Category Archives: Business Ventures

Thoughts On Publishing – Infinitas Publishing Annual Report

Now that a full year has passed since officially starting Infinitas Publishing, it’s time to compile the annual report. So, for those of you who want to see numbers, here you go. 🙂

Since starting the business, we’ve released 1 book, 2 games, and 15 episodes of a serialized novel. (Plus, we pulled in one short story and a collection of short stories that I had published previously)

We had 4 appearances. A book Signing at the Readers World in Sedalia (January 29th, 2016), Game Room at Stealth Con (February 13-14th), Vendor’s Booth at Old Drum Days (April 9th), and the Book Signing at Hastings in Warrensburg (June 4th).

 

Now for the sales stats:

 

Magic’s Stealing

Ebook (Released September 17th, 2015) ($2.99)

September:

  • Smashwords: 1 Sale (Kobo)
  • Kindle US: 3
  • Kindle US (Pre-order): 5
  • Kindle UK: 1

October:

  • Kindle (US): 1

November:

  • Kindle (UK): (1 Sold and Returned)

December:

  • Smashwords: 1 Sale (Kobo)
  • Kindle (US): 1 Sale

January:

  • Kindle (UK): 1 Sale

February:

  • No sales

March:

  • Kindle (US): (3 Sold, 1 Returned)

April:

  • Smashwords: 1 Sale (Barnes & Noble)
  • Kindle (US): 1 Sale

May:

  • No Sales

June:

  • No Sales

 

Total Ebooks Sold: 18

 

Print Edition (Released December 1st, 2015) ($7.99)

December:

  • No Sales

January:

  • Amazon (US): 2 Sales
  • Readers World (Sedalia) Book Signing: 5 Sales
  • Readers World Sedalia (1 Prior to Signing, 4 bought by store after signing): 5 Sales

February:

  • No Sales

March:

  • No Sales

April:

  • No Sales

May:

  • No Sales

June:

  • Hastings Book Signing: 6 Sales
  • Hastings (Later Date): 2 Sales

 

Total Paperbacks Sold: 20

Total Copies of Magic’s Stealing Sold: 38

 

Ashes ($0.99)

Online Only (Short Story – Released prior to creation of Infinitas Publishing)

June:

  • No Sales

July:

  • No Sales

August:

  • No Sales

September:

  • No Sales

October:

  • No Sales

November:

  • No Sales

December:

  • No Sales

January:

  • No Sales

February:

  • Kindle (US): 1 Sale

March:

  • No Sales

April:

  • No Sales

May:

  • No Sales

June:

  • No Sales

 

Total Copies of Ashes Sold: 1

 

1000 Words – A Collection of Short Stories

(Released prior to creation of Infinitas Publishing)

(Note: All but one of these short stories are available for free online through Smashwords)

Ebook ($0.99)

June:

  • No Sales

July:

  • No Sales

August:

  • No Sales

September:

  • No Sales

October:

  • No Sales

November:

  • No Sales

December:

  • No Sales

January:

  • No Sales

February:

  • No Sales

March:

  • No Sales

April:

  • Amazon (AU): 1 Sale

May:

  • No Sales

June:

  • No Sales

 

Total Ebooks Sold: 1

(Note: I did not track sales of the individual free stories. If you’re interested in those, let me know)

 

Print ($11.99 – full color paperback)

June:

  • No Sales

July:

  • No Sales

August:

  • No Sales

September:

  • No Sales

October:

  • No Sales

November:

  • No Sales

December:

  • No Sales

January:

  • Amazon (US): 1 Sale

February:

  • No Sales

March:

  • No Sales

April:

  • No Sales

May:

  • No Sales

June:

  • No Sales

 

Total Paperbacks Sold: 1

Total Copies of 1000 Words Sold: 2

 

 

The Multiverse Chronicles

(Prologue and 1st 3 episodes released February 5, 2016)

(Online Only – Free Blog Series)

6 Followers

 

Battle Decks: Trials of Blood and Steel

(Released February 12-13th, 2016)

Deluxe Edition: ($37.99 – Online Only) No sales

Basic Edition: ($24.99 – Online Only) No sales

Total: 0 sold

 

Phalanx

(Released April 9th, 2016)

Cloth Edition: ($25.00 – Local Only) 4 sales (3 sold in April, 1 sold in June)

Wooden Edition: ($75.00 – Local Only) 1 sale (April)

Board Game Edition: ($28.99 – Online Only) No sales

Total: 5 sold

 

 

I suspect that having the games be primarily online only is hurting chances of impulse buys, especially given that it is direct from The Game Crafter website, rather than a site people are familiar with (such as Amazon). For Ashes and 1000 Words, these are older works, so I rarely advertise them.

