Tag Archives: Glitch Saga

Christine’s Influence on the Distant Horizon Universe

Back when I was originally writing the rough draft for Little One and the Glitch saga (many many years ago, because I was still in the process of figuring out what I was doing with my writing and hadn’t started publishing), I decided to read a few horror books to get a feel for how those stories worked and how to get an underlying tone of dread and something bad about to happen.

One of the books I read was Christine by Stephen King.

Though I don’t remember a whole lot about the plot now, one of the things that stood out to me when I was reading it was how Arnie’s personality slowly changed over the course of the story, and at one point, the narrator realizes that Arnie’s signature has changed due to how he scribbles it on a cast.

That image stuck in my head, and while I had originally read Christine in hopes of getting inspiration for Little One and GlitchChristine ended up being far more influential on the Distant Horizon series.

Especially for book three, Starless Night.

The book ended up influencing the concept of brain seeds… a telepathic attack that rewards and punishes its target’s behavior so they’ll do what the seed wants. The more the seed grows, the more the target changes.

It’s an issue Jenna, the main character of the series, is all too familiar with.

When Isaac and I first came up with the Distant Horizon world, memory seeds and brain seeds weren’t a thing. Lady Winters did have a tendency to mentally blast people with telepathy and horrifying images, but these weren’t the constant attacks that Jenna has to deal with… or the slow change of personality that we start to see in Fractured Skies and that tries to assert control in Starless Night.

These were small changes in mannerisms, occasional phrases of speech… and Jenna’s general preference in regards to coffee (which were really fun to write).

Below is a scene from Starless Night that takes place between Jenna and Stuart, a butler for the Camaraderie. Stuart has been around for quite some time, and he is perceptive. (And also a powerful telepath who was not fond of Lady Winters).

He can recognize a threat to both Coalition and Camaraderie:

Stuart inclined his head toward the cup in my hands. “It is my understanding you only recently took an interest in coffee. Is that correct?”

I frowned. “Tastes change. Why?”

“Though I shall continue to suggest tea as the superior drink of choice, may I ask how you like your coffee?”

“What do you mean?”

“Cream? Sugar? Or black—”

“Black as a starless night,” I interrupted, taking a sip of the drink. It was more burnt than black, but bitter was bitter.

The butler’s eyebrows narrowed almost imperceptibly. Danger…

The feeling faded. He was only a butler.

“For the sakes of those you care about,” he said, “you should do your best to fight the seed. No one cared for Winters except herself. But there are many who care about you.”

(That said, I somehow managed to nix the phrase “coffee, black as a starless night” from the drafts of both the Glitch series and in Distant Horizon, which effectively destroyed some of the foreshadowing I had intended. *Facepalm.* If I ever do a revamp of the series, that’s getting added back in somewhere. Isaac even gave me a coffee mug for Christmas one year with the Camaraderie symbol and the quote, though it’s long since faded).

How Jenna refers to people, whether she’s nice to them or condescending, whether she knows a little more than she should about a particular situation… all these were little details I got to tinker with.

The biggest issue for me was keeping track of what changes have already started in one book and which ones had yet to take root.

Once we get to book four (currently drafted/semi-revised), she sort of has control again, but she’ll have some all-new problems to deal with.

Either way, the idea of a shifting personality and how the others around the person being affected person respond to those changes, definitely got at least some inspiration from reading Christine.

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An evil brain seed is determined to take root in Jenna’s brain…

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Happy reading and writing!

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Changing names to better fit a story world

When Isaac and I first created the Distant Horizon universe, we made it as a homebrew role-play game, sort of a cross between the 90s cartoon X-Men, and The Giver. (Dystopian world with superheroes). There were a lot more superhero references in the game…

And in the names.

Especially for the villains.

For example, Lord Black (the founder of the Community), was usually called “Jellyman” or “Lord Gelatinous” due to his natural form looking something like jelly.

*Cough.*

We eventually decided he probably wouldn’t call himself that, and he definitely wouldn’t have encouraged the people in the Community to call him that (especially since they’re very particular about maintaining appearances and hiding the existence of super powers). But the rebels, particularly those who had a grudge against him, might.

I found a stray reference in an early draft of Starless Night where a character grumbles “Son of Gelatinous!” in frustration. Lord Black’s son was something of a rebel, and therefore a source of frustration to his father. Needless to say, that line got reworked, since it no longer made sense.

Another example was Lady Winters, who was first referenced as Brainmaster. She had a couple name changes, actually. First was Brainmaster, then we changed that to Lady Bridget. But that was too easily confused with Lady Black when reading, so we changed it yet again to Lady Winters.

Long story short, we decided there was no way she would call herself Brainmaster, and most of her underlings would know better than to call her that, too. And they try not to think it either, in case she’s reading their mind. That said, due to her cruelty, the Brainmaster moniker has stuck around for both the Camaraderie and rebel faction if she’s not within earshot or mind-reading range.

