Tag Archives: sci-fi books

Magical Guardians

In both the Glitch saga and Distant Horizon series, we see the mention of “time stones,” strange artifacts protected by a mythological guardian. While they’re only researched in Glitch, (and used as bait to lure the rebels into a trap), Jenna and the Coalition of Freedom, a ragtag team of rebels, are a bit more adventurous with these things in Distant Horizon. They have a hands-on experience with a time stone in the first book, and continue to deal with these stones in Fractured Skies.

Here’s a peek at their introduction to one of the guardians in Fractured Skies:

(SPOILER WARNING! – There are two characters present here who aren’t introduced until the beginning of Fractured Skies, so if you don’t want to know who is involved in this scene from later in the book, you may want to skip the quote block).

I grabbed the radio from my pocket. “Inese? Where are—”

A portal appeared in front of us with Inese, Dad, and Lance tumbling through. The portal closed and Inese—with the stone—skidded to a halt, staring at the statues. “Here, too?” Her eyes widened. She clutched the stone to the black body armor of her chest with one hand, her pistol in the other.

I nodded. “Yeah.”

“Lance,” Inese snapped, “portal to the car, now!”

“Sure thing.” Lance wiped perspiration from his forehead as another portal swirled in front
of us. “Let’s go before that mummy comes back.”

“Mummy?” Lily yipped. “The mummies are alive, too?”

“They’re not exactly living,” Lance muttered.

“They’re spirits,” Dad clarified, breathing hard. Dark purple rings colored the underside of his eyes. Inese disappeared through the portal. The rest of us followed them to the museum roof. Dust swirled around us, revealing the location of the car in faint, shifting sand. I yanked the edge of my turtleneck shirt over my nose. Inese slammed the driver’s door shut behind her and the car went visible. I hopped in. Lily dived in behind me and yanked the door shut. Outside, trees bent against the wind, leaves whipping across the roof as the sky turned a deep, rouge red. Dark yellow dust clouds rolled in the sky, crackling with electricity.

“Inese…” Dad pointed into the distance. “That’s not a statue.”

Bright, white light traced the outline of a giant lion with the face of a man. It stepped through the cityscape, purple lightning wrapping around it and flaring in bright streaks. Lily’s jaw dropped. “You’ve got to be kidding me.”

Lance shook his head. “After the mummies, nope. Not kidding.”

A deep, resounding voice pounded through my head, overriding my thoughts.

Return the stone.

I froze, my hands clenched on the edge of the seat. The voice of the guardian echoed in my head. A thick blanket of dark sand blasted the windows, obscuring the sphinx.

As seen here, one of the guardians has the appearance of a sphinx. Each one references a different mythology, and each one has a different set of powers:

  • Guatemala – Jaguar shapeshifter with power stealing
  • Japan – Asian dragon with water powers
  • Egypt – Sphinx with radiation and electricity powers
  • Peru – A puma earth elemental with radiation powers
  • India – A representation of Durga with healing powers, riding a lion mount

They all tend to be protective of their stones. They’re also extremely powerful spirits… making them difficult to steal from.

Not impossible, but not without cost.

And then trying to keep those stones is another story entirely…

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See the interaction of the team with some of these guardians in the Distant Horizon series!

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Happy reading and writing!

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Memory Seeds

A couple weeks ago I posted “When Two Books Share the Same Scene,” and I referenced the concept of “memory seeds.”

Let’s go deeper!

In the world of Distant Horizon, telepathy is one of the strongest and most dangerous powers a person can have. While it’s generally used to read minds and emotions, telepathy can also be used to implant ideas in a person’s thoughts and, at its most powerful, possess them.

(Tim is very much not a fan of this when he starts dealing with the second Legion Spore in Spirits of a Glitch, and he first gets an idea of how the implanted memories work in Ghost of a Memory).

Lots of fun for me as the author, not so much fun for my characters.

However, a few telepaths, including Lady Winters (the insidious “Brainmaster,” but don’t let her catch you calling her that), know how to plant so-called “memory seeds.” Rather than having to be present when they attack, a telepath leaves a set of (usually) false memories inside their victim’s mind that are set to activate under certain conditions.

