Category Archives: Business Ventures

Thoughts on Publishing – Infinitas Publishing Status Report and First Chapter of Magic’s Stealing

Where does the time go? My day job started up again a couple days ago, and I’m currently readjusting my schedule to be able to be productive and not spend all my time daydreaming about what happened in the role-play campaign that my husband and I just finished this week. (A main character got a bittersweet ending… not the ending he was hoping for (he’s a fourthwaller), but an ending that left him reasonably happy and with his mind intact).

Anyway, while I’m readjusting my after-work patterns,  I thought I’d do a quick status report on the projects of Infinitas Publishing

When Isaac and I started up our business this summer, we created a rough schedule of when we would like to release our books and games. It’s something we created for our own personal use, which gives us an extra push to actually publish things, rather than getting into an endless loop of editing. It’s also a good measure for us to use in terms of how much time we have until we complete a project, even if we don’t release the prospective dates to the public. This should give us a little more wiggle room for when our planning inevitably goes astray.

For Magic’s Stealing, I’m about a month behind on my goal (Shh… don’t tell anyone), but I’m in the final phase. I’ve already got it formatted as ebook, except for the table of contents (easy to do, but needs to be different between Kindle and Smashwords editions), and I’m working on the final proofread for typos on printed paper. Once that’s done, I’ll put it up for pre-order and reveal the cover. Look for that coming soon… which I also need to update on the main website. A few months after that I am hoping to make the paperback edition available.

For Battle Decks: Trials of Blood and Steel, we’re on par. We’ve already ordered the initial proof copy (which I posted about a while back), got feedback, and made edits. I’ve updated the box title to Trials of Blood and Steel instead of Multiverse: 1953, based on further feedback, along with updated the rules (still needs to be proofread) and fixed the cards for consistency (cards now say +2 ATK instead of +2 attack, etc). Once we have the rules proofed, we plan to order a second copy of the game to make sure all of our edits are input correctly. We also need to recreate the trial edition of the game with rules specific to the trial (that way we don’t confuse players with irrelevant rules, such as how to choose heroes for each faction). Based on our current schedule, we should be able to release Battle Decks as planned.

For The Multiverse Chronicles: Trials of Blood and Steel, we should still be on par, but we’ll see as we get closer to our planned release date.  Isaac is currently working on the rough draft of episode 19 of the 24 expected episodes, though some of those we’ve planned to split, so we may be a bit further ahead (and there may be more than 24 episodes). I’ve gotten ten of those episodes edited and semi-polished, ready for us to do the full read-through and see how everything meshes together. I’ve got partial edits done on episode 11. However, once those are complete we will need to send out the episodes to beta readers to look for errors, and then polish the first few episodes to release online. We also need to prepare the blog site where we’ll be publishing the story. The first four episodes need to be ready to go before we release Battle Decks.

Beyond those projects, which are up for release by the end of this year, I also have plans for The Shadow War, (book two in The Wishing Blade series).The first draft is partially written (but requires changes), and I’ve been plotting the rest of the story and making sure it will flow easily into book three. The upside of my day job is that I have plenty of time to plot while I do greenscreen work on photos.

Once I have a definite date for these projects, I’ll make them public.

In the meantime, please enjoy the first chapter of my upcoming YA fantasy novella, Magic’s Stealing. 🙂

Magic’s Stealing

 

The Wishing Blade - Section Break - Magic Swirl ONE The Wishing Blade - Section Break - Magic Swirl

Darkness flooded Toranih Covonilayno’s sleeping chamber as she mentally extinguished her magic crystal’s light. She tossed the crystal onto her dresser and hurried to her bed. The silk covers rustled as she slipped underneath, where she felt for the leather hilt of the knife under her pillow.

 

The last few nights had brought strange creaking noises from the attic, soft footsteps and the brushing of rough wool on the edges of the wooden floorboard above. She listened now, waiting to see if the footsteps returned.

 

They did not.

 

Instead, wind whistled through a tiny crack in her bedroom windowsill. She peeked over the covers. A shadow passed by the heavy curtains and she clasped the smooth fabric between her fingers.

 

Ridiculous.

 

She kicked off the covers, knife in hand, and hopped out of bed. She waited, just in case the shadow returned. Then she walked to her dresser, picked up the crystal, and carefully raised the light again.

 

The dresser was pristine, with only an oil lamp sitting in the dustless corner. A small oak chest at the foot of her bed remained locked with steel. Heavy brocade curtains obscured the window.

 

No sign of intruders.

 

So why couldn’t she shake the feeling that someone had been watching her?

 

She dimmed the crystal’s light until the room was cast in an eerie twilight, but the only magic present was her own. The crystal’s faint light revealed thin, lime green ribbons of magic floating around her, while glowing turquoise ribbons darted in and out of the crystal.

 

Her older sister, Siklana, had created the artifact for Toranih when she was little. Few could see magic without a crystal. Whenever a mage used their ribbons to do… well… anything, she couldn’t see the cause.

 

And what she couldn’t see, she couldn’t fight.

 

Toranih sighed. She was seventeen now, and she wasn’t afraid of magic. She just didn’t like it. There was a difference.

 

Something tapped the glass. Toranih shrieked, fumbling with the crystal. She clutched it to her chest and spun toward the window. A cluster of ribbons danced around a small form on the other side.

 

Well, are you coming? Daernan’s telepathic voice flitted through her mind, amused.

 

Of all the times for him to show up unannounced—

 

She dropped the crystal on her dresser, sheathed the knife, then flung open the curtains. “Don’t scare me like that!”

 

A small, brown, ostensibly cute owl peered at her with bright yellow eyes and giant black pupils. Daernan, judging by the white ring of feathers crowning his left eye.

 

The owl shrugged and puffed out his plumage like a feather duster. Not my fault you’re so jumpy.

 

Toranih crossed her arms. Though dim in the moonlight, the crystal’s twilight revealed various blue and yellow and pink ribbons swirling thick through Daernan’s owlish body.

 

Coming? The pink ribbons carried Daernan’s thoughts to Toranih’s mind, and she fought the urge to swipe them away.

 

Toranih knelt beside the window so that she was eye-level with the owl. He tilted his head and blinked. She snorted. “I’ve been expressly forbidden from attending the festival,” she said in the most high-and-mighty voice she could muster. “So, no. I’m not coming.”

 

Not that she minded missing the event. Too much magic and too many people teasing her about when she and Daernan would make their courtship a formal engagement.

 

She turned from the window, lit her oil lamp, and then mentally killed the crystal’s light.

 

The ribbons vanished.

 

Let me guess. Your father wasn’t happy that you challenged Lady Ikara to a duel, then respectfully threatened that she ought to let her fiancé fight for her, lest you knock her off her high horse onto her—he mentally coughed for effect—her lazy ass?

 

Toranih shrugged. “She insulted you. Good excuse not to go.”

