Outpost – Do you remember this game?

When I was a kid, I was introduced to computer games early on because my dad does a lot of computer-related stuff. Somewhere there’s an old 4×6 photo of me sitting in a small pink chair on top of a regular adult chair so I could reach the computer. (Age of dial-up internet… ah… fun times).

It started with games like Wacky Wheels and Commander Keen, acquired on a small floppy disk (you know… the save icon?) Another fun note: the galactic alphabet used in Commander Keen is seen again when you’re enchanting items in Minecraft. I had an absolutely fun moment of going wait… I recognize those symbols!

Anyhow, once I got a little older, one of the games I absolutely loved was Outpost, a 1990s Windows 3.1 game.

Goal of the game?

Colonize a distant planet after Earth gets destroyed by an asteroid, and rebuild civilization to the point where you can launch back out into space.

The game was near impossible to beat. 😅

Part of that, I think, was because I was a kid, who didn’t realize until later that there was a helpful manual that told you what each building did. (Or why all those buildings underground kept turning into Red Light Districts when morale was low. Agh! I needed that laboratory!

(I didn’t realize until much later what a red light district was).

The other part, as it turns out, was that the game was actually released incomplete, and certain rather important functions for building up to a spacefaring age had been left out. If I recall, some editions of the game actually did have just enough to complete the game later on.

Since I think I beat the game once (and only once), I’m guessing I might have been playing the incomplete version. (I beat it on a DOSBox version with wonky colors and no sound because it wasn’t the most compatible with Windows XP but I was determined to play it again).

But everything had to be lined up just right in order to get that ending.

I usually died long before I ran into the issue of reaching the space technologies.

And from this game, I memorized two specific lines from the AI. “Don’t panic,” and “The people hate you, Commander.”

*Annoyed glare at computer.*

Rarely did I get the third line, “The people love you, Commander.”

Eventually, I moved on to other games, though the craving to play Outpost pops up every once in a while. Building tunnels and redundant oxygen systems. Dying within a few turns of starting the game because of choosing the wrong star systems. Old-school music that was catchy but not the best quality…

Imagine my surprise when, a few years ago I went to a local concert playing music from The Planets, and suddenly heard, in full symphonic glory, the primary background song of Outpost.

What?!?! 🥹

Apparently “Mars” was the song they chose for the game, and I’d had it ingrained in my head. I knew I was supposed to be looking for sections pulled for the Star Wars movies from the concert, but Outpost?

I was a happy camper.

You can find a few play-throughs on Youtube if you’re curious about what it sounded like in Outpost. In the meantime… I don’t think I’m quite ready to fight with DOSBox to get the game back up and running.

But the urge to go build a space colony may yet again return…

* * *

None of my space stories are published yet, so no links to point to this time. (But there’s a couple waiting for revisions!)

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

About Ruetravahn – a god of wind, language, and Truth

I have a lot of fun creating the world and culture of the Wishing Blade Universe (Isaac has fun with this, too, as seen by the existence of the Legends of Cirena stories, which started because he went and created a role-playing guide for each of the regions).

One aspect of world-building I especially enjoy is creating the pantheon of gods, goddesses, and deities.

Many of the gods interact directly with mortals, as well as immortals, meaning we see their personalities and how people deal with them (or try to avoid them). Some worship them, some scorn them (especially the dragons of the Immortal Realm) and others are indifferent.

Today, I wanted to take a closer look at Ruetravahn.

As one of the older gods, Ruetravahn has a place in both the Cirenan and Cantingen pantheons, though he features more prominently in the latter. (But even Cirenan characters get stuck dealing with him, as Livena finds when she accidentally gets saddled with a truth spell/curse in The Wind Mage of Maijev).

Per Cirenan tales (as of The Wishing Blade series), when the high god, Listhant-Nsasrar, chose to retire, Ruetravahn convinced him to leave the gift of word magic with mortals so they would not always be at the mercy of the gods, and those without ribbon magic would have a defense against born mages.

As such, Ruetravahn became known as the god of language. Though the Cantingen language had been around for as long as mortals could remember, the ability to use it in spells only came after Ruetravahn’s deal. (Which gets fun when I’m writing anything in the Legends era, because I have to remember they don’t have access to word magic yet).

Even with this gift, Ruetravahn is rarely worshiped in Cirena, possibly because they continued to rely more on ribbon magic than word magic.

As for the Cantingen Islands, the people looked to him as not only the god of language, but also the god of Truth, the world as it really is, and the god of wind, capable of hearing everything that is spoken. Those who worship him consider lying an affront to the gods, and they are careful to choose their words and speak as accurately as possible.

He is the primary god that Edyli, the protagonist of Wind and Words (book two of the Stone and String series), chooses to worship. Her respect for him affects her actions. However, there are those who still see him as a lower god, and who therefore ignore his teachings in favor of completing tasks assigned by the high goddess, Madia.

This scene touches on the conflict between them. 🙂

From Wind and Words

The priestess spun on her heel and surveyed the room. “Do not tell anyone of your intentions, and do not tell them who sent you.”

“Nasillah?” Edyli asked, confused. What temple work could be so secretive? “I cannot lie. That is against Ruetravahn’s will.”

The priestess turned sharply and narrowed her eyes, but even the acolyte pressed his lips into a thin line behind her, his concern evident. “Do you question the will of Madia?” she demanded. “Would you put a lower god above Her Graciousness? You must do as she commands, and that is to bring the monster who stole the child’s string to justice. If you must lie to achieve that task, then it is necessary.”

