Tag Archives: self-publishing

A Romantic Subplot in the Distant Horizon Series

Today I thought I’d dive into the romance sub-plot in the Distant Horizon series. Now… before we go any further…

If you like to read books with no idea of which characters show any interest in each other, then go read Distant HorizonFractured Skies, and Starless Night first! There will be spoilers ahead. I’ll try not to go into anything too major, but it’s kind of hard to avoid in this particular overview.

Have you read them? (Or don’t mind spoilers?)

All right. We shall now proceed. 🙂

Anyway, in Distant Horizon there wasn’t much of a romance sub-plot. I tend to prefer slow-burn stories, if there’s romance at all, and for the most part, Jenna’s mind really wasn’t on finding a partner. She’s a too busy fighting terrifying subhuman beasts and trying not to get killed.

Once we get to Fractured Skies, however, that starts to change. While Jenna is still dead-set on stopping beast transformation, certain other team members *Cough*Lance*Cough* are starting to settle into their new roles and are interested in pursuing a relationship.

Which… ah… if you remember the first book, Jenna and Lance butted heads. A lot.

They’re best friends, but they don’t always see eye-to-eye.

But there’s that expectation of childhood friends sometimes going on to become efficient partners in the Community, so Jenna (somewhat begrudgingly) decides to give dating a try between researching how to stop beast transformation and how to get rid of the memory seeds.

Let’s just say there are complications… especially when she starts to realize that she and Lily… a mercenary who seems to understand where she’s coming from surprisingly well… get along better.

(I apparently rather enjoy the enemies to allies/enemies to lovers trope).

Now, when Isaac and I first ran the campaign that Distant Horizon spawned from, the original pairing was Jenna and Lance… with all the complications that came with them clashing. What I hadn’t anticipated was that, when writing the story, Jenna and Lily would end up with far more chemistry. (The sort of warm, fluttery feeling of “will they get together?” despite not planning on writing it that way. Which seems to keep happening to me. Characters completely surprise me by being tender to each other or pebbling each other with cute gifts and the next thing I know I’m shipping them together… and then I realize I’m the author so… does that still count as shipping?).

After having Isaac read the draft and having him be completely in favor of giving them a chance…

(By completely in favor I mean he kept nudging me with more ideas of cute scenes.)

I rewrote those scenes with the idea of building the romantic tension between Jenna and Lily, which added to Jenna’s debate of whether to go the more expected route of the efficiency of a Community partner, which she and Lance don’t seem to have… or her gut feeling that she and Lily share something special and work together better, despite their different backgrounds.

Isaac and I further explored the different relationships in Starless Night.

And let’s just say the bond between Lily and Jenna becomes extremely important. (Especially as a certain brain seed she’s fighting is determined to cut away any romantic bonds in its fight to stay relevant). Starless Night is not a romance book by any stretch of the imagination, but their relationship becomes crucial to the book’s resolution and Jenna’s fight with the brain seed.

Though Jenna and Lily haven’t yet had a happily-ever-after (HEA) or even a happy-for-now (HFN), I have my suspicions about how I want their relationship to go by the time I get to the end of the series (whether that’s one or two more books… not sure yet).

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Read a very slow-burn romance seeded under a lot of world-building and adventure…

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Happy reading and writing! 📖

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Designing the cover for The Restless Sands of Neel

Like many of my cover designs, especially my designs using Daz renders, the design for The Restless Sands of Neel had a major shift from the first iteration to the final.

Sometimes the title changes, too! Originally I was going to call the novella, The Dragon in the Desert.

But, after feedback from newsletter subscribers, I was worried it might disappoint readers looking for a more typical dragon.

Ro’nor, the protagonist, might have descended from dragons, but he doesn’t have wings or any of their special powers, and he can’t shift into their form. The biggest creature we see in the story is a monstrous pit worm.

So… after a bunch of brainstorming, deliberating, and tweaking words to see what else might work, I finally settled on:

The Restless Sands of Neel

Anyhow, here’s a look at the first proof I made for the cover:

There were some changes I already planned to make: a different set of robes/shirt, maybe a different hair once I double-checked what was stated in the story, possibly a different coat pattern for the horse to make sure it’s consistent with the story, and the final touch-ups to make it look like a polished cover.

I sent this out, along with the tentative title, to the newsletter, and several readers chimed in with their thoughts and suggestions. (Much appreciated!)