 

The owl sighed, best an owl could, before tapping the window with his beak. Can I at least come in?

 

She obliged him with a flip of the latch. Then she plopped onto her bed. The owl swooped inside, changing as he went. By the time he landed, the owl had morphed into a young man with shoulder-length brown hair. A patch of white hair ran through his bangs above his left eye.

 

Daernan stood from his crouch and shook himself like a dog that had just run through a pond. He looked as he usually did, no more dressed for the festival than any other day. Only a simple cotton tunic and loose fitting breeches, along with a leather belt that Toranih had helped to etch and dye. That belt had been an experiment, to say the least. Daernan proved much better at drawing the various creatures than she had. An owl, a shaggy dog, a horse… his favorite changes.

 

He tossed her a green velvet satchel. “I know you don’t like this holiday, but that’s for you.”

 

She scowled, dangling the satchel by its cords. “Really?”

 

If Daernan had brought her spicy cocoa flowers, like last year, she would swear to Shol that she’d make him pay the next time he tried to duel with her.

 

Daernan shrugged and leaned against the dresser, perilously close to her oil lamp. “Don’t worry, it’s not flowers or ribbons, or anything silly that you wouldn’t like.”

 

“I didn’t get you anything,” she said. Well, technically she had, but she’d planned to give him the owl-shaped ginger cookies she’d bought for him tomorrow, when the gift wasn’t linked to Aifa’s Night.

 

“In that case, you could make it up to me by coming to the parade.” He smiled hopefully.

 

Toranih raised an eyebrow. She dug into the satchel and paused when her fingers touched cool metal ridges. She withdrew a brooch made of sterling silver. The metal had been crafted into a raven that held a wreath of flowers in its talons. Small and not particularly gaudy, the piece would look nice pinned on the pouch she normally wore on long horseback rides.

 

Daernan rubbed the back of his neck self-consciously. “I might have lied about the flowers. I hope you don’t mind.”

 

“It’s…” She let out a breath and smiled. “I like it. Thanks.”

 

He grinned. “I commissioned the crafter whose goods you keep eyeing.”

 

“I do not!” Toranih had done her best not to let anyone catch her eyeing the metalsmith’s jewelry… just his weapons. They might think she’d gone soft.

 

“Sure you don’t.” Daernan chuckled, then glanced around the room. “Redecorated?”

 

“The room was cluttered. I cleaned it.”

 

“You? Clean something?” Daernan raised an eyebrow. “Who are you and what have you done with Toranih?”

 

She scowled. “There were too many things someone could hide behind.”

 

His smile faltered. “You still think someone’s watching you?”

 

“I heard noises last night. I checked the attic, but nothing was up there. I even used the crystal to look for magic.” She kicked her feet against the bed and sighed. “I know I don’t have enemies, but someone’s been in here.”

 

“Lady Ikara, maybe? She isn’t exactly friendly towards you.”

 

“Oh, please. She could run my ear off but I don’t think she could tell the difference between a dagger and a dirk.”

 

“She doesn’t have to know the difference to stab you,” Daernan pointed out.

 

Toranih punched his shoulder.

 

“Ow! I’m just saying!”

 

She snorted. He wasn’t helping. Lady Ikara wasn’t the kind to go snooping around the manor, and Toranih’s father, Lord Covonilayno, had relatively few enemies. Though he was officially a viscount who oversaw the day-to-day proceedings of Viyna, he was also tasked with guarding the kingdom’s armory, so most nobles chose to stay on his good side.

 

Daernan sighed. “The parade is starting soon. If you really don’t want to be seen, we can go as owls. There’ll be dancing…”

 

“Which we can’t enjoy since we’ll be owls.”

 

“Free food…”

 

“As owls? Do you want mice? Besides, you get free food anyway. Everyone likes you.”

 

“They like you, too,” Daernan protested.

 

“They bow and curtsy to me.”

 

“Unless you challenge them to a duel.”

 

“There is that.” Toranih grinned and eyed the raven brooch. Lady Ikara could sniff the air all she liked, but she wouldn’t keep calling Daernan a street mutt. Besides, he did have claim to noble lineage, even if his father wasn’t around to prove it. His mother permitted the commoners to tend to their estate in return for access to a small cottage inside the city. No one paid attention to the fact that she had married into nobility.

 

Seemed that was how she liked her life.

 

“And we’ll get to watch all the mag—entertainment.” Daernan closed his mouth quickly.

 

Toranih rolled her eyes. “Magical entertainment, right. Know what? You go. Report to me in the morning about all the beautiful light showers and flashy streamers, and don’t forget to tell me how the gracious Aifa blessed the newlyweds. If you get back here before sunrise, you might even beat Siklana to the story.”

 

Her sister always did like magic. She cast enough for the two of them.

 

Daernan groaned and tugged Toranih’s arm. “Come on—it’s no fun if I go by myself. And everyone’s expecting us, even if we are owls. You should come.” He beamed, giving her his kingdom-class puppy-dog eyes.

 

She swallowed uncomfortably. “This is a bad idea.”

 

“Please? It’ll be fun. I promise.”

 

Toranih sighed. Sometimes she wondered if he had ribbons of the persuasive nature, though she’d never caught him. Wasn’t likely, anyway. That kind of magic was rare.

 

She rose from her bed and set the raven brooch beside her prized lamp. Then she raised her crystal’s light until it was just right for seeing magic. After she extinguished the oil lamp, she focused on her royal blue ribbons and stretched her arms, her palms open to the ceiling. Tickles rolled through her fingers, then her hands, then her body. Blue ribbons swirled around her, merging into a thick smoke that rushed to her toes. She shrunk. Her bones mended into the form of an owl. Her magic glowed bright, twisting and fading with a heartbeat of its own.

 

 Ready? Daernan asked, already perched on the windowsill.

 

Toranih killed the crystal’s light and hopped toward the window with her leathery feet.

 

She preferred raven form— though it wasn’t much better—but at least now she could see.

 

Daernan hooted. Let’s hurry—the show should be starting! He dropped off the windowsill, his wings outstretched, and caught the air with a quick swoop.

 

Toranih cringed. What would happen if she hadn’t made the change properly? What if she didn’t actually fly?

 

The ground teetered beneath her, perilously far from the ledge. She spread her wings, prayed to Shol she wouldn’t crash, and dropped into the night.

* The Wishing Blade - Section Break - Magic Swirl *

 

A cloaked figure knelt beside a sprawling sycamore near the young woman’s sleeping chamber, her eyes trained on the two owls.

 

Finally, they were gone. She climbed the tree, bark catching on the tips of her leather boots, then slipped inside the open window. The room was dark, save for moonlight, but it was just enough for her to see that the young woman had rearranged the furniture since the night before.