In Jenna’s case, Lady Winters inserts memories of Jenna being transformed into a sub-human beast, though she’s never actually been in a beastie tank.

Here’s a look at a scene in Fractured Skies where she’s attempting to confront the seed with Gwen, one of the rebel telepaths:

Are you ready?

I swallowed hard… or imagined I did… and nodded. Let’s get this over with.

She raised her hands to the black ceiling above us. The blackness grew lighter, shifting into green. Gwen faded into the darkness. Green liquid crashed over my head.

I was trapped in the glass tube of a beastie tank.

Thick bubbles shimmered around me as I flailed, screaming. The burning liquid, the deadened sensation of my hands and feet—I shook my head and begged to get out, but my words were lost in the breathing mask strapped over my mouth.

Look around you. This isn’t real. Wasn’t real? What wasn’t real? I pounded my fists against the glass. “Let me out!”

Look beyond the glass. What should you see?

I took a gasping breath. Beyond the glass I couldn’t see anything…

That was the problem. I should have been able to see something. A shadow of movement, the smooth structures of other tubes. Those images slowly formed in front of me… but not because my eyes had adjusted.

Recognizing that your surroundings aren’t what they are supposed to be allows you to take the first step in controlling your situation.

That voice… Gwen!

Over time the memories get worse, with the idea that the next time Jenna confronts her, Lady Winters could easily use the memory seeds to disable her in a fight.

This happens and, in a later confrontation, Lady Winters adds the memory of the Legion Spore’s transformation. With the latter seed, simply hearing the Legion Spore’s telepathic voices can trigger the memory, but crowded spaces (claustrophobia from being inside the transforming Legion Spore) can also cause the seeds to strike.

Ideally, another telepath would be able to remove them, which is what Gwen tries to do at first. But when you’re dealing with someone as strong as Lady Winters, removing the seeds can be a challenge, especially when traps have been laid to keep them from being removed.

Memory seeds aren’t the only trick telepaths can use to manipulate others, and once we get to Fractured Skies, Jenna learns that the seeds in her head may be a bit more complex than the average seed.

And once we get to Starless Night, well, the enemy she’s fighting might be herself…

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Who can Jenna trust when she can’t trust her own mind and memories?

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Happy reading and writing!

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When Two Books Share the Same Scene

Hi there! Today I’m going to be talking about tackling two points of view of the same scene in different books. But there are going to be some spoilers regarding the Distant Horizon Universe. They’ll be minor, but if you’re trying to avoid spoilers, go read the books first, then come back after!

Still here?

Cool.

There are several scenes in Fractured Skies (Distant Horizon #2) that reference events in the Glitch Saga.

While the Glitch Saga (Glitch #1-3) follows Tim’s point of view within the Camaraderie, the Distant Horizon series follows Jenna’s point of view with the Coalition rebels.

At times, these scenes directly overlap.

For example, in Ghost of a Memory (Glitch #2), there’s a scene where Tim first takes the Legion Spore to attack the OA training base in Japan:

Master Zaytsev, we are required to alert you to a small, unidentified vessel leaving the area.

“Insignificant,” I murmur. We need to fix this glitch, not apprehend ships.

Master Zaytsev… The voices are curious. She has our memories.

I frown and bring the revolving set of images onto the main screen. Mechs. Helicopters… There’s a small firefight in the distant region, but most of the people on the ground now are Special Forces.

We are legion, it calls mentally, and I almost swear it’s happy. Then I see the fast fleeing vessel.

“Zoom in.” Nothing happens. I bite my cheek. “Legion Spore?”

No response.

I type the command, and one of the Legion Spore’s eyes shift and focus until they reveal a small, black car flying into the distance. My chest tightens as I manually scan the ground for signs of the rebels. I don’t see anyone, so maybe they escaped. “What were the memories?”

Not her own. Disappointment. Stolen memories, used to cause pain. Are we a device for pain, Master Zaytsev?

Long story short, there’s some behind-the-scenes information that Tim doesn’t have in regards to those memories the Legion Spore saw. During an earlier mission, Jenna fell victim to a telepathic attack that left “memory seeds” in her head, seeds which attempt to weaken the victim’s mind.

