No reading from Magic’s Stealing today, however, I’ve got exciting announcements regarding the release dates for Battle Decks: Trials of Blood and Steel and The Multiverse Chronicles. 😀
Click here for the link if you can’t see the video.
No reading from Magic’s Stealing today, however, I’ve got exciting announcements regarding the release dates for Battle Decks: Trials of Blood and Steel and The Multiverse Chronicles. 😀
Click here for the link if you can’t see the video.
Filed under Business Ventures, Gaming, Uncategorized, Writing
Today I’m reading chapter eleven of Magic’s Stealing. Plus, I talk about the Goodreads giveaway that recently ended, promo cards for Infinitas Publishing, and show off a couple trial cards from Battle Decks: Trials of Blood and Steel. Enjoy! 🙂
Click here for the link if you can’t see the video.
Filed under Business Ventures, Gaming, Writing
Today we’re excited to announce two upcoming events for Infinitas Publishing!
First, we have a book signing for Magic’s Stealing at Reader’s World in Sedalia, Missouri on Friday, January 29th. Author Stephanie Flint will be signing copies of Magic’s Stealing.

Second, we are debuting our upcoming game, Battle Decks: Trials of Blood and Steel, at an all-new convention: Stealth Con! Learn more about Stealth Con by clicking here. We’ll be giving out trial copies of the game (while supplies last), which includes one team from each faction, along with instructions of how to proxy the game with a pair of poker decks. It’s sure to be a lot of fun, so come join us if you’re in the area! (February 13 & 14th, Warrensburg, Missouri)
(Note: You do need to have a Stealth Con badge to enter the gaming area)

Of course, the debuting of Battle Decks means that we will soon be releasing the game for sale (early February), so look for that announcement coming soon!
Filed under Business Ventures, Writing
Today I’m doing a reading of chapter nine from Magic’s Stealing, my YA fantasy novella. I’m using my new microphone, plus, I have a few updates regarding some of the other projects you should see coming soon from Infinitas Publishing. 😀
Click here for the link if you can’t see the video.
Filed under Business Ventures, Writing
First day of the new year, and time for a status report. 🙂
Magic’s Stealing: I’m currently working on promoting Magic’s Stealing. Primarily, I’ve been looking to get this book into local bookstores (Three nearby stores currently carry copies of the book. Woot!) The next step is holding book signings to raise awareness of the book’s existence. I’m also planning to hold a Goodreads give-away, so look for that to come soon. Isaac and I intend to get a P.O. Box so we don’t have to use our personal address when sending out copies. We may also start a newsletter once we get the P.O. Box address (since newsletters require a mailing address be included).
The Shadow War: While I haven’t made much progress writing the second book of The Wishing Blade series, I have gotten quite a bit plotted for both the second and third books. My hope is to finish editing what I already have written, then write both the end of book two, and the parts I already know of book three (or at least create a detailed outline).
The Multiverse Chronicles: Trials of Blood and Steel: Our beta-reader has given us comments on the first six episodes, so I’m ready to make the polishing edits to those episodes. I’m almost finished editing episode seven. Once we release Battle Decks, we’ll also start releasing this series. In the meantime, I’m trying to get ahead with writing these episodes. Isaac and I have discussed releasing each episodes on Friday (on their own separate blog page), thus taking place of these Friday blog posts. The goal is to give me more time to get an episode edited each week.
Battle Decks: Trials of Blood and Steel: Isaac and I recently reviewed our proof copies of the basic and deluxe editions. We’ve sent a few questions to The Game Crafter regarding printing, and in the meantime, we’ve got a few ideas about improving the rules document for clarity. We also decided to go ahead and make the rules document a booklet after shuffling through six separate pages, which was proving to be a real pain. It may still be a while before we release the game for sale, but we want this game to be polished as possible. Also, if all goes well, we’re hoping to demo this game at a new, local convention in February. More on that later, once we’ve solidified the details. 😉
SBibb’s Photographic Illustration: I’m plugging away on covers as usual, and I’m going to start writing the due dates in a planner to keep track of when I need to start each proof to get them completed by the preferred time.
Beta-reading: I have a book I’m beta-reading for a friend in the writing group I attend, and this is going much slower than I expected (partially due to all the recent holiday activity). On the bright side, I’m taking a few vacation days in January, so that should give me more time to read and make notes, and I plan to include reading time in my planner as well.
