Tag Archives: Stephanie Flint

Behind the Scenes – The Quarter Horse

A cover for Melange Books’s YA imprint, Fire and Ice. This is the fourth book in The Horse Rescuers series, and so we wanted to keep the style the same as the other books. In this case, we kept the same layout and font. We tried a couple different colors as the main color scheme (each book is a bit different), and ultimately settled on the gray-blue.

For the horse image, I used the art form to reference the kind of horse the author wanted, and then I created a lightbox on Dreamstime with several horse options (and I checked to see what general season I should be looking for). The author selected two of those images, which I made rough proofs. Once we narrowed it down, I finalized the cover.

This is the end result:

Behind the Scenes - The Quarter Horse

Rough version of the back cover (subject to change per the Publisher’s needs):

The Quarter Horse - Back Cover Blog

Stock photo from Dreamstime.

http://www.dreamstime.com/royalty-free-stock-images-bay-horse-image3555999 – horse

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Thoughts on Writing – Naming Your Character

In my previous post, I talked about choosing the right attire for the characters in your world. Today, I want to talk a bit about naming.

We’ve all heard suggestions for basic naming conventions. These are a few off the top of my head:

  1. Make sure each name sounds/looks different (Varying syllabic emphasis can help here–pay attention to where you emphasize the name. “Anna” has a different emphasis than “Blayloc,” for instance).
  2. Don’t have the same first letter of their names for multiple characters in the same story (For example: Jenna, Jim, Jack, Janice… oh dear. Isaac and I may need to revisit Distant Horizon and change a few names…)
  3. If writing fantasy/science fiction, don’t have long, convoluted names. Or if you do, shorten them. (I’m looking at you Shevanlagiy… Bit of trivia, when I wrote the first draft of The Wishing Blade a decade ago, I copy-pasted her name each time I needed to type it. Probably should’ve taken that as a hint.)
  4. Don’t have two characters with the same name (Unless this is part of the plot, at which point you still want the readers to be able to easily tell them apart.)
  5. If your name has too nice of a ring to it, Google-search the name to make sure it’s not already taken. (I once created an original character whose name I later realized was very similar to a DeviantArt stock artist that I often used stock from).

When I originally created my main character for the Exiles role-play campaign that Isaac ran (a story set in the Distant Horizon universe, which we plan to write later), I named her Emily Johnson.

Worked for the campaign, but looking back, I’ve been debating changing her name. There are two reasons.

One, she is supposed to be of Asian heritage, and so I have considered giving her an Asian surname (I haven’t decided which particular culture–Korean, Japanese, Chinese, etc…). However, given that she lives in a dystopian world where English names are encouraged, and there’s a good chance that somewhere along the line, her father/grandfather/great grandfather might not have been Asian, I’m not too worried about this one. Name makes sense for the world of the story. Now, in areas which aren’t under the Community’s control, the names you see are going to be a bit different.

However, there is another Emily in the story: Lady Emily Black. While most characters wouldn’t know her as Emily, if Isaac and I ever delve into that character’s youth, we’ll end up with two Emilys in the same universe. If they were stand-alone stories in different universes, I’m not sure it would be a problem. Same universe?

Could be confusing.

My initial response was to change the main character’s name. (After all, there’s a story purpose for “Emily” regarding the other character: her mother’s name was Emma, and she was named for her mother).

But let’s take a quick look at the culture of the world, in which Lady Emily Black is a well-known, highly respected diplomat (at least within the Community). Thus, it makes sense that a family might name their child after her, hoping that kid would pick up some of her better-known attributes (and indeed, both characters play the part of a peacekeeper between the people they work with).

Not only that, Lady Emily Black is typically known as Lady Black, with Emily being relatively unused (unless we ever go into writing her backstory).

Based on those factors, I’m considering keeping Emily’s name as it is. I might still to choose to change it, giving her a different surname or changing her first name to keep the characters a bit more separate, but right now, I think I’ve got another set of names to worry about.

Jenna, Jim, Jack, Janice…

But… I like their names! I’ve grown fond of them! They all fit the character!

*Sigh.* Something Isaac and I will have to discuss and decide if we need to change before we do our final round of edits.

It’s not like we’ve got Camaraderie/Coalition/Community in the same book–

Or Crush and Chill (both “C” names, both based on their superpowers)—

Um… I’ll get back to you on that.

I hope you enjoyed this post. 🙂

Have you ever had to change the names of your characters for clarity? Would you change Emily’s name, or swap out the multiple “J” names a bit?