Anger rushed through Edyli. Ruetravahn might not have been a high god, but his intentions were sacred. Their language rode in his wind, and he was the one who established the treaty with Lishivant, Madia’s father, to bring word magic to mortals.

Whatever happened, Edyli would not lie. She would not betray him.

“I will do what I must,” she said firmly. Even saying that much made her cringe, because the priestess would likely assume that she was agreeing to do as she had been asked. But, as familiar fables said, it was not the truth-sayer’s fault if they spoke Truth, but the listener turned a deaf ear.

While Edyli is determined to serve Ruetravahn faithfully, not everyone is so faithful, as seen above. Of course, those who don’t like magic or gods are even less inclined to like him, as we find with Livena after her magic goes haywire near a blessed scroll in The Wind Mage of Maijev.

(But hey… things like that happen when you accidentally mix a blessed scroll, wind magic, and magebane).

* * *

A spell to infuriate the goddess of the dead…

See more of Edyli’s faith in Ruetravahn in the Stone and String series:

Quick reminder… you can read Stone and String for free by signing up to my newsletter!

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

Magical Guardians

In both the Glitch saga and Distant Horizon series, we see the mention of “time stones,” strange artifacts protected by a mythological guardian. While they’re only researched in Glitch, (and used as bait to lure the rebels into a trap), Jenna and the Coalition of Freedom, a ragtag team of rebels, are a bit more adventurous with these things in Distant Horizon. They have a hands-on experience with a time stone in the first book, and continue to deal with these stones in Fractured Skies.

Here’s a peek at their introduction to one of the guardians in Fractured Skies:

(SPOILER WARNING! – There are two characters present here who aren’t introduced until the beginning of Fractured Skies, so if you don’t want to know who is involved in this scene from later in the book, you may want to skip the quote block).

I grabbed the radio from my pocket. “Inese? Where are—”

A portal appeared in front of us with Inese, Dad, and Lance tumbling through. The portal closed and Inese—with the stone—skidded to a halt, staring at the statues. “Here, too?” Her eyes widened. She clutched the stone to the black body armor of her chest with one hand, her pistol in the other.

I nodded. “Yeah.”

“Lance,” Inese snapped, “portal to the car, now!”

“Sure thing.” Lance wiped perspiration from his forehead as another portal swirled in front
of us. “Let’s go before that mummy comes back.”

“Mummy?” Lily yipped. “The mummies are alive, too?”

“They’re not exactly living,” Lance muttered.

“They’re spirits,” Dad clarified, breathing hard. Dark purple rings colored the underside of his eyes. Inese disappeared through the portal. The rest of us followed them to the museum roof. Dust swirled around us, revealing the location of the car in faint, shifting sand. I yanked the edge of my turtleneck shirt over my nose. Inese slammed the driver’s door shut behind her and the car went visible. I hopped in. Lily dived in behind me and yanked the door shut. Outside, trees bent against the wind, leaves whipping across the roof as the sky turned a deep, rouge red. Dark yellow dust clouds rolled in the sky, crackling with electricity.

“Inese…” Dad pointed into the distance. “That’s not a statue.”

Bright, white light traced the outline of a giant lion with the face of a man. It stepped through the cityscape, purple lightning wrapping around it and flaring in bright streaks. Lily’s jaw dropped. “You’ve got to be kidding me.”

Lance shook his head. “After the mummies, nope. Not kidding.”

A deep, resounding voice pounded through my head, overriding my thoughts.

Return the stone.

I froze, my hands clenched on the edge of the seat. The voice of the guardian echoed in my head. A thick blanket of dark sand blasted the windows, obscuring the sphinx.

As seen here, one of the guardians has the appearance of a sphinx. Each one references a different mythology, and each one has a different set of powers:

  • Guatemala – Jaguar shapeshifter with power stealing
  • Japan – Asian dragon with water powers
  • Egypt – Sphinx with radiation and electricity powers
  • Peru – A puma earth elemental with radiation powers
  • India – A representation of Durga with healing powers, riding a lion mount

They all tend to be protective of their stones. They’re also extremely powerful spirits… making them difficult to steal from.

Not impossible, but not without cost.

And then trying to keep those stones is another story entirely…

* * *

See the interaction of the team with some of these guardians in the Distant Horizon series!

* * *

Happy reading and writing!

Leave a comment

Filed under Writing

Infinitas Publishing – Status Report

Time for the April through mid-August Infinitas Publishing status report! 📋

Despite this primarily being during the so-called “chaos months” (in this case, lots of things happening that disrupt routine… including a couple of “meh” life events that weren’t planned, of which one is still ongoing), a lot of stuff got done, and I’m excited to go back through my planner and record it all here. 😁

The chaos months are only sort of over, but we’ve finished the big move and brought home a cat, so that’s one relief. (I even figured out where to put the fancy printer so I could prep for the June events!)

I’ve highlighted the projects that had changes in blue.

Warning… there’s a lot. (That’s a good thing!)

* * *

Changing Tides: (Book 4 of the Distant Horizon series). On hold while working on The Dark Forest of Aneth. Next step is to merge the two revised drafts and start writing the missing scenes.

Betrayed (Deceived #2): I’ve posted the launch review! If you’re looking for a deep dive into my launch process for this book, that’s the post to read.