 

Marketing

Twitter – Every so often, I tweet for Magic’s Stealing on my writer’s account. Also, Isaac and I created a Steampunk-themed curator Twitter account, The Dapper Pigeon, from which we occasionally tweet about Battle Decks and The Multiverse Chronicles.

Facebook – We created the Infinitas Publishing Facebook page, and I tried running a short campaign ($10.00, from Feb 19th-20th, 2016) but didn’t see any sales.

Word-of-Mouth – We have poker card-shaped business cards and fliers with the first episode of Multiverse that we hand out at events.

Newsletter – We created the Infinitas Publishing Newsletter on June 3rd, 2016. At the moment, we have 0 followers.

Goodreads Giveaway – I gave away 1 copy of Magic’s Stealing in January, 2016. 893 people entered the giveaway, but there were no noticeable sales based on the giveaway (I can attribute the print sales that did happen to people I know personally).

Rafflecopter Giveaway – I offered up 1 ebook of Magic’s Stealing during the first giveaway and 2 ebook copies during the second giveaway. The first had 3-5 people entering, and the second had one.

 

Let me know if you have any questions. 🙂

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Thoughts on Publishing – Hastings Book Signing – Magic’s Stealing

Author Book Signing - Stephanie Flint

Me at the table I shared with Christine Gilbert.

About a week ago, I took part in a multi-author book signing at the Hastings in Warrensburg, Missouri. It was an after-event for the Writers of Warrensburg’s first writing conference, in which we had around thirty writers (from beginning to published) attended panels led by published authors. The panels covered everything from characters to marketing, and we enjoyed the scenic Cena’s Nook (a local bed & breakfast). Had a great time and learned some interesting tidbits (I was hidden most of the event, since Isaac and I were organizing the critique group’s entries), and chatted with several local authors (a few we had met before at a local conventions while wandering the vendor halls).

After the writer’s conference, several of the authors who had published books went to Hastings for the signing. The event ran from 4-6 pm, and the Hastings staff set up several tables for us (two authors per table). Most of us had already brought a copy of our books into the store for them prior to the event, that way they could get the information into the system and make it easier for them to print barcode stickers on the actual day.

Author Book Signing - Writers of Warrensburg

Everyone getting setup for the multi-author signing.

For my half of the table, I included two business cards (shaped like playing cards–one had Magic’s Stealing info and the other had general publishing contact info). I had a bowl with cover-color-themed candy (the bowl is the same as the one on the cover), a newsletter signup sheet with QR code (no one signed up, though), a printed mount of the book cover, and a stand with the book (I used one of those receipt-spindle things with a plastic tip that I found at Office Depot when the local store had a closing sale). Behind the scenes, I brought a couple signing pens, regular pens, and a sticky notepad (in case I needed anyone to spell their name). I had extra books on hand, ready to have Hastings put a price sticker on if needed.

Author Book Signing - Stephanie FlintI went to the conference and signing in my pseudo-steampunk outfit (what I wore for my author photo), and brought Dragon (the stuffed dragon on my shoulder) along for the ride. (As a side note, Dragon sold me a book. It was at the end of the signing, and I had run out to the car to grab a couple things before I could pack up (I had carpooled with another author on my way to the signing, so we could get there early). On my way in, a Hastings customer asked what the dragon was for. I mentioned I was dressed up since I was selling my book at the signing that day. He asked about what I wrote, and I showed him the book (I was holding a proof copy of Magic’s Stealing at the time). He seemed interested and asked about having a copy, so I told him I could get him an actual copy inside. Signed him a book (with a tiny doodle of Dragon), and  I hope he enjoys it. 🙂

Yay for conversation starters!

Hastings Sign for Writers of Warrensburg Book Signing - Picture provided by Jason Meuschke

Hastings Sign for the Writers of Warrensburg Book Signing – Picture provided by Jason Meuschke

Overall, I sold six books. Three to people I knew, one to someone I met that day at the conference, and two to Hastings customers who happened to stop by that day. It was a lot of fun, and I’m hoping to do another signing once I have the next book available.

