earlier map-making process here.)

The Wishing Blade: The Shadow War (Book Two)- I’m about where I was last time I wrote one of these reports (*Cringe*). However, my NaNoWriMo goal is not to complete 50,000 words, but to revise the first portion of this book, then finish writing the rest of it so that I can hand this over to beta readers. Let’s see if we can get this story on track.

The Multiverse Chronicles: Trials of Blood and Steel – I’ve given the first thirteen episodes their basic revisions, and I’m currently polishing episode five, including the end scene. In addition, I’ve been sending these off as I finish them to our beta reader for this series, and she’s been giving us good notes that I intend to implement. Then Isaac will go over them one more time to make sure any revisions I made fit with his vision, and afterwards, we’ll start releasing them. The goal is to release the first six episodes at one time, with one episode a week following that. We still need to make tweaks to the Multiverse blog site, and the release has been put on hold until we have our Battle Decks game ready.

In the meantime, Isaac’s NaNoWriMo goal involves writing the rough draft for season two of The Multiverse Chronicles. 🙂

Battle Decks: Trials of Blood and Steel -We’re off schedule on this project. Got the latest proof in, found a few minor edits to tweak, but then we had a friend come over who pointed out a lot of things that could help make the game stronger. As such, Isaac adjusted one hero character card into a basic reinforcement card, brought in a new hero card (he already had the sketch completed, but I need to clean it up in Photoshop and color it). Plus, Isaac’s changed a few stats and abilities on the other cards, and changed what certain abilities actually do. As such, this game is going to be released later than planned. Hopefully next month, if we’re able to get a new proof ordered in the next couple weeks. Not only that, but we’re currently considering offering two editions–one that has dice and tokens and a full, easy-to-read set of rules, and one version which only has the cards and a single sheet of rules (harder to read, but we’ll have the rules available for free online), which should also be a bit easier on players’ pocketbooks.

Phalanx – Won’t be released for a while, but this is a board game Isaac put together based on a game that’s mentioned in one of the Multiverse episodes. Something like a cross between Chess and Tetris. Look for more details in the upcoming months. 🙂

SBibb’s Photographic Illustration – Working through book covers, per usual. Finalizing a couple and working on the proof of another.

Lesson to be learned?

Give yourself plenty of time to complete projects. Count on needing to make more revisions than planned. Come out with a stronger product in the end…

And try not to pull out your hair in the meantime.

I hope you enjoyed this post. 🙂

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Thoughts on Publishing – A Video Blog Post – Reading Four Way Stop

Last week I did my first video blog post, in which I read “The Magician,” one of my 1000 Words short stories. Tonight I’m continuing  that trend by reading “Four Way Stop” (also from 1000 Words), in a special, Halloween edition. 🙂

I had a bit of help with this one from Isaac, who helped create a few themed props, and the process which much faster than last time, since I had a better idea of what I was doing.

Anyway, here’s the video!

(And  a Youtube link in case you can’t see it).

I hope you enjoyed this post. Please let me know if you would like to see more of these. 🙂

 

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Thoughts on Publishing – Pricing an Indie Card Game

Isaac and I have been working on our upcoming card game, Battle Decks: Trials of Blood and Steel, and we had a gaming-experienced friend come by a few days ago to test the game. He gave us a lot of great advice that we’re now looking into implementing. Our date of release may have been pushed to a later date now, but we should have a better game for it.

In the meantime, Isaac and I have been thinking about how to price Battle Decks, as well as how to make it available to the largest number of people (and still make at least a small profit).

Currently, we’re printing Battle Decks through The Game Crafter, a print-on-demand company for tabletop games.

The downside with any version of print-on-demand is the cost. For books, this has become increasingly better over the past several years, and it is now reasonably possible to be competitive with traditionally published books). For tabletop games… they could use a bit more work.

But here’s the problem. Since a customer typically only buys one game at a time, the cost per game is relatively high (at least compared to what you would find in stores). This can be offset by purchasing a large number of games in bulk, but for a small business, this quickly adds up.

Take, for instance, our current version of Battle Decks with all its bells and whistles (four glossy rules pages, a pair of dice, 108 tokens, 126 cards, and the box). The base cost for buying just one game is $28.00, not including shipping. Once you add the cheapest shipping–short of will call (sorry, we’re not traveling to Wisconsin to pick up a box)–we’re looking at $36.00 per game. That goes down to $26.50 per game if we buy ten games at once, but when we add shipping, the price comes to $303.00, or roughly $30.00 a box.

(Note: Shipping costs may vary by location.)

Say we chose to purchase ten boxes at $30.00 a box. We still want to make a profit. If we sell them ourselves, we could offer them for $40.00 a piece and make $10.00 per game, minus sales tax if we factor tax into that cost. However If we take it to a store and ask them to sell it, they’re going to want a wholesale discount. I expect stores want at least a 35% discount off the retail price, and the one store I’ve spoken to thus far preferred a 50% discount off the retail price. Which means that, if we sold our game at $40.00, we’d be selling the game to 35% stores at 26.00 (we lose $4.00 per box), or at $20.00 to 50% stores (we lose $10.00 per box), which basically means that price isn’t feasible.

So, if we push the price of the game up to $50.00, the 35% store wants the game for  $32.50 (we make $2.50 per box), and the 50% store wants the game for $25.00 (we lose $5.00 per box).

However, now we risk pricing the game too high for potential players to take the risk on a new game.

Now, keep in mind that I haven’t done nearly as much research on what stores want in regards to purchasing indie games as I have with books,  so it may be that they want a lower discount. But given that many stores offer discounts to their customers (such as a 10% student or military discount), and they also want to make money (make sense, since they need money to stay in business), and indie games don’t usually have the name recognition that traditionally published games do to help keep those games selling, rather than sitting on the shelves, untouched, I expect that stores will want a decent-sized discount. (Note: See the comments below for input regarding wholesale discount ranges from an experienced seller. According to him, 50% is much less likely to be the norm than a 35% or smaller discount).

I’ll be doing more research in the form of talking directly to stores in the future, once we have more funding available to do a bulk purchase.

In the meantime, yikes.

Our best bet of keeping the game somewhat affordable and still making a small profit is to sell online. However, we’re still looking at a roughly $35.00 to $40.00 game, plus the cost of shipping.

So how do we make the game more accessible?

There’s a few possible options that I’ve found thus far.

Print-And-Play

While browsing The Game Crafter website, Isaac and I noticed that a few games (card games, in particular), had print-and-play editions. With a little more research, and I discovered that Cards Against Humanity has a free print-and-play edition as well as their regular edition.