 

No night table or pile of books, and her usual set of sparring knives didn’t hang from the wall. Probably locked in the chest at the foot of her bed, or buried under the mattress.

 

She didn’t bother to check, though, instead stopping beside the dresser and stroking her fingers across the light crystal. It responded eagerly, and turquoise ribbons flared to life.

 

She quickly extinguished the crystal and peered into the distance, waiting to see if her own sight revealed the magical ribbons that would signal the two’s return to investigate.

 

The night remained empty.

 

The only magic she saw was her own. The rest of the family was at the parade.

 

But there was something new in the room. Ashen moonlight shone through the oil lamp at the edge of the dresser. Skewed light reflected onto a metal brooch—a brooch with a raven and a wreath of flowers.

 

The intruder held her breath, reaching her fingers toward the jewel piece, then quickly withdrew. She couldn’t leave any trace that she’d come. That meant leaving objects where they’d been found.

 

She left the sleeping chamber for the hallway. Bronze wall sconces flickered with pale, turquoise light across elaborate tapestries. The crystals cast shadows along the crimson throw rugs, each one embroidered with curling gold patterns.

 

She paused, recalling the two owls flying into the night.

 

Always strange to see the young woman, but stranger still to see Daernan alive.

 

She wrapped her cloak tight around her shoulders, then traveled the familiar stairs downward, downward, and deeper—under the manor and into the kingdom’s dwindling armory.

Stay tuned for cover reveal and release date! 😀

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Filed under Business Ventures, Personal Work, Writing

Thoughts on Gaming – How Online Pet Sim Sites Helped Me Develop as an Author and a Book Cover Designer

My husband recently picked up a free app on his tablet: SimCity BuildIt. It’s a rather addicting game where you build a city by collecting resources from a factory, make various commodities and goods, and then use those goods to upgrade houses or sell on the global market. If you sell the goods, you make simoleons, the game’s currency. Needless to say, Isaac and I managed to work out a system (at least while I’m waiting for my seasonal day job to start back up), where Isaac manages the actual city stuff before and after he does his article-writing job, and I manage the game’s resources and make in-game money. Our city has grown quite well, and I’ve enjoyed playing with the ‘global market’ aspect, in which you figure out what items sell best, how many to sell at one time, and which items are worth the time it takes to make.

All of this got me thinking about how various different games have helped me further my writing and book cover design work, along with marketing.

For example, website design. When my husband and I sat down to create our website for Infinitas Publishing, it reminded me a lot of my time running a Petz fan website, my time playing online, text-based RPGs, and the time I took a class on Dreamweaver in college.

Let’s break these down.

Petz was a PC game ranging from version 1-5, which was actually two separate games: Catz and Dogz. If you bought both, your petz could interact. P.F. Magic (the company that developed the game) encouraged fan sites. A whole community sprang up from this, where fans created elaborate websites where other players could adopt petz, show petz, earn awards for having an awesome looking site, play mini games of ‘find-it’ across the site by looking for a specific images (usually one of the petz or toyz), or download custom content. Most ‘kennelz’ had an about page, an adopt page, and a linkz page (‘S’ was commonly replaced with ‘Z’ if it came at the end of the word, a reference to the name of the game), along with whatever else the site owner wanted to take care of.

I got started in the petz community by adopting petz. Most sites would have an adoption form where you would give your (online) name, your email, name of the pet you wanted to adopt, and state why you wanted that pet. There was usually a code word to insert in the form so they would know you had read their rules. Sometimes you would get the pet (and it was awesome when you did), and sometimes you didn’t. The more popular sites might have several people vying for the same, adorable, pixelated bits of code.

In a similar vein, you could sign up for a site review so that the owner would look at your site, rate it and give you feedback, and hopefully include a link to your site on their review list. Other players who browsed the original site would see the link and click on it… thus bringing you potential ‘business’ in the form of show entries and adopted petz.

How does this relate to writing?

Well, when I started looking at review sites to get a feel for what to expect when sending out review copies of my books, I realized the process was similar. You have to find blogging sites where the site owner hosts reviews. You’ve got to see what criteria the site owner has, then write to them with the reasons why you think they might like your book.

In terms of ‘adoption,’ you want readers to go to your book page, like what they see, then go buy the book.

Anyway, I also mentioned that online text RPGs helped me in setting up the website. Aside from helping me improve my writing, many of the RPGs were hosted by the same site. Basically, the host site used templates. Once you figured out how to use the template, you could easily design an RPG forum, even with restrictions. This came in handy when creating the main site (and in creating a WordPress blog) because I was familiar with the concept, if not how Zoho (the host Isaac and I use for Infinitas Publishing) specifically worked.

My Dreamweaver class came in handy because it taught me the basics of CSS (I already knew basic HTML from my days of running a petz site). Knowing those basics allowed me to do minor alterations to the template so that the site looked more like how Isaac and I wanted it to look.

But having a functional website wasn’t the only thing online games taught me.

I spent several years playing Furry Paws, an online dog-showing simulation. In the game, you have in-game currency, but you also have FPP, which is usually purchased with real money, then used to buy an upgraded account. I was a teenager when I played the game, and I couldn’t funnel real money into an online game. So I created art (various tags for the players on the forums) who would pay me in-game currency, which could then be exchanged for FPP via other players, then be used to buy an upgraded account.

Players also wanted shiny photomanipulations for their show dogs, so I learned to blend images (my first step in learning the skills needed for book cover design) along with learning the basic rules behind creative commons and royalty free licences in terms of personal use for a game. (We couldn’t just grab any old image. I sometimes question if our understanding of those rules might still have been a tad bit off, but we tried our best to keep the use of the images legal).

I also learned, however, the importance of not spamming.

While I usually didn’t fall for this tactic, I joined a horse showing sim on a whim. But unlike Furry Paws, which had regulated forums, the horse site had a relatively unregulated chat room as a means for advertising your in-game sales. As such, about the only way to get your advertisement viewed was to button-mash the enter button with your message and see a whole stream of your ad go up at once (before quickly vanishing due to the next button-masher).

The whole process was ineffective, and I felt scummy afterwards (though that might have had something to do with being home with a fever that day). I didn’t play that game very long, but I did see the value in not spamming, and only ‘bumping’ threads once. On Furry Paws, if you had a strong advertisement or product, other people would comment, and that would keep your thread active.

This was useful background when learning to use Twitter, especially #Pitmad. Pitmad is a pitch contest for writers interested in finding an agent or publisher for their finished manuscript. However, it has a limit of two tweets per hour, per manuscript, because you could otherwise spam the board and make it hard for all the entries to be seen. It’s hard enough as it is.

I recently followed an author on Twitter who posted some really useful links. However, I’ve been considering unfollowing them because they post a couple times an hour, every hour, making it difficult for me to see anything else in my feed. And they’re reposting the same information. I don’t mind if the information is new, but after I’ve seen it a couple time, I want it to cycle through. Maybe once in the evening, once in the morning, but not every hour. I’ve found Twitter Lists, which helps me sort through tweets, but be careful that you don’t end up spamming your followers.