I hope you enjoyed this post. 🙂

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Thoughts on Publishing – Infinitas Publishing Status Report

It’s that time again! Time for the monthly Infinitas Publishing status report. 😀

The Shadow War: I finished the first round of edits and I’m now in the process of smoothing out the story and polishing before sending it to beta-readers. Progress is definitely being made!

The Multiverse Chronicles: Trials of Blood and Steel: Slowed down a bit on releasing episodes (you can read why in this post) but we’re working our way through the second half of the first season. Isaac and I are debating taking a hiatus on releasing episodes so that we can get through edits on the rest of the season rather than trying to do a heavy round of edits each week, but we’ll see.

Battle Decks: Trials of Blood and Steel: Nothing new at the moment. Had to take a break from beta-testing since we were out of town for a few weekends.

SBibb’s Photographic Illustration: Finished two formatting projects, finished a couple book cover projects, and have one more major formatting project to go. Progress made!

Beta-Reading: Finally got started on this! Still moving slowly, but I’m moving a lot faster than I was before summer started.

Distant Horizon: Waiting on beta-reader feedback. Isaac and I also noticed a few scenes we want to tweak before we release it into the wild, but I’m excited to start working on it as soon as we have all our notes. Also, we now have a blurb!

Video Blogging: Once I’m caught up with formatting and beta-reading, I plan to resume reading Magic’s Stealing in audio format.

Author Blog: I’ve been writing a lot more writing-based articles lately. Let me know if there’s any topics you want me to cover. 🙂

In other news, we’ve just about hit the one year anniversary of Infinitas Publishing, so I plan to do an annual report later this month. I plan to go over everything we released, what we had planned to release (and didn’t), as well as sales. And I also want to touch on how we’re adjusting our original plan and what you can expect to see next.

And if you want to stay up-to-date with our latest book releases and promotions, don’t forget to sign up for our new Infinitas Publishing Newsletter!

I hope you enjoyed this post. 🙂

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Thoughts on Writing – A Blurb for Distant Horizon: Part Two

Last week I did a post about writing a blurb for Distant Horizon, the YA/NA Dystopian novel that my husband and I will soon publish.

After writing the previous post, then editing the blurb, I came up with three versions that Isaac and I took to the writer’s meeting we attend. The first version was a short blurb in present tense that focused on the world of the novel, but didn’t mention the protagonist. The second was the blurb-ified query letter. The third was a cross between the two.

At the writer’s meeting, we struck out the first one. The second and third versions tied for favorite in regards to which each person preferred.

I’ve made the suggested edits, and I’ve come up with two versions as possible options.

Which one would entice you to read the book?

Version 1

The Community is safe.

At least, that’s what we are supposed to believe.

 

Eighteen-year-old Jenna Nickleson resides in an efficient, secure society that’s recovering from a hallucinogenic plague. So when agents of the Community’s Special Forces arrive at her university prior to a mandatory Health Scan, Jenna’s paranoia—and recent string of hallucinations—prompt her to find out what happens to the students who fail. Rumor has it that they’re sent away for treatment, but when she uncovers a ruthless government conspiracy, her ideal world is shattered.

Terrified, Jenna flees her home under the protection of a ragtag band of freedom fighters. The rebels offer her refuge on their rusty airship and claim her hallucinations are elemental plant powers. She’s not so sure she trusts them, but when she comes face-to-face with a cruel telepath in charge of the government’s darkest secrets, Jenna realizes she’ll need more than special powers to escape with her mind and body intact.

 

Version 2

The Community is safe.

At least, that’s what we are supposed to believe.

 

Sixty years ago, a hallucinogenic plague annihilated half the world’s population, leading to the formation of the Community—an international government that promises its citizens safety, security, and efficiency. Every day, Community citizens swallow a mandatory pill to ensure their immunity to the plague. A year after graduating high school, they take the Health Scan.

Most pass, and continue with their lives.

Others disappear.

Eighteen-year-old Jenna Nickleson hasn’t taken the pill since her senior year in high school. She feels more alive without it, and she hasn’t shown any signs of infection—at least, not until two days after a surprise Health Scan is announced and Special Forces arrive at her university campus.