Basically, a customer pays a small fee (.99 cents to a few dollars) to purchase a PDF file with all the cards ready to print. They print the cards, cut them out, and read any rules that come with the game. They can start playing almost instantly. No shipping time, and low cost.

The downside is the lack of quality control. If a player’s printer renders cards dark or blurry, it may turn other players away from the game. Or maybe the cards aren’t printed on card stock, and shuffling is therefore terrible. (Cards Against Humanity gets around this by putting a set of instructions at the front of their PDF with suggestions on how to print quality cards).

The other downside is that if your game has a lot of cards, and the player uses their own printer, they may end up using a lot of ink.

So… Isaac and I are thinking this isn’t the best alternative option for Battle Decks.

Card-Only Variety

Another option we’re considering is offering a stripped-down, card-only version of the game. No dice, no tokens, a smaller box, and online PDFs you can download and print at your leisure.

This brings the cost of each box down to roughly $17.00 (plus shipping), and if we wanted to make a $5.00 profit, we could offer the game online for $22.00. Shipping would be anywhere from $3-$9, (not sure, since I couldn’t put an unproofed game in my cart). But it’s considerably more affordable, and suitable for players who have plenty of dice, don’t typically use tokens, and don’t mind printing the rules themselves.

We’re thinking of offering the full edition of Battle Decks, with all the additional pieces, along with the card-only version, which gives players more options in regards to how much they want to spend on the game, and how they want to play the game.

Character Cards Only, and Players Use Free Trial Print Version with Proxy Decks

The final option we have considered is offering a small pack of just character cards. (18 cards in a poker card wrap). Base cost $5.00, plus shipping (probably around $3.00, given the piece of one of our other purchases with a slightly larger tuck box).

The idea behind offering only the characters is so that people who play the trial edition (which is a PDF we plan to release that shows players how to proxy the game using poker decks, and includes a single team for each faction) can enhance their game-play while still using the proxy decks, thus making the game more accessible by offering an even lower cost.

However, this only works if you don’t mind using proxy decks. At the moment, I’m leaning toward offering a card-only variety of the core game, in addition to the full version.

Note: These prices may change over time depending on what is being offered at The Game Crafter. Also, further research is needed to determine what indie games of this particular type would reasonably sell at.

Anyway, those are our current thoughts and theories. We haven’t actually tested selling the game with any of these methods.

I hope you enjoyed this post. 🙂 If you were to buy a new, indie card game, how do you prefer to buy it? What prices do you feel are fair?

Further Reading:

http://gamedev.stackexchange.com/questions/27490/how-do-you-decide-upon-the-price-for-a-game – (2011 article, so information may be out of date) One of the people on this webpage make a great point about pricing (indie computer) games based on what platform you’re selling them from.

http://positech.co.uk/cliffsblog/2011/05/08/indie-game-pricing-pressures/ – (2011 article) This article talks about indie (computer) game pricing pressures. It’s a bit off in regards to how books are produced, but the comments do show concern at an expectation for low prices. Those comments also show example of higher-priced (and high-quality) games selling well).

http://danielsolisblog.blogspot.com/2011/09/q-on-card-game-design-costs-and-prices.html (2011 article) – This post details a card game with components, and what pricing various people consider fair for that game

http://gotgeniusgames.com/kickstarter-topic-4-manufacturing-a-card-game/ – Details on card deck pricing from various printers. (I haven’t read through this yet, but it looks like it has potentially useful information)

https://boardgamegeek.com/thread/926760/card-games-what-price-too-high – Discusses profit difference between core games and expansions.

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Thoughts on Publishing – A Video Blog Post and a Reading – The Magician

Today I’m doing something a little different. In an effort to save time (which didn’t work this time around, but hey, now I know what I’m doing, so next time may go faster), I decided to try making a video for a blog post. This is also the unveiling of the Infinitas Publishing Youtube channel. 😀

This was an experiment, to say the least.

I knew bits and pieces of what I was doing, but I had never used Youtube’s video editor before (it allows you to splice videos, add multiple video clips, add music, etc), nor have I tried using Windows Movie Maker for a really long time (and trust me, the older version I used was much more user-friendly).

Anyhow, I managed to get a video tied together, which includes a reading of “The Magician” one of my 1000 Words short stories. It’s also the first time I’ve made an audio edition of any of my stories together, so we’ll see how it goes.

Now, I’m not using a professional mic by any means, so the sound has a lot of hissing at times (and you can hear a car’s speakers in the background at one point).

Since I only rehearsed the story once before I read it, I did stumble a few times. If I try to do a true audio book with any of Isaac’s and my stories later, I’ll want something with a bit clearer sound, and I’ll probably practice each chapter a bit more before I do the recording.

I also keep noticing little tiny phrases that I would reword for accuracy in the video portion, but I guess that’s downside of doing an unscripted video.

But other than that, here it is!

(And  a Youtube link in case you can’t see it).

I hope you enjoyed this video/blog post. If you liked the video and/or the reading, please let me know. I may do more of these. If not, oh well. Worth a shot. 🙂

 

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Thoughts on Writing – Multiple Character Motivations in One Scene

Though I’ve primarily been focusing on getting the paperback edition ready for Magic’s Stealing (I ordered the proof copy today!) and making edits to The Multiverse Chronicles, I’ve still been thinking about the plot for The Shadow War. My goal is to iron out as many inconsistencies as possible before I get into the heavy writing/editing phase.

Today I’m going to look to look at a scene from The Shadow War and focus on how knowing the multiple character motivations in that scene can help improve the logic of what’s going on.

Warning: There are spoilers in this post regarding events in Magic’s Stealing, along with certain character motivations and the first major event of The Shadow War.

In other words, if you don’t want spoilers, you might want to pick up a copy of Magic’s Stealing before reading this post, then come back to read this post. If you don’t mind spoilers, then by all means, please continue reading. 🙂

Toward the beginning of The Shadow War (the second book) there is a scene in which it is very important that the main character, Toranih, is captured by the shadows. In the current draft of this scene, a city guard requests her presence for legitimate reasons, but once she’s separated from her friends, a pair of shadows ambush her and the guard, then drag her through a portal to where Shevanlagiy (the antagonist from the previous book) is waiting to kill her. Shevanlagiy makes the attempt, but Toranih takes her by surprise and knocks her aside, leaving Lord Menchtoteale (the leader of the Shadows) to try. He attempts to strike her once, but since Toranih knows that shadows can’t be killed by mortal weapons, she grabs the nearest shadow’s knife and strikes her own hand. She falls into the shadow realm, and Menchtoteale again attempts to kill her, this time making what should be a devastating blow with the Wishing Blade, but Isahna (the trickster god behind the shadows, the god Menchoteale answers to) heals Toranih, orders Shevanlagiy to leave Toranih alone, and orders Menchtoteale to train her.