Finally, I wanted to mention fan art. In particular, music videos. While I don’t have any of mine up anymore, at one point I’d made several Star Wars: Knights of the Old Republic music videos. Unfortunately, Youtube didn’t like me using popular music, so I took them down (another learning experience regarding copyright law… even though I was trying for fair use). Working on fan videos taught me how to do basic video edits, which I suspect may come in handy when I go to create a book trailer.

There’s plenty more examples that could be made, and plenty of other games I played (Power Pets, Mweor), but that’s all for now. The main point I wanted to make was that because I wanted an in-game commodity, I learned valuable skills that I still use today.

So if you play online games and have learned skills to make that game a more enjoyable experience, you might consider whether you could use those skills in marketing your books, using social media, or creating promotions. You might be surprised what you come up with.

I hope you enjoyed this post. 🙂

Have you ever benefited from skills that you learned in a game?

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Filed under Business Ventures, Gaming, Writing

Thoughts on Publishing – Guest Author – The Importance of the Title

Quick Announcement: Thank you to everyone who pitched in with their thoughts about which author photo they liked best. I’m currently deciding between 1 and 4, and I plan to announce which one I’ll primarily use when I do the cover reveal for Magic’s Stealing. Thanks again!

* * *

Today I’m doing something a little different. Today my husband (and co-founder of Infinitas Publishing), Isaac, is going to be a guest author. He’s written a post about the importance of a title.

Take it away, Isaac! 🙂

* * *

Author Photo - Isaac FlintHere is a quick little brain exercise.

Recall a chapter, short story, or article that you’ve recently read. Now imagine trying to sum that up in 500 words. Now try summing that up in a two-to-five word phrase. This phrase needs to be eye-catching and communicate the essence of the work.

This phrase is the title.

Creating an effective title in real life it is not an easy task. Arguably, the title of your work is one of the most important things to keep in mind when trying to attract the attention of an audience. This can be especially true if you are a new, unknown author, since the people browsing through your book don’t know you or your style. If your book is shelved face-out, the first thing readers are likely to notice when they pick up your book is the cover art. After that, they read the title. But odds are that your book will not be face-out on a bookshelf. The book will show only its spine, so the title is all a potential reader gets. Together, the title and the cover must persuade a reader to look at the back-cover blurb. And while some readers may overlook a tacky cover, if the title is bad, the book may never leave the shelf.

What makes a good title?

First, many good titles are similar to the other books in their genre. Why? Wouldn’t it be better to be the rebel and make your title stand out from the rest? The answer is often no. When readers–or anyone buying a new product–are looking for something different, they are not likely to go for something totally different. They are likely to try something close to what they already know they like.

Thus, when an author of a mystery novel names his new book My Puppy, Spot, odds are she won’t do as well as if she named her novel The Canine Case.

There are two reasons for this. The first being that the title of a book is often used by readers to identify what genre it belongs to. (For example: Magic’s Stealing is decidedly fantasy). The second has to do with a psychological phenomenon known as the ‘mere exposure effect.’ Simply put, the mere exposure effect states that people are going to prefer things they have already been exposed to, over new things. This is not always the case, but there is a definite trend.

Second, a good title can set the tone without a blurb or cover art. Many young adult dystopian titles will use a single subject as their title, such as the trial or hardship the protagonist must face, to set the tone. For example: the Frost Trials. On the other hand, many romance stories will use a steamy phrase or specific fantasies as their title. For example:  Arctic Pleasures.

In Frost Trials, ‘frost’ sets the reader up for a cold setting, while ‘trials’ tells the reader the protagonist is going to be under pressure to pass some kind of test. Opposed to Arctic Pleasures, in which ‘Arctic’ implies somewhere exotic, even dangerous, and ‘pleasures’… well… you get the point.  

Now try to image how well a young adult novel about the life of a teenager living in post World War III Alaska, which is titled Arctic Pleasures, would sell. The title might get someone to read the blurb, but they are going to be in for a big letdown.

Third, the title must be relevant to the story. Not only does Arctic Pleasures set the wrong tone for our post-war Alaskan protagonist, but it’s also not relevant. Sure, the story takes place in the arctic, but it’s mostly about finding one’s self in a desolate, frozen wasteland while trying to survive the harsh climate and undead polar bears.

Not exactly an arctic pleasure.

As the author, you might know the connection, but the new reader won’t.

For example, my wife and I are writing a series of short stories currently titled The Multiverse Chronicles: 1953. We named it such because it takes place in an alternative dimension in their year of 1953. However, after reading a couple samples to our critique group, it became apparent that this name was misleading.

Why?

In our alternative universe, the progress of technology has been hindered due to many of its people using magic-like powers. Thus, their 1953 looks more like ‘18’-53 (Okay… technically it’s a tad bit later than that, but the point remains).

When we told our critiquers the name of the story, they were confused. From the title, they expected propeller-driven airliners and cars with white-rimmed tires and fenders, not dirigibles and motor carriages.

These are few things to keep in mind when creating titles for any type of writing, unless you want to go bold and create a title that will have your readers confused about what your book is about when they pick it up. However, this is not an all-inclusive list, more like a little brain exercise.

Also, all the titles mentioned in this are fictitious save for Magic’s Stealing and The Multiverse Chronicles: 1953, so if anyone now wants to write the steamy version of Arctic Pleasures, have at it.

* * *

Thanks, Isaac! 🙂

Now I thought I’d chime in with a couple notes. Having a strong title is important even before your book hits the shelves. In traditional publishing, a strong title can make your query stand out among the other queries in an agent’s inbox, sometimes speeding up the long wait for someone to read your manuscript.

The other thing to keep in mind is whether or not there is already a similar title out there. For example, you might find that certain keywords, which are great titles in themselves, have already been used.

In some cases, this isn’t a problem. You can’t copyright a title, so you can use the same title as someone else. (However, using a trademark in the name gets into a whole different set of legal ramifications).

However, if that book has a strong following, you run the risk of confusing readers who are looking for the other book. They may be less than pleased if they pick up the wrong one. If your story is different enough that there would be very little confusion (and here the book jacket can help), then by all means, reuse the title. Otherwise, use a similar title at your own risk.

At the moment, we’re considering renaming the first season of Multiverse to “The Trials of Blood and Steel,” but we haven’t settled on that title yet, and there is a book series that has a similar name (A Trial of Blood and Steel), which appears to be high fantasy. I don’t think the two stories would easily be confused, especially given that the book covers would be sufficiently different and that the other series appears to be a few years old. At the same time, what are your thoughts about changing The Multiverse Chronicles: 1953 to The Multiverse Chronicles: The Trials of Blood and Steel? What genre does that convey to you? Do you see it as a problem if two books have the same name (Even if one is a series title, and the other a book title)?