Next up, revising Deceived #3 (tentatively titled Exposed).

Other future steps: Input Isaac’s notes from Deceived #5 (formerly #4) into the manuscript, revise Deceived #5, and revise #6 (formerly #5) before handing it to Isaac for his feedback.

Dossiers (Deceived Spin-off): I continued this story a bit further, adding two more chapters before completion. This also included adding a Daz render and dossier for Agent Shepherd. I’ve also done one more revision pass, but I feel something else needs added before formatting and sending it out to beta-readers.

While I was originally thinking I’d make this exclusive for newsletter subscribers, I’m now leaning toward making it a free or 99cent “1.5” book available in the Deceived series.

Multiverse Chronicles (Distant Horizon Universe Spin-off): I’ve started sharing this with the Distant Horizon Universe newsletter! After several years of being relegated to the back burner, the prologue and first seven chapters have been fully revised, edited in ProWritingAid, and sent out to newsletter subscribers. Fortunately, the majority of this has been edited already, with the exception of one chapter that Isaac and I both somehow missed writing, so it mostly just needs light revisions.

TWB 4: (Book Four of The Wishing Blade series). On hold. Next step is to add the remaining outline to Scrivener, review that outline for missing plot points, and then write the rough draft.

Legends of Cirena Volume One Ebook Cover

The Legends of Cirena Volume One (Collection of books 1-6): Released! (Including on Google Play and Smashwords, which I hadn’t uploaded previously).

I did a small launch of paid promos (which I still need to analyze), as well as sent extra book details to the Wishing Blade universe newsletter for each included story.

The Dark Forest of Aneth (“Ro’nor (“The Restless Sands of Neel”) & Zynia (“The Dragons of the Mist”) cross-over / A Legends of Cirena short novel): While this was on hold during the early chaos months, my goal was to finish the missing scenes during July. Which happened!

I completed a round of revisions on the already-written scenes, added in the missing scenes, and input ProWritingAid’s Manuscript Analysis feedback, with a few notes left behind for future tweaks.

I’ve been letting it sit for a couple weeks before I begin the next stage of revisions. Then it’ll be ready for ProWritingAid edits, any final AutoCrit Analysis tweaks, and then it’s off to beta-readers!

Other Goals: Revisit the book cover concept. Create a blurb. Polish the related poem/ballad so it can be included as back matter.

The Ruins of Amixthael (The Gryphon and the Mountain Bear Spin-Off): I’ve completed a full revision pass of the original six chapters, and drafted intermediary chapters for a secondary character (four complete, two to go, with one of those being outlined but not drafted). Those will still need polishing edits in ProWritingAid.

Additionally… while it’s not decided for certain, the secondary character’s perspective might allow me to start foreshadowing a much larger antagonist that appears later in the Wishing Blade world. (*Squee!*)

There’s a strong chance that this is going to be part of a new arc in the Legends of Cirena series (The Dark Forest of Aneth will conclude the previous arc while also laying the foundation for the new arc).

Future goals: Polish cover. Create blurb.

Untitled LoC Short Story (Standalone – Merchant in Reveratch): This story concluded with seven chapters, so I have drafted, polished and sent two additional chapters to the Wishing Blade Universe newsletter since the last update.

I’ve set aside the current manuscript so I can fully review it later with a fresh set of eyes. This is another story which will likely be part of the next Legends of Cirena arc.

Goals: Figure out a title. Create book cover and blurb. Polish the related poem/ballad so it can be included as back matter.

Untitled LoC Novella (Standalone – Twins in Ferta): I’ve outlined the next story to appear in the Wishing Blade Universe newsletter (5,400 words). I am really excited about the possibility for this one to connect with the larger Litkanston War arc, because I finally, finally get to introduce Lord Nomca. And it’s not even exactly a cameo, like I originally expected (he’s briefly referenced in the Wishing Blade series, but hadn’t yet made an appearance in any other stories). I’m currently working on chapter six, and the full draft (being revised/edited as each chapter goes out to the newsletter) is 13,300 words. I’m definitely expecting this to go into novella-length territory, if not that of a short novel. Six of the chapters have already been sent to the newsletter.

The Wind Mage and the Wolf Spin-Off (A Legends f Cirena short story) : I made some progress to Joran’s short story! I’ve revised what was already there and made note of a couple spots that still need work. Additionally, I’ve started cross-referencing the final scene in The Wind Mage and the Wolf from Joran’s point of view.

This will go to newsletter subscribers first, but I may make it a “7.5” story in the Legends of Cirena arc.

Goals: Edit in ProWritingAid, read-aloud, proofread. Book cover and blurb.

Huntress 3: On hold. Next step is to finish re-reading Changeling to make notes on the series guide, finalize the cover (proof created), and create a detailed outline.

Horse Shifter Romantasy (Maybe???) : This one was a surprise to me, too. 🐎

Unrelated to any of my current story worlds, this one got a lot farther along than I ever expected it to. (Thank a co-worker talking about fanfiction and me happening to be processing a book with a horse on its cover at the time). But it’s been a nice “refresher” story that’s allowed me to go running into the weeds with world-building ideas without falling down a rabbit hole in the other worlds (which often happens during chaos months when I can’t put my full attention on any particular project).