Spurred by the recent string of hallucinations, Jenna searches for any inkling of what happens to those who fail the scan. Rumor has it that they’re sent away for treatment, and once cured, receive a menial job. But when she uncovers the cruel truth behind the plague, her ideal world is shattered.

Underneath the illusion of safety, Special Forces agents harbor a dark secret.

The plague is a lie.

Version one is based on the final query letter we wrote before deciding to create our own company. The blurb reveals a lot more information, but (as some of the writers at the meeting pointed out) narrows the options that the protagonist might choose. With this blurb, we know that the government’s secrets involve super powers, a telepath, and that the protagonist goes with the rebels (at least to start with).

This blurb seems to ask the question, “How will Jenna escape the telepath?” “What other secrets does this government have?”

For the moment, I’ve chosen the same tagline for both versions and changed them completely to present tense. The goal is to draw readers into the story by giving them the sense that all this is happening immediately.

Version two sets up the world before the protagonist. We don’t know what she ultimately chooses to do, though we know that she’s uncovered some kind of secret, Special Forcess agents are enforcing that secret, and that the plague is a lie.

“Why is the government lying about the plague?” “What’s really going on?” “What’s going to happen to Jenna?”

We don’t know, but the blurb promises the reader that if they read the book, they’ll find out.

What do you think? Which blurb catches your attention, and why?

I hope you’ve enjoyed this post. 🙂

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Thoughts on Publishing – Infinitas Publishing Status Report

Well, guess what? It’s time for another Infinitas Publishing status report!

The Shadow War: This is slowly, slowly making progress. I did get a little more editing done. The good news is that this process should go faster now that summer is almost here.

The Multiverse Chronicles: Trials of Blood and Steel We recently released episode twelve, and we aren’t quite halfway through the season. There’s still a few more end scenes to write for the later episodes, and I’m about one episode away from having to edit episodes I haven’t yet touched. I’m hoping I can get these edited fast enough to give our beta-reader time to read them before Isaac and I do our final edit before publishing them, or there may be a few episodes spaced out a couple weeks apart rather than just one week.

Battle Decks: Trials of Blood and Steel Isaac and I are continuing to test expansion ideas with our group of beta-testers. However, we’re having to really evaluate where we want the game to go before we release anything. Initially we were talking about deck-building ideas, but then we realized that too many deck-building options would take away from the hero-focus of the game. Right now we’re looking at the idea of limiting the scope of deck-building, while still offering some deck customization within each faction, along with testing more hero card options.

Still very much a work in progress, though I am looking forward to revealing a few of the different faction deck expansions once we iron out the details. And new factions… though those will come later.

Phalanx: We debuted Phalanx at the Old Drum Days Festival, and while we only sold a couple games, we did get to play the game with a number of people who stopped by our booth, and we hope repeated exposure will entice more people to pick up a copy down the road.

SBibb’s Photographic Illustration: Another book cover done, more proof covers made, one formatting project complete, another near-complete, and several more projects to go.

Beta-Reading: I’ve started reading the latest draft of the book I’m currently beta-reading. Seems I’m about as slow beta-reading as I am with editing The Shadow War, and as such, I’ve asked the author to send me weekly email reminders to get the chapters read so I can send her feedback in a timely manner.

Distant Horizon: We’ve got a couple people looking at the current manuscript for typos, and once we have feedback, we’ll be making the final edits and I’ll print out a copy to check for typos. I’ve also been working on a back-cover blurb, and hopefully I’ll have a polished version ready to reveal soon.

Video Blogging: Only a few chapters left of Magic’s Stealing to read, and then I’m not quite sure what to read next. I’ll be evaluating the video blogging project at the end of the readings to decide where I want to go from there and whether or not to continue with the video blogs.

We’ve got a lot of stuff planned for Infinitas Publishing, and I hope you enjoyed this post. 🙂

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Thoughts on Writing – Writing A Serial Novel – MVChron Midpoint Evaluation

Now that Isaac and I have reached the midpoint of The Multiverse Chronicles (or what was originally going to be the midpoint), I thought it might be fun to look at what we had planned for this series, and what the current trajectory is.

For those of you who are new to my blog, The Multiverse Chronicles is a pseudo-steampunk fantasy blog series that my husband and I write. Isaac writes the rough draft for each episode, which I then edit. We send that draft to a beta-reader, who gives us feedback. We polish the episode, and then post it to our blog (approximately once a week between episodes).