Anyway, I hope you found this post useful. 🙂 Have you had any experiences with a title not conveying the correct reading experience?

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Thoughts on Publishing – Author Photos

As I get closer to releasing Magic’s Stealing, I’ve been thinking about the little details that still need to be decided before publishing. What do I want to put on the copyright page? Where should I put the acknowledgements? Do I want the blurb after the title page inside the ebook edition? Should I have an author photo?

Let’s focus on the author photo, because that’s the one that’s been puzzling me.

SBibb - OldAuthorPhoto

Really Old Artsy Author Photo

My first author photo (artist photo, really, since I started by using it on DeviantArt) is quirky. I’m in costume and I’m holding a shiny, reflective ball that I bought at a renaissance faire. This particular photo is really small, I’m not sure where the original picture is, and it was probably taken during my early college years or during my late high school years.

Then there is my current author photo, which I use on Twitter and in various places. This was taken by my husband during college (edited by me), and still went for artsy . Black and white, a little mysterious. I’m fond of this photo. Problem is that I’ve heard from several people that it doesn’t look like me. (Striped lighting and no glasses… I guess I’m not too surprised).

SBibb - Current Author Photo

Current Black and White Author Photo

But I’ve been using this fairly consistently, so I wasn’t sure if I should change it. On the other hand, if the photo doesn’t look like me, and I ever do a local book signing… I can see a benefit to having a picture that looks more familiar.

For example, when I went to ConQuest this year, I could very easily recognize Brandon Sanderson and George R.R. Martin because their photos look like them, or at least how they present themselves publicly. I pulled out a few books on my bookshelf, and about half of them have author photos. It was interesting to find one of Brandon Sanderson’s earlier books that I bought, which has an early photo of him, and to compare it to later books, which have a more recent photo. So obviously, authors change which photo they use over a period of time.

Another thing to consider, author pictures often represent the author’s primary genre. For non-fiction, a more business-oriented photo lends credibility. For hard science fiction (I’m thinking of a few older authors here), the author might be sitting in a library setting, usually black and white. (Though the lack of color may have been due to printing limitations). For fantasy, authors might get dressed up in relevant costume. Middle grade authors often use more colorful photos, or illustrated pictures of themselves.

SBibb - Steampunk Author Photo

Steampunk Cosplay Snapshot

The question is, how do we want to be perceived? Should our author photos be a straightforward, contemporary photo? Or should we go for the fun costume pictures (as long as they still look like us)?

Do we really want to be recognizable? Should we even have a photo? A person with a pen name might not. Perhaps they have a hat that hides their face, yet makes them distinguishable (like Authoress, from a blog I follow).

We might not necessarily need an author photo, but there are cases where having one could prove useful. For one, an author can unite their Twitter, Goodreads, and Facebook accounts with a single photo as their avatar. (Though they might use a relevant symbol, instead). Or an author might include a photo when guest blogging, or at conventions.

There are benefits to having a photo on hand, which brings me back to deciding on an author photo.

I did a little bit of reading on the subject, and one thing that stood out in the reading was a distinction between a professional head-shot versus a snapshot. Both of which can be a good photo, but a professional photograph will give the feeling that your book is professionally written. And having a picture that represents the genre (a more somber image for mystery and crime, versus a friendlier image for romance) can affect how a reader perceives a book.

Anyway, Isaac and I went out on Thursday evening, found a nature-y spot that still had some sunlight, and took a few pictures. I dressed up for them (semi-modern, semi steampunk), and Isaac had the camera. I have a degree in photography and he’s had a few classes, so I felt comfortable that we could get a reasonably professional photo on our own. Then we sorted through the pictures in Adobe Bridge and selected the best five. I did a few retouches to improve lighting, and we posted them to Facebook to see which ones our friends liked best.

These are the resulting favorites (in no particular order):

SBibb - New Author Photo Options

Author Photo Option 1

SBibb - New Author Photo Options

Author Photo Option 2

SBibb - New Author Photo Options

Author Photo Option 3

SBibb - New Author Photo Options

Author Photo Option 4

One of these has a few more friend votes than the others, but I’m curious to see which one you guys like best before I make my final decision. Once I decide on one of these photos, I’ll need to decide on how much editing to do to them, and whether or not to keep them in color, desaturate them, or go with black and white. Granted, the print edition will be in black and white, but I could use color on the web or in ebooks.

I hope you enjoyed this post. Which photo do you feel is the strongest, and have you chosen an author photo?

 

Further Reading About Choosing An Author Photo:

http://maryrobinettekowal.com/journal/debut-author-lessons-the-author-photo/

http://www.thedailybeast.com/articles/2013/12/10/a-picture-says-it-all-or-does-it-judging-an-author-by-their-photo.html

https://www.standoutbooks.com/author-photo-tips/

http://www.huffingtonpost.com/heather-hummel/the-relevance-of-a-profes_b_4498575.html

https://www.graywolfpress.org/blogs/and-against-author-photos-part-one

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Thoughts on Writing – What does a Serial Episode need?

While waiting for the final round of beta comments on Magic’s Stealing (there are a lot of waiting phases… which is why it is really helpful to have another project on hand), I’ve been working on editing The Multiverse Chronicles.

As I’ve said before, The Multiverse Chronicles is a set of short stories written by my husband, which I then revise and edit. Our current goal is to have twenty-four episodes in the first season, which will be released weekly over a period of six months.

There are a few specific challenges associated with this project. While all the episodes must fit together as a whole (and I’m not sure I’d recommend reading them out of order), they each need to stand alone on some level.

The reason is this: Not everyone who might stumble upon the Multiverse blog will read them from the very beginning, and readers who do start from the beginning may miss a week. While each episode stands alone, Isaac and I must decide how much information to remind a reader of in each episode (since we don’t want to remind them that Alia is the bodyguard of Prince Alfons every episode–that would get monotonous very quickly if they’re reading the full season all at once).

So what do I want us to achieve in our upcoming serial blog series?

Each episode needs to be compelling. There needs to be:

  • A strong sense of character, and relationships between characters.
  • Both humor and serious notes… usually involving some bit of quirkiness.
  • A strong sense of world-building.
  • Conflict and/or tension.
  • A reasonable beginning, middle, and end.
  • Something that propels this episode into the next.

With these core elements, I believe each episode has the potential to draw a reader back the next week, or, if they aren’t interested in serial fiction, maybe get them intrigued by the complete volume of season one (which needs to be complete in itself while opening up questions of interest for season two).

Isaac and I intend to have the entire first season written  (at least a rough draft), as well as the first four episodes polished, before releasing the first episode. This way we have a month’s worth of episodes ready to release without worrying about what happens if we run into a snag while polishing a later episode. Of course, I’m hoping we will have the majority of the season polished beforehand, but we’ll see. I’ve also got to continue writing the rough draft of the second book in The Wishing Blade series.