At this point in time, though, I’m a bit concerned that all of that is going to seem rather… confusing.

Why does Isahna prevent Menchtoteale from killing Toranih, and more importantly, why can’t these big bad guys successfully kill an almost defenseless teenager?

(Though I do have to say that Toranih has been working on her magic, and she is good at physical combat. But still… shouldn’t a well-trained sword fighter with a magic sword, or a super-powerful sorceress, manage one partially-trained kid?)

Since I want these scenes to make logical sense, I did my usual day-dreaming to work out the problems with this scene. As a result, I considered the character motivation for each character involved.

Toranih: She wants to get out of this alive. Being caught by shadows? Not exactly conducive to her plans of warning the port city of the upcoming attack. Now, she’s been in the shadow realm before (in a slightly alternate timeline that got erased because of her actions–read Magic’s Stealing if you want to know how that went), so she has a bit of an idea of how shadow magic works. She also knows that–at least according to her memory–she’s resistant to Menchtoteale’s attempts at magic’s lure (basically, a mind control power).

Shevanlagiy: Thanks to events in Magic’s Stealing, Toranih has part of Shevanlagiy’s magic… specifically her resistance to magic’s lure. Before that event, Shevanlagiy could ignore Isahna’s commands (so long as ignoring his commands don’t alert him to her own secret plans). Now that Shevanlagiy has lost part of her magic, she’s not sure how much it will take for Isahna to give her orders that she must follow, which isn’t good when she plans on stealing the Wishing Blade from him later. At this point, she needs to kill Toranih as soon as possible. However, it’s important that she be the one to kill Toranih, otherwise she won’t get her magic back.

Menchtoteale: He’s in charge of wielding the Wishing Blade, and his job is to collect as much power into the sword as possible. He needs an army of shadows (to overrun the Immortal Realm so that he can kill the gods and force their powers into Wishing Blade). Toranih was one of the few mages who didn’t lose her powers when he wished the magic of Cirena into the Wishing Blade, largely because she had the support of a lower-tier goddess behind her. For Menchtoteale, killing Toranih with the sword means finishing that part of the job. Alternatively, striking her with a shadow blade means he should be able to command her. But he knows that someone who looked like Toranih was particularly resistant to his ability to command the shadows. As such, killing her is the more practical option, even though having a shadow mage on his side could be good for the army.

Isahna: His intent is to have Menchtoteale get as much power in the Wishing Blade as possible so that he can eventually take that sword, confront the high gods, then take their place. (It’s a bit of a vendetta after he lost the bid for power to a different god). He’s gotten surprisingly useful information from Shevanlagiy, but he’s certain that she’s playing him for a fool. Unfortunately, he’s not all-knowing, so he’s not sure what her end-game is. He does have an idea that her resistance to his powers may have dropped recently, and has something to do with Toranih. Thus, keeping Toranih around might give him a few insights into what Shevanlagiy has planned… especially since the kid has strong powers (if she can be coaxed into using them) and an interest in military operations (unlike Menchtoteale, who Isahna chose as his general mainly because the guy could forge the Wishing Blade).

There are other motivations behind these guys, as well, but I’m trying not to give away all the twists of this scene. 😉

Anyway, looking at those motivations, let’s take a look at the scene again and at what could happen instead.

First, Toranih must be captured early on in the story (or at least, she needs to be in a position where she becomes a shadow). This is critical to the plot, as she needs to be working against the shadow army from the inside. The problem with this is that, in theory, Shevanlagiy really should just sneak up on Toranih and stab her in the back.

Problem solved (And we have one very happy Shevanlagiy).

But we know from Magic’s Stealing that Shevanlagiy is hesitant to do that so long as Toranih’s other two friends are around. They have an artifact which can effectively wipe out shadows (and is a large detriment to her own powers). Not only that, but one of those people is Toranih’s sister–who has proven to have particularly good aim with a throwing knife and nearly killed Shevanlagiy once before (Shevanlagiy doesn’t die, per se, but she can get thrown into another realm and thus lose all her progress in this realm). The other person is Daernan–someone Shevanlagiy has been working very hard at making sure he stays alive. Putting him in danger isn’t a good idea for her–not yet.

Even if Shevanlagiy simply stabbed Toranih with a shadow knife and commanded her to hold still while she delivered the finishing blow, the possibility that Toranih might get destroyed by the artifact her friends have–thus permanently losing her “stolen” magic–is not a good risk.

So that’s an area I’m still running into issues with. Shevanlagiy needs Toranih dead, so the question is how does she make that attempt?

For now, let’s say that Shevanlagiy still orders a pair of shadows to kidnap Toranih and bring the girl to her. Now she’s putting the shadows–but not herself–at risk. Shevanlagiy’s first goal is still to kill Toranih… just on her own terms. She’s ready to strike when Toranih arrives, and makes an immediate attempt on Toranih’s life.

Since we don’t want Toranih dead yet, this is where we can see Toranih’s growth with magic from the previous story. She successfully thwarts Shevanlagiy with telekinesis… even though her chances are looking bleak if she can’t find a way to quickly escape.

Now enter Menchtoteale. He’s in the same location (which makes me consider… why would Shevanlagiy bring her captive to the same place as someone who might kill Toranih before her? Perhaps he comes back to their base unexpectedly early? Or perhaps Isahna gets wind that Shevanlagiy is up to something, so he sends his puppet along to check things out). Either way, Menchtoteale arrives unexpectedly, realizes Toranih is the same person he saw earlier, and he knows he won’t be able to control her easily. Forget making her a shadow, then. While Shevanlagiy is still dazed from her earlier attack, he attempts to kill Toranih and be done with it… except that Toranih, in her desperation, snags the knife from one of the nearby shadows and prevents her death by turning herself into a shadow. The catch here is that if he uses the Wishing Blade, that would kill her (but she might not be thinking about that)… unless he stops mid-strike because he’s bewildered that anyone would willingly make themselves a shadow.

He’s not the only one. Toranih isn’t sure what to make of her decision, either.