The series started because we wanted a way to advertise our Battle Decks: Trials of Blood and Steel card game. So we worked out more of the universe and wrote it into story format. (Fun Fact: The story came from the card game, but the card game from a story… which came from a role-play game Isaac game-mastered and created the world for. It’s just one big cycle.)

When we first planned the series, we thought they’d be short little episodes, each an individual story following the lives of various characters who we occasionally revisited (actually, we first pictured this as a comic strip). As the story progressed, certain themes would reoccur and a larger story arc would appear, but would only be important to those who read the whole series.

That didn’t happen.

The story evolved to have a full-blown plot. Even then, we determined that we would still keep the episodes short (around 500-1500 words), and we would keep some level of independent story from episode to episode, that way new readers could fall in at any time and be able to reasonably follow what was going on.

Ahem.

Let’s take a look at the actual word count of the first twelve episodes, shall we?

  • Prologue: 478
  • Episode 1: 2,318
  • Episode 2: 3,287
  • Episode 3: 2,771
  • Episode 4: 3,395
  • Episode 5: 3,829
  • Episode 6: 2,202
  • Episode 7: 3,082
  • Episode 8: 3,660
  • Episode 9: 2,760
  • Episode 10: 2,018
  • Episode 11: 3,918
  • Episode 12: 4,226

Ignoring the prologue, which we added at the last minute because we wanted to have at least some reference of why we call this “The Multiverse Chronicles,” the episodes are well above the intended length.

Granted, a lot of that is my fault. I like details. I want to see the world…

And I enjoy knowing what the bad guys are doing.

Isaac’s original drafts are closer to the intended length (for example, the original draft of the first episode is only 1,645 words long, and episode twelve was only 1,672 words long (note: this does not include the end scene, which was added later and raised the total count to 2,591 words).

Combined,the total word count for the first twelve episodes without the prologue is 37,466 words, with an average of 3,122 words per episode.

That’s double the original word count we had in mind.

Adding to the word count was the decision to add “Meanwhile“scenes at the end of each episode to show what other characters, especially the antagonists, were up to. The idea was to build suspense. Per feedback from our beta-reader, we later stopped calling them “Meanwhile” scenes and just made them a part of the regular episode, albeit with a section break.

What remained as planned, however, was to have an illustration with each story, hearkening back to the idea of penny dreadfuls and dime novels. Though the style and number of illustration varies a bit from episode to episode, we try to have at least something.

Originally we planned to have 24 episodes, though looking at our current structure, we now have 27 episodes planned, and I haven’t checked to see if any of the remaining episodes need to be split into two parts (as we did with one of the earlier episodes, and the two episodes we’ll be releasing next).

Once the first season has been released, I’m hoping to go back through the full story, make any final changes and polish the writing, and then publish a print and ebook edition. But that’s a post for another day.

Though we deviated from our original plans, I hope that readers will still enjoy The Multiverse Chronicles. And please, feel free to chime in with thoughts and comments as you read each episode. We would love to hear from you. 🙂

Previous posts about the serialization process:

Thoughts on Publishing – Serial Publishing Methods

Thoughts on Writing – What does a Serial Episode Need?

 

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Thoughts on Writing – A Blurb For Distant Horizon

Isaac and I are preparing to publish our YA/NA science fiction novel, Distant Horizon, and one of the many things that must be completed is a shiny blurb for the back of the book (and the Amazon storefront).

This particular blurb has been through many incarnations, especially seeing as how it started as a query letter (which went through many revisions on Absolute Write’s forums). Of course, the story changed over time, and some of the query letters became obsolete… even when they sounded half-way decent.

In a query letter, you want to give a little more information than a blurb (though you don’t typically reveal the end in either), and as such, I wasn’t sure what should stay and what should go.

How much information is too much?

If I reveal a certain plot point, is it a spoiler, or does it intrigue the reader?

I’ve read some blurbs that pretty much went all the way to the climax of the book, or ran through each major plot point without room for deviation. I’ve read some blurbs that didn’t tell me much at all.

Needless to say, I’ve started to avoid reading blurbs again once I’ve actually started reading a book, that way I don’t start waiting to see when the next plot point shows up. But I’ve also noticed that it takes a really good blurb to hold my attention and make me read it word for word, rather than skimming for key words that catch my interest.

That being said, let’s take a look at what Isaac and I currently have written for Distant Horizon.