It currently has a 5,500 word outline, with additional details on the side. I’ve been using AutoCrit’s analysis features to figure out where I’m missing crucial beats and what details could still use fleshing out, and let me tell you, I’m excited for the world, the magic system, and the characters (and I think the characters might even actually be following the romance beats they’re supposed to, though that’s an area I notably have trouble writing).

If this gets written, it’s going to be because I wanted the challenge of writing a romance-focused story with really strong worldbuilding elements that tie directly into the plot.

Other Stories: I wrote a flash fiction short that I posted to Substack. This one was based on a picture Isaac created:

I also did a revision pass for the YA Alien Invasion/Dystopian story, which does need a bit more work before I’m ready to release it. The next step is to review the AutoCrit analysis to see if there’s any feedback I want to input before the next stage.

I also discovered there’s a fantasy anthology I’m interested in submitting to, so I’ve been outlining possible short story ideas I might use for my submission. I’ve got two so far:

  • One involves a grumpy sorcerer who wants to be left alone, and a sorceress who’s stuck in the form of a bat-winged squirrel and steals his pears to drag him out of his garden. Definitely a short story.
  • The other is a “love-wins-in-the-end” story involving refugees fleeing from evil ice mages whose single-minded fear/hatred has narrowed their magic to one purpose, and the refugees find support within a protective community whose magic hasn’t become so narrowly focused. Pretty sure this one is itching to be a novella.

Game Design: Not a whole lot of new updates for Anchor, but Isaac did a bit more prototype work and we’ve acquired a few more test pieces for future prototype testing.

He also reviewed our Legends of Cirena game and made notes for a shorter version of the game, and we went over some possible changes for a future edition of Battle Decks (and I like these changes, because while it’s still a war game, a new morale mechanic puts more emphasis on keeping your characters alive rather than using secondary characters as canon fodder).

Testing AutoCrit: I did a two-week trial of AutoCrit, a writing software with an analytical feature I’ve been wanting to try for a while. Mostly I uploaded previously completed manuscripts into its Story Analyzer tool to see how it did at finding loose plot threads, with hopes that it might make writing later books easier if I can quickly review what’s happened previously. Seemed to be potential there, and I liked its Story Builder tool for being able to analyze missing plot beats, so I went ahead and subscribed for a month.

Afterward, I finally went in for a year on this, because I rather like its Story Builder feature for organizing my thoughts, and because I like being able to write a chapter and then analyze it for potential issues (though I’ll admit that its analysis features are a bit hit and miss).

Additionally, while first exploring the AutoCrit Story Builder analysis features (not so much the generation features), I started exploring what I’m temporarily calling the “Greedy Adventurer” story idea, which now has a very loose outline but may influence Litkanston history within the Wishing Blade universe.

That said, because the AutoCrit tools (and the ProWritingAid chapter critique tool I like) does use Generative AI, I crafted an AI use policy so others can easily see how I do and don’t use AI.

Long story short, I don’t use generative AI for images or creating/writing the actual story, but at this point in time I do use writing-specialized genAI tools for the purpose of analyzing what I’ve already written and occasionally trying to brainstorm through a block.

As a note… I have also been trying to see what other AI features might be useful in analysis, helping organize my thoughts when it comes to quickly finding what I’ve already written, or searching for comp titles of books that I might not have considered previously. The AI policy goes more into that.

Still no plans to use it for image generation, however.

Marketing: The last several months had far less focus on marketing than the previous month. Meanwhile, these are some of the recent projects:

  • Amazon Ads same as usual, the ones that were already running and one extra as a test.
  • I created a list of my books by publication and word count for my personal use. Eventually I want to create a simple web page guide.
  • I did some research on various book pricing strategies, and I might update book prices in the near future.
  • I scheduled Initiated for a BookFunnel promo that ran in May and July, and I scheduled promos for June and August with Stone and String. It’s all scheduled and ready to send. I’ve also started doing author book swaps again where we exchange books to highlight in our newsletters.
  • The newsletters have been going out on time with their respective stories, so yay for that! (Apparently having one story in progress, and one that only needs revisions on a chapter-by-chapter basis, is working really well for me). I also finally did a scrub to remove subscribers who haven’t opened any of the newsletters in over a year.
  • I updated the design for the Distant Horizon Universe book pages on the Infinitas Publishing website. Minor tweaks, but should ultimately look better once all the details are in place (Goal is to add sample pages, Goodreads/BookBub links, additional book info, etc).
  • I kept up with Infinitas Publishing accounting through May… woot! Now it needs updated again.
  • I created my first book-themed quiz, and created a new “Extras” page on the Infinitas Publishing website! Check out the “Which of our series should you start with?” quiz!
  • I finally finished setting up the Payhip/Stripe Store accounts and linked them to BookFunnel, and I even created pages for the first six Legends of Cirena ebooks! They can now be purchased directly from me.
  • I tinkered with the idea of audiobooks, and I recorded chapter one of The Wind Mage of Maijev and tested editing the recording using Audacity. Thus far, I think if I plan to proceed with the process, I’ll likely need to re-record that chapter for better enunciation on my part. No big plans for that at this point.
  • I’ve been trying to get back into writing and marketing research, both with reading articles and listening to more podcasts and webinars. I picked up the Newsletter Ninja’s “Launch to Your List” course and I’m working on revamping upcoming book launches.