Distant Horizon: At this point, Isaac and I feel that the basic story is complete. It’s been through many different beta-readers, and we’ve let it sit while working on other projects. I’ve recently started working on basic formatting for this particular story, with the intent of looking for typos and minor grammatical issues. We don’t expect to release Distant Horizon just yet, and we don’t currently have a projected release date. However I want to start working on proofing, since I know that takes awhile. Depending on how well that goes, the release date may be sooner or later. The front cover is complete, however, with only a few minor changes expected.
Video Blogging: Back in October, Isaac and I started doing video blogs with readings from my stories. If you haven’t already, check out the Infinitas Publishing Youtube channel to listen to chapters of Magic’s Stealing and various short stories.
That’s it for now. I hope you enjoyed this post. 🙂
Filed under Business Ventures, Writing
Merry Christmas and Happy Holidays!
Today I’m doing a Holiday Special video blog. Instead of reading a chapter from Magic’s Stealing, I’m reading a children’s story that Isaac wrote. He modeled the style after the style of fables. It’s called The Dragon’s Tree. We hope you enjoy it. 🙂
Click here for the link if you can’t see the video.
Filed under Business Ventures, Writing
It’s that time again! Time to evaluate the current status of Infinitas Publishing. 🙂
The Wishing Blade: Magic’s Stealing: As of Monday, the first book is complete. Done. Finis. I’ve finished proofing the print edition and approved it through Createspace. I’ve also uploaded the updated versions to Smashwords and Kindle. If it has the Cirenan map in the preview, then it should be the updated edition.
Magic’s Stealing is now available in paperback! 😀
The Wishing Blade: The Shadow War (Book Two): My NaNoWriMo goal of fully revising the first half of this book fell through, but I did get a bit further in on the edits. I’ve also been plotting a bit of backstory that may or may not make it into the final version. This book may take a bit longer to work through than its predecessor (It’s longer, for one thing. The rough draft is currently the same length as the first book), but now that my time is starting to free up again (Finished several book covers, just about finished with a surprise bit of dental work, and releasing the print edition of Magic’s Stealing) I should have more time now to actually proceed with writing.
The Multiverse Chronicles: Trials of Blood and Steel: I haven’t made a whole lot of progress here, either. Our beta reader has read the first four episodes, and I recently sent her the fifth episode. I’m hoping to work on the sixth episode in the next few days, and go from there. Our plan is still to release the first six episodes around the same time that we release Battle Decks: Trials of Blood and Steel, and then an episode a week after that.
Isaac has been making good progress on the rough draft of the second season, though. He’s currently on episode 19, and once all the episodes are complete, he plans to go back and do basic edits before handing them off to me. 🙂
Battle Decks: Trials of Blood and Steel: We’re off our target schedule for this, but we have made progress. We’ve updated all the cards, updated the rules and glossary (which need to be proofread… one of our weekend plans) and we’ve finished the new Steam Tank card, which replaced an older card. (I’ve included a sneak peak of the game card… minus the rounded corners and general trimming). This weekend, our goal is to refit the box art to the smaller boxes, finalize the last few tweaks, and order a proof of the updated game.
SBibb’s Photographic Illustration: I’m finishing up the last of a string of covers I was working on last month, and I only have a couple covers slated for this month, which gives me time to catch up on some of my other projects. Of course, I’ll be posting the behind-the-scenes info as the publishers and authors release their covers to the public. 🙂
In the meantime, I have a manuscript that I need to beta-read for a friend. I’m hoping to finish my read-through in the next two weeks, in order to give her time for her own personal deadlines.
That’s all for now. I have a book cover to finalize tonight, and tomorrow I have a new cover proof to start before I get back to work editing The Multiverse Chronicles.
I hope you’ve enjoyed this status report. 🙂
Filed under Business Ventures, Writing
Isaac and I are getting close to having all the edits made to our most recent version of Battle Decks, which reminded me that I needed to continue editing the blog series that goes with it. So, at the most recent writer’s club meeting, I decided to work on episode five of The Multiverse Chronicles rather than The Shadow War, which I’m currently doing background plotting and research for. Since The Multiverse Chronicles will start coming out before that book, I didn’t mind putting The Shadow War on a temporary hold.
Anyway, there are three sections in episode five of The Multiverse Chronicles: Trials of Blood and Steel. The first section details interactions between a dejected pigeon, the taskmaster, and the general. The second deals with Trish and the colonel, and the third (the obligatory end-sequence at the end of the episode) with a group of airship pirates. The last two scenes I’m fairly happy with, and I’m ready to send to our beta reader. However, there’s something still irking me about the first section.