In the meantime, Shevanlagiy has had enough time to get back into the game. Now it’s more important than ever that she kill Toranih. She prepares to make the kill, but is stopped when Isahna shows up and orders them to stop. She can technically disobey his orders at the moment, but deliberately breaking his rules now would make it clear that she has her own agenda, which would jeopardize her later plans. She holds back, though she’s still trying to figure out how to take out her enemy.

Now, this next section needs some work, but this is what I have in mind so far:

Isahna orders them not to harm Toranih. Both Menchtoteale and Shevanlagiy protest, and Isahna makes the case that Toranih might be useful to have around. He orders Menchtoteale to train her, and orders Shevanlagiy not to kill her. When Shevanlagiy expresses her displeasure with the idea, he begins to question her why. Shevanlagiy tries making excuses, to which Isahna starts giving her minor orders with magic’s lure, ones which he knows she will deny if his suspicions about her are correct. Each time she refuses, her ability to resist magic’s lure dwindles, until he finally gives the order not to kill Toranih. This time, he successfully uses his power against her. Not only can he now keep Shevanlagiy away from his new military interest, but he has also discovered exactly where her resistance to his powers ends.

This is important for multiple reasons.

1st – This sets up a rule of magic that we will see throughout the rest of the series, one which Menchtoteale tells Toranih (paraphrased): “Better to accept the little things that Isahna orders of you, and thus be able to resist the commands that matter to you, rather than resist the insignificant things and be forced to do something terrible.”

2nd – We now see exactly why Shevanlagiy is afraid of Isahna… and why she is more desperate than before to push her plans along and find some way to strike Toranih and get her powers back… especially now that she physically can’t unless she takes care of Isahna first. Not only that, but this puts her in a position to ignore Toranih for the time being and focus her attention on Daernan, which gets into the sub-plot regarding glass-stone and protecting the kingdom from the shadows. Shevanlagiy is playing both sides, which makes her, to some extent, unpredictable.

3rd  – Toranih has now seen firsthand how magic’s lure works from Isahna, which affects her decisions through the rest of the series. This is especially important when Isahna offers her a legitimately useful deal later (Though it comes with it’s costs,of course. I rather enjoy stories with villains who can offer a hard-to-resist deal. Probably one of the reasons that I enjoyed Rumpelstiltskin’s character in Once Upon A Time). Along the same token, we’ll also see Isahna offering Menchtoteale a deal regarding Menchtoteale’s own freedom if he can get Toranih interested in trading places with him… and that gets into a whole nother set of character motivations. Needless to say, Isahna is going to try covering all the angles.

In the long run, taking a close look at what motivates each primary character to act, especially early on in your manuscript, can really help to work out the kinks not only in a specific scene, but also in the full length of the plot. Not only that, but you’ll also have more believable antagonists and stronger protagonists, because we can understand what they’re up against.

Now I just have to figure out how much to actually show in the story. On the bright side I’ve already shown multiple points of view in the first book, so it won’t be as odd if we see the occasional point of view from the antagonists.

I hope this post has been helpful. 🙂 Have you ever explored a character’s motivations to solve problematic scenes?

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Thoughts on Publishing – Infinitas Publishing Status Report

All right, the time has come for another status report. 🙂

When Isaac and I first started Infinitas Publishing, we created an Excel file that listed our goals for releasing our books and games. Some of those are completely in the works (they haven’t yet been started), while others already have a fairly polished draft and just need editing.

Either way, I figured it would be a good idea to take a look at our current projects every once in a while and see how everything is going.

Here are the current projects:

The Wishing Blade: Magic’s Stealing -The ebook is now available and I’ve run our first giveaway via another author’s blog. I have finished formatting the interior file for the paperback edition, and I’m adding the final touches to the wrap-around book cover. I hope to order a proof copy in the next few days.

In the interests of time and money, Isaac and I chose to purchase the $10.00 custom ISBN at Createspace. It lets us list our imprint as the publisher, though we can only use that ISBN when printing through Createspace. Since it will be a while before we can try distributing the book through a site like Ingram Spark, we figured the printing restrictions should be worth it for the time being. At least this way we can have a print edition available (and through the money we saved by waiting to buy a universal block of ISBNs, we can now purchase a box of print books to sell and give away). I’ve also talked to a couple local book stores about stocking copies of the book, so we’ve started making headway there.

The Wishing Blade: The Shadow War – I haven’t made much progress here. I’ve got a partial rough draft from when I was writing Magic’s Stealing, and I’ve got some plotting in place (a few blog posts should be coming from that, too), but that’s about it. This is my next project after I finish editing the first half of Trials of Blood and Steel. Since I have the basic formatting in place from Magic’s Stealing, preparing the ebook and paperback editions shouldn’t take quite so long. We’re off-target on our planned time of this release, but we’ll see how the writing and edits go.

The Multiverse Chronicles: Trials of Blood and Steel – Isaac has finished writing the main plot, and he’s made quite a bit of headway on the “meanwhile” end scenes that go at the end of each episodes. Our plan is to polish the first thirteen episodes (of 28-ish? Haven’t divided all of them yet), and then begin releasing each episode. I’ve got twelve of those thirteen episodes edited, and after I finish episode thirteen, I’ll be editing the end scenes. Then I’ll run through the full thing one more time for continutity before doing a read-aloud with Isaac to make any further changes. Then I’ll proofread on paper, and afterwards we’ll start to release an episode a week.

I’ve begun setting up the Multiverse blog, but the main info still needs to be added, along with creating an episode guide and the main graphics. Due to the nature of this project, we’re considering holding off on beta readers, but otherwise, the first episodes should release on schedule.

Battle Decks: Trials of Blood and Steel – We’re currently on par with this project. We plan to read through our edits of the rules this weekend, and then we’ll be ordering a new proof copy with the edited cards. If everything looks good, we should be able to release on schedule. We still need to create a how-to video, but we’ll need the updated proof to complete that. If all goes well, this should be available in November.

SBibb’s Photographic Illustration – Not part of Infinitas Publishing, but still something I need to schedule (plus, it helps with the initial funding of the company). I have a few book covers to work on, so I’ll be doing those in order of due dates. This is one of the things I’ll be working on this weekend.

I hope you’ve found this post interesting. Once we have solidified release dates, I’ll make them public 🙂

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Thoughts on Publishing – Starting a Publishing Imprint

A couple days ago I was talking with an author friend, and they asked about the process of how my husband and I started Infinitas Publishing. I typed up a response, then realized that other people might also find this information useful. So here it is… the basics of how my husband and I started a business.