Next up: Continue updating the design of individual Infinitas Publishing book pages. Continue adding sample chapters to the BookFunnel sales pages for each book, and then to the main Infinitas Publishing website. Add BookBub and Goodreads links to each landing page. Update my author bio across the different retailers. Continue adding books to the Stripe store for direct sales. Revise Amazon ads, and overhaul book categories, keywords, and blurbs.

SubstackSporadic posting at the moment, due to the chaos months, though I did get a couple more writing tip roundups posted. I also created a Tip Jar.

Weekly(ish) Writing Tip Round-Ups:

Crafting Your Fictional World:

A while back I’d started writing a non-fiction book focused on world-building, and while I haven’t made much more progress in that regards, I did post a couple of the chapters to Substack.

Repurposing Old Newsletter Content:

For a while now, I’ve been considering going back through my older newsletters and repurposing some of the behind-the-scenes content. I got the extra push to move forward with this plan upon learning that blog content is not only good for SEO (whee… the search engines can find you and point more readers your direction, yay!), but might also be good in the age of AI search engines, which seem to be interested in context when doing searches. And sense more search engines are moving to AI-powered searches… yeah. Now I get to have fun revisiting those older newsletters and updating them for the blog. (And this actually is fun for me. The content’s already there, and just needs revising, so it’s cool seeing what I did in the past for newsletters and what I might want to start doing again).

Events: June was busy with three events. Two we vended at, and the third was a writing workshop that we attended.

UP Rainbow Pride (Marquette) – June 14th

Lots of fun, and we tested a more condensed display with our SIFlint Art (the dragons) at the front to draw people in. To our surprise, the tote bags did really well (I need to order more of the yarn dragon now), and this definitely did better this year than last. We even had someone come looking for book two in a series. Yay!

The booth at UP Rainbow Pride

Writers of Warrensburg Workshop – June 22nd

We got a chance to reconnect with friends from Missouri in what was a combination trip to visit family, attend the writing workshop, and return to Michigan with our new cat, Baby Girl Neelix.

The workshop was a lot of fun, with three presentations and four great presenters, and a lot of helpful information. Plus, we got to participate in the author signing after.

An orange cat in a harness sits between car seats.

Hancock Pride Market – June 29th

Because we didn’t have a local artist alley for Pride month, one of our friends put together an awesome local pride market that ended up being lots of fun, one of my favorite setups we’ve tried (grids to the max, and condensed setup!) and I’m definitely hoping this happens again next year.

Stephanie and Isaac stand in front of their booth at the Hancock Pride Market.

SBibb’s Photographic Illustration: Mostly on hold for the moment, though I did do a photoshoot of my new houseplants I acquired from plant-sitting. I have chosen the ones for editing and done basic edits, but I still need to finish the bigger edits and send them to their previous owner.

I might also have another formatting project coming soon.

Future Goals: Update the SBibbPhoto website to incorporate Daz work and fix the SEO information. Finish designing cute mascot for a local store. Finish editing photos for a local Aikido group.

SIFlint Art: I finally got to print my shiny (literally, it’s on metallic paper!) dragon display!

I even printed my own business cards this time around. Wasn’t perfect (not happy with the paper chipping at the edges) but I’m still pretty satisfied with them.

Plus… Isaac made a shiny new self-serve sticker display! It’s been really nice so far (though we need to hot glue the back string on so it’ll stop falling off).

Goals: Finish the line-art for a bag-hoarding dragon, do a fun commission for a friend, and order new merch for upcoming events.

Daz PA: Though on hold for most of the chaos month, I’ve now returned to working on projects! Everything been updated to make it easier to work again, and I’m really glad Isaac and I made a Standard Operating Procedure for making poses last year. That really helped to fast-track me back to work on these.

I’ve finished reviewing the poses of the Leadership set Isaac started, which are ready for thumbnails. There’s been a bit of a hang-up on this one, however, because I’m hoping to include props… and it’s been a little while since I’ve done any 3D modeling. I’ve started designing a podium to go with the poses, but I need to review how to use Substance Painter so that the model (which is complete) looks decent.

In the meantime, I’ve started a “Cursed Expedition” centaur set that I’ve started making thumbnails for. Next step is to finish the thumbnails and create promo art.

Goals: Find collaborator for Genesis 9 Diverse Worlds set and complete the Ankylosaurus Rider pose set Isaac started. Maybe complete snow and ice texture pack idea?

* * *

Happy writing and reading (Or 3D rendering if you’re into Daz)! 🙂

Leave a comment

Filed under Business Ventures, Daz 3D, Writing

Backstory Between Toranih and Siklana

In The Wishing Blade series, there’s a rivalry (often unspoken), between Toranih and her older sister, Siklana. Though they care for each other (in fact, the one magical item Toranih actually likes and frequently uses is a light crystal Siklana made for her), Toranih has always felt like she was in her sister’s shadow… that, no matter what she did, her sister was always better. Better at academia, better at fitting in with social expectations, and better at earning their parents’ approval.

Once, when they were younger, Toranih and Siklana were instructed to create a small tapestry to showcase what they’d learned of weaving and embroidery. Toranih chose to painstakingly render a detailed depiction of a beautiful knife wielded by the legendary noble, Duke Nomca, who was known for his fairness and protection of those in need, including those without magic. (And of the beastmen, which gets shown in a story I’m currently writing). Toranih worked hard on that tapestry, and when her work was complete, the final piece was beautiful… if in its own pragmatic way.