My instincts said that the scene dilly-dallied too long. So, after editing the general episode, I went back to the first scene and began looking for ways to tighten the prose and make the wording more concise.
However, when I looked at the resulting edits, I found that the same chunk of information was actually a few words longer than the former introduction. But wordy sections had been tightened, offering room for stronger world and character building.
Let’s take a look at the previous intro.
A lone dragoon pigeon flew over gently swaying trees. It had a very important mission, which could not be deterred. For on its back, in a tiny, dark green capsule, the pigeon carried a message for General Buford of the Queen’s Army.
It was an important message, as all messages sent via pigeon were. (Thus far, the prose feels stilted, because the sentences are fairly similar.)
The pigeon swept over a sleeping red dragon with harsh, glimmering scales, then skimmed through a squad of pterosaurs, quickly diving to avoid having its tail nipped as some scoundrel drake’s lunch. (Feels lengthy). A few minutes later, the pigeon arrived at a large wooden building that smelled of hay and feathers. The bird swooped into its loft, surpassed the landing board, then took roost in the one of the homing cages. It cooed, head held high and chest out, standing tall while it waited for the pigeon fancier to come take its message.
The pigeon ruffled its feathers proudly. A successful mission, to be sure.
After tightening the prose and adding voice, this was the result:
A lone dragoon pigeon with a very important mission flew between gently swaying trees. (I combined a couple sentences, and changed how the bird is flying in regards to the trees). It could not allow itself to be deterred. (Here we get that the pigeon is the one who does not want to be deterred… not that it can’t happen in general). For on its back—in a tiny, dark green capsule—the pigeon carried a message for General Buford of the Queen’s Army. (I’ve found that using the dashes help separate the thought better and adds flavor).
The message was of the utmost importance, as were all messages sent via pigeon. (I clarified “the message” instead of “it,” and changed the placement of “were” so that the sentence ends on a stronger visual word).
The bird swept over a sleeping red dragon with harsh, glimmering scales, then skimmed through a squad of pterosaurs. It dived, avoiding having its tail nipped by some scoundrel drake wanting an early lunch. (Early lunch helps imply that the pterosaur is acting out of bounds per the pigeon’s rules… (adds voice), and splitting the sentences adds urgency to the action).
A few minutes later, the pigeon arrived at a large wooden building. The musky scent of hay and feathers wafted through the air. (Splitting the sentences helps pacing, and we get a better visual). The bird swooped into its loft, surpassed the landing board, and then took roost in the one of the homing cages. It cooed, head held high and chest out, ruffling its feathers as it waited for the pigeon fancier to take its message.
A successful mission, to be sure. (I combined a couple sentences, slowing the pace a tad bit, but also cut needless repetition.)
Overall, I’m much happier with the latest edit. After tightening the prose and adding a bit more voice, the scene has a tiny bit more “pizazz.”
In one of my previous posts, “What does a serial episode need?” I included a list of traits I wanted to instill into each episode:
I also re-read another post I wrote, “Creating Tension,” which reminded me to look into the scene and see if the tension and point of view lagged.
I hope you’ve found this post enjoyable. Have you found any tips for tightening your prose (even if it caused your word count to increase)? 🙂
Filed under Writing
Wow, time flies. O_O
It’s time for another Infinitas Publishing status report!
The Wishing Blade: Magic’s Stealing (Book One) – I’ve just about got the print version ready. I’ve gone through the first proof and searched for typos, and one of my beta readers graciously agreed to look through it a (third? fourth?) time, and they pointed out a few grammatical suggestions here and there. I’ve made notes about which changes I plan to implement, and my next step is to apply those changes across the three files (print edition, Kindle edition, and Smashwords edition), then order a proof copy to make sure my formatting is still correct. Shouldn’t take too long, but I don’t want to rush and accidentally botch something.
Also, at the suggestion of my beta reader (and the encouragement of Isaac), I went ahead and polished up the Cirena map. So the print edition should have this map, and once I release the print edition, I’ll also update the ebook editions with it, as well. 🙂
(Read about my earlier map-making process here.)
The Wishing Blade: The Shadow War (Book Two)- I’m about where I was last time I wrote one of these reports (*Cringe*). However, my NaNoWriMo goal is not to complete 50,000 words, but to revise the first portion of this book, then finish writing the rest of it so that I can hand this over to beta readers. Let’s see if we can get this story on track.