As a result, I ended up making some major changes, two based on making it more accurate to the novella (the horse’s coat color and the main character’s hair style), and I did a bit of work to make it more dynamic and personal (a common problem of mine, for some reason).

And so I ended up with this for the final version of the cover:

What do you think? Did the changes work in its favor?

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Read The Restless Sands of Neel and see how a (sort-of) dragon fairs against a giant pit worm…

The Restless Sands of Neel Book Cover

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Happy reading and writing! 📚

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The Early Renders of Tim Zaytsev

Meet Tim Zaytsev, the Legion Spore’s external organic operating system!

(Tim would cringe so hard at that. The Legion Spore, and its successor the Manticore, are airships made from the bodies of shapeshifters forced to merge with technology. In theory, the resulting ships are supposed to be a blank slate. Instead, memories of the people who were tied into the ship cause destructive glitches, which Tim has been hired to find and purge).

Once, many years ago (because I’ve been combing through my old newsletters to find stuff I think is interesting enough to yoink and place here in this blog) I took a shot at using Daz Studio to create a figure who would represent Tim from The Glitch Saga. This was still pretty early in my attempts to use Daz Studio, and my asset library was a bit smaller to work with, so it took a few tries before I successfully made a design I was truly happy with.

I wanted to tie the render in with a quote from the book, so I picked a snippet from Spirits of a Glitch, the third book of the series.

Tim is dealing with the Manticore (who has a much harsher personality than the airship you see in Whispers in the Code):

So easily distracted. Surely you see the flaw?

I groan in exasperation. “Where is this other glitch?” Right now there’s nothing but an arrogant machine who keeps messing with my attempts to correctly program it.

The vessel sighs. The glitch belongs to our external organic operating system.

“You don’t have a—”

You, Master Zaytsev. You are our external organic operating system.

A render of a young man looking nervously over his shoulder.

I wasn’t quite happy with this render… I wanted to switch the hair to something closer to how I pictured Tim’s hair, and I wanted to make him look a bit younger (I’m aiming for 18-19 years old).

(Also, I’m absolutely terrible at judging age in real life, let alone in renders).

Later, I took another shot at Tim’s design. For this version, I changed the hair I was using (I was thrilled that the hair I wanted to use for him went on sale almost immediately when I started eyeing it), and I did some work to his facial structure to make him look a bit younger.

A close-up portrait of a somber young man looking off camera.

There were still a few tweaks I wanted to do before calling it final (the back of his jaw/cheek was still too sunken in and the hair wasn’t quite sitting properly around his forehead), but overall, I was pretty happy with this variation.

I’m pretty sure I made a few more adjustments later, but I don’t think I have a fully rendered image with those adjustments. So, for today, we’ll focus on the early renders of the Legion Spore’s external organic operating system. 😉

* * *

Read the tragic downfall of Tim Zaytsev as he navigates the perils of the Legion Spore…

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Happy reading and writing!

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A failed gryphon design inspired a short story

The second Legends of Cirena short story I released was called The Gryphon and the Mountain Bear.

And so I figured it would be a good idea to feature a gryphon on the cover.

Now, I create most of my own covers via photomanipulation or through Daz Studio renders (“The Singing Coil” was the exception, being illustrated via ink and Photoshop). But, sometimes, when you try to create a gryphon… the gryphon decides to be disagreeable.

And this was before I had discovered Daz Studio.

Sometimes you try to photomanip a gryphon, and you don’t end up creating a gryphon.

Like… what is this guy? I like him, but he’s definitely not a gryphon.

Needless to say, I had to take a different approach for that cover. However, the experiment did result in an idea for a new creature that can be found in the Immortal Realm, a strange owl-cougar-human-looking hybrid called an armansee.

And so this fellow flew his way into a short story I was planning to write but hadn’t fully plotted yet, one which would eventually be called A Path of Swords and Feathers.

I knew I wanted to write a story featuring Daernan’s father and the adventures he went on after he left Daernan and his wife behind to follow the demands of the goddess he serves. And with this strange creature as inspiration (and with me listening to a lot of filk–fictional folk–songs), the plot for A Path of Swords and Feathers came into being.

Now, whether this immortal is foe or friend… 

Well, you’ll just have to read the story if you want to find out. 😉

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Want mystical, immortal creatures in your short story reads? How about one of these two stories?

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Happy reading and writing! 📚

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Where’d we get the inspiration for Spectator?