IMPORTANT: I am not a lawyer nor am I certified in taxes, so please do not take this as legal advice. These are just my experiences thus far, and are meant to be useful in figuring out what steps you may need to take.

Also note that this process varies depending on your location and the kind of business you want to start. This particular post is tailored to my experiences starting a publishing imprint in Missouri, in the United States of America. (Business law varies from state to state).

Choosing a Name

First off, my husband and I chose the name of our business. We chose Infinitas Publishing. We did a Google and Bing search, since the results are different, to see if there was anything too similar to the name already.

We found a few similar names, but we decided that our specific product (speculative fiction and games) and branding was different enough that the two companies wouldn’t easily be confused.

Once we found that we were in the clear for general terms, we did a trademark search. Since trademark law tends to be a pain and I still don’t feel like I have a good grasp on it, I figured we’d be best off avoiding anything too close to something that already existed.

As a side note, if the trademarks can’t easily be mistaken for each other, and they involve unrelated products, they should be free for use. (For example, if two trademark names were similar, but one related to a brand of vacuums and the other to a doggy day care. Completely different uses, so the companies can have similar trademarks.)

As an example, at one point Isaac and I called Battle Decks “Beastie Wars”… only to discover that “Beast Wars” was already in use by Transformers. Since both products involve entertainment and games, we decided to steer clear of the name. Not only that, but renaming the game Battle Decks gives us more versatility in future game expansions… never mind that there’s a PowerPoint slide competition of the same name. The game and event shouldn’t be easily be mistaken, however, so that shouldn’t cause any mix-ups.

To look up a trademark, I used the Basic Search Database (Under TESS, click “Search Trademark Database”), and told it to search “all” words.

Fictitious Name Registration / DBA
After we chose the name, we registered for a fictitious name / Doing Business As (DBA) license. For Missouri, this cost $7.00 and lasts for five years (which reminds me that I’ll need to renew my SBibb’s Photographic Illustration DBA soon). This allows you to legally use the business name instead of your own.

Determine the Business Type
You also need to decide what kind of business you’re starting. There are four major structures, including Corporations, but a Sole-proprietorship, Partnership, and Limited Liability Corporation (LLC) are the ones you’re most likely to run into at this stage.

Nolo has some great information in regards to business practices.

An LLC has the benefit of protecting your personal assets in the event of a lawsuit, but it does have a higher start-up cost. There are also certain tax benefits, and the salary structure is different but I’m not as familiar with this business structure, so I can’t say what those benefits are off the top of my head. If you are if you are publishing multiple authors or publishing materials that could result in a lawsuit, you may want to go the route of an LLC.

EDIT: Check out Raistlin212’s comments below for a better explanation of the benefits of the LLC business structure.

A sole-proprietorship is by far the easiest business to start, as all money coming into the business flows directly to you. Technically, once you have the DBA and EIN, you have the basics you need to start the business online. (This is the structure I use for SBibb’s Photographic Illustration).

A partnership is like a sole-proprietorship, except you have multiple people involved and there’s an extra form you need to fill out for income taxes (Form 1065 and the resulting K-1, which I’m not looking forward to figuring out next year, but I know a couple people I can ask for assistance). This is the structure my husband and I chose for Infinitas Publishing.

Employer Identification Number (EIN)
Once you have the DBA, you can apply for an EIN (Employer Identification Number) through the IRS (so many acronyms, I know). This number is handy because it identifies your business on tax forms. The EIN is registered on the federal level. You apply online and you get the number immediately upon completing the form. Doesn’t cost anything either, and you have a different number for each business (Infinitas Publishing has a different EIN than SBibb’s Photographic Illustration).

If you have any questions about filling out the form, your local bank may be able to help. I had a bit of trouble trying to call the IRS help line (I felt like I was playing a Choose Your Own Adventure game, phone style), but the people at the bank were able to answer my questions in regards to start dates and such.

If you are doing freelance work, having this number is nice because it gives you a number to give contractors for the Form 1099-Misc without having to give them your social security number.

Business Bank Account
It is usually recommended that you have a separate banking account for your business to keep your income and expenses organized. This may especially be helpful if you’re ever asked to produce records for tax purposes.

Check with your bank to see what they require to start an account. I went to US Bank, since I was familiar with them and they had a basic package that suited our needs and wouldn’t cost us money to use. This was important since we didn’t expect a high inflow of money to start with. For a partnership, our local branch required a General Partnership Agreement (an LLC needed an Operating Agreement). They also needed the EIN, and I think they needed proof of the registered DBA. It took a couple weeks for this to show up in their system, so be sure to plan ample time between getting everything registered and actually starting the business.

If you need assistance with the General Partnership Agreement or Operating Agreement, there are several sites online that offer free templates. Once you find a suitable template, you can tweak it to fit your needs.

If nothing else, this agreement acts as a guide to each partner’s responsibilities in the case of misunderstandings or if anything gets rough. Now, if you want to be sure that everything is legally correct, you may want to hire a lawyer to look over your forms.

Since Infinitas Publishing is between my husband and I, we didn’t do this, though we did make sure that we understood everything in our agreement and that it suited our needs.

For SBibb’s Photographic Illustration, I don’t use a separate bank account. Due to the nature of my work, I have very few expenses that I apply to that business. However, I do keep a ledger of all income, and it is still advisable to have a separate account, even if you’re a sole-proprietor.

Online Payments
Once the business bank account was set up, I created a business Paypal account and input the new information into my Kindle, Createspace, Smashwords, and The Game Crafter settings. Now when we receive royalty payments or purchase proofs, they’ll be linked to the business, rather than our personal accounts.

Smashwords Publisher Account
Smashwords has a “publisher” account option, which I upgraded to so that my works would show up as published by Infinitas Publishing. Then I created “ghost” author accounts for my Stephanie Flint and Stephanie Bibb names, and I’ll add Isaac’s name once we start publishing our co-authored works.

Sales Tax
Our next step will be to fill out the Missouri Sales Tax form. During the time that we only had ebooks, we didn’t need to worry about sales tax, but once we get print books made, which we plan to offer to bookstores and try selling at a local holiday market, we’ll need to collect Missouri sales tax.

As a side note, I’m not sure about what differences we’ll see when I get to selling wholesale (to bookstores) versus retail (holiday market). I’m still researching this, so I’m a bit sketchy on this. However, when emailing the Missouri Department of Revenue, I’ve been able to get some very helpful information on what forms we’ll need to fill out (Form 2643 and 53-1), along with details about the form.