The Community is safe, unless you have superpowers.

 

Eighteen-year-old Jenna Nickleson resides in an efficient, secure society that’s recovering from a hallucinogenic plague. So when Special Forces agents arrive at her university prior to a mandatory Health Scan, Jenna’s paranoia—and recent string of hallucinations—prompt her to find out what happens to the students who fail. Rumor has it that they’re sent away for treatment, but when she uncovers a cruel government conspiracy, her ideal world is shattered.

Terrified, Jenna flees her home under the protection of a ragtag band of freedom fighters. The rebels offer her refuge on their rusty airship and claim her hallucinations are elemental plant powers. She’s not so sure she trusts them, but when she comes face-to-face with a cruel telepath in charge of the government’s darkest secrets, Jenna realizes she’ll need more than special powers to escape with her mind and body intact.

This particular blurb has a tagline: The Community is safe, unless you have superpowers.

(There’s an explanation on the difference between a tagline and a logline here, and a quick explanation here.)

We’re briefly introduced to our protagonist (Jenna), our setting (an efficient, secure society), and a conflict (Society is recovering from hallucinogenic plague. Jenna’s been having hallucination. Societal enforcers show up, making her wonder what’s going to happen to her). We also learn there’s a government conspiracy and get information that gets us just about halfway into the book (when she first meets the telepath).

Analyzing this, I wondered if the conflict could be made clearer from the get-go, and if there’s more we should know about Jenna to make her an interesting character right from the start.

I thought about trying to write the blurb in third person, but offhand I could only think of one book that did this well (Delirium by Lauren Oliver), and I think that worked so well in part because it captured the feel of her writing style.

In one article I read about writing a blurb, the author suggested that introducing the setting before the main character was important in science fiction and fantasy. I checked this theory. This holds true for both Hunger Games and Divergent, and to some degree, Matched (the tagline sets up the world).

Given that the world plays a huge role in Distant Horizon, I’m now considering setting up the world first. (In a world where super villains won the day and dismissed super heroes as delusional misfits with a hallucinogenic plague… All right, all right, I won’t start with “In a world”… And I’m fairly certain that “super villains” and “super heroes” are trademarked terms. *Sigh.*)

Based on the idea of setting first, I came up with this rough blurb:

Ever since a hallucinogenic plague wiped out half the world’s population, the Community has been a haven for its citizens. The people of the Community are safe, secure, and efficient. They take a daily pill to ensure their immunity to the plague, and when the time comes for them to enter the work force, they take a mandatory Health Scan. It’s their duty.

But underneath the illusion of safety, the Community’s Special Forces agents enforce a dark secret.

The plague isn’t real.

Eighteen-year-old Jenna Nickleson is a freshman biology student with a secret of her own. She hasn’t taken the pill since her senior year of high school. She feels more alive without it, and she doesn’t show any signs of infection—until just two days before a surprise Health Scan is announced and Special Forces agents arrive at her university. Jenna’s paranoia—and recent string of hallucinations—prompt her to find out what happens to the students who fail. Rumor has it that they’re sent away for treatment, but when she uncovers the cruel government conspiracy behind the scans, her ideal world is shattered.

I’d be tempted to cut it off here, but I’m not sure that it shows enough about what Jenna will do next. What are her goals? What are the stakes?

This is the amended blurb (though maybe a bit lengthy…):

Ever since a hallucinogenic plague wiped out half the world’s population, the Community has been a haven for its citizens. The people of the Community are safe, secure, and efficient. They take a daily pill to ensure their immunity to the plague, and when the time comes for them to enter the work force, they take a mandatory Health Scan.

It’s their duty. But underneath the illusion of safety, the Community’s Special Forces agents enforce a dark secret.

The plague isn’t real.

Eighteen-year-old Jenna Nickleson is a university biology student with a secret of her own. She hasn’t taken the pill since her senior year of high school. She feels more alive without it, and she doesn’t show any signs of infection—until just days before a surprise Health Scan is announced and Special Forces agents arrive at her university.

Jenna’s paranoia—and recent string of hallucinations—prompt her to find out what happens to the students who fail. Rumor has it that the students who fail the scan are sent away for treatment, but when she uncovers the cruel conspiracy behind the scans, her ideal world is shattered.