Many years ago, while Isaac and I were enjoying Applebee’s 25 cent wing special (do they do that anymore?) and getting some studying done, we had the joy of running into someone who had read one of our books and seen us at the local comic con.

(*Squee! Recognition!*) ☺️

Anyway, that was awesome.

But during our conversation, one of the things the reader mentioned was wondering a bit more about the gamemaster guy and the sea monster he threw at the protagonists toward the end of Distant Horizon, and whether or not there’d be more about him in the next book.

(Spoiler… there is. His name is Spectator, and he plays the role of a minor antagonist in Fractured Skies, and gets a couple mentions in Starless Night. He also makes a brief appearance in Initiated.)

The conversation got me thinking more about that character and his role in the Distant Horizon universe. Isaac and I have gone back and forth into how much of a role he should play (with me usually wanting to give Spectator a bigger role and Isaac wanting to scale him back… mostly because Spectator has a tendency to interfere with overarching plot points or become deus ex machina. His scenes have gone through a lot of revisions).

Granted, part of the deus ex machina problem might be because that was his original role in the game.

See… I had a tendency to make some not-great decisions for Jenna in the role-play game Isaac and I were playing, and I’d kinda-maybe-sorta gotten her captured by the bad guys with no explainable hope of escape in what was supposed to be a one-shot campaign.

That I very much wanted to see continue because I had questions and I wanted answers.

So Isaac snagged a character from one of my previous campaigns in the same world (but modern day), upgraded that character to Spectator status, and decided this newfound “Spectator” was going to make sure the game continued (see “fourthwalling,” below).

So Spectator does a bit of timey-wimey/alternate reality manipulation to make sure certain events can now happen, and the last scene of the one shot campaign got a teensy update.

And Jenna’s team is now able to come to her rescue.

(And we did a ton of work in the novels to make sure his involvement makes sense and doesn’t read quite so deus ex machina-y.)

And once we’d done a bit more work, we determined that Spectator is kind of like the “Q” of the Distant Horizon Universe (Q from Star Trek, for those not familiar). Spectator is not quite omnipotent but close, well aware of things he shouldn’t be, and mischievous. He can put just about any character who knows who he is on edge. He’s a reality bender, capable of changing the world around him to suit his whims, at least to an extent, and he’s also a fourthwaller, meaning he believes he’s part of game world of sorts, and thanks to his insight, he can break through the walls of that world.

Within the Distant Horizon universe there is a cult of fourthwallers who believe their world is controlled by two gamemasters, and that, in order to maintain their existence, they must be as interesting as possible to hold the attention of those gamemasters. Unfortunately, this means that if they lock in on somebody they think is a “player character,” they’ll cause them worlds of trouble in an attempt to stay in the gamemaster’s focus.

That’s all fairly meta, though, and most of the characters simply try to avoid fourthwallers when possible, dismissing them as crazy. Jenna, having come from the Community, has no idea these people exist until Spectator shows up. The rest of the rebels, once they realize he’s a fourthwaller and getting involved, are quick to research everything they can about him… all while trying to keep mysterious artifacts (the ones that lead to the sea monster showing up during Distant Horizon— it actually wasn’t Spectator’s fault) out of the hands of their rivals.

Spectator’s role in the story is explained more in Fractured Skies, so I’m going to avoid delving too much into that since that would be spoilers. But I hope you find him as interesting as I do.😁

Eventually, more will be revealed about the role of reality benders and fourthwallers, a trope I have readily enjoyed both in shows like Star Trek, involving Q, and in superhero stories, like X-Men.

Long story short, Isaac and I are both fans of Star Trek (For me, Voyager was long my favorite, though my first experience came from Next Generation, but Lower Decks now might be my favorite among the series, followed pretty close by Strange New Worlds).

Next Generation, however, introduced me to one of my favorite Star Trek characters: Q.

He’s such a fun character, especially paired against straight-laced Jean Luc Picard. It also helps that the actor who plays Q, John de Lancie, is pretty cool, too. (At least from what I’ve seen of him).

Fun fact, if you ever watch the My Little Pony: Friendship is Magic series (which has some surprisingly great nods to science fiction, fantasy, and various social themes you might not expect), Discord (a chaotic character of that series) is played by John de Lancie. The show’s writers wanted to get someone who could pull off a Q-like character. The people in charge of casting decided, why not ask the original actor, just in case? According to one of his interviews, he was a bit surprised, but went ahead and agreed to the role… meaning that a few iconic references to Q from Star Trek landed in MLP.