Give yourself a bit of time to get through it all, but definitely ask if you have questions.

Important: Check with whichever state(s) you’re doing business in, because the requirements vary.

Final Notes
Of course, all of this information is for if you plan to self-publish rather than seek representation through a trade publisher. Be sure to research both sides thoroughly, as there are pros and cons to each.

Granted, this doesn’t even cover creating a logo, a website, buying ISBNs, approaching book stores, and everything else I’ve forgotten at this point. But hopefully it will give you a starting point, and maybe I’ll talk about the “branding” and marketing side of things at a later date.

Also, If you’re curious to read more about the business side of publishing, take a look at Kristine Kathryn Rusch’s “Freelancer’s Survival Guide.”

I picked up a copy through a StoryBundle offer, and while I’m still in the process, it has been immensely helpful in considering what steps to take to start the business. Plus, some of the articles are on her website for free, so you can read through whichever ones you need. 🙂

I hope you find this post useful. Do you have any tips for starting a publishing business?

***

By the way, Carissa Taylor was awesome and agreed to host a give-away of one free, ebook copy of Magic’s Stealing, so if you’re interested in winning a copy, head over to her blog.

She also has some really useful information on Twitter pitching and a list of literary agencies that accept YA science fiction and fantasy, so be sure to check those out as well. 😀

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Launch Day! Book Birthday! Magic’s Stealing…

Today is the day! Magic’s Stealing is now available for the public to purchase and read! *Squees and does happy dance.*

SBibb - Magic's Stealing Cover

Purchase on Amazon US

Purchase on Amazon UK

Purchase at BN.com

Purchase for Kobo

Purchase on Smashwords

(Also available on iTunes, but I’m not sure how to link that)

Add to Goodreads Shelf

Now that the book is out, I’ve got to figure out how best to market it… without, you know, spamming everyone.

There’s a fine line when deciding how often to tweet an announcement that you’re super excited about… (I’m going with the plan that if I’m self-advertising, I need to have retweeted several useful articles or interesting tidbits between ads. That, and I’ll only do one or two announcement  tweets with the cover and buy link for Magic’s Stealing. After that, I’ll try to either post little quote pictures maybe once a week (if I remember, and can restrain myself to that), or once a week continue my occasional “pitch line” tweet with a buy link, kind of like I’ve done for my short stories.

Here’s an example of a quote picture (not sure if there’s a technical name for these or not… if there are, please enlighten me).

Magic's Stealing - Mountain Forge Quote

I personally think they’re kind of cool, but we’ll see if everyone else thinks they’re interesting or annoying. Either way,  they’re fun to make. I’m thinking of doing one for Shevanlagiy, too…

What are your thoughts? Have you found any quote pictures to be particularly interesting?

Other than that, I shall try to refrain from active “advertising” other than what other people share, what I reference in blog posts, and a possible giveaway I’ve considered. That way I can focus more on actually writing stories (which hasn’t been happening over the past few days).

In the meantime, I’m debating whether a Facebook author page would be of interest to readers… but I’ve heard that they’ve been a pain lately, in regards to getting the people who follow you to actually see your content (maybe a “group” would be better?). But I’m not even sure what I’d put on one. More pretty quote pictures? Not sure that would be terribly interesting after a while.

What are your thoughts? Have you had any experiences in successfully marketing your book without waving the cover around like a giant, virtual banner?

Now… back to the happy dance. 🙂

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Thoughts on Publishing – Infinitas Publishing Status Report and First Chapter of Magic’s Stealing

Where does the time go? My day job started up again a couple days ago, and I’m currently readjusting my schedule to be able to be productive and not spend all my time daydreaming about what happened in the role-play campaign that my husband and I just finished this week. (A main character got a bittersweet ending… not the ending he was hoping for (he’s a fourthwaller), but an ending that left him reasonably happy and with his mind intact).

Anyway, while I’m readjusting my after-work patterns,  I thought I’d do a quick status report on the projects of Infinitas Publishing

When Isaac and I started up our business this summer, we created a rough schedule of when we would like to release our books and games. It’s something we created for our own personal use, which gives us an extra push to actually publish things, rather than getting into an endless loop of editing. It’s also a good measure for us to use in terms of how much time we have until we complete a project, even if we don’t release the prospective dates to the public. This should give us a little more wiggle room for when our planning inevitably goes astray.

For Magic’s Stealing, I’m about a month behind on my goal (Shh… don’t tell anyone), but I’m in the final phase. I’ve already got it formatted as ebook, except for the table of contents (easy to do, but needs to be different between Kindle and Smashwords editions), and I’m working on the final proofread for typos on printed paper. Once that’s done, I’ll put it up for pre-order and reveal the cover. Look for that coming soon… which I also need to update on the main website. A few months after that I am hoping to make the paperback edition available.

For Battle Decks: Trials of Blood and Steel, we’re on par. We’ve already ordered the initial proof copy (which I posted about a while back), got feedback, and made edits. I’ve updated the box title to Trials of Blood and Steel instead of Multiverse: 1953, based on further feedback, along with updated the rules (still needs to be proofread) and fixed the cards for consistency (cards now say +2 ATK instead of +2 attack, etc). Once we have the rules proofed, we plan to order a second copy of the game to make sure all of our edits are input correctly. We also need to recreate the trial edition of the game with rules specific to the trial (that way we don’t confuse players with irrelevant rules, such as how to choose heroes for each faction). Based on our current schedule, we should be able to release Battle Decks as planned.

For The Multiverse Chronicles: Trials of Blood and Steel, we should still be on par, but we’ll see as we get closer to our planned release date.  Isaac is currently working on the rough draft of episode 19 of the 24 expected episodes, though some of those we’ve planned to split, so we may be a bit further ahead (and there may be more than 24 episodes). I’ve gotten ten of those episodes edited and semi-polished, ready for us to do the full read-through and see how everything meshes together. I’ve got partial edits done on episode 11. However, once those are complete we will need to send out the episodes to beta readers to look for errors, and then polish the first few episodes to release online. We also need to prepare the blog site where we’ll be publishing the story. The first four episodes need to be ready to go before we release Battle Decks.

Beyond those projects, which are up for release by the end of this year, I also have plans for The Shadow War, (book two in The Wishing Blade series).The first draft is partially written (but requires changes), and I’ve been plotting the rest of the story and making sure it will flow easily into book three. The upside of my day job is that I have plenty of time to plot while I do greenscreen work on photos.

Once I have a definite date for these projects, I’ll make them public.