Looking for more naming tips? Try these articles:

http://thewritelife.com/6-creative-ways-to-name-your-fictional-characters/

http://www.writersdigest.com/online-editor/the-7-rules-of-picking-names-for-fictional-characters

http://www.writersdigest.com/writing-articles/by-writing-goal/improve-my-writing/how-to-give-your-character-the-perfect-name

http://thewritepractice.com/8-tips-for-naming-characters/

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Thoughts on Writing – Considering Attire in World Building

Last weekend Isaac and I went to Planet Comicon as volunteers, and we had a lot of fun! During our off time, we got to see some cool panels, spent money in the vendor room (Always have a budget… it helps), and saw a neat cosplay.

However, the side-effect of going to Planet Comicon and NakaKon is the resulting desire to write and draw comics. (Originally we had planned on writing The Multiverse Chronicles in comic book form, but that didn’t happen. We kept the idea of doing illustrations, though).

Long story short, Isaac and I were trying to get Photoshop CS6 installed on his new laptop (and the program wasn’t quite cooperating), so I had some downtime while chatting with the Adobe representatives. Since my mind was side-tracked with the idea of how to convert one of our later planned series, Exiles, into a comic book format, I decided to try sketching one of the main characters.

This was the result:

Exiles Character Concept Art

When I looked at her armor, I realized it really didn’t quite… work (I’ve never been particularly good at drawing armor). It didn’t fit what I had pictured. So I started looking up modern day outfits. The real-life Special Forces uniforms didn’t match the in-universe uniforms, so I looked a bit more to SWAT teams for inspiration. Had Isaac help with the visors… (my first attempt at their helmets looked like something from Hunger Games), and then we looked over both uniforms.

This was the result of the uniform sketches:

Exiles Special Forces Uniform Concept Art

Ultimately, our conversation concluded with us discussing that their outfits should match the reason they need that outfit.

For example, the reason our in-universe Special Forces look like a SWAT team is because when they came about, they were dealing with people who had super powers. People who could throw fireballs or used super strength. People who might use swords just because they had a super skill that made them extraordinary with a blade.

These guys needed to be equipped to deal with powers.

For that reason, Isaac and I considered that the original outfit I drew might not be that far-fetched, at least for certain teams. Having a form of armor around their arms and shoulders would be seriously helpful if they got into melee combat… and might protect against burns. They probably wouldn’t want to have a bunch of pouches on the outside of their uniform (do you really want your equipment easily accessible to someone who is telekinetic)? In fact, their outfits might be modular. If they expected to go up against a certain kind of adversary in a certain situation, they could adjust accordingly.

Look at historical “knights in shining armor” and consider that chainmail was more effective at blocking certain types of weapons and strikes than others. Plate armor also came with certain advantages and disadvantages. If you didn’t take this sort of thing into account (or couldn’t), you were at a major disadvantage. There’s an interesting discussion about the effectiveness of chainmail here.

However, those considerations meant that our newer sketches still worked. In areas where super powers are unheard of (the Community), our Special Forces would be more likely to wear the bulkier outfits with all the pockets and gear that would be effective against ordinary assailants. But if they were going up against a group of rebels, they might be more cautious of what they wore.

When you are developing your world, keep the clothing of your characters in mind. What would they wear for practicality? What, if removed from the equation, might create a problem for them?

For example, in our Exiles story, none of the outfits our main characters have fit them properly. They snatch the clothes from a shipment of cargo, wear what they can, and have to make do with what else they can find, at least for a little while. It’s a problem they have to solve.

You can use the attire of a character to enrich the world, and the culture of that world. Why are they wearing what they’re wearing? Is it because they can afford to? Can’t afford not to? What is available to them?

Have you considered the attire your characters well as part of your world building? Can you think of any examples of outfits that fit really well (or not at all) in their story’s world?

Also, if you want to watch an interesting review of real-life body armor versus armor from science fiction (Halo), The Game Theorists did an in-depth video on Youtube. Found that interesting a while back, and Isaac remembered it today when we were reviewing our concept art.

I hope you enjoyed this post. 🙂

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Behind the Scenes – Sword of the Quest

A cover for Melange Books. For this cover, we wanted to match the covers of the previous books, Dragon Sword and Sword of Doom. The font and border placement remained the same, as did the leather textured background. The difference was the scene on the front. We tried a couple cover options before we came to this particular setup. (As a note, if you’re the cover artist working on multiple books in a series, and you have all the art forms for each of those books, make sure you don’t accidentally blend ideas from each form.)