The Multiverse Chronicles: Trials of Blood and Steel – I’ve given the first thirteen episodes their basic revisions, and I’m currently polishing episode five, including the end scene. In addition, I’ve been sending these off as I finish them to our beta reader for this series, and she’s been giving us good notes that I intend to implement. Then Isaac will go over them one more time to make sure any revisions I made fit with his vision, and afterwards, we’ll start releasing them. The goal is to release the first six episodes at one time, with one episode a week following that. We still need to make tweaks to the Multiverse blog site, and the release has been put on hold until we have our Battle Decks game ready.
In the meantime, Isaac’s NaNoWriMo goal involves writing the rough draft for season two of The Multiverse Chronicles. 🙂
Battle Decks: Trials of Blood and Steel -We’re off schedule on this project. Got the latest proof in, found a few minor edits to tweak, but then we had a friend come over who pointed out a lot of things that could help make the game stronger. As such, Isaac adjusted one hero character card into a basic reinforcement card, brought in a new hero card (he already had the sketch completed, but I need to clean it up in Photoshop and color it). Plus, Isaac’s changed a few stats and abilities on the other cards, and changed what certain abilities actually do. As such, this game is going to be released later than planned. Hopefully next month, if we’re able to get a new proof ordered in the next couple weeks. Not only that, but we’re currently considering offering two editions–one that has dice and tokens and a full, easy-to-read set of rules, and one version which only has the cards and a single sheet of rules (harder to read, but we’ll have the rules available for free online), which should also be a bit easier on players’ pocketbooks.
Phalanx – Won’t be released for a while, but this is a board game Isaac put together based on a game that’s mentioned in one of the Multiverse episodes. Something like a cross between Chess and Tetris. Look for more details in the upcoming months. 🙂
SBibb’s Photographic Illustration – Working through book covers, per usual. Finalizing a couple and working on the proof of another.
Lesson to be learned?
Give yourself plenty of time to complete projects. Count on needing to make more revisions than planned. Come out with a stronger product in the end…
And try not to pull out your hair in the meantime.
I hope you enjoyed this post. 🙂
Filed under Business Ventures, Writing
Isaac and I have been working on our upcoming card game, Battle Decks: Trials of Blood and Steel, and we had a gaming-experienced friend come by a few days ago to test the game. He gave us a lot of great advice that we’re now looking into implementing. Our date of release may have been pushed to a later date now, but we should have a better game for it.
In the meantime, Isaac and I have been thinking about how to price Battle Decks, as well as how to make it available to the largest number of people (and still make at least a small profit).
Currently, we’re printing Battle Decks through The Game Crafter, a print-on-demand company for tabletop games.
The downside with any version of print-on-demand is the cost. For books, this has become increasingly better over the past several years, and it is now reasonably possible to be competitive with traditionally published books). For tabletop games… they could use a bit more work.
But here’s the problem. Since a customer typically only buys one game at a time, the cost per game is relatively high (at least compared to what you would find in stores). This can be offset by purchasing a large number of games in bulk, but for a small business, this quickly adds up.
Take, for instance, our current version of Battle Decks with all its bells and whistles (four glossy rules pages, a pair of dice, 108 tokens, 126 cards, and the box). The base cost for buying just one game is $28.00, not including shipping. Once you add the cheapest shipping–short of will call (sorry, we’re not traveling to Wisconsin to pick up a box)–we’re looking at $36.00 per game. That goes down to $26.50 per game if we buy ten games at once, but when we add shipping, the price comes to $303.00, or roughly $30.00 a box.
(Note: Shipping costs may vary by location.)
Say we chose to purchase ten boxes at $30.00 a box. We still want to make a profit. If we sell them ourselves, we could offer them for $40.00 a piece and make $10.00 per game, minus sales tax if we factor tax into that cost. However If we take it to a store and ask them to sell it, they’re going to want a wholesale discount. I expect stores want at least a 35% discount off the retail price, and the one store I’ve spoken to thus far preferred a 50% discount off the retail price. Which means that, if we sold our game at $40.00, we’d be selling the game to 35% stores at 26.00 (we lose $4.00 per box), or at $20.00 to 50% stores (we lose $10.00 per box), which basically means that price isn’t feasible.
So, if we push the price of the game up to $50.00, the 35% store wants the game for $32.50 (we make $2.50 per box), and the 50% store wants the game for $25.00 (we lose $5.00 per box).
However, now we risk pricing the game too high for potential players to take the risk on a new game.