Also, the actor was one of my favorite panelists at a Star Trek convention I went to when I was in high school, and he was really friendly at answering my teen self’s questions about acting and directing. Plus, he can direct a pretty good radio play (I had the fortune of seeing that in college).

All righty… I digress. 

Point is, I think Q is a cool character, so of course that made its way into characters I enjoy writing.

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See how the meddlesome Spectator gets involved in the Distant Horizon universe…

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Happy reading and writing!

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That time I tried testing a different cover for Magic’s Stealing

As much as I loved the old cover for Magic’s Stealing, there was a time when I wasn’t sure it conveyed the genre well.

So I decided to test a new design that I made in Daz, one which focused on Toranih instead of Shevanlagiy.

I only changed the ebook edition, but I left it up on Amazon a few weeks to see how it went. The idea was that, depending on the response, I’d either switch back to the old design, or swap the the other ebook covers to match the new design and upload those across all retailers.

Regardless, I planned to keep the print covers matching the older design until the series was complete, that way anyone who had already picked up print copies could still get a complete collection. (Plus I have ideas in mind for those covers).

I’d say this was kind of in my middle-ground stage of working with Daz. Not quite as rough as early attempts, but I still didn’t have quite as good of a grasp on the program. Here’s a look at a 3D rendering I made of Toranih, the precursor to creating the newer edition of the cover:

I did end up making a few changes to her between this picture and the design of the cover, but at the time that was about how I pictured her.

The results?

Well, I left the cover up for a month, and I didn’t see a noticeable difference in sales.

However, I also didn’t have a chance to do as much with Amazon ads as I would have like to have tested, so I might not have had the best comparison to work from.

Eventually I switched it back to the original cover, since I still liked that one better. Someday I may try to update the ebook cover again, once I have a better baseline set up and a more well-thought-out plan for advertising, but for now, I think I’ll stick to the original.

What do you think?

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Read the YA fantasy series where magic gets stolen, and one of the only two people who still have magic is a young woman who can’t see it and doesn’t trust it…

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Happy reading and writing (and book cover designing)! 📚

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An Early Plant Beast Render

Many, many Distant Horizon Universe newsletters ago, back in early 2019, I had a poll for which Distant Horizon beast subscribers would like to see me try to render in Daz.

Keyword being “try” to render, because I was still learning the program and uh… even my drawn attempts to create beasties hadn’t been that great.

At the time, I had a lot fewer assets to work with, and a lot less practice with morphing the figure’s features to get the desired look.

Anyway, with a lot of Photoshop post-processing…

This was my take on a plant beast “candid shot” caught in the wild by a rebel photographer.

The image was inspired by this section from Distant Horizon, where Jenna sees a picture of a plant beast for the first time:

The image had been taken in a jungle, with thick ferns and tall trees spiraling around the frame. It focused on a vaguely humanoid creature. Thick, woody vines wrapped around its hands, twined across its shoulders, and curled around its collarbone. The vines rested loose against its bare chest. The creature—male—was naked, with pale, green-tinted skin and a thicker brow. Like the beast we’d seen in the security feed, this one had cat-like eyes and pointed ears.

Anyway, there you have it!

First attempt to create a Distant Horizon beast in Daz.

Should I give it another go sometime, try a then and now?

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Discover what the Camaraderie doesn’t want the Community to know exists in the Distant Horizon…

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Happy reading and writing!

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✨ ~ The Singing Coil has its first review!

Want a little more of a peek into “The Singing Coil?”

Dave Higgins has written up a comprehensive review! (I always love reading his reviews and his insights.)

Check out the review at his blog post below:

The Singing Coil Book Cover

Pre-Order “The Singing Coil” today and get it as soon as it goes live on February 17th!

Amazon (US) | Amazon (UK) | Apple Books | Barnes & Noble | Google Play | Kobo | Smashwords

Sometimes a broken machine sounds like home…

💫

Happy reading! 📚

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Creating the Cover Art for The Wind Mage of Maijev

I’ve been rummaging through my older newsletters for blog content (circa 2018/2019), and I came across an email with my behind-the-scenes process of how I put together the cover of The Wind Mage of Maijev.

So, today, I’m revisiting that. 😊

Below you can see the stock images that went into it, and then the final version:

Since the storm plays a major role in the story (including the cause of most of the conflict), it seemed fitting to include that element. Plus, the walls leading to the entrance seemed to work well with the walled city of Maijev. Livena, the main character, isn’t particularly excited about her magic, so I removed the outspread arms, but still, she faces the storm… which she ultimately must face if she is to deal with her magic.