She was quite proud of that work, and sure she had finally managed to achieve something her sister couldn’t. But when they unveiled their tapestries for their parents, Siklana’s detailed work far outclassed anything Toranih dreamed of achieving… and her hopes were dashed.

After that day, she refused to touch the loom except for the most basic of lessons, and she turned to Captain Brekartn for lessons wielding a weapon like Duke Nomca. Though any skill with knives eluded her, she soon found mastery in swords. The more she practiced, the better she became.

As the years passed, Toranih denounced the arts her sister excelled at—including magic—and instead focused her talents on the one thing Siklana showed little interest in—swordsmanship.

If all went well, she would one day become a guardswoman, while her sister would become an academy mage.

But, of course, life doesn’t go as planned.

Magic is stolen.

Siklana is left without the magic she’s become known for, and Toranih’s traditional weapons prove useless against the army of shadows invading the kingdom. Toranih finds herself forced to consider the role her sister once studied for—the role of a mage, while her sister is left wondering where she fits into this strange new world.

And there you have it, a little history between Toranih and Siklana.

Toranih’s reaction to the change of her world is the primary focus of Magic’s Stealing, whereas we see more of Siklana’s reaction in The Shadow War, and Siklana has a major arc in Magebane, the third book in the series.

* * *

A heinous plot is unveiled when magic is stolen…

See how Toranih and Siklana adjust in The Wishing Blade series:

* * *

Happy reading and writing!

3 Comments

Filed under Writing

Monthly Book Promotion Highlight

Looking for a fantasy book to read this week?

Today we have the Kobo Plus: Fantasy with Magical Weapons and Artifacts promo, the Fantastic Free Fantasy promo, the New Worlds Free Fantasy & Sci-Fi Promo, and the Fantastic Fantasy Tales promo!

*

Enjoy the magic and world-building of the Wishing Blade universe?

You might find some new books to read here!

*

Since Kobo and Kobo Plus don’t get enough love, let’s start with this promo:

Kobo Plus: Magical Weapons & Artifacts Promo

The rest of the promos are the usual BookFunnel ones. 🙂

Fantastic Free Fantasy Promo

New Worlds Free Fantasy & Sci-Fi

Fantastic Fantasy Tales

(Note: The giveaways above are hosted through BookFunnel. Authors will usually ask for your email address, and in many cases, the author will collect these addresses for their newsletters.)

* * *

I hope you find a good book! 😀

Leave a comment

Filed under Writing

Memory Seeds

A couple weeks ago I posted “When Two Books Share the Same Scene,” and I referenced the concept of “memory seeds.”

Let’s go deeper!

In the world of Distant Horizon, telepathy is one of the strongest and most dangerous powers a person can have. While it’s generally used to read minds and emotions, telepathy can also be used to implant ideas in a person’s thoughts and, at its most powerful, possess them.

(Tim is very much not a fan of this when he starts dealing with the second Legion Spore in Spirits of a Glitch, and he first gets an idea of how the implanted memories work in Ghost of a Memory).

Lots of fun for me as the author, not so much fun for my characters.

However, a few telepaths, including Lady Winters (the insidious “Brainmaster,” but don’t let her catch you calling her that), know how to plant so-called “memory seeds.” Rather than having to be present when they attack, a telepath leaves a set of (usually) false memories inside their victim’s mind that are set to activate under certain conditions.

In Jenna’s case, Lady Winters inserts memories of Jenna being transformed into a sub-human beast, though she’s never actually been in a beastie tank.

Here’s a look at a scene in Fractured Skies where she’s attempting to confront the seed with Gwen, one of the rebel telepaths:

Are you ready?

I swallowed hard… or imagined I did… and nodded. Let’s get this over with.

She raised her hands to the black ceiling above us. The blackness grew lighter, shifting into green. Gwen faded into the darkness. Green liquid crashed over my head.

I was trapped in the glass tube of a beastie tank.

Thick bubbles shimmered around me as I flailed, screaming. The burning liquid, the deadened sensation of my hands and feet—I shook my head and begged to get out, but my words were lost in the breathing mask strapped over my mouth.

Look around you. This isn’t real. Wasn’t real? What wasn’t real? I pounded my fists against the glass. “Let me out!”

Look beyond the glass. What should you see?

I took a gasping breath. Beyond the glass I couldn’t see anything…

That was the problem. I should have been able to see something. A shadow of movement, the smooth structures of other tubes. Those images slowly formed in front of me… but not because my eyes had adjusted.

Recognizing that your surroundings aren’t what they are supposed to be allows you to take the first step in controlling your situation.

That voice… Gwen!

Over time the memories get worse, with the idea that the next time Jenna confronts her, Lady Winters could easily use the memory seeds to disable her in a fight.

This happens and, in a later confrontation, Lady Winters adds the memory of the Legion Spore’s transformation. With the latter seed, simply hearing the Legion Spore’s telepathic voices can trigger the memory, but crowded spaces (claustrophobia from being inside the transforming Legion Spore) can also cause the seeds to strike.

Ideally, another telepath would be able to remove them, which is what Gwen tries to do at first. But when you’re dealing with someone as strong as Lady Winters, removing the seeds can be a challenge, especially when traps have been laid to keep them from being removed.

Memory seeds aren’t the only trick telepaths can use to manipulate others, and once we get to Fractured Skies, Jenna learns that the seeds in her head may be a bit more complex than the average seed.