Jenna is all too familiar with the problem these seeds can cause, and the memories—painful images of being transformed into a beast and the Legion Spore—tend to attack at the worst times. Such as right in the middle of a mission.

In Fractured Skies, she’s at the same base when Tim brings the Legion Spore there to attack, and her view of what’s happening is a little bit different:

We are legion. Telepathic voices, overlapping but discordant, boomed in my head, overshadowing every other thought. I clapped my hands over my ears, trying to plug out the sound, but that didn’t stop the wave of pain rolling through my skull. So many voices, so much pain…

I gasped, my eyes watering. Pain. I knew exactly what this was. The numerous voices and the sense of being one unit… “The Legion Spore,” I whispered. Chills ran down my spine. My body shook, all of my muscles feeling loose and scattered, as if there was nothing else around me but so many creatures, beastie and human, their bones knitting with metal. Their skin stretching to form a hull. A loss of sight, our vision was black, and all there could be was a terrible, hot, burning pain. We gritted our teeth, strained against our binds. The noise… that beating, beating pulse of hearts merging with clicking gears and digital clocks. Winding, binding, whimpering, crying…

“Jenna!”

 We struggled against the metal grid. It held us tight. The bindings, the wires were part of our bone, part of our new skeleton, and radiation… terrible radiation unified us, our new sight—our powers, together, a legion of souls—

“Jenna! Listen to me!”

Listening. Commands… commands… Her senses, same as us. Her memories are ours… She is part of us. Meant to be part of us. She could complete us. Join us; we are legion…

“Jenna! Damn it, I need her to see me!” A firm hand gripped my chin and forced me to look into brown eyes—

Brown eyes… Lance’s eyes were green. Whose were these?

 “She’s responding,” the face said. Slowly it came into focus, and I finally saw Quin, not the horrible visions. Cold sweat covered my aching body.

“Can we go invisible yet? I think we’re out of range, but still—” A fuzzy-looking Inese turned in the driver’s seat, looking back.

“Not yet. Let’s be sure we have her.” Quin held my chin tight so I couldn’t look away. “Can you hear me?”

I swallowed hard. My throat burned as if it was raw. “Yeah,” I whispered.

“Do you remember anything?”

“Yes.” I stared at his face. I should have been able to escape the memories. But how could I use Gwen’s teachings if I didn’t know it was a memory? It felt real, like only part of it was a memory, but part of it was new.

“What happened?” Quin released my chin and I looked around me. The base was out of sight and, thank the Community, so was the horrible vessel.

“A memory seed,” I said. “The creation of the Legion Spore. One of Lady Winters’ attacks.”

Quin frowned, his eyebrows quirked with worry. “You were saying ‘We are legion.’ ”


So there you have it!

A look at what was going on in Jenna’s mind when the Legion Spore spots the fleeing rebels.

This scene was fairly easy to match up, because we really don’t see a whole lot of overlap.

I think this might be the easiest way to work with multiple perspectives, because, while the larger event is the same, there’s not a whole lot of interaction.

In one of my other projects, I’m working on an alternate perspective for The Wind Mage and the Wolf, and there’s an entire scene of dialogue and action that overlap.

That one has been proving trickier, since I need to make sure that everything still happens the same, in the same order, and makes logical sense without contradicting the other.

For that one, I wrote the majority of the story, and left the overlapping scene for last. My current method for trying to bring them together is to strip out the fluff from the original scene, making note of what the POV character in the new story would see, and then rewriting the rest of the details from his point of view.

It’s tricky, but neat to play with different perspectives.

* * *

Two sides of the same war…

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Happy reading and writing!

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Monthly Book Promotion Highlight

Looking for a science fiction or dystopian book to read this week?

This month I’m featuring another three giveaways: the Dystopia Ever After promo, the End of the Civilized World promo, and the Sci-Fi and Fantasy promo!

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If you enjoy the dystopian world of the Distant Horizon universe, you might enjoy these books!

Dystopia Ever After Promo Banner

End of the Civilized World Promo

Sci-Fi & Fantasy Ebook Promo

(Note: The giveaways above are hosted through BookFunnel. Authors will usually ask for your email address, and in many cases, the author will collect these addresses for their newsletters.)

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I hope you find a good book! 😀

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