And then there’s “The Camaraderie of Evil.”

That name actually got to stay. In Whispers in the Code, Commander Rick explains why they kept the name.

“You will be challenged by much of what we do,” he continues. “In the Community, your tasks were simple: program basic systems, keep everything running smoothly… This job is not so simple. We call ourselves the Camaraderie of Evil because we are willing to take steps others wouldn’t dare consider. That’s the only way we can accomplish security and efficiency. I don’t personally believe we are evil, but the name stuck around from our earlier days, and they were… an interesting bunch.”

What the commander doesn’t mention is that they got the name because the founders were a group of young, ambitious (and variably “evil”) people with powers getting frustrated with their uptight “mad scientist” of the group and deciding they would call themselves that to taunt him.

They didn’t expect it to stick and, nowadays, the COE typically just calls themselves the Camaraderie… or if they’re in the Community, “The Community of E-Leadership.”

Other names were changed for ease of reading. Janice became Gwen because we had so many “J” names already and that was the easiest one to swap and keep the others.

Overall, I think the changes were for the better, though they did change the flavor a bit from role-play game to reading.

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Most of the names got updated. Even so, characters leaving the Community for the outside world still have a few superhero/supervillain surprises in store…

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Happy reading and writing!

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Oh, the joys of proofreading

It seems like dishes… and just about anything else… gets done when it’s time for the proofreading stage.

Oh, there’s a chore that needs done? Dishes been piling up? The counters are clean now!

Laundry need washed? Everything’s now been washed and hung in the closet! (Or neatly stacked in a chair because the closet is cold and I’d rather put on warm clothes in the morning thank-you-very-much).

Plants need a little bit of pruning? Even those pesky scale bugs are about to face the gardener’s otherwise defeated wrath.

Or, for a little more fun… new stories need written? Old stories need revised? Let’s do this!

(Inner voice just scowls. “No new stories for you right now. Jot down a few notes and get back to proofreading! Finish what you’ve started!”)

*Sigh.*

There’s all these other new stories calling you to write them, but you’re stuck giving that manuscript you’ve looked over nearly a dozen times one more read to look for typos, and then after you’ve given it that maybe-final/maybe-not-final read you’ve got to actually input those notes into the manuscript.

*Cue second sigh.*

Proofreading might be my least favorite part of the process.

Still, proofreading is important, and helps me to correct little typos I don’t want you guys to suffer through. Missing “a”s and “the”s. The occasional word that just doesn’t make sense. Minor plot points I thought I removed during the read-aloud but accidentally remained in place. That sort of thing.

It’s all about polishing… even if, for me, it is the least interesting part of the process.

Funny thing is that in the 2018 newsletter email I’m adapting this post from, I was lamenting the proofreading process for Fractured Skies.

Now I’m lamenting the proofreading/editing process for The Dark Forest of Aneth. The reading part’s been done. I just need to add my editing notes to the manuscript. But… uh… there’s been an outline and draft written for Huntress 3 and a whole new 5,000-word short story drafted, polished, and sent to beta-readers since I finished that reading a few months ago. *Cough.*

So… yeah.

Do I need to write that draft I’ve been meaning to write for five years?

Looks like I just need to get myself some proofreading or editing notes!

In the meantime… here’s a throwback to when my Legion Spore plushie got to help out with the proofreading:

A plushie Legion Spore sits atop a printed manuscript with a red pen

Isn’t it adorable? (Well, as adorable as living airships made from shapeshifters go). Isaac made it for me for Christmas a few years back.

Actually, I also made him a Legion Spore plushie (we both had the same idea), but let’s just say that the one he made better matched the first Legion Spore, and the one I made closer resembled the Manticore. We had a productive discussion after that regarding the differences between how we saw the living airship of The Glitch Saga.

Needless to say, the Legion Spores you see in the books have been refined a bit.

Or a lot.

And that’s another reason that proofreading… and read-alouds… and beta-reading… is important!

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Read a few polished books that I at some point had to proofread or edit…

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Happy reading and writing!

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A fun new quiz is available!

Infinitas Publishing now has a new page… the Extras page!

Right now it just has the one “extra,” a “Which of our series should you read first?” quiz!

Long term, I’m hoping to add other fun quizzes… think “Which character are you?” or “Which powers would you have?”

But this is the one I decided to use for figuring out how Tally.so (the quiz host) works, so here it is!


Click here to take the “Which of our series should you read first?” quiz!

Long term, I’d also like to include free coloring pages, printable bookmarks, and that kind of thing. Let me know if there’s anything you’d especially like to see!

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Happy quiz-taking!