And once we get to Starless Night, well, the enemy she’s fighting might be herself…

* * *

Who can Jenna trust when she can’t trust her own mind and memories?

* * *

Happy reading and writing!

1 Comment

Filed under Writing

How the Wishing Blade Universe changed over time

When I first created the world of The Wishing Blade, I had no idea how much I’d change of the story as it progressed. And how much I’d add. Like a whole ‘nother language… (Wheee, language creation!) I had only really considered the main series, and how some of its immortal characters lived throughout time, but not the lives of the characters from The Legends of Cirena series. Not Edyli and her sister in Stone and String, or how varied Litkanston might look.

Even major elements now, like the Cantingen Islands with its word magic, were only briefly mentioned and didn’t play a large role in the story. (Word magic didn’t even exist yet… I don’t think?) Pretty sure the islands weren’t directly mentioned in any of the early drafts, though I did find a later pixel version of the map that had them added in, likely as I expanded the story after the events of The Wishing Blade series.

I think this was “storyideamap26.gif” if that gives you any idea of my process. For reference, the map below is one of the first maps I ever made referencing Cirena, in all its pixel-y goodness.

(I later created the current version in pencil and ink and then polished it in Photoshop)

Notice that several features have changed from this version (storyideamap26) for The Wishing Blade series…

To the most recent version for The Wishing Blade series:

  • For example, scaling and spacing got readjusted. Neel, while still a city, also became a desert region.
  • Toranih’s estate doesn’t even get a dot on the map.
  • The Cantingen Islands (and pretty much every landmark) got redefined.
  • The Shadow’s Pass and the Pass of Cirena haven’t even been touched in the current series. (Though we might still see a version of these as the series continues).
  • The Midder Triangle (in my head now as “Midder’s Triangle”) also hasn’t been addressed… though some of the Legends stories that are in development (The Dark Forest of Aneth) are now making references to that goddess, and the concept of the Triangle might eventually make it into Litkanston lore if any of my current headcannon makes it into published cannon.

As the story developed, much of the plot and world-building changed. I guess that’s what happens when my first ideas for this series started 12 years before I published the first book (Magic’s Stealing). I was still in junior high, daydreaming in choir and whenever I had free time.

I set the idea for The Wishing Blade series aside for a while after high school, though I occasionally tried rewriting the concept without much success.

Then, after college, I tried reworking the story again, and finally published Magic’s Stealing in 2015.

It took a while to finally get the world to a place where I was satisfied, but I’m excited to see what changes as the series continues, and what plot points and characters stick around.

For example, Toranih’s sister, Siklana, plays a major role in the current version of the series, which was a big change since she was only seen in a couple scenes in the earlier drafts. She even has a major arc in the third book, Magebane.

I expect plenty more to change, though there are still major scenes that I look forward to finally writing.

* * *

A heinous plot is unveiled when magic is stolen…

See the result of my world-building changes in The Wishing Blade series:

(And yes, there’s at least one, if not two more books planned for the complete arc).

* * *

Happy reading and writing!

1 Comment

Filed under Writing

When Two Books Share the Same Scene

Hi there! Today I’m going to be talking about tackling two points of view of the same scene in different books. But there are going to be some spoilers regarding the Distant Horizon Universe. They’ll be minor, but if you’re trying to avoid spoilers, go read the books first, then come back after!

Still here?

Cool.

There are several scenes in Fractured Skies (Distant Horizon #2) that reference events in the Glitch Saga.

While the Glitch Saga (Glitch #1-3) follows Tim’s point of view within the Camaraderie, the Distant Horizon series follows Jenna’s point of view with the Coalition rebels.

At times, these scenes directly overlap.

For example, in Ghost of a Memory (Glitch #2), there’s a scene where Tim first takes the Legion Spore to attack the OA training base in Japan:

Master Zaytsev, we are required to alert you to a small, unidentified vessel leaving the area.

“Insignificant,” I murmur. We need to fix this glitch, not apprehend ships.

Master Zaytsev… The voices are curious. She has our memories.

I frown and bring the revolving set of images onto the main screen. Mechs. Helicopters… There’s a small firefight in the distant region, but most of the people on the ground now are Special Forces.

We are legion, it calls mentally, and I almost swear it’s happy. Then I see the fast fleeing vessel.

“Zoom in.” Nothing happens. I bite my cheek. “Legion Spore?”

No response.

I type the command, and one of the Legion Spore’s eyes shift and focus until they reveal a small, black car flying into the distance. My chest tightens as I manually scan the ground for signs of the rebels. I don’t see anyone, so maybe they escaped. “What were the memories?”

Not her own. Disappointment. Stolen memories, used to cause pain. Are we a device for pain, Master Zaytsev?

Long story short, there’s some behind-the-scenes information that Tim doesn’t have in regards to those memories the Legion Spore saw. During an earlier mission, Jenna fell victim to a telepathic attack that left “memory seeds” in her head, seeds which attempt to weaken the victim’s mind.

Jenna is all too familiar with the problem these seeds can cause, and the memories—painful images of being transformed into a beast and the Legion Spore—tend to attack at the worst times. Such as right in the middle of a mission.

