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Two Versions of Telepathy – Magic versus Superpower in the Wishing Blade and Distant Horizon Universes

I recently did a presentation on world-building, so I’ve been thinking a lot about world details, and today I thought I’d talk about how I use telepathy in both the Distant Horizon Universe and Wishing Blade Universe. 🙂

Real quick, in case you’re new to my worlds:

The Distant Horizon Universe includes the Distant Horizon, Deceived, and Glitch series. Science fantasy/dystopia.

The Wishing Blade Universe includes the Wishing Blade, Legends of Cirena, and Stone and String series. Secondary fantasy.

Now, I’ve already done one in-depth focus on telepathy in the Distant Horizon series. You can find that post here. But there are some key differences between the two story universes.

Telepathy in Distant Horizon

In the Distant Horizon Universe, someone with the telepathy power can send thoughts and images, read minds, plant ideas and influence emotions, and possess their target. An extremely skilled telepath can plant “memory seeds” which unfold over time (More on that in this post).

Telepathy has a pretty wide spread of uses, though its capabilities depend on how strong of a telepath the user is and how trained. Someone with telepathy as a secondary or tertiary power isn’t likely to be able to possess their target or plant a memory seed, but they might be able to subtly affect the emotions of those around them.

Artifacts exist that can hold that power if someone doesn’t naturally come by it (they’ll need enchanted apatite), and artifacts exist that can help enhance that power (enchanted emerald).

Alternatively, shields exist that can block the power—whether by shutting down the powers of the telepath entirely, or by blocking a telepath from targeting someone who is shielded. And if the telepath has taken adominogen (an in-universe drug that blocks superpowers), they won’t be able to access their innate telepathy. But once the shield is removed or the adominogen has left their system, they’ll have access to their powers again.

Telepathy in the Wishing Blade

Now, in the Wishing Blade Universe, telepathy comes from pink ribbons of telepathy, a specialized kind of ribbon magic. Mostly, it’s used for communication, sent from the person who has the ribbons to a target, but the target’s mind can’t be read. It’s possible to intercept a ribbon to effectively eavesdrop, but that takes considerable skill. Communication is primarily verbal, though images and senses might also be passed along via ribbon. The thoughts may still convey feeling: amusement, annoyance, anger, the like.

Unlike in the Distant Horizon Universe, telepathy can’t be used as mind control. Even magic’s lure, which is a kind of compulsion magic, doesn’t affect the mind, it only controls the physical body and forces action. Telepathy ribbons might be used to convey a command, but on it’s own, can’t be used to control.

Word magic can affect a person’s mind (for example, wiping memories), but usually isn’t used as an outright mind control mechanism. There are other ways to adjust a person’s mind, but those tend to be much rarer powers that certain deities have, rather than easily accessed by mortals. (We get a really strong example of this at the end of Magebane, when a certain god of merriment manages to take over a town by using his boon, rather than through magic’s lure or word magic).

Crystals (usually quartz, though not always) can be enchanted to hold telepathy ribbons, and anyone can use them to send messages. However, there’s no direct way to block a telepathy ribbon. Magebane could potential destroy or repel the ribbon, while silk might slow it down or prevent it from going through, but can still be bypassed. Glass-stone would likely stop magic from passing through, but there’s no feasible way to use it except as, perhaps, a prison wall. Even then ribbons could find their way through a vent. Ribbons can be removed, however, or destroyed, which would permanently remove a mage’s ability to use telepathy without an enchanted telepathy crystal.

In both universes, using your own telepathy powers or magic can be physically taxing, especially if you’re pushing it beyond what you’ve practiced or are normally capable of doing. And, in both universes, some people are born with telepathy magic or powers, while others aren’t. The exception comes from spirits (Distant Horizon Universe), who automatically gain telepathy, a low-level form of insight, and life-spirit powers when becoming a spirit, and immortals (Wishing Blade Universe) whose immortal magic is a stronger form of ribbon magic, and usually gives them some version of telepathy and healing, and other types of magic depending on what kind of immortal they are.

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Want to see the telepathy in action? Start with Distant Horizon or Magic’s Stealing…

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Happy reading and writing!

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