Will this work? Can we successfully imbue each episode with these elements? Will readers enjoy The Multiverse Chronicles?

Hard to say until we start releasing episodes, but if I think that if we keep the above ideas in mind, I’ll have a decent guide to work from as I edit each episode.

I hope you enjoyed this post. Do you have any serial stories that you’ve enjoyed? Are there certain traits of serial fiction that you like or dislike?

 

Further Reading About Writing Serial Fiction:

http://tuesdayserial.com/?p=2032

http://riptidepublishing.com/faq/all-about-serial-fiction

http://thewritepractice.com/serial-novels/

http://blog.karenwoodward.org/2013/04/how-to-write-episodic-serialized-fiction.html

http://ezinearticles.com/?How-To-Write-Serial-Fiction—The-Four-Keys&id=6243275

http://www.justinmclachlan.com/1948/5-tips-writing-serial-fiction/

http://writerunboxed.com/2014/02/24/serial-fiction/

http://blog.janicehardy.com/2013/04/what-downton-abbey-can-teach-us-about.html

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Thoughts on Gaming – The Importance of Clear Instructions

Isaac and I recently went to St. Louis to visit friends, and while there, we had them test out our new Battle Decks: Multiverse 1953 game (Thanks, guys!). The goal was to see how easy the rules were to follow without our intervention, as well as to make sure the game played as we intended based on those rules. Think of it kind of like beta-reading… you want to make sure your readers are getting the information and the meaning you intend. Where there is confusion, there is trouble.

It quickly became apparent that our rules could use some tweaking for clarity, namely in the form of pictures and diagrams explaining how to read the cards. The back of the box has a diagram showing the set-up of the game, but that was it. When we offered the diagram found in the trial version of the game, which allows players to play the game with a couple print-outs and two decks of poker cards, we found that the rules were a bit easier to follow. Especially if the player has played similar games, such as Magic: the Gathering or Pokemon. I haven’t played the latter to be able to say how close those rules play, but that was the comparison one of our friends made.

Battle Decks Basic Card Game Setup

The first version of the picture instructions for the trial version of Battle Decks.

As you can see in the picture, it tells what each card is, but not how to read them. Also, from using this picture, we found that it was confusing to have notes on both the opponent’s playing field and your playing field. We’re considering limiting the text to the player’s side of the field, that way players don’t have to feel like they’re reading the cards upside down (especially problematic if the player hasn’t had much sleep).

Isaac and I are also considering creating a diagram of the basic card types to explain how to read each card. For example, we’ll point out the HP, DEF, ATK, and DMG information and what those numbers pertain to, along with where the point cost of a hero card is and where abilities can be found. We’ll add pictures of counter tokens and explain how to use them (something we neglected entirely in the text-based rules).

Beta-testers are important!

We learned from our testing experience that being able to verbally explain the rules made the learning process go much smoother. Players understood the game much faster when we showed them how to play through a round. And once they figured out the rules, we got to see them effectively using abilities (the bodyguard ability in this case) in a way that we rarely used in our own game play. We also found where a certain young dragon character card had a potentially game-breaking trait, which we intend to remove before publishing the final version of Battle Decks.

Though we had entertained the idea before, we now know that a video explaining the rules and showing a round of the game is crucial. With a video, potential players can see how the game is played without having to wade through a lot of text rules… and we can include supplemental videos which explain the different cards’ abilities. Our goal is to make the game easy to understand and play. Otherwise, someone who chooses to give it a try might decide the game is too difficult and set it aside.

For example, when I first tried picking up the Star Wars: Miniatures game with my dad, it took a while to figure out since we didn’t know anyone else who played. We started out with simpler cards and ignored rules that didn’t make sense to us, and eventually, we figured it out. Later, I began playing the game with Isaac and we moved on to more difficult characters with bigger abilities.

We kept this in mind when creating Battle Decks. We included characters who only have a few abilities, along with characters who have several. That way players can ease their way into the game. We’re also considering creating “campaigns” with set characters for each player, or a limited S&R deck to vary game play.

Overall, I’d say this first round of beta-testing was successful, and we have quite a few ideas of how to improve the rules and improve a player’s experience.

I hope you enjoyed this post. 🙂 Have you ever found a game to have really difficult rules to understand? What did you do about it?

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Thoughts on Publishing – The Unboxing of Battle Decks: Multiverse 1953

Guess what my husband and I got in the mail today… the full version of our Battle Decks: Multiverse 1953 card game! Woot! 😀

We unboxed the game almost immediately, and now you can get another sneak peek into Battle Decks (including the cover). We printed the game at The Game Crafter, a site which is little pricey but not bad for print-on-demand games. I was a bit nervous as to how well it would print, but I’m happy with the results, and I’m looking forward to playing our first game with the actual cards.

Battle Decks: Multiverse 1953 - The Unboxing

A heads up, if the game looks interesting to you, we will be releasing a free, PDF trial edition which shows you how to play a basic game. A try-before-you-buy sort of thing.

Battle Decks: Multiverse 1953 is a card game Isaac and I will be publishing under our new business, Infinitas Publishing. Isaac created the rules of the game and figured out how the points worked and what the stats should be. I did about half of the card art, minus sketching anything mechanical. Isaac did those sketches. We’re also working on an upcoming blog series called The Multiverse Chronicles, which mentions several of the characters included in the game.

I hope you enjoyed this post. 🙂

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Thoughts about Publishing – Fireworks and Photoshoots

IP---Fireworks

A photograph from our fireworks photo shoot for the book trailer. The ‘scrying bowl’ from Magic’s Stealing.

Over the weekend, my husband and I visited my family for the Fourth of July. Among the things we did… per usual tradition… was to purchase fireworks. In previous years, we’ve typically picked up an assortment of fountains, smoke balls, and sparklers, then headed across town (or recently) up the hill in the evening to watch the fireworks from the city display. Over the years, the people around town have been picking up the big fireworks, so this year we watched them from the front yard. (And I made chocolate chip cookies during the lull… yum!) Anyway, we didn’t find any smoke balls for sale, but we did pick up a couple smoke canisters. The goal? To use the one day we had available to shoot off fireworks in a city area to get potential footage for the book trailer.

IP---Fireworks1

The setup for the 3D camera, ‘scrying bowl,’ and smoke canister.

While we don’t know for certain we’ll use the footage, the shoot was a lot of fun… and very smoky. Me, Isaac, and my dad headed up the hill, scoped out a decent spot for us to lay the bowl and the canister (we brought a couple bottles of water in case the canister didn’t fire properly), along with the 3D camera (it has video capabilities) and the DSLR. I set up the tripod for the 3D camera and kept it low to the ground, then once that was set up, Isaac lit the canister. I shot several still images with the DSLR for potential book cover usage, while Dad kept an eye on what the wind was doing with the smoke. Afterwards, we watered the area around the canisters and set them aside to cool. Dad went back the next day to throw them away.