In the meantime, please enjoy the first chapter of my upcoming YA fantasy novella, Magic’s Stealing. 🙂

Magic’s Stealing

 

The Wishing Blade - Section Break - Magic Swirl ONE The Wishing Blade - Section Break - Magic Swirl

Darkness flooded Toranih Covonilayno’s sleeping chamber as she mentally extinguished her magic crystal’s light. She tossed the crystal onto her dresser and hurried to her bed. The silk covers rustled as she slipped underneath, where she felt for the leather hilt of the knife under her pillow.

 

The last few nights had brought strange creaking noises from the attic, soft footsteps and the brushing of rough wool on the edges of the wooden floorboard above. She listened now, waiting to see if the footsteps returned.

 

They did not.

 

Instead, wind whistled through a tiny crack in her bedroom windowsill. She peeked over the covers. A shadow passed by the heavy curtains and she clasped the smooth fabric between her fingers.

 

Ridiculous.

 

She kicked off the covers, knife in hand, and hopped out of bed. She waited, just in case the shadow returned. Then she walked to her dresser, picked up the crystal, and carefully raised the light again.

 

The dresser was pristine, with only an oil lamp sitting in the dustless corner. A small oak chest at the foot of her bed remained locked with steel. Heavy brocade curtains obscured the window.

 

No sign of intruders.

 

So why couldn’t she shake the feeling that someone had been watching her?

 

She dimmed the crystal’s light until the room was cast in an eerie twilight, but the only magic present was her own. The crystal’s faint light revealed thin, lime green ribbons of magic floating around her, while glowing turquoise ribbons darted in and out of the crystal.

 

Her older sister, Siklana, had created the artifact for Toranih when she was little. Few could see magic without a crystal. Whenever a mage used their ribbons to do… well… anything, she couldn’t see the cause.

 

And what she couldn’t see, she couldn’t fight.

 

Toranih sighed. She was seventeen now, and she wasn’t afraid of magic. She just didn’t like it. There was a difference.

 

Something tapped the glass. Toranih shrieked, fumbling with the crystal. She clutched it to her chest and spun toward the window. A cluster of ribbons danced around a small form on the other side.

 

Well, are you coming? Daernan’s telepathic voice flitted through her mind, amused.

 

Of all the times for him to show up unannounced—

 

She dropped the crystal on her dresser, sheathed the knife, then flung open the curtains. “Don’t scare me like that!”

 

A small, brown, ostensibly cute owl peered at her with bright yellow eyes and giant black pupils. Daernan, judging by the white ring of feathers crowning his left eye.

 

The owl shrugged and puffed out his plumage like a feather duster. Not my fault you’re so jumpy.

 

Toranih crossed her arms. Though dim in the moonlight, the crystal’s twilight revealed various blue and yellow and pink ribbons swirling thick through Daernan’s owlish body.

 

Coming? The pink ribbons carried Daernan’s thoughts to Toranih’s mind, and she fought the urge to swipe them away.

 

Toranih knelt beside the window so that she was eye-level with the owl. He tilted his head and blinked. She snorted. “I’ve been expressly forbidden from attending the festival,” she said in the most high-and-mighty voice she could muster. “So, no. I’m not coming.”

 

Not that she minded missing the event. Too much magic and too many people teasing her about when she and Daernan would make their courtship a formal engagement.

 

She turned from the window, lit her oil lamp, and then mentally killed the crystal’s light.

 

The ribbons vanished.

 

Let me guess. Your father wasn’t happy that you challenged Lady Ikara to a duel, then respectfully threatened that she ought to let her fiancé fight for her, lest you knock her off her high horse onto her—he mentally coughed for effect—her lazy ass?

 

Toranih shrugged. “She insulted you. Good excuse not to go.”

 

The owl sighed, best an owl could, before tapping the window with his beak. Can I at least come in?

 

She obliged him with a flip of the latch. Then she plopped onto her bed. The owl swooped inside, changing as he went. By the time he landed, the owl had morphed into a young man with shoulder-length brown hair. A patch of white hair ran through his bangs above his left eye.

 

Daernan stood from his crouch and shook himself like a dog that had just run through a pond. He looked as he usually did, no more dressed for the festival than any other day. Only a simple cotton tunic and loose fitting breeches, along with a leather belt that Toranih had helped to etch and dye. That belt had been an experiment, to say the least. Daernan proved much better at drawing the various creatures than she had. An owl, a shaggy dog, a horse… his favorite changes.

 

He tossed her a green velvet satchel. “I know you don’t like this holiday, but that’s for you.”

 

She scowled, dangling the satchel by its cords. “Really?”

 

If Daernan had brought her spicy cocoa flowers, like last year, she would swear to Shol that she’d make him pay the next time he tried to duel with her.

 

Daernan shrugged and leaned against the dresser, perilously close to her oil lamp. “Don’t worry, it’s not flowers or ribbons, or anything silly that you wouldn’t like.”

 

“I didn’t get you anything,” she said. Well, technically she had, but she’d planned to give him the owl-shaped ginger cookies she’d bought for him tomorrow, when the gift wasn’t linked to Aifa’s Night.

 

“In that case, you could make it up to me by coming to the parade.” He smiled hopefully.

 

Toranih raised an eyebrow. She dug into the satchel and paused when her fingers touched cool metal ridges. She withdrew a brooch made of sterling silver. The metal had been crafted into a raven that held a wreath of flowers in its talons. Small and not particularly gaudy, the piece would look nice pinned on the pouch she normally wore on long horseback rides.

 

Daernan rubbed the back of his neck self-consciously. “I might have lied about the flowers. I hope you don’t mind.”

 

“It’s…” She let out a breath and smiled. “I like it. Thanks.”

 

He grinned. “I commissioned the crafter whose goods you keep eyeing.”

 

“I do not!” Toranih had done her best not to let anyone catch her eyeing the metalsmith’s jewelry… just his weapons. They might think she’d gone soft.

 

“Sure you don’t.” Daernan chuckled, then glanced around the room. “Redecorated?”

 

“The room was cluttered. I cleaned it.”

 

“You? Clean something?” Daernan raised an eyebrow. “Who are you and what have you done with Toranih?”

 

She scowled. “There were too many things someone could hide behind.”

 

His smile faltered. “You still think someone’s watching you?”

 

“I heard noises last night. I checked the attic, but nothing was up there. I even used the crystal to look for magic.” She kicked her feet against the bed and sighed. “I know I don’t have enemies, but someone’s been in here.”