In Fractured Skies, she’s at the same base when Tim brings the Legion Spore there to attack, and her view of what’s happening is a little bit different:

We are legion. Telepathic voices, overlapping but discordant, boomed in my head, overshadowing every other thought. I clapped my hands over my ears, trying to plug out the sound, but that didn’t stop the wave of pain rolling through my skull. So many voices, so much pain…

I gasped, my eyes watering. Pain. I knew exactly what this was. The numerous voices and the sense of being one unit… “The Legion Spore,” I whispered. Chills ran down my spine. My body shook, all of my muscles feeling loose and scattered, as if there was nothing else around me but so many creatures, beastie and human, their bones knitting with metal. Their skin stretching to form a hull. A loss of sight, our vision was black, and all there could be was a terrible, hot, burning pain. We gritted our teeth, strained against our binds. The noise… that beating, beating pulse of hearts merging with clicking gears and digital clocks. Winding, binding, whimpering, crying…

“Jenna!”

 We struggled against the metal grid. It held us tight. The bindings, the wires were part of our bone, part of our new skeleton, and radiation… terrible radiation unified us, our new sight—our powers, together, a legion of souls—

“Jenna! Listen to me!”

Listening. Commands… commands… Her senses, same as us. Her memories are ours… She is part of us. Meant to be part of us. She could complete us. Join us; we are legion…

“Jenna! Damn it, I need her to see me!” A firm hand gripped my chin and forced me to look into brown eyes—

Brown eyes… Lance’s eyes were green. Whose were these?

 “She’s responding,” the face said. Slowly it came into focus, and I finally saw Quin, not the horrible visions. Cold sweat covered my aching body.

“Can we go invisible yet? I think we’re out of range, but still—” A fuzzy-looking Inese turned in the driver’s seat, looking back.

“Not yet. Let’s be sure we have her.” Quin held my chin tight so I couldn’t look away. “Can you hear me?”

I swallowed hard. My throat burned as if it was raw. “Yeah,” I whispered.

“Do you remember anything?”

“Yes.” I stared at his face. I should have been able to escape the memories. But how could I use Gwen’s teachings if I didn’t know it was a memory? It felt real, like only part of it was a memory, but part of it was new.

“What happened?” Quin released my chin and I looked around me. The base was out of sight and, thank the Community, so was the horrible vessel.

“A memory seed,” I said. “The creation of the Legion Spore. One of Lady Winters’ attacks.”

Quin frowned, his eyebrows quirked with worry. “You were saying ‘We are legion.’ ”


So there you have it!

A look at what was going on in Jenna’s mind when the Legion Spore spots the fleeing rebels.

This scene was fairly easy to match up, because we really don’t see a whole lot of overlap.

I think this might be the easiest way to work with multiple perspectives, because, while the larger event is the same, there’s not a whole lot of interaction.

In one of my other projects, I’m working on an alternate perspective for The Wind Mage and the Wolf, and there’s an entire scene of dialogue and action that overlap.

That one has been proving trickier, since I need to make sure that everything still happens the same, in the same order, and makes logical sense without contradicting the other.

For that one, I wrote the majority of the story, and left the overlapping scene for last. My current method for trying to bring them together is to strip out the fluff from the original scene, making note of what the POV character in the new story would see, and then rewriting the rest of the details from his point of view.

It’s tricky, but neat to play with different perspectives.

* * *

Two sides of the same war…

* * *

Happy reading and writing!

2 Comments

Filed under Writing

Madia’s Plans

I’m finally getting around to repurposing some of my older newsletter sneak peeks and behind the scenes notes into blog posts!

To start with, we’ll delve into the lore of the Wishing Blade Universe…

I have a lot of fun when working on the world of the Wishing Blade, both with Cirena, and with the Cantingen Islands. While Cirena is the mainland, the Cantingen Islands are to its southeastern shore, though more distant than my map would suggest.

A grayscale fantasy map primarily focused on Cirena.
This is an older version of the map, but not the earliest version of the map.
  • First, Cirena does tend to be a bit Cirena-centric.
  • Second, my sense of scale when I originally designed the map was not great. But I was thirteen… so… yeah… Later map designs have gotten considerably more realistic.
  • Third, I already published it so I’m going to role with my mistakes and, despite Cirena being roughly the size of Missouri and still having a large degree of biome diversity, it’s totally fine because there are mythological reasons that I will eventually get to in later stories and that I’ve already started hinting at in the Legends of Cirena stories.

Speaking of which, one of the aspects I find so enjoyable when writing fantasy is the magic systems, and today, I’m going to focus on word magic. Mostly because word magic means I get to create a language. (For better or worse, because I probably should be writing when I’m busy translating in-world poetry into Cantingen. You get to see the results of that in Wind and Words.

Anyway, I thought it might be fun to examine a few tidbits regarding the Cantingen language.

Let’s look at Madia… the goddess of the dead. In Cirena, they call her Madiya… slight pronunciation difference due to regional separation.

But in the Cantingen language, madi is a verb that means “to plan,” “to set a course,” or “to plot.”

Conjugated, it looks something like this:

Madia – I plan

Madiat – You plan (a human “you”)

Madian – You plan (imperative, used for word magic purposes)

Madion – He plans

Madiol – She plans

…and there’s actually several other conjugated forms, but for now I’ll spare you the details.

So, Madia’s name literally translates to “I plan.”

Is it any wonder, then, that everyone from the Cantingen Islands is always going on about her plans?

* * *

A spell to infuriate the goddess of the dead…

Read more about Madia and word magic in the Stone and String series:

* * *

Happy reading and writing!

1 Comment

Filed under Writing