Since there’s a lot going on in this cover, the lighting played an important role in balancing the cover. I made sure to have the main character fully lit, and thus in the spotlight. Next up was the woman, but I put her in slight shadow. The reader’s gaze falls first on the man, then her, then finally on the cloaked shadow in the background. The cloaked figure I shadowed the most. Partially because the figure is supposed to be mysterious, but also so the figure doesn’t attract the initial attention from the main character. Then, once all the pieces were in place, I added the specific lighting from the emerald, that way the whole scene fell together.

For the runes on the altar, I drew them in one color on a separate layer and then tinkered with the “bevel and emboss” special effect until they looked like they were part of the stone.

This is the result:

Behind the Scenes - Sword of the Quest - Book Cover

Stock images from The Dollar Photo Club (Stock site sold to Adobe Stock, individual links no longer work): katana //  wolf //  woman’s head / man’s arm / man’s legs / man’s torso
Stock images from Dreamstime:
http://www.dreamstime.com/stock-photo-angkor-wat-temple-inside-corridor-walls-cambodia-image26822490 – temple

http://www.dreamstime.com/royalty-free-stock-image-leather-clad-warrior-image265556 – leather tunic

http://www.dreamstime.com/stock-photography-ancient-roman-stone-pedestal-image12983352 – stone pedestal

http://www.dreamstime.com/stock-photo-emerald-isolated-image16275280 – emerald

http://www.dreamstime.com/stock-photo-dangerous-vampire-catacombs-full-skulls-bones-horror-fantasy-image64756682 – cloaked figure

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Episode 14: The Test – Part Two

The next episode of The Multiverse Chronicles is now online! 😀

Trish must successfully complete her flight examination or lose her pterosaur for good…

SBibb's avatarThe Multiverse Chronicles

The Multiverse Chronicles

SEASON ONE: EPISODE Fourteen

“The Test – Part Two”

* * *

The Multiverse Chronicles - Pterosaur and a Steam Boat

* * *

After the young pterosaur’s capture, the mangy humans kept her chained to their floating hut. At first, she fought the chain. She snapped at it and flapped her wings, but the chain held fast and the boat was anchored. Though the humans at the hatchery had kept her enclosed in their dome, they never bound her with a dirty, ragged chain, which tore at her skin and mangled her scales.

She was not a happy pterosaur.

Later that evening, the weathered man with straw-colored hair and grit in his wrinkled skin approached her with a pile of hemp rope in his hands. She shrieked at him and flared her wings, but he just smiled, revealing a set of broken teeth. The pterosaur snapped at him—let him see that her teeth were not broken! He…

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Thoughts on Writing – Referencing Other Books For Writing Style

One of the things I’ve found helpful when writing specific scenes, especially if I’m aiming for a certain tone or voice, is to read a book with a similar style. For example, in the latest scene I’m editing for The Multiverse Chronicles, I’m working on part two of an episode that has a certain pterosaur’s point of view. In the previous episode (Episode 13: The Test – Part One), the curious pterosaur has been captured by “mangy humans.”

This is the first paragraph from one of the earlier drafts of the intro to Part Two:

 

For days, the mangy men dragged the young pterosaur around the island with their floating hut. If she could keep up, she was rewarded with fresh fish. If she failed to keep up, the pain of the chain around her neck motivated her to try harder. Eventually she got fast, and then the men started taking her to a small village on the main land.

 

Curious about what the antagonists were actually doing, I asked Isaac what he was picturing the antagonists doing (partially because I wanted to know more about the boat). He gave me a bit more detail, and I ended up taking a 700 word scene and turning it into a 1,600 word scene. (Remember what I said before about my tendency to go into detail? This is especially true when I ask him questions about a small scene, then run rampant.)

When I first tried figuring out how we might flesh this out, the imagery that came to mind was an old book. If I have my classics right, that book is Black Beauty, which I vaguely remember as a story about a horse’s life as he’s passed from owner to owner. Though I could be mixing up horse stories, I seem to remember a scene with a cruel or uncaring master, which is similar to what I wanted for this scene.

While I didn’t have a copy of Black Beauty on hand, the Goodreads page for this book had a nice-sized preview which gave me a feel for the writing style, voice, and things I might look for. In fact, reading about the horse’s “breaking” reminded me of handicapped horse races, which involved using weights to slow horses down (I was a fan of horse-racing computer games).