Terrified for her life, Jenna flees under the protection of a ragtag band of so-called “freedom fighters” whose arrival coincided with that of Special Forces. These rebels offer her refuge and claim her hallucinations are elemental plant powers, but she’s not so sure she trusts them. Still, her curiosity gets the best of her, and when she comes face-to-face with a cruel telepath in charge of the government’s darkest secrets, Jenna realizes she’ll need more than special powers to escape with her mind and body intact.

Eh… it’s a work in progress.

Let’s look at the taglines real quick.

The current one I have is:

The Community is safe, unless you have superpowers.

An alternative tagline I’ve considered is:

The Community is safe, secure, efficient.

At least, that’s what we were supposed to believe.

Or simply:

The Community is Safe.

The Community is Secure.

The Community is Efficient.

It is our duty.

The first tagline introduces part of the Community mantra, and also brings in the idea of superpowers (which is nice to for attracting the attention of readers who enjoy superhero stories). The downside I’ve considered is that it may not be clear whether the Community isn’t safe for people with superpowers, or if the Community isn’t safe from people with superpowers.

Or both.

Technically, it’s both, but the potential problem is a concern I have.

The second tagline introduces a condensed version of the Community mantra, and instantly sets up that things aren’t as they seem (yay, tension!). Downside… no mention of superpowers.

The third tagline is a bit lengthy, but it clearly shows the Community mantra, which is repeated several times and places a huge role throughout the book. Should be a tad discomforting for the reader, but the downside is that it doesn’t reveal superpowers or and other form tension/conflict.

But what do you guys think? Which tagline do you like best, and why?

What do you think about the blurb? Are there any blurbs you’ve particularly enjoyed reading?

I hope you found this post helpful. 🙂

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By the way, as a way to say thanks for reaching 1000 Twitter followers, I’m currently running a giveaway for two ebook copies (.mobi file or Smashwords coupon) of Magic’s Stealing!

Click here if you’re interested in entering the Rafflecopter giveaway, and good luck! 😀

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Thoughts on Publishing – A Video Blog Post – Reading Chapter Seventeen of Magic’s Stealing

I finally got the next reading (chapter seventeen) of Magic’s Stealing uploaded! Enjoy. 🙂

Click here for the link if you can’t see the video.

Chapter One

Chapter Two

Chapter Three

Chapter Four

Chapter Five

Chapter Six

Chapter Seven

Chapter Eight

Chapter Nine

Chapter Ten

Chapter Eleven

Chapter Twelve

Chapter Thirteen

Chapter Fourteen

Chapter Fifteen

Chapter Sixteen

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Thoughts on Publishing – Phalanx Release Day!

Today, Phalanx has been published! Okay, technically we published it late last night, but we debuted the game today at the Old Drum Days Festival. There, we revealed the board edition, along with the cloth bag edition and wooden board edition. We also had paperback copies of Magic’s Stealing available for sale, had a copy of Battle Decks on hand to show, and Syerra, one of our beta-testers, had a few pieces of her artwork available. We got to demo Phalanx for several of the fair-goers who visited our booth, and we had a lot of fun.

Old Drum Days Festival 2016 - Isaac and Stephanie

Old Drum Days Festival 2016 -The Booth

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And now, Phalanx!

Phalanx - Wooden Edition

Throughout ancient history, the phalanx was one of the most formidable troop formations, famously used in war by the ancient Greeks. In this formation, soldiers interlocked their shields, forming an impenetrable barrier while thrusting long spears at their enemies.


In the game Phalanx, use movement cards to advance your troops, land on your opponent’s pieces to remove them from the game, and get four or more of your own pieces in a row to form your own formidable phalanx, which is immune to frontal assaults.


But be cautious—your opponent can still attack your flanks, or even attack from behind and break your phalanx.

Phalanx is the game that captures the strategic play of chess, the piece-turning excitement of Tetris , and the luck of the draw. With these elements, move your pieces and form your own formidable phalanx to capture your opponent’s city-state!

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Click here to learn more about the game.

Buy the board edition!

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The board game edition is available online ($27.99), the cloth bag edition is available locally in red, cream, and green colors ($25.00), and the wooden edition is also available locally ($75.00).

Isaac and I are debating whether or not to offer the bags and wooden editions online, though we would have to ship them ourselves. We may consider options for doing that (such as through Etsy) in the future.

Anyway, have a look, and I hope you enjoyed this post. 😀

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