Here’s the final version:

The Wind Mage of Maijev - Book Cover

I used the same photomanipulation technique for the next book in the Legends of Cirena series, The Gryphon and the Mountain Bear, but afterward switched to Daz 3D renders so I would have more flexibility with how I illustrated the covers.

An example of the Daz style covers comes with book #7 in the series, The Wind Mage and the Wolf:

SBibb - The Wind Mage and the Wolf Cover

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As a note… I try to keep The Wind Mage of Maijev ebook available for FREE, so if you’re interested in reading this one, grab it from your favorite retailer!

Amazon (US) | Amazon (UK) | Apple Books | Barnes & Noble | Google Play | Kobo | Smashwords
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(Just be sure to double-check the price before buying. Amazon especially is notorious for switching the permafree price back to its paid price, since they rely on price-matching rather than allowing authors to set the price to free).

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Happy reading and writing! 📚

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Christine’s Influence on the Distant Horizon Universe

Back when I was originally writing the rough draft for Little One and the Glitch saga (many many years ago, because I was still in the process of figuring out what I was doing with my writing and hadn’t started publishing), I decided to read a few horror books to get a feel for how those stories worked and how to get an underlying tone of dread and something bad about to happen.

One of the books I read was Christine by Stephen King.

Though I don’t remember a whole lot about the plot now, one of the things that stood out to me when I was reading it was how Arnie’s personality slowly changed over the course of the story, and at one point, the narrator realizes that Arnie’s signature has changed due to how he scribbles it on a cast.

That image stuck in my head, and while I had originally read Christine in hopes of getting inspiration for Little One and GlitchChristine ended up being far more influential on the Distant Horizon series.

Especially for book three, Starless Night.

The book ended up influencing the concept of brain seeds… a telepathic attack that rewards and punishes its target’s behavior so they’ll do what the seed wants. The more the seed grows, the more the target changes.

It’s an issue Jenna, the main character of the series, is all too familiar with.

When Isaac and I first came up with the Distant Horizon world, memory seeds and brain seeds weren’t a thing. Lady Winters did have a tendency to mentally blast people with telepathy and horrifying images, but these weren’t the constant attacks that Jenna has to deal with… or the slow change of personality that we start to see in Fractured Skies and that tries to assert control in Starless Night.

These were small changes in mannerisms, occasional phrases of speech… and Jenna’s general preference in regards to coffee (which were really fun to write).

Below is a scene from Starless Night that takes place between Jenna and Stuart, a butler for the Camaraderie. Stuart has been around for quite some time, and he is perceptive. (And also a powerful telepath who was not fond of Lady Winters).

He can recognize a threat to both Coalition and Camaraderie:

Stuart inclined his head toward the cup in my hands. “It is my understanding you only recently took an interest in coffee. Is that correct?”

I frowned. “Tastes change. Why?”

“Though I shall continue to suggest tea as the superior drink of choice, may I ask how you like your coffee?”

“What do you mean?”

“Cream? Sugar? Or black—”

“Black as a starless night,” I interrupted, taking a sip of the drink. It was more burnt than black, but bitter was bitter.

The butler’s eyebrows narrowed almost imperceptibly. Danger…

The feeling faded. He was only a butler.

“For the sakes of those you care about,” he said, “you should do your best to fight the seed. No one cared for Winters except herself. But there are many who care about you.”

(That said, I somehow managed to nix the phrase “coffee, black as a starless night” from the drafts of both the Glitch series and in Distant Horizon, which effectively destroyed some of the foreshadowing I had intended. *Facepalm.* If I ever do a revamp of the series, that’s getting added back in somewhere. Isaac even gave me a coffee mug for Christmas one year with the Camaraderie symbol and the quote, though it’s long since faded).

How Jenna refers to people, whether she’s nice to them or condescending, whether she knows a little more than she should about a particular situation… all these were little details I got to tinker with.

The biggest issue for me was keeping track of what changes have already started in one book and which ones had yet to take root.

Once we get to book four (currently drafted/semi-revised), she sort of has control again, but she’ll have some all-new problems to deal with.

Either way, the idea of a shifting personality and how the others around the person being affected person respond to those changes, definitely got at least some inspiration from reading Christine.

* * *

An evil brain seed is determined to take root in Jenna’s brain…

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Happy reading and writing!

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