IP---Fireworks

A still shot from the book trailer video shoot for Magic’s Stealing.

IP---Fireworks

Me having fun with Isaac’s Ultrasaber.

Later that night, I remembered a few photoshoots I’ve done previously using smoke balls and an FX lightsaber (I’m a Star Wars fan). I suggested that we should get a couple more smoke canisters (like Isaac suggested in the first place) and use Isaac’s new Ultrasaber to make long exposure shots. We each got one canister, and we took turns running around in the smoke, trying not to breathe it, to get the various effects. We also shot off a fountain, continued watching the surrounding fireworks show from the neighbors, and played with the sparklers and long exposures to see if we could get any ribbon-like effects for the Magic’s Stealing book cover. We had a lot of fun, and my parents joined in on playing with the sparklers. (We usually take turns lighting the sparklers and twirling them around). And I got poppers. So much fun…you throw them on the ground and they make light and noise… *Happy sigh.* Like my grandma said, “we had a party!”

IP - Fireworks

Isaac got creative with his sparklers and made various video game characters…

The next day we taped a bunch of streamers left over from party streamers ‘fireworks’ to a fan, then took both video and long exposure shots. We got a lot of abstract images, which are great for creating magical effects for the book cover.

IP---Fireworks

Long exposure of streamers for book cover art.

 

All in all, Isaac and I enjoyed combining our work with play. I hope you enjoyed this post, and I hope you had an enjoyable weekend, regardless of whether or not you celebrate the Fourth. 🙂

 

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Thoughts on Publishing – A Blurb for Magic’s Stealing

As I get closer to publishing Magic’s Stealing, I’ve been compiling the various elements meant to catch a reader’s attention. While a lot of emphasis is placed on the book cover (and I’ve realized the current version I’m considering may be better suited to the third book, so I’m debating what I might use instead for the first), after the cover, a reader inevitably sees the blurb. The blurb should show what the book is about and entice a reader to either buy the book, or at least take a look inside.

However, as a writer, we’re so close to our stories that it’s hard to see what will draw the reader’s attention. I’ve posted my current idea for a blurb on Absolute Write (which is a very useful source of information for authors), and I’ve come up with two slightly different versions. The question is… which works better? Short and snappy? Or more details about the world?

In order to get a little more insight on the subject, I read through a few articles that discussed what makes a good blurb (see the links below if you’re interested), and came up with a list of elements to consider:

  • A sense of the main character(s). Who and what kind of character are they? (For Magic’s Stealing: Toranih is a young noblewoman who would rather have a sword in her hand than use magic to heal or throw fireballs.)
  • Just enough detail to show the type of story and what makes this book different. (For Magic’s Stealing: there’s a kingdom, magical ribbons, mages, shadows who are impervious to mortal weapons… and this is where I start to wonder if I need to hone in on the description)
  • What the main conflict/plot will be. (For Magic’s Stealing: Almost all magic is stolen from the kingdom, leaving two young mages–one of whom doesn’t like magic–to protect their home.)
  • A question that entices the reader, or leaves them wanting more. (For Magic’s Stealing: Will Toranih successfully adopt the responsibilities of a mage so she can fight the shadows? Or will she fail and cause her home to perish?)
  • Offer a taste of the writing style. (Maybe I can include a tiny clip at the beginning of the description. You know, those story bites usually seen in italics?)

These are the current versions of the blurbs that I’m considering for Magic’s Stealing.

Short Version:

Toranih would rather have a sword in her hand than use her powers to heal or throw fireballs, and as a result, her magic skills are lacking. But when the kingdom’s magic is stolen, she’s one of the few whose powers remain. With former mages dying from magic withdrawal, and the looming threat of an army of shadows who are impervious to mortal weapons, she must either adopt her neglected responsibilities as a mage or watch her home perish.

Long Version:

For centuries, ribbons of magic have provided the kingdom of Cirena with light, healing, and protection. Then, in a span of minutes, those ribbons fly from their masters, stolen, save for the ribbons of two young mages. One of these mages is Toranih, a noblewoman who never liked magic to begin with. The other mage is her best friend, Daernan, a gifted shapechanger who uses his magical sight to track the vanishing ribbons. Toranih would rather have a sword in her hand than use her powers to heal or throw fireballs, and as a result, her skills are lacking. But with former mages dying from magic withdrawal, and the looming threat of an army of shadows who are impervious to mortal weapons, she must either adopt the responsibilities of a mage or watch their home perish.

So my question to you is this: Which blurb, if either, holds your attention, and do they entice you to ‘look inside?’ Why? Or if you neither holds your attention, why not?

I’m concerned that the shorter one may read too fast, but that the longer one may loose readers with unnecessary information. One solution I’m considering is that Smashwords offers both a short and long description for retailers, and as such, I could use both descriptions in their respective sections. Anyone who wanted more information could click to read the longer description. In the meantime, if whichever description I choose for Amazon doesn’t seem to be working, I can try switching it out for the other and see which one works better.

I hope you enjoyed the post. Are there any blurbs that worked well for you? Anything you’ve found that didn’t?

A few articles I found particularly helpful while researching the subject:

http://romanceuniversity.org/2011/11/23/5-top-tips-for-writing-a-compelling-book-blurb-by-amy-wilkins/

http://kristenpham.com/2014/01/14/how-to-write-a-great-ya-fantasy-or-sci-fi-book-blurb/

http://www.thecreativepenn.com/2010/11/16/how-to-write-back-blurb-for-your-book/

http://www.lightmessages.com/lm/index.php/blog/writing/229-how-to-write-a-book-cover-blurb

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Thoughts on Publishing – Book Trailers

Isaac and I have been considering ways to promote our books once they’re ready. I’ve got a cover in mind for Magic’s Stealing, along with a couple possible blurbs, but we both agree that having a few other promotional materials meant to pique the interest of readers would be handy. One promo piece we’re considering is that of a book trailer.

Love ’em or hate ’em, a good book trailer catches the eye of a potential reader and either gets them to investigate what the book is about, or get them to make that final step toward picking up a book they’ve been on the fence about.

In order to get a feel for what makes a good book trailer, we perused Youtube and watched various (mostly young adult) book trailers. The below is our subjective conclusions.