Thus, I wondered if the antagonists might be able to use lead weights to burden our pterosaur protagonist, intending to build her strength so she would fly faster. (Originally, they started up their steamboat and dragged her around the island, making her keep up. But when the pterosaur is mentioned later in the story as being able to fly up to 80 miles per hour without a rider, and a quick Google search revealed that an average steamboat speed was 30 miles per hour… our antagonists had to improvise.)

 

Anyhow, the first paragraph turned into something like this (still needs polishing):

 

After the young pterosaur’s capture, the mangy humans kept her chained to their floating hut. At first, she fought the chains. She snapped at the chain and flapped her wings, but the chain held fast and the boat was anchored, and she found herself pulled from the shore and into the water. Though the humans at the hatchery had kept her enclosed in their dome, they never bound her with a dirty, ragged chain, which tore at her skin and mangled her scales.

 

She was not a happy pterosaur.

 

Later that evening, the weathered man with straw-colored hair approached her with a pile of hemp rope in his hands. She shrieked at him and flared her wings, but he just smiled, revealing a set of broken teeth and grit in his wrinkled skin. The pterosaur snapped at him—let him see that her teeth were not broken! He only laughed. He dumped the rope on the sand and returned to his hut.

 

Shortly thereafter, the two men cornered her. The jeered as she tried to thwap them with her wings, and too soon they had cast a net of rope over her head. Her beak caught and her claws caught and her crest caught, too. She struggled, but the only result was to become further tangled. No escape.

 

Now that she was tethered, the weathered man knelt beside her and bound her beak so she could not bite, tied her claws so she could not scratch, and finally, strapped a leaden pad to her back.

 

They removed the net.

 

Furious, she tried to launch herself at them, only to stumble and collapse in the sand. How heavy were these weights, which prevented her from standing. She shrugged her shoulders, trying to at least sit upright. No such luck, for the weights held her down.

 

A fierce whistle pierced the air and a gust of steam rose from a metal pipe above the floating hut. What a terrible noise!

 

Then suddenly her chains lurched and she was torn into the ocean. Salty water splashed into her eyes and nostrils.

 

The floating hut moved, and the weights dragged her deeper. Her mind screamed that she could not fly, nor swim, so long as the chain held her fast. She sank, still flapping her wings, splashing.

 

This goes on for a bit before we see the end of the original paragraph with the pterosaur in the village, but hey… we get a lot more personality from the characters, more of the world, and more emotion. However, there might be some trimming in the near future. We’ll see what our beta-reader says.

The scene might not feel exactly like Black Beauty, but it isn’t meant to. I was looking for inspiration. Reading sections of a book with a style you want to mimic helps improve similar scenes as those books can give insights into the style of writing, voice, and terminology you might need.

I’ve used this technique several times. Reading Ray Bradbury’s Fahrenheit 451 and Something Wicked This Way Comes for the rough draft of Little One, various horror stories for Glitch, and Steelheart for final touches on Distant Horizon.

You don’t want to match the voice exactly, but seeing what other books do or don’t do well can teach you tricks to use in your own writing.

I hope you enjoyed the sneak peek of the next episode of The Multiverse Chronicles. 🙂

Have you found any books to be helpful in developing the stories you’re writing?

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Behind the Scenes – Red Sun Over Mexico

A cover for Melange Books. For this cover we wanted to stick with the same theme as the first book in the series, Red Sun Over Panama. I kept most of the same imagery, including quite a bit of the retouching I’d already done, and inserted an image symbolic of Mexico.

To figure out which image to use, I emailed the author about symbolism relevant in the book. Other than the Japanese Red Sun, pulled from the first cover to give this a historical touch, he mentioned the temples as a landmark. So that’s what we went with.

The publisher repurchased a licence for each of the images we used a second time, as well as picked up the new image we needed.

Keeping with the first cover, I hid part of the title behind the landmark. In this one, more of the title is hid than in the first, but I was careful to make sure that the title was still legible.

This is the end result:

SBibb - Red Sun Over Mexico - Book Cover

SBibb - Red Sun Over Mexico - Back of Book Cover

Stock images from Dreamstime and Dollar Photo Club.

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Thoughts on Writing – A Blurb for Distant Horizon: Part Two

Last week I did a post about writing a blurb for Distant Horizon, the YA/NA Dystopian novel that my husband and I will soon publish.