Now, keep in mind that I haven’t done nearly as much research on what stores want in regards to purchasing indie games as I have with books, so it may be that they want a lower discount. But given that many stores offer discounts to their customers (such as a 10% student or military discount), and they also want to make money (make sense, since they need money to stay in business), and indie games don’t usually have the name recognition that traditionally published games do to help keep those games selling, rather than sitting on the shelves, untouched, I expect that stores will want a decent-sized discount. (Note: See the comments below for input regarding wholesale discount ranges from an experienced seller. According to him, 50% is much less likely to be the norm than a 35% or smaller discount).
I’ll be doing more research in the form of talking directly to stores in the future, once we have more funding available to do a bulk purchase.
In the meantime, yikes.
Our best bet of keeping the game somewhat affordable and still making a small profit is to sell online. However, we’re still looking at a roughly $35.00 to $40.00 game, plus the cost of shipping.
So how do we make the game more accessible?
There’s a few possible options that I’ve found thus far.
Print-And-Play
While browsing The Game Crafter website, Isaac and I noticed that a few games (card games, in particular), had print-and-play editions. With a little more research, and I discovered that Cards Against Humanity has a free print-and-play edition as well as their regular edition.
Basically, a customer pays a small fee (.99 cents to a few dollars) to purchase a PDF file with all the cards ready to print. They print the cards, cut them out, and read any rules that come with the game. They can start playing almost instantly. No shipping time, and low cost.
The downside is the lack of quality control. If a player’s printer renders cards dark or blurry, it may turn other players away from the game. Or maybe the cards aren’t printed on card stock, and shuffling is therefore terrible. (Cards Against Humanity gets around this by putting a set of instructions at the front of their PDF with suggestions on how to print quality cards).
The other downside is that if your game has a lot of cards, and the player uses their own printer, they may end up using a lot of ink.
So… Isaac and I are thinking this isn’t the best alternative option for Battle Decks.
Card-Only Variety
Another option we’re considering is offering a stripped-down, card-only version of the game. No dice, no tokens, a smaller box, and online PDFs you can download and print at your leisure.
This brings the cost of each box down to roughly $17.00 (plus shipping), and if we wanted to make a $5.00 profit, we could offer the game online for $22.00. Shipping would be anywhere from $3-$9, (not sure, since I couldn’t put an unproofed game in my cart). But it’s considerably more affordable, and suitable for players who have plenty of dice, don’t typically use tokens, and don’t mind printing the rules themselves.
We’re thinking of offering the full edition of Battle Decks, with all the additional pieces, along with the card-only version, which gives players more options in regards to how much they want to spend on the game, and how they want to play the game.
Character Cards Only, and Players Use Free Trial Print Version with Proxy Decks
The final option we have considered is offering a small pack of just character cards. (18 cards in a poker card wrap). Base cost $5.00, plus shipping (probably around $3.00, given the piece of one of our other purchases with a slightly larger tuck box).
The idea behind offering only the characters is so that people who play the trial edition (which is a PDF we plan to release that shows players how to proxy the game using poker decks, and includes a single team for each faction) can enhance their game-play while still using the proxy decks, thus making the game more accessible by offering an even lower cost.
However, this only works if you don’t mind using proxy decks. At the moment, I’m leaning toward offering a card-only variety of the core game, in addition to the full version.
–
Note: These prices may change over time depending on what is being offered at The Game Crafter. Also, further research is needed to determine what indie games of this particular type would reasonably sell at.
Anyway, those are our current thoughts and theories. We haven’t actually tested selling the game with any of these methods.
I hope you enjoyed this post. 🙂 If you were to buy a new, indie card game, how do you prefer to buy it? What prices do you feel are fair?
Further Reading:
http://gamedev.stackexchange.com/questions/27490/how-do-you-decide-upon-the-price-for-a-game – (2011 article, so information may be out of date) One of the people on this webpage make a great point about pricing (indie computer) games based on what platform you’re selling them from.
http://positech.co.uk/cliffsblog/2011/05/08/indie-game-pricing-pressures/ – (2011 article) This article talks about indie (computer) game pricing pressures. It’s a bit off in regards to how books are produced, but the comments do show concern at an expectation for low prices. Those comments also show example of higher-priced (and high-quality) games selling well).
http://danielsolisblog.blogspot.com/2011/09/q-on-card-game-design-costs-and-prices.html (2011 article) – This post details a card game with components, and what pricing various people consider fair for that game
http://gotgeniusgames.com/kickstarter-topic-4-manufacturing-a-card-game/ – Details on card deck pricing from various printers. (I haven’t read through this yet, but it looks like it has potentially useful information)
https://boardgamegeek.com/thread/926760/card-games-what-price-too-high – Discusses profit difference between core games and expansions.
Filed under Business Ventures, Gaming