Elements of a Good Trailer:

  • Music that fits the tone of the book. Compare the kind of music found in movies to your genre. A suspense might have suspenseful music. Horror might have music that is jarring or creepy. Action might be fast paced. Use music (make sure you have the right licence) to help convey genre to the reader.
  • Use cliches to catch interest… sparingly. If your book turns a cliche on its head, such as having a gladiator woman instead of a man… you might want to focus on that. Or you can hint at similarities in your book to other stories. For example, I showed my husband the book trailer for Throne of Glass (Note: I haven’t read the book, so I don’t know how well the trailer matches it), which starts off with a silhouetted version of the character on the cover. Isaac’s first reaction was ‘is this Assassin’s Creed?’ Since the book is about an assassin, then it makes sense that people who enjoyed Assassin’s Creed might enjoy a book about an assassin. Using similarities to other books, games, or movies allows the reader to consider that, if they enjoyed the other story, they might enjoy this one, too.
  • Set the theme. Convey the mood and tone of the book, and offer a sense of setting. This was often done using the imagery and/or animation shown. But also show what makes this book different from other books with similar themes… why readers should pick up this particular book.
  • If you already have a fan base from an existing prequel, touch on what excited them about the first book, but don’t leave new readers without a sense of what’s going on.
  • Include the name of the book and the author, along with when and where it will be available. Include buy links once available, and make it easy for a potential reader to buy your book. Don’t forget to include the cover of the book somewhere in your trailer, so readers can link the trailer to the book when it comes time to buy it.
  • Give readers something to remember. Granted, be careful not to use a cheesy gimmick unless the story calls for it, but if the reader remembers (and likes) the trailer, they may be more likely to pick up the book later, if they choose not to buy it immediately. If the reader doesn’t remember the trailer, they may not be as likely to pick up the book if they come across it later.
  • If writing non-fiction, give a sense of what the book will be about, introduce the author… maybe include a bit of humor, if you’re the kind of author who uses humor in your book.
  • Simplicity is your friend. You may not need a voice-over or a bunch of flashy images. Sometimes a simple ‘what if’ hook will catch a reader’s attention, as can using more ‘booky’ graphics. Words on the screen, skillfully placed, can be effective.
  • When comparing book trailers to movie trailers, Isaac and I noticed that the movie trailer showed the type of characters involved (such as a strong female protagonist and the rough-but-romantic guy). Movie trailers were typically faster paced, and those trailers focused on higher-budget graphics (something books often don’t have… the graphics or the budget). Movies that disappoint in theatres often show clips in the trailer that don’t deliver a consistent feel once you watch the movie.

Elements of a Bad Trailer:

  • Audio: Some trailers were obnoxiously loud or really quiet and hard to hear. Or the dialogue wasn’t clear. Be sure your potential reader can understand what is being said.
  • Too much telling, and/or a trailer that goes on too long. If you go on and on… and on… you may loose the reader. Worse, they may assume your book will drag, too.
  • Don’t quote your blurb verbatim. Readers will read that when they look at the book. Give the reader something new or expand on something that might interest them. You want a hook.
  • Cheesy lines. This can be hard to judge, because certain tropes are common, but make sure your dramatic pauses are actually dramatic… and don’t have you rolling on the floor in a fit of giggles.
    • Unless that’s the kind of story you’re trying to tell. If so, then by all means do so. I bought one book because the campy humor of the trailer was too entertaining to pass up.
  • Too distracting. If the trailer uses flashy elements and distracting colors, or elements that seem out of place, readers may be too distracted by those elements to remember what the actual book is about.
  • Don’t have ads on your book trailer. Seriously… the trailer is an ad. Readers don’t need to see unrelated Youtube ads popping up on the screen while we’re trying to watch it. Having other ads (when you can control them) impedes the message you’re trying to send out.

One thought I had during this whole process was to create a ‘teaser’ for the book rather than a ‘trailer.’ The idea would be to convey a small, interesting part of your story (For Magic’s Stealing, an example might be to voice over a section of the story where the antagonist, Shevanlagiy, is speaking to a rival. The teaser could therefore show what the protagonist is going up against. For example, there’s a line in the current draft of Magic’s Stealing where she say: “I’ll destroy everything,” she whispered, “if it gives me the power I need.” Granted, a little more context might be helpful.) For a trailer, you want to give a sense of the story as a whole. But for a teaser… one trailer we saw used a small bit of dialogue, a small scene that might have been directly from the book to show what the protagonist is dealing with. But it didn’t necessarily say a lot about the larger story.

 

I hope you enjoyed this post, and in the meantime, Isaac and I will be considering the above when we go to make a trailer for Magic’s Stealing. But what are your thoughts? Have you found any book trailers to be particularly effective (or ineffective)? 🙂

 

If you want to read more about book trailers:

http://therumpus.net/2013/06/fantastic-book-trailers-and-the-reasons-theyre-so-good/

https://www.goodreads.com/topic/show/1348243-what-makes-a-good-book-trailer

http://www.thecreativepenn.com/2011/01/07/how-to-create-a-book-trailer/

 

Example trailers, you be the judge of good or bad:

(Note, I haven’t read all of these. I just watched the trailer.)

Throne of Glass: https://www.youtube.com/watch?v=j_t1kXaDtRQ

An Ember in the Ashes: https://www.youtube.com/watch?v=sbvyCrkVT7M

Matched: https://www.youtube.com/watch?v=xaeNWL8rlBI

Steelheart: https://www.youtube.com/watch?v=6sC9NtpXLH4

The One: https://www.youtube.com/watch?v=qVDfV7gCCFE

Fire: https://www.youtube.com/watch?v=IEiijD-tV5M

The Monstrumologist: https://www.youtube.com/watch?v=B4V-biapntE

How to Catch a Russian Spy: https://www.youtube.com/watch?v=W2frzMX4IWM

The Glass Arrow: https://www.youtube.com/watch?v=G20Qz172G4s

Divergent: https://www.youtube.com/watch?v=tu5Erw-posg vs. https://www.youtube.com/watch?v=sutgWjz10sM

Virals: https://www.youtube.com/watch?v=MeBCqpUmPSU

Half Bad: https://www.youtube.com/watch?v=UIcpalOypmo

Three: https://www.youtube.com/watch?v=Zs46WskvpGU

Replica: https://www.youtube.com/watch?v=G62U728THG0

Existence: https://www.youtube.com/watch?v=_pUWjgCTTVg

The Raven Boys: http://maggiestiefvater.com/blog/the-animated-book-trailer-for-the-raven-boys/

The Young Elites: https://www.youtube.com/watch?v=F9VTgbB0dWg

Minder: https://www.youtube.com/watch?v=8lv6eC3E-9k

The Friday Society: https://www.youtube.com/watch?v=xs5rXZrglf4

Miriam Black: https://www.youtube.com/watch?v=gcR1B-48lK4

Leviathan: https://www.youtube.com/watch?v=PYiw5vkQFPw

The Flame Alphabet: https://www.youtube.com/watch?v=YMhEAIDclbI

Reboot: https://www.youtube.com/watch?v=adUV6qZgZdQ&index=8&list=PLogL8GFmSgvnNjVhWtvSFjawIn0HlzTRN

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