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Spirits of a Glitch – Launch Day

Woot! Spirits of a Glitch is now available! 😀

This is the final book in Tim’s story, following what happens when a second terrifying airship made from shapeshifters and technology is created… only this one isn’t as obedient as the first.

With Spirits of a Glitch, the Glitch Saga is now complete, I’m off to work on other books in the Distant Horizon Universe. But, seeing as how those books still need editing before I can release them, why not check out Tim’s story in the meantime?

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Spirits of a Glitch - Banner

Upper YA Science Fiction

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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Spirits of a Glitch - Book Cover

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“We are legion. But you, Master Zaytsev, are only one…”

Nineteen-year-old council member, Tim Zaytsev, is tasked with removing glitches from the council’s newest living airship, the CLS Manticore. Like its predecessor, the Manticore is formed from living shapeshifters. Their minds were wiped and their memories erased, but the occasional “ghost” of their personalities remain.

Removing the “ghosts” should be simple after dealing with the first vessel. But the task descends into madness when the Manticore traps Tim within its fleshy walls and attempts to force him to join the shapeshifters who made the merge.

Determined to undermine the ship’s dangerous, telepathic games and convince the other council members that the ship is manipulating them, Tim must summon a courage he’s never had, the courage to stay and fight. But doing so would force him to confront the vessel alone—a path that can only end in his destruction.

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Buy now!

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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Haven’t read the first book yet? Sign up for the Distant Horizon Universe newsletter to read the first book, Whispers in the Code, for free!

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Enjoy! 😀

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Ghost of a Memory – Launch Day!

Hey, everybody! Today’s the launch day for Ghost of a Memory! 😀

Ghost of a Memory is the second book in The Glitch Saga, and continues the story of Tim Zaytsev as he attempts to reprogram a living airship made from shapeshifters. But the glitches are getting worse, and the Legion Spore’s rogue personality is threatening Tim’s sanity with a series of nightmares that are more real than Tim wants to believe.

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Ghost of a Memory

Upper YA Science Fiction

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Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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Some ghosts refuse to be forgotten.

Nineteen-year-old council member, Tim Zaytsev, oversees the Legion Spore—a living airship made from shapeshifters. He’s tasked with removing glitches, fragments of the shapeshifters’ memories that reside as “ghosts” in the ship’s code.

But as he removes each glitch, the ship shows an alarming trend toward developing its own personality. It clearly prefers to work with Tim instead of his superiors, and its haunting dreams invade Tim’s sleep, filling his mind with false memories of an affair with the alluring Lady Black, a council member known for her seductive advances. As the dreams intensify, he can’t even look at his loving girlfriend without remembering Lady Black’s touch.

Determined to perform his duties to the council while remaining faithful, Tim searches for the source of the Legion Spore’s rogue personality. But as the dreams descend into nightmares, Tim begins to suspect they aren’t random glitches; they’re warnings from the “ghost” of Lady Black’s lover.

To ensure a lifetime with the woman he loves, Tim must find the source of the Legion Spore’s rogue personality before the vessel usurps his mind, trapping him like all the other “ghosts” in the code.

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Purchase Today!

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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Haven’t read the first book yet? Sign up for the Distant Horizon Universe newsletter to read the first book, Whispers in the Code, for free!

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Enjoy! 🙂

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Whispers in the Code – Release Day!

Woot! After a few years of having plotted, written, and revised the Glitch saga, the first book in the series is now here! It’s currently ebook-only, though I hope to have a print edition ready later this year. Please share this post if you know someone who might enjoy reading Whispers in the Code. 🙂

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Whispers in the Code

Upper YA Science Fiction

Whispers in the Code - Now Available!

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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A haunted airship made from living people…

Nineteen-year-old hacker Tim Zaytsev is a traitor, but he never expected his betrayal would earn him the highest honor among the international community—a place among the Camaraderie’s elite council.

Ushered into a glamorous lifestyle of fancy airships and a chance to use his programming skills to better the world, Tim is assigned the task of finishing their secret Legion Spore project—a living airship made from shapeshifters.

Inside the Legion Spore, dozens of humans have been forcibly hooked to the vessel’s computer, but fragments of their memories reside in the airship’s internal code as glitches. Their faces appear in the walls, and their whispers invade the code of the Camaraderie’s base. Tim’s ability to telepathically connect with computers means that he’s the only one who can make the ship fully functional.

But programming a computer is one thing. Dealing with a haunted, living airship will not only test Tim’s wit, but his sanity. If he can’t learn to trust himself and his abilities, his mind will be trapped in the Legion Spore as just another whisper in the code.

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Get your copy of Whispers in the Code today!

Amazon (US) | Amazon (UK) | BN.com | iTunes | Kobo | Smashwords

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Alternatively, sign up for the Distant Horizon Universe newsletter to read Whispers in the Code for free!

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Enjoy! 🙂

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