 

“Lady Ikara, maybe? She isn’t exactly friendly towards you.”

 

“Oh, please. She could run my ear off but I don’t think she could tell the difference between a dagger and a dirk.”

 

“She doesn’t have to know the difference to stab you,” Daernan pointed out.

 

Toranih punched his shoulder.

 

“Ow! I’m just saying!”

 

She snorted. He wasn’t helping. Lady Ikara wasn’t the kind to go snooping around the manor, and Toranih’s father, Lord Covonilayno, had relatively few enemies. Though he was officially a viscount who oversaw the day-to-day proceedings of Viyna, he was also tasked with guarding the kingdom’s armory, so most nobles chose to stay on his good side.

 

Daernan sighed. “The parade is starting soon. If you really don’t want to be seen, we can go as owls. There’ll be dancing…”

 

“Which we can’t enjoy since we’ll be owls.”

 

“Free food…”

 

“As owls? Do you want mice? Besides, you get free food anyway. Everyone likes you.”

 

“They like you, too,” Daernan protested.

 

“They bow and curtsy to me.”

 

“Unless you challenge them to a duel.”

 

“There is that.” Toranih grinned and eyed the raven brooch. Lady Ikara could sniff the air all she liked, but she wouldn’t keep calling Daernan a street mutt. Besides, he did have claim to noble lineage, even if his father wasn’t around to prove it. His mother permitted the commoners to tend to their estate in return for access to a small cottage inside the city. No one paid attention to the fact that she had married into nobility.

 

Seemed that was how she liked her life.

 

“And we’ll get to watch all the mag—entertainment.” Daernan closed his mouth quickly.

 

Toranih rolled her eyes. “Magical entertainment, right. Know what? You go. Report to me in the morning about all the beautiful light showers and flashy streamers, and don’t forget to tell me how the gracious Aifa blessed the newlyweds. If you get back here before sunrise, you might even beat Siklana to the story.”

 

Her sister always did like magic. She cast enough for the two of them.

 

Daernan groaned and tugged Toranih’s arm. “Come on—it’s no fun if I go by myself. And everyone’s expecting us, even if we are owls. You should come.” He beamed, giving her his kingdom-class puppy-dog eyes.

 

She swallowed uncomfortably. “This is a bad idea.”

 

“Please? It’ll be fun. I promise.”

 

Toranih sighed. Sometimes she wondered if he had ribbons of the persuasive nature, though she’d never caught him. Wasn’t likely, anyway. That kind of magic was rare.

 

She rose from her bed and set the raven brooch beside her prized lamp. Then she raised her crystal’s light until it was just right for seeing magic. After she extinguished the oil lamp, she focused on her royal blue ribbons and stretched her arms, her palms open to the ceiling. Tickles rolled through her fingers, then her hands, then her body. Blue ribbons swirled around her, merging into a thick smoke that rushed to her toes. She shrunk. Her bones mended into the form of an owl. Her magic glowed bright, twisting and fading with a heartbeat of its own.

 

 Ready? Daernan asked, already perched on the windowsill.

 

Toranih killed the crystal’s light and hopped toward the window with her leathery feet.

 

She preferred raven form— though it wasn’t much better—but at least now she could see.

 

Daernan hooted. Let’s hurry—the show should be starting! He dropped off the windowsill, his wings outstretched, and caught the air with a quick swoop.

 

Toranih cringed. What would happen if she hadn’t made the change properly? What if she didn’t actually fly?

 

The ground teetered beneath her, perilously far from the ledge. She spread her wings, prayed to Shol she wouldn’t crash, and dropped into the night.

* The Wishing Blade - Section Break - Magic Swirl *

 

A cloaked figure knelt beside a sprawling sycamore near the young woman’s sleeping chamber, her eyes trained on the two owls.

 

Finally, they were gone. She climbed the tree, bark catching on the tips of her leather boots, then slipped inside the open window. The room was dark, save for moonlight, but it was just enough for her to see that the young woman had rearranged the furniture since the night before.

 

No night table or pile of books, and her usual set of sparring knives didn’t hang from the wall. Probably locked in the chest at the foot of her bed, or buried under the mattress.

 

She didn’t bother to check, though, instead stopping beside the dresser and stroking her fingers across the light crystal. It responded eagerly, and turquoise ribbons flared to life.

 

She quickly extinguished the crystal and peered into the distance, waiting to see if her own sight revealed the magical ribbons that would signal the two’s return to investigate.

 

The night remained empty.

 

The only magic she saw was her own. The rest of the family was at the parade.

 

But there was something new in the room. Ashen moonlight shone through the oil lamp at the edge of the dresser. Skewed light reflected onto a metal brooch—a brooch with a raven and a wreath of flowers.

 

The intruder held her breath, reaching her fingers toward the jewel piece, then quickly withdrew. She couldn’t leave any trace that she’d come. That meant leaving objects where they’d been found.

 

She left the sleeping chamber for the hallway. Bronze wall sconces flickered with pale, turquoise light across elaborate tapestries. The crystals cast shadows along the crimson throw rugs, each one embroidered with curling gold patterns.

 

She paused, recalling the two owls flying into the night.

 

Always strange to see the young woman, but stranger still to see Daernan alive.

 

She wrapped her cloak tight around her shoulders, then traveled the familiar stairs downward, downward, and deeper—under the manor and into the kingdom’s dwindling armory.

Stay tuned for cover reveal and release date! 😀

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Thoughts on Publishing – The Unboxing of Battle Decks: Multiverse 1953

Guess what my husband and I got in the mail today… the full version of our Battle Decks: Multiverse 1953 card game! Woot! 😀

We unboxed the game almost immediately, and now you can get another sneak peek into Battle Decks (including the cover). We printed the game at The Game Crafter, a site which is little pricey but not bad for print-on-demand games. I was a bit nervous as to how well it would print, but I’m happy with the results, and I’m looking forward to playing our first game with the actual cards.

Battle Decks: Multiverse 1953 - The Unboxing

A heads up, if the game looks interesting to you, we will be releasing a free, PDF trial edition which shows you how to play a basic game. A try-before-you-buy sort of thing.

Battle Decks: Multiverse 1953 is a card game Isaac and I will be publishing under our new business, Infinitas Publishing. Isaac created the rules of the game and figured out how the points worked and what the stats should be. I did about half of the card art, minus sketching anything mechanical. Isaac did those sketches. We’re also working on an upcoming blog series called The Multiverse Chronicles, which mentions several of the characters included in the game.

I hope you enjoyed this post. 🙂

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