After writing the previous post, then editing the blurb, I came up with three versions that Isaac and I took to the writer’s meeting we attend. The first version was a short blurb in present tense that focused on the world of the novel, but didn’t mention the protagonist. The second was the blurb-ified query letter. The third was a cross between the two.

At the writer’s meeting, we struck out the first one. The second and third versions tied for favorite in regards to which each person preferred.

I’ve made the suggested edits, and I’ve come up with two versions as possible options.

Which one would entice you to read the book?

Version 1

The Community is safe.

At least, that’s what we are supposed to believe.

 

Eighteen-year-old Jenna Nickleson resides in an efficient, secure society that’s recovering from a hallucinogenic plague. So when agents of the Community’s Special Forces arrive at her university prior to a mandatory Health Scan, Jenna’s paranoia—and recent string of hallucinations—prompt her to find out what happens to the students who fail. Rumor has it that they’re sent away for treatment, but when she uncovers a ruthless government conspiracy, her ideal world is shattered.

Terrified, Jenna flees her home under the protection of a ragtag band of freedom fighters. The rebels offer her refuge on their rusty airship and claim her hallucinations are elemental plant powers. She’s not so sure she trusts them, but when she comes face-to-face with a cruel telepath in charge of the government’s darkest secrets, Jenna realizes she’ll need more than special powers to escape with her mind and body intact.

 

Version 2

The Community is safe.

At least, that’s what we are supposed to believe.

 

Sixty years ago, a hallucinogenic plague annihilated half the world’s population, leading to the formation of the Community—an international government that promises its citizens safety, security, and efficiency. Every day, Community citizens swallow a mandatory pill to ensure their immunity to the plague. A year after graduating high school, they take the Health Scan.

Most pass, and continue with their lives.

Others disappear.

Eighteen-year-old Jenna Nickleson hasn’t taken the pill since her senior year in high school. She feels more alive without it, and she hasn’t shown any signs of infection—at least, not until two days after a surprise Health Scan is announced and Special Forces arrive at her university campus.

Spurred by the recent string of hallucinations, Jenna searches for any inkling of what happens to those who fail the scan. Rumor has it that they’re sent away for treatment, and once cured, receive a menial job. But when she uncovers the cruel truth behind the plague, her ideal world is shattered.

Underneath the illusion of safety, Special Forces agents harbor a dark secret.

The plague is a lie.

Version one is based on the final query letter we wrote before deciding to create our own company. The blurb reveals a lot more information, but (as some of the writers at the meeting pointed out) narrows the options that the protagonist might choose. With this blurb, we know that the government’s secrets involve super powers, a telepath, and that the protagonist goes with the rebels (at least to start with).

This blurb seems to ask the question, “How will Jenna escape the telepath?” “What other secrets does this government have?”

For the moment, I’ve chosen the same tagline for both versions and changed them completely to present tense. The goal is to draw readers into the story by giving them the sense that all this is happening immediately.

Version two sets up the world before the protagonist. We don’t know what she ultimately chooses to do, though we know that she’s uncovered some kind of secret, Special Forcess agents are enforcing that secret, and that the plague is a lie.

“Why is the government lying about the plague?” “What’s really going on?” “What’s going to happen to Jenna?”

We don’t know, but the blurb promises the reader that if they read the book, they’ll find out.

What do you think? Which blurb catches your attention, and why?

I hope you’ve enjoyed this post. 🙂

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Episode 13: The Test – Part One

Episode Twelve of The Multiverse Chronicles is now up!

Trish goes about her week at camp, facing trials of textbooks and tack…

SBibb's avatarThe Multiverse Chronicles

The Multiverse Chronicles

SEASON ONE: EPISODE THIRTEEN

“The Test – Part One”

* * *

The Multiverse Chronicles: Trials of Blood and Steel - Silent Morning

* * *

Trish chewed on a granola bar from the mess hall as she crossed the campground. The early morning sky was dark. Cool air whispered through her hair and across her cheeks, helping her wake. The stable tent stood as a dark silhouette on the distant hill, mostly silent except for the few wolves prowling nearby in search of a wild snack.

At 0430, Trish had plenty of time to make the journey up the hill, which was fine by her. The chilly air raised gooseflesh on her skin, but lately, the still mornings were the only downtime that could calm her nerves.

At least, the only downtime she’d found.

This was her seventh day at the camp in Francia. Thus far, her training had consisted of textbooks, tests, practicing basic commands with her pterosaur—which…

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